mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
Refactoring part 2 [W.I.P]
This commit is contained in:
@@ -1,171 +0,0 @@
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# Copyright (C)
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||||
#
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# This file is free software; as a special exception the author gives
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||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
#
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||||
# This program is distributed in the hope that it will be useful, but
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||||
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# Enable precompiled headers when using the GCC compiler.
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if (USE_SCRIPTPCH)
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set(scripts_STAT_PCH_HDR PrecompiledHeaders/ScriptPCH.h)
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set(scripts_STAT_PCH_SRC PrecompiledHeaders/ScriptPCH.cpp)
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endif ()
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message(STATUS "SCRIPT PREPARATIONS")
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include(Spells/CMakeLists.txt)
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include(Commands/CMakeLists.txt)
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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ScriptLoader.cpp
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ScriptLoader.h
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${BUILDDIR}/GenLoader.cpp
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../game/AI/ScriptedAI/ScriptedEscortAI.cpp
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../game/AI/ScriptedAI/ScriptedCreature.cpp
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../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
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)
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AC_ADD_SCRIPT_LOADER("Spell" "ScriptLoader.h")
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AC_ADD_SCRIPT_LOADER("SC_Smart" "ScriptLoader.h")
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AC_ADD_SCRIPT_LOADER("Command" "ScriptLoader.h")
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CU_GET_GLOBAL("AC_ADD_SCRIPTS_LIST")
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CU_GET_GLOBAL("AC_ADD_SCRIPTS_INCLUDE")
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CU_GET_GLOBAL("AC_SCRIPTS_SOURCES")
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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${AC_SCRIPTS_SOURCES}
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)
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set("AC_SCRIPTS_INCLUDES" "")
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FOREACH (include ${AC_ADD_SCRIPTS_INCLUDE})
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set("AC_SCRIPTS_INCLUDES" "#include \"${include}\"\n${AC_SCRIPTS_INCLUDES}")
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ENDFOREACH()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/GenLoader.cpp.cmake ${BUILDDIR}/GenLoader.cpp)
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message(STATUS "SCRIPT PREPARATION COMPLETE")
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message("")
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include_directories(
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${CMAKE_BINARY_DIR}
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||||
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Detour
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||||
${CMAKE_SOURCE_DIR}/modules/acore/deps/recastnavigation/Recast
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||||
${CMAKE_SOURCE_DIR}/modules/acore/deps/g3dlite/include
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||||
${CMAKE_SOURCE_DIR}/modules/acore/deps/SFMT
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||||
${CMAKE_SOURCE_DIR}/modules/acore/deps/zlib
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Configuration
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Cryptography
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Database
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/DataStores
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${CMAKE_SOURCE_DIR}/modules/acore/framework/Debugging
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic/LinkedReference
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Dynamic
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Logging
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Packets
|
||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Threading
|
||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Utilities
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||||
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision
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||||
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Management
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||||
${CMAKE_SOURCE_DIR}/modules/acore/world-engine/collision/Models
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework
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||||
${CMAKE_SOURCE_DIR}/modules/acore/framework/Database
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||||
${CMAKE_SOURCE_DIR}/src/server/game/Accounts
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||||
${CMAKE_SOURCE_DIR}/src/server/game/Achievements
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${CMAKE_SOURCE_DIR}/src/server/game/Addons
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${CMAKE_SOURCE_DIR}/src/server/game/AI
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${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
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${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
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${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
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${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
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${CMAKE_SOURCE_DIR}/src/server/game/Battlefield
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${CMAKE_SOURCE_DIR}/src/server/game/Battlefield/Zones
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${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds
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${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds/Zones
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${CMAKE_SOURCE_DIR}/src/server/game/Calendar
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${CMAKE_SOURCE_DIR}/src/server/game/Chat
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${CMAKE_SOURCE_DIR}/src/server/game/Chat/Channels
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${CMAKE_SOURCE_DIR}/src/server/game/Conditions
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${CMAKE_SOURCE_DIR}/modules/acore/framework/Configuration
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${CMAKE_SOURCE_DIR}/src/server/game/Combat
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${CMAKE_SOURCE_DIR}/src/server/game/DataStores
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${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Player
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Totem
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Transport
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Unit
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${CMAKE_SOURCE_DIR}/src/server/game/Entities/Vehicle
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${CMAKE_SOURCE_DIR}/src/server/game/Events
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${CMAKE_SOURCE_DIR}/src/server/game/Globals
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${CMAKE_SOURCE_DIR}/src/server/game/Grids
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${CMAKE_SOURCE_DIR}/src/server/game/Grids/Cells
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${CMAKE_SOURCE_DIR}/src/server/game/Grids/Notifiers
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${CMAKE_SOURCE_DIR}/src/server/game/Groups
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${CMAKE_SOURCE_DIR}/src/server/game/Guilds
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${CMAKE_SOURCE_DIR}/src/server/game/Handlers
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${CMAKE_SOURCE_DIR}/src/server/game/Instances
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${CMAKE_SOURCE_DIR}/src/server/game/LookingForGroup
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${CMAKE_SOURCE_DIR}/src/server/game/Loot
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${CMAKE_SOURCE_DIR}/src/server/game/Mails
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${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
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${CMAKE_SOURCE_DIR}/src/server/game/Maps
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${CMAKE_SOURCE_DIR}/src/server/game/Movement
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${CMAKE_SOURCE_DIR}/src/server/game/Movement/MovementGenerators
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${CMAKE_SOURCE_DIR}/src/server/game/Movement/Spline
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${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints
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${CMAKE_SOURCE_DIR}/src/server/game/Opcodes
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${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP
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${CMAKE_SOURCE_DIR}/src/server/game/Petitions
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${CMAKE_SOURCE_DIR}/src/server/game/Pools
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${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders
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${CMAKE_SOURCE_DIR}/src/server/game/Quests
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${CMAKE_SOURCE_DIR}/src/server/game/Reputation
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${CMAKE_SOURCE_DIR}/src/server/game/Scripting
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${CMAKE_SOURCE_DIR}/src/server/game/Server
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${CMAKE_SOURCE_DIR}/src/server/game/Server/Protocol
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${CMAKE_SOURCE_DIR}/src/server/game/Skills
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${CMAKE_SOURCE_DIR}/src/server/game/Spells
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${CMAKE_SOURCE_DIR}/src/server/game/Spells/Auras
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${CMAKE_SOURCE_DIR}/src/server/game/Texts
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${CMAKE_SOURCE_DIR}/src/server/game/Tickets
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${CMAKE_SOURCE_DIR}/src/server/game/Tools
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${CMAKE_SOURCE_DIR}/src/server/game/Warden
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${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules
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${CMAKE_SOURCE_DIR}/src/server/game/Weather
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${CMAKE_SOURCE_DIR}/src/server/game/World
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${CMAKE_SOURCE_DIR}/src/server/game/ArenaSpectator
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${CMAKE_SOURCE_DIR}/src/server/game/Misc
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
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${ACE_INCLUDE_DIR}
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${MYSQL_INCLUDE_DIR}
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)
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add_library(scripts STATIC
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${scripts_STAT_SRCS}
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${scripts_STAT_PCH_SRC}
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)
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add_dependencies(scripts revision.h)
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# Generate precompiled header
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if (USE_SCRIPTPCH)
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add_cxx_pch(scripts ${scripts_STAT_PCH_HDR} ${scripts_STAT_PCH_SRC})
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endif()
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@@ -1,111 +0,0 @@
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# Copyright (C)
