mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
Refactoring part 2 [W.I.P]
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@@ -1,312 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: reset_commandscript
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%Complete: 100
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Comment: All reset related commands
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Category: commandscripts
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EndScriptData */
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#include "AchievementMgr.h"
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#include "Chat.h"
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#include "Language.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "Pet.h"
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#include "ScriptMgr.h"
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class reset_commandscript : public CommandScript
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{
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public:
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reset_commandscript() : CommandScript("reset_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand resetCommandTable[] =
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{
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{ "achievements", SEC_ADMINISTRATOR, true, &HandleResetAchievementsCommand, "", NULL },
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{ "honor", SEC_ADMINISTRATOR, true, &HandleResetHonorCommand, "", NULL },
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{ "level", SEC_ADMINISTRATOR, true, &HandleResetLevelCommand, "", NULL },
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{ "spells", SEC_ADMINISTRATOR, true, &HandleResetSpellsCommand, "", NULL },
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{ "stats", SEC_ADMINISTRATOR, true, &HandleResetStatsCommand, "", NULL },
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{ "talents", SEC_ADMINISTRATOR, true, &HandleResetTalentsCommand, "", NULL },
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{ "all", SEC_ADMINISTRATOR, true, &HandleResetAllCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
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return false;
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if (target)
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target->ResetAchievements();
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else
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AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
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return true;
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}
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static bool HandleResetHonorCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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target->SetHonorPoints(0);
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target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
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target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
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target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
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target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
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target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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return true;
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}
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static bool HandleResetStatsOrLevelHelper(Player* player)
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{
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ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass());
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if (!classEntry)
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{
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sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
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return false;
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}
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uint8 powerType = classEntry->powerType;
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// reset m_form if no aura
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if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
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player->SetShapeshiftForm(FORM_NONE);
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player->setFactionForRace(player->getRace());
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player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24)));
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// reset only if player not in some form;
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if (player->GetShapeshiftForm() == FORM_NONE)
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player->InitDisplayIds();
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player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
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player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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//-1 is default value
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player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
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return true;
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}
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static bool HandleResetLevelCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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if (!HandleResetStatsOrLevelHelper(target))
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return false;
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uint8 oldLevel = target->getLevel();
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// set starting level
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uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
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? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
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: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
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target->_ApplyAllLevelScaleItemMods(false);
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target->SetLevel(startLevel);
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target->InitRunes();
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target->InitStatsForLevel(true);
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target->InitTaxiNodesForLevel();
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target->InitGlyphsForLevel();
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target->InitTalentForLevel();
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target->SetUInt32Value(PLAYER_XP, 0);
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target->_ApplyAllLevelScaleItemMods(true);
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// reset level for pet
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if (Pet* pet = target->GetPet())
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pet->SynchronizeLevelWithOwner();
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sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
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return true;
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}
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static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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if (target)
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{
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target->resetSpells(/* bool myClassOnly */);
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ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
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handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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CharacterDatabase.Execute(stmt);
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handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
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}
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return true;
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}
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static bool HandleResetStatsCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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if (!HandleResetStatsOrLevelHelper(target))
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return false;
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target->InitRunes();
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target->InitStatsForLevel(true);
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target->InitTaxiNodesForLevel();
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target->InitGlyphsForLevel();
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target->InitTalentForLevel();
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return true;
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}
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static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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uint64 targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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{
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// Try reset talents as Hunter Pet
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Creature* creature = handler->getSelectedCreature();
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if (!*args && creature && creature->IsPet())
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{
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Unit* owner = creature->GetOwner();
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if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
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{
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creature->ToPet()->resetTalents();
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owner->ToPlayer()->SendTalentsInfoData(true);
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ChatHandler(owner->ToPlayer()->GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
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handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
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}
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return true;
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}
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (target)
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{
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target->resetTalents(true);
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target->SendTalentsInfoData(false);
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ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
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handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
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Pet* pet = target->GetPet();
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Pet::resetTalentsForAllPetsOf(target, pet);
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if (pet)
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target->SendTalentsInfoData(true);
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return true;
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}
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else if (targetGuid)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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CharacterDatabase.Execute(stmt);
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std::string nameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
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return true;
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}
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleResetAllCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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std::string caseName = args;
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AtLoginFlags atLogin;
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// Command specially created as single command to prevent using short case names
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if (caseName == "spells")
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{
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atLogin = AT_LOGIN_RESET_SPELLS;
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sWorld->SendWorldText(LANG_RESETALL_SPELLS);
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if (!handler->GetSession())
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handler->SendSysMessage(LANG_RESETALL_SPELLS);
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}
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else if (caseName == "talents")
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{
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atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
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sWorld->SendWorldText(LANG_RESETALL_TALENTS);
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if (!handler->GetSession())
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handler->SendSysMessage(LANG_RESETALL_TALENTS);
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}
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else
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{
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handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
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handler->SetSentErrorMessage(true);
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return false;
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
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stmt->setUInt16(0, uint16(atLogin));
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CharacterDatabase.Execute(stmt);
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TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
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itr->second->SetAtLoginFlag(atLogin);
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return true;
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}
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};
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void AddSC_reset_commandscript()
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{
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new reset_commandscript();
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}
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