mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 09:39:11 +00:00
Refactoring part 2 [W.I.P]
This commit is contained in:
@@ -1,321 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: instance_commandscript
|
||||
%Complete: 100
|
||||
Comment: All instance related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "MapManager.h"
|
||||
#include "Player.h"
|
||||
#include "Language.h"
|
||||
|
||||
class instance_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
instance_commandscript() : CommandScript("instance_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand instanceCommandTable[] =
|
||||
{
|
||||
{ "listbinds", SEC_ADMINISTRATOR, false, &HandleInstanceListBindsCommand, "", NULL },
|
||||
{ "unbind", SEC_ADMINISTRATOR, false, &HandleInstanceUnbindCommand, "", NULL },
|
||||
{ "stats", SEC_ADMINISTRATOR, true, &HandleInstanceStatsCommand, "", NULL },
|
||||
{ "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "", NULL },
|
||||
{ "setbossstate", SEC_GAMEMASTER, true, &HandleInstanceSetBossStateCommand, "", NULL },
|
||||
{ "getbossstate", SEC_GAMEMASTER, true, &HandleInstanceGetBossStateCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static std::string GetTimeString(uint64 time)
|
||||
{
|
||||
uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
|
||||
std::ostringstream ss;
|
||||
if (days)
|
||||
ss << days << "d ";
|
||||
if (hours)
|
||||
ss << hours << "h ";
|
||||
ss << minute << 'm';
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
|
||||
uint32 counter = 0;
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
|
||||
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
||||
{
|
||||
InstanceSave* save = itr->second.save;
|
||||
uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
|
||||
uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0);
|
||||
std::string timeleft = GetTimeString(ttr);
|
||||
handler->PSendSysMessage("map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage("player binds: %d", counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* map = strtok((char*)args, " ");
|
||||
char* pDiff = strtok(NULL, " ");
|
||||
int8 diff = -1;
|
||||
if (pDiff)
|
||||
diff = atoi(pDiff);
|
||||
uint16 counter = 0;
|
||||
uint16 MapId = 0;
|
||||
|
||||
if (strcmp(map, "all"))
|
||||
{
|
||||
MapId = uint16(atoi(map));
|
||||
if (!MapId)
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
|
||||
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end();)
|
||||
{
|
||||
InstanceSave* save = itr->second.save;
|
||||
if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
|
||||
{
|
||||
uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
|
||||
uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0);
|
||||
std::string timeleft = GetTimeString(ttr);
|
||||
handler->PSendSysMessage("unbinding map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
|
||||
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUIDLow(), itr->first, Difficulty(i), true, player);
|
||||
itr = m_boundInstances.begin();
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage("instances unbound: %d", counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
uint32 dungeon = 0, battleground = 0, arena = 0, spectators = 0;
|
||||
sMapMgr->GetNumInstances(dungeon, battleground, arena);
|
||||
handler->PSendSysMessage("instances loaded: dungeons (%d), battlegrounds (%d), arenas (%d)", dungeon, battleground, arena);
|
||||
dungeon = 0; battleground = 0; arena = 0; spectators = 0;
|
||||
sMapMgr->GetNumPlayersInInstances(dungeon, battleground, arena, spectators);
|
||||
handler->PSendSysMessage("players in instances: dungeons (%d), battlegrounds (%d), arenas (%d + %d spect)", dungeon, battleground, arena, spectators);
|
||||
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
Map* map = player->GetMap();
|
||||
if (!map->IsDungeon())
|
||||
{
|
||||
handler->PSendSysMessage("Map is not a dungeon.");
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->ToInstanceMap()->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage("Map has no instance data.");
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
map->ToInstanceMap()->GetInstanceScript()->SaveToDB();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* param1 = strtok((char*)args, " ");
|
||||
char* param2 = strtok(NULL, " ");
|
||||
char* param3 = strtok(NULL, " ");
|
||||
uint32 encounterId = 0;
|
||||
int32 state = 0;
|
||||
Player* player = NULL;
|
||||
std::string playerName;
|
||||
|
||||
// Character name must be provided when using this from console.
|
||||
if (!param2 || (!param3 && !handler->GetSession()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!param3)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
else
|
||||
{
|
||||
playerName = param3;
|
||||
if (normalizePlayerName(playerName))
|
||||
player = ObjectAccessor::FindPlayerByName(playerName);
|
||||
}
|
||||
|
||||
if (!player)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
InstanceMap* map = player->GetMap()->ToInstanceMap();
|
||||
if (!map)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NOT_DUNGEON);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
encounterId = atoi(param1);
|
||||
state = atoi(param2);
|
||||
|
||||
// Reject improper values.
|
||||
if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
|
||||
std::string stateName = InstanceScript::GetBossStateName(state);
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* param1 = strtok((char*)args, " ");
|
||||
char* param2 = strtok(NULL, " ");
|
||||
uint32 encounterId = 0;
|
||||
Player* player = NULL;
|
||||
std::string playerName;
|
||||
|
||||
// Character name must be provided when using this from console.
|
||||
if (!param1 || (!param2 && !handler->GetSession()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!param2)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
else
|
||||
{
|
||||
playerName = param2;
|
||||
if (normalizePlayerName(playerName))
|
||||
player = ObjectAccessor::FindPlayerByName(playerName);
|
||||
}
|
||||
|
||||
if (!player)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
InstanceMap* map = player->GetMap()->ToInstanceMap();
|
||||
if (!map)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NOT_DUNGEON);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
encounterId = atoi(param1);
|
||||
|
||||
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
|
||||
std::string stateName = InstanceScript::GetBossStateName(state);
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName.c_str());
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_commandscript()
|
||||
{
|
||||
new instance_commandscript();
|
||||
}
|
||||
Reference in New Issue
Block a user