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#
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# This file is free software; as a special exception the author gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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set(scripts_STAT_SRCS
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${scripts_STAT_SRCS}
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Commands/cs_account.cpp
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Commands/cs_achievement.cpp
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Commands/cs_ban.cpp
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Commands/cs_bf.cpp
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Commands/cs_cast.cpp
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Commands/cs_character.cpp
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Commands/cs_debug.cpp
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Commands/cs_event.cpp
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Commands/cs_gm.cpp
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Commands/cs_go.cpp
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Commands/cs_gobject.cpp
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Commands/cs_guild.cpp
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Commands/cs_honor.cpp
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Commands/cs_instance.cpp
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Commands/cs_learn.cpp
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Commands/cs_lfg.cpp
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Commands/cs_list.cpp
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Commands/cs_lookup.cpp
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Commands/cs_message.cpp
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Commands/cs_misc.cpp
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Commands/cs_modify.cpp
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Commands/cs_npc.cpp
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Commands/cs_quest.cpp
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Commands/cs_reload.cpp
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Commands/cs_reset.cpp
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Commands/cs_tele.cpp
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Commands/cs_server.cpp
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Commands/cs_ticket.cpp
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Commands/cs_titles.cpp
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Commands/cs_wp.cpp
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Commands/cs_spectator.cpp
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# Commands/cs_pdump.cpp
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# Commands/cs_channel.cpp
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# Commands/cs_pet.cpp
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# Commands/cs_aura.cpp
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# Commands/cs_unaura.cpp
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# Commands/cs_nameannounce.cpp
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# Commands/cs_gmnameannounce.cpp
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# Commands/cs_announce.cpp
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# Commands/cs_gmannounce.cpp
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# Commands/cs_notify.cpp
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# Commands/cs_gmnotify.cpp
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# Commands/cs_appear.cpp
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# Commands/cs_summon.cpp
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# Commands/cs_groupsummon.cpp
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# Commands/cs_commands.cpp
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# Commands/cs_demorph.cpp
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||||
# Commands/cs_die.cpp
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# Commands/cs_revive.cpp
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# Commands/cs_dismount.cpp
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# Commands/cs_guid.cpp
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# Commands/cs_help.cpp
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# Commands/cs_itemmove.cpp
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||||
# Commands/cs_cooldown.cpp
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||||
# Commands/cs_unlearn.cpp
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||||
# Commands/cs_distance.cpp
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||||
# Commands/cs_recall.cpp
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||||
# Commands/cs_save.cpp
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||||
# Commands/cs_saveall.cpp
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||||
# Commands/cs_kick.cpp
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||||
# Commands/cs_start.cpp
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||||
# Commands/cs_taxicheat.cpp
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||||
# Commands/cs_linkgrave.cpp
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# Commands/cs_neargrave.cpp
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||||
# Commands/cs_explorecheat.cpp
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||||
# Commands/cs_hover.cpp
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||||
# Commands/cs_levelup.cpp
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# Commands/cs_showarea.cpp
|
||||
# Commands/cs_hidearea.cpp
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||||
# Commands/cs_additem.cpp
|
||||
# Commands/cs_additemset.cpp
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||||
# Commands/cs_bank.cpp
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||||
# Commands/cs_wchange.cpp
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||||
# Commands/cs_maxskill.cpp
|
||||
# Commands/cs_setskill.cpp
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||||
# Commands/cs_whispers.cpp
|
||||
# Commands/cs_pinfo.cpp
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||||
# Commands/cs_respawn.cpp
|
||||
# Commands/cs_send.cpp
|
||||
# Commands/cs_mute.cpp
|
||||
# Commands/cs_unmute.cpp
|
||||
# Commands/cs_movegens.cpp
|
||||
# Commands/cs_cometome.cpp
|
||||
# Commands/cs_damage.cpp
|
||||
# Commands/cs_combatstop.cpp
|
||||
# Commands/cs_flusharenapoints.cpp
|
||||
# Commands/cs_repairitems.cpp
|
||||
# Commands/cs_waterwalk.cpp
|
||||
# Commands/cs_freeze.cpp
|
||||
# Commands/cs_unfreeze.cpp
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||||
# Commands/cs_listfreeze.cpp
|
||||
# Commands/cs_possess.cpp
|
||||
# Commands/cs_unpossess.cpp
|
||||
# Commands/cs_bindsight.cpp
|
||||
# Commands/cs_unbindsight.cpp
|
||||
# Commands/cs_playall.cpp
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||||
)
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||||
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||||
message(" -> Prepared: Commands")
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||||
@@ -1,602 +0,0 @@
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||||
/*
|
||||
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: account_commandscript
|
||||
%Complete: 100
|
||||
Comment: All account related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
|
||||
class account_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
account_commandscript() : CommandScript("account_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand accountSetCommandTable[] =
|
||||
{
|
||||
{ "addon", SEC_ADMINISTRATOR, true, &HandleAccountSetAddonCommand, "", NULL },
|
||||
{ "gmlevel", SEC_CONSOLE, true, &HandleAccountSetGmLevelCommand, "", NULL },
|
||||
{ "password", SEC_CONSOLE, true, &HandleAccountSetPasswordCommand, "", NULL },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand accountCommandTable[] =
|
||||
{
|
||||
{ "addon", SEC_MODERATOR, false, &HandleAccountAddonCommand, "", NULL },
|
||||
{ "create", SEC_CONSOLE, true, &HandleAccountCreateCommand, "", NULL },
|
||||
{ "delete", SEC_CONSOLE, true, &HandleAccountDeleteCommand, "", NULL },
|
||||
{ "onlinelist", SEC_CONSOLE, true, &HandleAccountOnlineListCommand, "", NULL },
|
||||
{ "lock", SEC_PLAYER, false, &HandleAccountLockCommand, "", NULL },
|
||||
{ "set", SEC_ADMINISTRATOR, true, NULL, "", accountSetCommandTable },
|
||||
{ "password", SEC_PLAYER, false, &HandleAccountPasswordCommand, "", NULL },
|
||||
{ "", SEC_PLAYER, false, &HandleAccountCommand, "", NULL },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleAccountAddonCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
handler->SendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* exp = strtok((char*)args, " ");
|
||||
|
||||
uint32 accountId = handler->GetSession()->GetAccountId();
|
||||
|
||||
int expansion = atoi(exp); //get int anyway (0 if error)
|
||||
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
|
||||
{
|
||||
handler->SendSysMessage(LANG_IMPROPER_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
|
||||
|
||||
stmt->setUInt8(0, uint8(expansion));
|
||||
stmt->setUInt32(1, accountId);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_ADDON, expansion);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Create an account
|
||||
static bool HandleAccountCreateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
///- %Parse the command line arguments
|
||||
char* accountName = strtok((char*)args, " ");
|
||||
char* password = strtok(NULL, " ");
|
||||
if (!accountName || !password)
|
||||
return false;
|
||||
|
||||
AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password));
|
||||
switch (result)
|
||||
{
|
||||
case AOR_OK:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
|
||||
if (handler->GetSession())
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_WARDEN, "Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.",
|
||||
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
|
||||
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
|
||||
}
|
||||
break;
|
||||
case AOR_NAME_TOO_LONG:
|
||||
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_NAME_ALREDY_EXIST:
|
||||
handler->SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_DB_INTERNAL_ERROR:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR, accountName);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_CREATED, accountName);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Delete a user account and all associated characters in this realm
|
||||
/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
|
||||
static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
///- Get the account name from the command line
|
||||
char* account = strtok((char*)args, " ");
|
||||
if (!account)
|
||||
return false;
|
||||
|
||||
std::string accountName = account;
|
||||
if (!AccountMgr::normalizeString(accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 accountId = AccountMgr::GetId(accountName);
|
||||
if (!accountId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Commands not recommended call from chat, but support anyway
|
||||
/// can delete only for account with less security
|
||||
/// This is also reject self apply in fact
|
||||
if (handler->HasLowerSecurityAccount(NULL, accountId, true))
|
||||
return false;
|
||||
|
||||
AccountOpResult result = AccountMgr::DeleteAccount(accountId);
|
||||
switch (result)
|
||||
{
|
||||
case AOR_OK:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_DELETED, accountName.c_str());
|
||||
break;
|
||||
case AOR_NAME_NOT_EXIST:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_DB_INTERNAL_ERROR:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_DELETED, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Display info on users currently in the realm
|
||||
static bool HandleAccountOnlineListCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
///- Get the list of accounts ID logged to the realm
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ONLINE);
|
||||
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_ACCOUNT_LIST_EMPTY);
|
||||
return true;
|
||||
}
|
||||
|
||||
///- Display the list of account/characters online
|
||||
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR_HEADER);
|
||||
handler->SendSysMessage(LANG_ACCOUNT_LIST_HEADER);
|
||||
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
||||
|
||||
///- Cycle through accounts
|
||||
do
|
||||
{
|
||||
Field* fieldsDB = result->Fetch();
|
||||
std::string name = fieldsDB[0].GetString();
|
||||
uint32 account = fieldsDB[1].GetUInt32();
|
||||
|
||||
///- Get the username, last IP and GM level of each account
|
||||
// No SQL injection. account is uint32.
