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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,281 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: quest_commandscript
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%Complete: 100
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Comment: All quest related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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class quest_commandscript : public CommandScript
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{
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public:
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quest_commandscript() : CommandScript("quest_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand questCommandTable[] =
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{
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{ "add", SEC_ADMINISTRATOR, false, &HandleQuestAdd, "", NULL },
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{ "complete", SEC_ADMINISTRATOR, false, &HandleQuestComplete, "", NULL },
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{ "remove", SEC_ADMINISTRATOR, false, &HandleQuestRemove, "", NULL },
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{ "reward", SEC_ADMINISTRATOR, false, &HandleQuestReward, "", NULL },
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{ NULL, SEC_PLAYER, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
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{ NULL, SEC_PLAYER, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleQuestAdd(ChatHandler* handler, const char* args)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// .addquest #entry'
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
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if (!cId)
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return false;
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uint32 entry = atol(cId);
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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if (!quest)
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check item starting quest (it can work incorrectly if added without item in inventory)
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ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
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ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest));
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if (result != itc->end())
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// ok, normal (creature/GO starting) quest
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if (player->CanAddQuest(quest, true))
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player->AddQuestAndCheckCompletion(quest, NULL);
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return true;
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}
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static bool HandleQuestRemove(ChatHandler* handler, const char* args)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// .removequest #entry'
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
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if (!cId)
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return false;
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uint32 entry = atol(cId);
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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if (!quest)
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// remove all quest entries for 'entry' from quest log
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 logQuest = player->GetQuestSlotQuestId(slot);
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if (logQuest == entry)
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{
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player->SetQuestSlot(slot, 0);
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// we ignore unequippable quest items in this case, its' still be equipped
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player->TakeQuestSourceItem(logQuest, false);
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if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
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{
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player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
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player->UpdatePvPState();
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}
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}
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}
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player->RemoveRewardedQuest(entry);
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player->RemoveActiveQuest(entry, false);
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handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
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return true;
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}
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static bool HandleQuestComplete(ChatHandler* handler, const char* args)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// .quest complete #entry
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
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if (!cId)
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return false;
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uint32 entry = atol(cId);
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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// If player doesn't have the quest
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if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Add quest items for quests that require items
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for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
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{
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uint32 id = quest->RequiredItemId[x];
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uint32 count = quest->RequiredItemCount[x];
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if (!id || !count)
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continue;
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uint32 curItemCount = player->GetItemCount(id, true);
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, id, true);
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player->SendNewItem(item, count-curItemCount, true, false);
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}
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}
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// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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int32 creature = quest->RequiredNpcOrGo[i];
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uint32 creatureCount = quest->RequiredNpcOrGoCount[i];
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if (creature > 0)
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{
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if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
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for (uint16 z = 0; z < creatureCount; ++z)
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player->KilledMonster(creatureInfo, 0);
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}
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else if (creature < 0)
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for (uint16 z = 0; z < creatureCount; ++z)
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player->KillCreditGO(creature, 0);
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}
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// If the quest requires reputation to complete
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if (uint32 repFaction = quest->GetRepObjectiveFaction())
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{
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uint32 repValue = quest->GetRepObjectiveValue();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue)
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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player->GetReputationMgr().SetReputation(factionEntry, repValue);
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}
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// If the quest requires a SECOND reputation to complete
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if (uint32 repFaction = quest->GetRepObjectiveFaction2())
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{
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uint32 repValue2 = quest->GetRepObjectiveValue2();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue2)
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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player->GetReputationMgr().SetReputation(factionEntry, repValue2);
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}
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// If the quest requires money
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int32 ReqOrRewMoney = quest->GetRewOrReqMoney();
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if (ReqOrRewMoney < 0)
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player->ModifyMoney(-ReqOrRewMoney);
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player->CompleteQuest(entry);
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return true;
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}
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static bool HandleQuestReward(ChatHandler* handler, char const* args)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// .quest reward #entry
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
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if (!cId)
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return false;
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uint32 entry = atol(cId);
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Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
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// If player doesn't have the quest
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if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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handler->SetSentErrorMessage(true);
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return false;
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}
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player->RewardQuest(quest, 0, player);
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return true;
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}
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};
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void AddSC_quest_commandscript()
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{
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new quest_commandscript();
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}
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