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO);
|
||||
stmt->setUInt32(0, account);
|
||||
PreparedQueryResult resultLogin = LoginDatabase.Query(stmt);
|
||||
|
||||
if (resultLogin)
|
||||
{
|
||||
Field* fieldsLogin = resultLogin->Fetch();
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_LIST_LINE,
|
||||
fieldsLogin[0].GetCString(), name.c_str(), fieldsLogin[1].GetCString(),
|
||||
fieldsDB[2].GetUInt16(), fieldsDB[3].GetUInt16(), fieldsLogin[3].GetUInt8(),
|
||||
fieldsLogin[2].GetUInt8());
|
||||
}
|
||||
else
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_LIST_ERROR, name.c_str());
|
||||
} while (result->NextRow());
|
||||
|
||||
handler->SendSysMessage(LANG_ACCOUNT_LIST_BAR);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAccountLockCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string param = (char*)args;
|
||||
|
||||
if (!param.empty())
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_LOCK);
|
||||
|
||||
if (param == "on")
|
||||
{
|
||||
stmt->setBool(0, true); // locked
|
||||
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKLOCKED);
|
||||
}
|
||||
else if (param == "off")
|
||||
{
|
||||
stmt->setBool(0, false); // unlocked
|
||||
handler->PSendSysMessage(LANG_COMMAND_ACCLOCKUNLOCKED);
|
||||
}
|
||||
|
||||
stmt->setUInt32(1, handler->GetSession()->GetAccountId());
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleAccountPasswordCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
handler->SendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* oldPassword = strtok((char*)args, " ");
|
||||
char* newPassword = strtok(NULL, " ");
|
||||
char* passwordConfirmation = strtok(NULL, " ");
|
||||
|
||||
if (!oldPassword || !newPassword || !passwordConfirmation)
|
||||
{
|
||||
handler->SendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!AccountMgr::CheckPassword(handler->GetSession()->GetAccountId(), std::string(oldPassword)))
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_WRONGOLDPASSWORD);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (strcmp(newPassword, passwordConfirmation) != 0)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AccountOpResult result = AccountMgr::ChangePassword(handler->GetSession()->GetAccountId(), std::string(newPassword));
|
||||
switch (result)
|
||||
{
|
||||
case AOR_OK:
|
||||
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
|
||||
break;
|
||||
case AOR_PASS_TOO_LONG:
|
||||
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAccountCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
AccountTypes gmLevel = handler->GetSession()->GetSecurity();
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_LEVEL, uint32(gmLevel));
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Set/Unset the expansion level for an account
|
||||
static bool HandleAccountSetAddonCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
///- Get the command line arguments
|
||||
char* account = strtok((char*)args, " ");
|
||||
char* exp = strtok(NULL, " ");
|
||||
|
||||
if (!account)
|
||||
return false;
|
||||
|
||||
std::string accountName;
|
||||
uint32 accountId;
|
||||
|
||||
if (!exp)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
accountId = player->GetSession()->GetAccountId();
|
||||
AccountMgr::GetName(accountId, accountName);
|
||||
exp = account;
|
||||
}
|
||||
else
|
||||
{
|
||||
///- Convert Account name to Upper Format
|
||||
accountName = account;
|
||||
if (!AccountMgr::normalizeString(accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
accountId = AccountMgr::GetId(accountName);
|
||||
if (!accountId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Let set addon state only for lesser (strong) security level
|
||||
// or to self account
|
||||
if (handler->GetSession() && handler->GetSession()->GetAccountId() != accountId &&
|
||||
handler->HasLowerSecurityAccount(NULL, accountId, true))
|
||||
return false;
|
||||
|
||||
int expansion = atoi(exp); //get int anyway (0 if error)
|
||||
if (expansion < 0 || uint8(expansion) > sWorld->getIntConfig(CONFIG_EXPANSION))
|
||||
return false;
|
||||
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPANSION);
|
||||
|
||||
stmt->setUInt8(0, expansion);
|
||||
stmt->setUInt32(1, accountId);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_SETADDON, accountName.c_str(), accountId, expansion);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAccountSetGmLevelCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string targetAccountName;
|
||||
uint32 targetAccountId = 0;
|
||||
uint32 targetSecurity = 0;
|
||||
uint32 gm = 0;
|
||||
char* arg1 = strtok((char*)args, " ");
|
||||
char* arg2 = strtok(NULL, " ");
|
||||
char* arg3 = strtok(NULL, " ");
|
||||
bool isAccountNameGiven = true;
|
||||
|
||||
if (arg1 && !arg3)
|
||||
{
|
||||
if (!handler->getSelectedPlayer())
|
||||
return false;
|
||||
isAccountNameGiven = false;
|
||||
}
|
||||
|
||||
// Check for second parameter
|
||||
if (!isAccountNameGiven && !arg2)
|
||||
return false;
|
||||
|
||||
// Check for account
|
||||
if (isAccountNameGiven)
|
||||
{
|
||||
targetAccountName = arg1;
|
||||
if (!AccountMgr::normalizeString(targetAccountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, targetAccountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for invalid specified GM level.
|
||||
gm = (isAccountNameGiven) ? atoi(arg2) : atoi(arg1);
|
||||
if (gm > SEC_CONSOLE)
|
||||
{
|
||||
handler->SendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// handler->getSession() == NULL only for console
|
||||
targetAccountId = (isAccountNameGiven) ? AccountMgr::GetId(targetAccountName) : handler->getSelectedPlayer()->GetSession()->GetAccountId();
|
||||
int32 gmRealmID = (isAccountNameGiven) ? atoi(arg3) : atoi(arg2);
|
||||
uint32 playerSecurity;
|
||||
if (handler->GetSession())
|
||||
playerSecurity = AccountMgr::GetSecurity(handler->GetSession()->GetAccountId(), gmRealmID);
|
||||
else
|
||||
playerSecurity = SEC_CONSOLE;
|
||||
|
||||
// can set security level only for target with less security and to less security that we have
|
||||
// This is also reject self apply in fact
|
||||
targetSecurity = AccountMgr::GetSecurity(targetAccountId, gmRealmID);
|
||||
if (targetSecurity >= playerSecurity || gm >= playerSecurity)
|
||||
{
|
||||
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check and abort if the target gm has a higher rank on one of the realms and the new realm is -1
|
||||
if (gmRealmID == -1 && !AccountMgr::IsConsoleAccount(playerSecurity))
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_GMLEVEL_TEST);
|
||||
|
||||
stmt->setUInt32(0, targetAccountId);
|
||||
stmt->setUInt8(1, uint8(gm));
|
||||
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if provided realmID has a negative value other than -1
|
||||
if (gmRealmID < -1)
|
||||
{
|
||||
handler->SendSysMessage(LANG_INVALID_REALMID);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID
|
||||
PreparedStatement* stmt;
|
||||
|
||||
if (gmRealmID == -1)
|
||||
{
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
|
||||
|
||||
stmt->setUInt32(0, targetAccountId);
|
||||
}
|
||||
else
|
||||
{
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM);
|
||||
|
||||
stmt->setUInt32(0, targetAccountId);
|
||||
stmt->setUInt32(1, realmID);
|
||||
}
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
if (gm != 0)
|
||||
{
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS);
|
||||
|
||||
stmt->setUInt32(0, targetAccountId);
|
||||
stmt->setUInt8(1, uint8(gm));
|
||||
stmt->setInt32(2, gmRealmID);
|
||||
|
||||
LoginDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
|
||||
handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Set password for account
|
||||
static bool HandleAccountSetPasswordCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
///- Get the command line arguments
|
||||
char* account = strtok((char*)args, " ");
|
||||
char* password = strtok(NULL, " ");
|
||||
char* passwordConfirmation = strtok(NULL, " ");
|
||||
|
||||
if (!account || !password || !passwordConfirmation)
|
||||
return false;
|
||||
|
||||
std::string accountName = account;
|
||||
if (!AccountMgr::normalizeString(accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 targetAccountId = AccountMgr::GetId(accountName);
|
||||
if (!targetAccountId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// can set password only for target with less security
|
||||
/// This is also reject self apply in fact
|
||||
if (handler->HasLowerSecurityAccount(NULL, targetAccountId, true))
|
||||
return false;
|
||||
|
||||
if (strcmp(password, passwordConfirmation))
|
||||
{
|
||||
handler->SendSysMessage(LANG_NEW_PASSWORDS_NOT_MATCH);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
AccountOpResult result = AccountMgr::ChangePassword(targetAccountId, password);
|
||||
|
||||
switch (result)
|
||||
{
|
||||
case AOR_OK:
|
||||
handler->SendSysMessage(LANG_COMMAND_PASSWORD);
|
||||
break;
|
||||
case AOR_NAME_NOT_EXIST:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case AOR_PASS_TOO_LONG:
|
||||
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_account_commandscript()
|
||||
{
|
||||
new account_commandscript();
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: achievement_commandscript
|
||||
%Complete: 100
|
||||
Comment: All achievement related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class achievement_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
achievement_commandscript() : CommandScript("achievement_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand achievementCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_ADMINISTRATOR, false, &HandleAchievementAddCommand, "", NULL },
|
||||
{ "checkall", SEC_ADMINISTRATOR, false, &HandleAchievementCheckAllCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "achievement", SEC_ADMINISTRATOR, false, NULL, "", achievementCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleAchievementAddCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 achievementId = atoi((char*)args);
|
||||
if (!achievementId)
|
||||
{
|
||||
if (char* id = handler->extractKeyFromLink((char*)args, "Hachievement"))
|
||||
achievementId = atoi(id);
|
||||
if (!achievementId)
|
||||
return false;
|
||||
}
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(achievementId))
|
||||
target->CompletedAchievement(achievementEntry);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleAchievementCheckAllCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
target->CheckAllAchievementCriteria();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_achievement_commandscript()
|
||||
{
|
||||
new achievement_commandscript();
|
||||
}
|
||||
@@ -1,724 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: ban_commandscript
|
||||
%Complete: 100
|
||||
Comment: All ban related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "AccountMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class ban_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
ban_commandscript() : CommandScript("ban_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand unbanCommandTable[] =
|
||||
{
|
||||
{ "account", SEC_ADMINISTRATOR, true, &HandleUnBanAccountCommand, "", NULL },
|
||||
{ "character", SEC_ADMINISTRATOR, true, &HandleUnBanCharacterCommand, "", NULL },
|
||||
{ "playeraccount", SEC_ADMINISTRATOR, true, &HandleUnBanAccountByCharCommand, "", NULL },
|
||||
{ "ip", SEC_ADMINISTRATOR, true, &HandleUnBanIPCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand banlistCommandTable[] =
|
||||
{
|
||||
{ "account", SEC_ADMINISTRATOR, true, &HandleBanListAccountCommand, "", NULL },
|
||||
{ "character", SEC_ADMINISTRATOR, true, &HandleBanListCharacterCommand, "", NULL },
|
||||
{ "ip", SEC_ADMINISTRATOR, true, &HandleBanListIPCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand baninfoCommandTable[] =
|
||||
{
|
||||
{ "account", SEC_ADMINISTRATOR, true, &HandleBanInfoAccountCommand, "", NULL },
|
||||
{ "character", SEC_ADMINISTRATOR, true, &HandleBanInfoCharacterCommand, "", NULL },
|
||||
{ "ip", SEC_ADMINISTRATOR, true, &HandleBanInfoIPCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand banCommandTable[] =
|
||||
{
|
||||
{ "account", SEC_ADMINISTRATOR, true, &HandleBanAccountCommand, "", NULL },
|
||||
{ "character", SEC_ADMINISTRATOR, true, &HandleBanCharacterCommand, "", NULL },
|
||||
{ "playeraccount", SEC_ADMINISTRATOR, true, &HandleBanAccountByCharCommand, "", NULL },
|
||||
{ "ip", SEC_ADMINISTRATOR, true, &HandleBanIPCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "ban", SEC_ADMINISTRATOR, true, NULL, "", banCommandTable },
|
||||
{ "baninfo", SEC_ADMINISTRATOR, true, NULL, "", baninfoCommandTable },
|
||||
{ "banlist", SEC_ADMINISTRATOR, true, NULL, "", banlistCommandTable },
|
||||
{ "unban", SEC_ADMINISTRATOR, true, NULL, "", unbanCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleBanAccountCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleBanHelper(BAN_ACCOUNT, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleBanCharacterCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* nameStr = strtok((char*)args, " ");
|
||||
if (!nameStr)
|
||||
return false;
|
||||
|
||||
std::string name = nameStr;
|
||||
|
||||
char* durationStr = strtok(NULL, " ");
|
||||
if (!durationStr || !atoi(durationStr))
|
||||
return false;
|
||||
|
||||
char* reasonStr = strtok(NULL, "");
|
||||
if (!reasonStr)
|
||||
return false;
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (sWorld->BanCharacter(name, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName() : ""))
|
||||
{
|
||||
case BAN_SUCCESS:
|
||||
{
|
||||
if (atoi(durationStr) > 0)
|
||||
handler->PSendSysMessage(LANG_BAN_YOUBANNED, name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, name.c_str(), reasonStr);
|
||||
break;
|
||||
}
|
||||
case BAN_NOTFOUND:
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BAN_NOTFOUND, "character", name.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanAccountByCharCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleBanHelper(BAN_CHARACTER, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleBanIPCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleBanHelper(BAN_IP, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleBanHelper(BanMode mode, char const* args, ChatHandler* handler)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* cnameOrIP = strtok((char*)args, " ");
|
||||
if (!cnameOrIP)
|
||||
return false;
|
||||
|
||||
std::string nameOrIP = cnameOrIP;
|
||||
|
||||
char* durationStr = strtok(NULL, " ");
|
||||
if (!durationStr || !atoi(durationStr))
|
||||
return false;
|
||||
|
||||
char* reasonStr = strtok(NULL, "");
|
||||
if (!reasonStr)
|
||||
return false;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BAN_ACCOUNT:
|
||||
if (!AccountMgr::normalizeString(nameOrIP))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case BAN_CHARACTER:
|
||||
if (!normalizePlayerName(nameOrIP))
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case BAN_IP:
|
||||
if (!IsIPAddress(nameOrIP.c_str()))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (sWorld->BanAccount(mode, nameOrIP, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName() : ""))
|
||||
{
|
||||
case BAN_SUCCESS:
|
||||
if (atoi(durationStr) > 0)
|
||||
handler->PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reasonStr);
|
||||
break;
|
||||
case BAN_SYNTAX_ERROR:
|
||||
return false;
|
||||
case BAN_NOTFOUND:
|
||||
switch (mode)
|
||||
{
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_BAN_NOTFOUND, "account", nameOrIP.c_str());
|
||||
break;
|
||||
case BAN_CHARACTER:
|
||||
handler->PSendSysMessage(LANG_BAN_NOTFOUND, "character", nameOrIP.c_str());
|
||||
break;
|
||||
case BAN_IP:
|
||||
handler->PSendSysMessage(LANG_BAN_NOTFOUND, "ip", nameOrIP.c_str());
|
||||
break;
|
||||
}
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case BAN_LONGER_EXISTS:
|
||||
handler->PSendSysMessage("Unsuccessful! A longer ban is already present on this account!");
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanInfoAccountCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* nameStr = strtok((char*)args, "");
|
||||
if (!nameStr)
|
||||
return false;
|
||||
|
||||
std::string accountName = nameStr;
|
||||
if (!AccountMgr::normalizeString(accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 accountId = AccountMgr::GetId(accountName);
|
||||
if (!accountId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return HandleBanInfoHelper(accountId, accountName.c_str(), handler);
|
||||
}
|
||||
|
||||
static bool HandleBanInfoHelper(uint32 accountId, char const* accountName, ChatHandler* handler)
|
||||
{
|
||||
QueryResult result = LoginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate, '%%Y-%%m-%%d..%%H:%%I:%%s') as bandate, unbandate-bandate, active, unbandate, banreason, bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC", accountId);
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountName);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_BANINFO_BANHISTORY, accountName);
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
time_t unbanDate = time_t(fields[3].GetUInt32());
|
||||
bool active = false;
|
||||
if (fields[2].GetBool() && (fields[1].GetUInt64() == uint64(0) || unbanDate >= time(NULL)))
|
||||
active = true;
|
||||
bool permanent = (fields[1].GetUInt64() == uint64(0));
|
||||
std::string banTime = permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt64(), true);
|
||||
handler->PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
|
||||
fields[0].GetCString(), banTime.c_str(), active ? handler->GetTrinityString(LANG_YES) : handler->GetTrinityString(LANG_NO), fields[4].GetCString(), fields[5].GetCString());
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanInfoCharacterCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target = ObjectAccessor::FindPlayerByName(args, false);
|
||||
uint32 targetGuid = 0;
|
||||
std::string name(args);
|
||||
|
||||
if (!target)
|
||||
{
|
||||
targetGuid = sWorld->GetGlobalPlayerGUID(name);
|
||||
if (!targetGuid)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANINFO_NOCHARACTER);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
targetGuid = target->GetGUIDLow();
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
|
||||
stmt->setUInt32(0, targetGuid);
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CHAR_NOT_BANNED, name.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_BANINFO_BANHISTORY, name.c_str());
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
time_t unbanDate = time_t(fields[3].GetUInt32());
|
||||
bool active = false;
|
||||
if (fields[2].GetUInt8() && (!fields[1].GetUInt32() || unbanDate >= time(NULL)))
|
||||
active = true;
|
||||
bool permanent = (fields[1].GetUInt32() == uint32(0));
|
||||
std::string banTime = permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[1].GetUInt64(), true);
|
||||
handler->PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
|
||||
fields[0].GetCString(), banTime.c_str(), active ? handler->GetTrinityString(LANG_YES) : handler->GetTrinityString(LANG_NO), fields[4].GetCString(), fields[5].GetCString());
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanInfoIPCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* ipStr = strtok((char*)args, "");
|
||||
if (!ipStr)
|
||||
return false;
|
||||
|
||||
if (!IsIPAddress(ipStr))
|
||||
return false;
|
||||
|
||||
std::string IP = ipStr;
|
||||
|
||||
LoginDatabase.EscapeString(IP);
|
||||
QueryResult result = LoginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason, bannedby, unbandate-bandate FROM ip_banned WHERE ip = '%s'", IP.c_str());
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANINFO_NOIP);
|
||||
return true;
|
||||
}
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
bool permanent = !fields[6].GetUInt64();
|
||||
handler->PSendSysMessage(LANG_BANINFO_IPENTRY,
|
||||
fields[0].GetCString(), fields[1].GetCString(), permanent ? handler->GetTrinityString(LANG_BANINFO_NEVER) : fields[2].GetCString(),
|
||||
permanent ? handler->GetTrinityString(LANG_BANINFO_INFINITE) : secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetCString(), fields[5].GetCString());
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanListAccountCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
char* filterStr = strtok((char*)args, " ");
|
||||
std::string filter = filterStr ? filterStr : "";
|
||||
|
||||
PreparedQueryResult result;
|
||||
|
||||
if (filter.empty())
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_ALL);
|
||||
result = LoginDatabase.Query(stmt);
|
||||
}
|
||||
else
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED_BY_USERNAME);
|
||||
stmt->setString(0, filter);
|
||||
result = LoginDatabase.Query(stmt);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANLIST_NOACCOUNT);
|
||||
return true;
|
||||
}
|
||||
|
||||
return HandleBanListHelper(result, handler);
|
||||
}
|
||||
|
||||
static bool HandleBanListHelper(PreparedQueryResult result, ChatHandler* handler)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT);
|
||||
|
||||
// Chat short output
|
||||
if (handler->GetSession())
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 accountid = fields[0].GetUInt32();
|
||||
|
||||
QueryResult banResult = LoginDatabase.PQuery("SELECT account.username FROM account, account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id", accountid);
|
||||
if (banResult)
|
||||
{
|
||||
Field* fields2 = banResult->Fetch();
|
||||
handler->PSendSysMessage("%s", fields2[0].GetCString());
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
// Console wide output
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_BANLIST_ACCOUNTS);
|
||||
handler->SendSysMessage(" ===============================================================================");
|
||||
handler->SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER);
|
||||
do
|
||||
{
|
||||
handler->SendSysMessage("-------------------------------------------------------------------------------");
|
||||
Field* fields = result->Fetch();
|
||||
uint32 accountId = fields[0].GetUInt32();
|
||||
|
||||
std::string accountName;
|
||||
|
||||
// "account" case, name can be get in same query
|
||||
if (result->GetFieldCount() > 1)
|
||||
accountName = fields[1].GetString();
|
||||
// "character" case, name need extract from another DB
|
||||
else
|
||||
AccountMgr::GetName(accountId, accountName);
|
||||
|
||||
// No SQL injection. id is uint32.
|
||||
QueryResult banInfo = LoginDatabase.PQuery("SELECT bandate, unbandate, bannedby, banreason FROM account_banned WHERE id = %u ORDER BY unbandate", accountId);
|
||||
if (banInfo)
|
||||
{
|
||||
Field* fields2 = banInfo->Fetch();
|
||||
do
|
||||
{
|
||||
time_t timeBan = time_t(fields2[0].GetUInt32());
|
||||
tm tmBan;
|
||||
ACE_OS::localtime_r(&timeBan, &tmBan);
|
||||
|
||||
if (fields2[0].GetUInt32() == fields2[1].GetUInt32())
|
||||
{
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
|
||||
accountName.c_str(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
fields2[2].GetCString(), fields2[3].GetCString());
|
||||
}
|
||||
else
|
||||
{
|
||||
time_t timeUnban = time_t(fields2[1].GetUInt32());
|
||||
tm tmUnban;
|
||||
ACE_OS::localtime_r(&timeUnban, &tmUnban);
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
|
||||
accountName.c_str(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
tmUnban.tm_year%100, tmUnban.tm_mon+1, tmUnban.tm_mday, tmUnban.tm_hour, tmUnban.tm_min,
|
||||
fields2[2].GetCString(), fields2[3].GetCString());
|
||||
}
|
||||
}
|
||||
while (banInfo->NextRow());
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
handler->SendSysMessage(" ===============================================================================");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanListCharacterCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* filterStr = strtok((char*)args, " ");
|
||||
if (!filterStr)
|
||||
return false;
|
||||
|
||||
std::string filter(filterStr);
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME_FILTER);
|
||||
stmt->setString(0, filter);
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANLIST_NOCHARACTER);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_BANLIST_MATCHINGCHARACTER);
|
||||
|
||||
// Chat short output
|
||||
if (handler->GetSession())
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANNED_NAME);
|
||||
stmt2->setUInt32(0, fields[0].GetUInt32());
|
||||
PreparedQueryResult banResult = CharacterDatabase.Query(stmt2);
|
||||
if (banResult)
|
||||
handler->PSendSysMessage("%s", (*banResult)[0].GetCString());
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
// Console wide output
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_BANLIST_CHARACTERS);
|
||||
handler->SendSysMessage(" =============================================================================== ");
|
||||
handler->SendSysMessage(LANG_BANLIST_CHARACTERS_HEADER);
|
||||
do
|
||||
{
|
||||
handler->SendSysMessage("-------------------------------------------------------------------------------");
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
std::string char_name = fields[1].GetString();
|
||||
|
||||
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO_LIST);
|
||||
stmt2->setUInt32(0, fields[0].GetUInt32());
|
||||
PreparedQueryResult banInfo = CharacterDatabase.Query(stmt2);
|
||||
if (banInfo)
|
||||
{
|
||||
Field* banFields = banInfo->Fetch();
|
||||
do
|
||||
{
|
||||
time_t timeBan = time_t(banFields[0].GetUInt32());
|
||||
tm tmBan;
|
||||
ACE_OS::localtime_r(&timeBan, &tmBan);
|
||||
|
||||
if (banFields[0].GetUInt32() == banFields[1].GetUInt32())
|
||||
{
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
|
||||
char_name.c_str(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
banFields[2].GetCString(), banFields[3].GetCString());
|
||||
}
|
||||
else
|
||||
{
|
||||
time_t timeUnban = time_t(banFields[1].GetUInt32());
|
||||
tm tmUnban;
|
||||
ACE_OS::localtime_r(&timeUnban, &tmUnban);
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
|
||||
char_name.c_str(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
tmUnban.tm_year%100, tmUnban.tm_mon+1, tmUnban.tm_mday, tmUnban.tm_hour, tmUnban.tm_min,
|
||||
banFields[2].GetCString(), banFields[3].GetCString());
|
||||
}
|
||||
}
|
||||
while (banInfo->NextRow());
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
handler->SendSysMessage(" =============================================================================== ");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBanListIPCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS);
|
||||
LoginDatabase.Execute(stmt);
|
||||
|
||||
char* filterStr = strtok((char*)args, " ");
|
||||
std::string filter = filterStr ? filterStr : "";
|
||||
LoginDatabase.EscapeString(filter);
|
||||
|
||||
PreparedQueryResult result;
|
||||
|
||||
if (filter.empty())
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED_ALL);
|
||||
result = LoginDatabase.Query(stmt);
|
||||
}
|
||||
else
|
||||
{
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED_BY_IP);
|
||||
stmt->setString(0, filter);
|
||||
result = LoginDatabase.Query(stmt);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BANLIST_NOIP);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_BANLIST_MATCHINGIP);
|
||||
// Chat short output
|
||||
if (handler->GetSession())
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
handler->PSendSysMessage("%s", fields[0].GetCString());
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
// Console wide output
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_BANLIST_IPS);
|
||||
handler->SendSysMessage(" ===============================================================================");
|
||||
handler->SendSysMessage(LANG_BANLIST_IPS_HEADER);
|
||||
do
|
||||
{
|
||||
handler->SendSysMessage("-------------------------------------------------------------------------------");
|
||||
Field* fields = result->Fetch();
|
||||
time_t timeBan = time_t(fields[1].GetUInt32());
|
||||
tm tmBan;
|
||||
ACE_OS::localtime_r(&timeBan, &tmBan);
|
||||
if (fields[1].GetUInt32() == fields[2].GetUInt32())
|
||||
{
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
|
||||
fields[0].GetCString(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
fields[3].GetCString(), fields[4].GetCString());
|
||||
}
|
||||
else
|
||||
{
|
||||
time_t timeUnban = time_t(fields[2].GetUInt32());
|
||||
tm tmUnban;
|
||||
ACE_OS::localtime_r(&timeUnban, &tmUnban);
|
||||
handler->PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
|
||||
fields[0].GetCString(), tmBan.tm_year%100, tmBan.tm_mon+1, tmBan.tm_mday, tmBan.tm_hour, tmBan.tm_min,
|
||||
tmUnban.tm_year%100, tmUnban.tm_mon+1, tmUnban.tm_mday, tmUnban.tm_hour, tmUnban.tm_min,
|
||||
fields[3].GetCString(), fields[4].GetCString());
|
||||
}
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
handler->SendSysMessage(" ===============================================================================");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleUnBanAccountCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleUnBanHelper(BAN_ACCOUNT, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleUnBanCharacterCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* nameStr = strtok((char*)args, " ");
|
||||
if (!nameStr)
|
||||
return false;
|
||||
|
||||
std::string name = nameStr;
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!sWorld->RemoveBanCharacter(name))
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleUnBanAccountByCharCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleUnBanHelper(BAN_CHARACTER, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleUnBanIPCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return HandleUnBanHelper(BAN_IP, args, handler);
|
||||
}
|
||||
|
||||
static bool HandleUnBanHelper(BanMode mode, char const* args, ChatHandler* handler)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* nameOrIPStr = strtok((char*)args, " ");
|
||||
if (!nameOrIPStr)
|
||||
return false;
|
||||
|
||||
std::string nameOrIP = nameOrIPStr;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BAN_ACCOUNT:
|
||||
if (!AccountMgr::normalizeString(nameOrIP))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, nameOrIP.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case BAN_CHARACTER:
|
||||
if (!normalizePlayerName(nameOrIP))
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case BAN_IP:
|
||||
if (!IsIPAddress(nameOrIP.c_str()))
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (sWorld->RemoveBanAccount(mode, nameOrIP))
|
||||
handler->PSendSysMessage(LANG_UNBAN_UNBANNED, nameOrIP.c_str());
|
||||
else
|
||||
handler->PSendSysMessage(LANG_UNBAN_ERROR, nameOrIP.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_ban_commandscript()
|
||||
{
|
||||
new ban_commandscript();
|
||||
}
|
||||
@@ -1,180 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: bf_commandscript
|
||||
%Complete: 100
|
||||
Comment: All bf related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "BattlefieldMgr.h"
|
||||
|
||||
class bf_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
bf_commandscript() : CommandScript("bf_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand battlefieldcommandTable[] =
|
||||
{
|
||||
{ "start", SEC_ADMINISTRATOR, false, &HandleBattlefieldStart, "", NULL },
|
||||
{ "stop", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnd, "", NULL },
|
||||
{ "switch", SEC_ADMINISTRATOR, false, &HandleBattlefieldSwitch, "", NULL },
|
||||
{ "timer", SEC_ADMINISTRATOR, false, &HandleBattlefieldTimer, "", NULL },
|
||||
{ "enable", SEC_ADMINISTRATOR, false, &HandleBattlefieldEnable, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "bf", SEC_ADMINISTRATOR, false, NULL, "", battlefieldcommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleBattlefieldStart(ChatHandler* handler, const char* args)
|
||||
{
|
||||
uint32 battleid = 0;
|
||||
char* battleid_str = strtok((char*)args, " ");
|
||||
if (!battleid_str)
|
||||
return false;
|
||||
|
||||
battleid = atoi(battleid_str);
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
bf->StartBattle();
|
||||
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp (Command start used)");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBattlefieldEnd(ChatHandler* handler, const char* args)
|
||||
{
|
||||
uint32 battleid = 0;
|
||||
char* battleid_str = strtok((char*)args, " ");
|
||||
if (!battleid_str)
|
||||
return false;
|
||||
|
||||
battleid = atoi(battleid_str);
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
bf->EndBattle(true);
|
||||
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp (Command stop used)");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBattlefieldEnable(ChatHandler* handler, const char* args)
|
||||
{
|
||||
uint32 battleid = 0;
|
||||
char* battleid_str = strtok((char*)args, " ");
|
||||
if (!battleid_str)
|
||||
return false;
|
||||
|
||||
battleid = atoi(battleid_str);
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
if (bf->IsEnabled())
|
||||
{
|
||||
bf->ToggleBattlefield(false);
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp is disabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
bf->ToggleBattlefield(true);
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp is enabled");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBattlefieldSwitch(ChatHandler* handler, const char* args)
|
||||
{
|
||||
uint32 battleid = 0;
|
||||
char* battleid_str = strtok((char*)args, " ");
|
||||
if (!battleid_str)
|
||||
return false;
|
||||
|
||||
battleid = atoi(battleid_str);
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
bf->EndBattle(false);
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp (Command switch used)");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleBattlefieldTimer(ChatHandler* handler, const char* args)
|
||||
{
|
||||
uint32 battleid = 0;
|
||||
uint32 time = 0;
|
||||
char* battleid_str = strtok((char*)args, " ");
|
||||
if (!battleid_str)
|
||||
return false;
|
||||
char* time_str = strtok(NULL, " ");
|
||||
if (!time_str)
|
||||
return false;
|
||||
|
||||
battleid = atoi(battleid_str);
|
||||
|
||||
time = atoi(time_str);
|
||||
|
||||
Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleid);
|
||||
|
||||
if (!bf)
|
||||
return false;
|
||||
|
||||
bf->SetTimer(time * IN_MILLISECONDS);
|
||||
bf->SendInitWorldStatesToAll();
|
||||
if (battleid == 1)
|
||||
handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)");
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_bf_commandscript()
|
||||
{
|
||||
new bf_commandscript();
|
||||
}
|
||||
@@ -1,414 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: cast_commandscript
|
||||
%Complete: 100
|
||||
Comment: All cast related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Creature.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
|
||||
class cast_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
cast_commandscript() : CommandScript("cast_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand castCommandTable[] =
|
||||
{
|
||||
{ "back", SEC_ADMINISTRATOR, false, &HandleCastBackCommand, "", NULL },
|
||||
{ "dist", SEC_ADMINISTRATOR, false, &HandleCastDistCommand, "", NULL },
|
||||
{ "self", SEC_ADMINISTRATOR, false, &HandleCastSelfCommand, "", NULL },
|
||||
{ "target", SEC_ADMINISTRATOR, false, &HandleCastTargetCommad, "", NULL },
|
||||
{ "dest", SEC_ADMINISTRATOR, false, &HandleCastDestCommand, "", NULL },
|
||||
{ "", SEC_ADMINISTRATOR, false, &HandleCastCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleCastCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Unit* target = handler->getSelectedUnit();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
handler->GetSession()->GetPlayer()->CastSpell(target, spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCastBackCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Creature* caster = handler->getSelectedCreature();
|
||||
if (!caster)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
caster->CastSpell(handler->GetSession()->GetPlayer(), spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCastDistCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* distStr = strtok(NULL, " ");
|
||||
|
||||
float dist = 0;
|
||||
|
||||
if (distStr)
|
||||
sscanf(distStr, "%f", &dist);
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
float x, y, z;
|
||||
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, dist);
|
||||
|
||||
handler->GetSession()->GetPlayer()->CastSpell(x, y, z, spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCastSelfCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Unit* target = handler->getSelectedUnit();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
target->CastSpell(target, spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCastTargetCommad(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Creature* caster = handler->getSelectedCreature();
|
||||
if (!caster)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!caster->GetVictim())
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
caster->CastSpell(caster->GetVictim(), spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCastDestCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Unit* caster = handler->getSelectedUnit();
|
||||
if (!caster)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spellId);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spellId);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId || spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP) || spellInfo->HasEffect(SPELL_EFFECT_TRADE_SKILL)))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be casted using a command!", spellId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* posX = strtok(NULL, " ");
|
||||
char* posY = strtok(NULL, " ");
|
||||
char* posZ = strtok(NULL, " ");
|
||||
|
||||
if (!posX || !posY || !posZ)
|
||||
return false;
|
||||
|
||||
float x = float(atof(posX));
|
||||
float y = float(atof(posY));
|
||||
float z = float(atof(posZ));
|
||||
|
||||
char* triggeredStr = strtok(NULL, " ");
|
||||
if (triggeredStr)
|
||||
{
|
||||
int l = strlen(triggeredStr);
|
||||
if (strncmp(triggeredStr, "triggered", l) != 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool triggered = (triggeredStr != NULL);
|
||||
|
||||
caster->CastSpell(x, y, z, spellId, triggered);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_cast_commandscript()
|
||||
{
|
||||
new cast_commandscript();
|
||||
}
|
||||
@@ -1,598 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: character_commandscript
|
||||
%Complete: 100
|
||||
Comment: All character related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "AccountMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "PlayerDump.h"
|
||||
#include "Player.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class character_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
character_commandscript() : CommandScript("character_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand pdumpCommandTable[] =
|
||||
{
|
||||
{ "load", SEC_ADMINISTRATOR, true, &HandlePDumpLoadCommand, "", NULL },
|
||||
{ "write", SEC_ADMINISTRATOR, true, &HandlePDumpWriteCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand characterCommandTable[] =
|
||||
{
|
||||
{ "customize", SEC_GAMEMASTER, true, &HandleCharacterCustomizeCommand, "", NULL },
|
||||
{ "changefaction", SEC_GAMEMASTER, true, &HandleCharacterChangeFactionCommand, "", NULL },
|
||||
{ "changerace", SEC_GAMEMASTER, true, &HandleCharacterChangeRaceCommand, "", NULL },
|
||||
{ "level", SEC_ADMINISTRATOR, true, &HandleCharacterLevelCommand, "", NULL },
|
||||
{ "rename", SEC_GAMEMASTER, true, &HandleCharacterRenameCommand, "", NULL },
|
||||
{ "reputation", SEC_GAMEMASTER, true, &HandleCharacterReputationCommand, "", NULL },
|
||||
{ "titles", SEC_GAMEMASTER, true, &HandleCharacterTitlesCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable },
|
||||
{ "levelup", SEC_ADMINISTRATOR, false, &HandleLevelUpCommand, "", NULL },
|
||||
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
// Stores informations about a deleted character
|
||||
struct DeletedInfo
|
||||
{
|
||||
uint32 lowGuid; ///< the low GUID from the character
|
||||
std::string name; ///< the character name
|
||||
uint32 accountId; ///< the account id
|
||||
std::string accountName; ///< the account name
|
||||
time_t deleteDate; ///< the date at which the character has been deleted
|
||||
};
|
||||
|
||||
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
player->GiveLevel(newLevel);
|
||||
player->InitTalentForLevel();
|
||||
player->SetUInt32Value(PLAYER_XP, 0);
|
||||
|
||||
if (handler->needReportToTarget(player))
|
||||
{
|
||||
if (oldLevel == newLevel)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
|
||||
else if (oldLevel < newLevel)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
|
||||
else // if (oldlevel > newlevel)
|
||||
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update level and reset XP, everything else will be updated at login
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
|
||||
stmt->setUInt8(0, uint8(newLevel));
|
||||
stmt->setUInt32(1, GUID_LOPART(playerGuid));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
// xinef: update global storage
|
||||
sWorld->UpdateGlobalPlayerData(GUID_LOPART(playerGuid), PLAYER_UPDATE_DATA_LEVEL, "", newLevel);
|
||||
}
|
||||
}
|
||||
|
||||
static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
LocaleConstant loc = handler->GetSessionDbcLocale();
|
||||
char const* targetName = target->GetName().c_str();
|
||||
char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
|
||||
|
||||
// Search in CharTitles.dbc
|
||||
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
|
||||
{
|
||||
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
||||
|
||||
if (titleInfo && target->HasTitle(titleInfo))
|
||||
{
|
||||
std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
|
||||
? handler->GetTrinityString(LANG_ACTIVE)
|
||||
: "";
|
||||
|
||||
char titleNameStr[80];
|
||||
snprintf(titleNameStr, 80, name.c_str(), targetName);
|
||||
|
||||
// send title in "id (idx:idx) - [namedlink locale]" format
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//rename characters
|
||||
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
if (target)
|
||||
{
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
|
||||
target->SetAtLoginFlag(AT_LOGIN_RENAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
// check offline security
|
||||
if (handler->HasLowerSecurity(NULL, targetGuid))
|
||||
return false;
|
||||
|
||||
std::string oldNameLink = handler->playerLink(targetName);
|
||||
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
char* nameStr;
|
||||
char* levelStr;
|
||||
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
|
||||
if (!levelStr)
|
||||
return false;
|
||||
|
||||
// exception opt second arg: .character level $name
|
||||
if (isalpha(levelStr[0]))
|
||||
{
|
||||
nameStr = levelStr;
|
||||
levelStr = NULL; // current level will used
|
||||
}
|
||||
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
|
||||
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
|
||||
|
||||
if (newlevel < 1)
|
||||
return false; // invalid level
|
||||
|
||||
if (newlevel > DEFAULT_MAX_LEVEL) // hardcoded maximum level
|
||||
newlevel = DEFAULT_MAX_LEVEL;
|
||||
|
||||
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
|
||||
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
|
||||
{
|
||||
std::string nameLink = handler->playerLink(targetName);
|
||||
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// customize characters
|
||||
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
|
||||
if (target)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
||||
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
|
||||
stmt->setUInt32(1, target->GetGUIDLow());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string oldNameLink = handler->playerLink(targetName);
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
|
||||
}
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
|
||||
if (target)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
||||
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
|
||||
stmt->setUInt32(1, target->GetGUIDLow());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string oldNameLink = handler->playerLink(targetName);
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
}
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
|
||||
if (target)
|
||||
{
|
||||
// TODO : add text into database
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
||||
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
|
||||
stmt->setUInt32(1, target->GetGUIDLow());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string oldNameLink = handler->playerLink(targetName);
|
||||
// TODO : add text into database
|
||||
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
}
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
LocaleConstant loc = handler->GetSessionDbcLocale();
|
||||
|
||||
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
|
||||
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
|
||||
{
|
||||
FactionState const& faction = itr->second;
|
||||
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
|
||||
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
|
||||
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
|
||||
std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
|
||||
std::ostringstream ss;
|
||||
if (handler->GetSession())
|
||||
ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
|
||||
else
|
||||
ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
|
||||
|
||||
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
|
||||
|
||||
if (faction.Flags & FACTION_FLAG_VISIBLE)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
|
||||
if (faction.Flags & FACTION_FLAG_AT_WAR)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
|
||||
if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
|
||||
if (faction.Flags & FACTION_FLAG_HIDDEN)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
|
||||
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
|
||||
if (faction.Flags & FACTION_FLAG_INACTIVE)
|
||||
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
|
||||
|
||||
handler->SendSysMessage(ss.str().c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
char* nameStr;
|
||||
char* levelStr;
|
||||
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
|
||||
|
||||
// exception opt second arg: .character level $name
|
||||
if (levelStr && isalpha(levelStr[0]))
|
||||
{
|
||||
nameStr = levelStr;
|
||||
levelStr = NULL; // current level will used
|
||||
}
|
||||
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromStorage(targetGuid);
|
||||
int32 addlevel = levelStr ? atoi(levelStr) : 1;
|
||||
int32 newlevel = oldlevel + addlevel;
|
||||
|
||||
if (newlevel < 1)
|
||||
newlevel = 1;
|
||||
|
||||
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
|
||||
newlevel = STRONG_MAX_LEVEL;
|
||||
|
||||
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
|
||||
|
||||
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL
|
||||
{
|
||||
std::string nameLink = handler->playerLink(targetName);
|
||||
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* fileStr = strtok((char*)args, " ");
|
||||
if (!fileStr)
|
||||
return false;
|
||||
|
||||
char* accountStr = strtok(NULL, " ");
|
||||
if (!accountStr)
|
||||
return false;
|
||||
|
||||
std::string accountName = accountStr;
|
||||
if (!AccountMgr::normalizeString(accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 accountId = AccountMgr::GetId(accountName);
|
||||
if (!accountId)
|
||||
{
|
||||
accountId = atoi(accountStr); // use original string
|
||||
if (!accountId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!AccountMgr::GetName(accountId, accountName))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* guidStr = NULL;
|
||||
char* nameStr = strtok(NULL, " ");
|
||||
|
||||
std::string name;
|
||||
if (nameStr)
|
||||
{
|
||||
name = nameStr;
|
||||
// normalize the name if specified and check if it exists
|
||||
if (!normalizePlayerName(name))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
guidStr = strtok(NULL, " ");
|
||||
}
|
||||
|
||||
uint32 guid = 0;
|
||||
|
||||
if (guidStr)
|
||||
{
|
||||
guid = uint32(atoi(guidStr));
|
||||
if (!guid)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
|
||||
{
|
||||
case DUMP_SUCCESS:
|
||||
handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
|
||||
break;
|
||||
case DUMP_FILE_OPEN_ERROR:
|
||||
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case DUMP_FILE_BROKEN:
|
||||
handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case DUMP_TOO_MANY_CHARS:
|
||||
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* fileStr = strtok((char*)args, " ");
|
||||
char* playerStr = strtok(NULL, " ");
|
||||
|
||||
if (!fileStr && !playerStr)
|
||||
{
|
||||
QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters");
|
||||
if (!result)
|
||||
return true;
|
||||
do{
|
||||
uint64 _guid = result->Fetch()[0].GetUInt64();
|
||||
char buff[20];
|
||||
sprintf(buff,"%u.dump", _guid);
|
||||
switch(PlayerDumpWriter().WriteDump(buff, uint32(_guid)))
|
||||
{
|
||||
case DUMP_SUCCESS:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
|
||||
break;
|
||||
case DUMP_FILE_OPEN_ERROR:
|
||||
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, buff);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case DUMP_CHARACTER_DELETED:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}while(result->NextRow());
|
||||
}
|
||||
|
||||
if (!fileStr || !playerStr)
|
||||
return false;
|
||||
|
||||
uint64 guid;
|
||||
// character name can't start from number
|
||||
if (isNumeric(playerStr))
|
||||
guid = MAKE_NEW_GUID(atoi(playerStr), 0, HIGHGUID_PLAYER);
|
||||
else
|
||||
{
|
||||
std::string name = handler->extractPlayerNameFromLink(playerStr);
|
||||
if (name.empty())
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
guid = sObjectMgr->GetPlayerGUIDByName(name);
|
||||
}
|
||||
|
||||
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
|
||||
{
|
||||
case DUMP_SUCCESS:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
|
||||
break;
|
||||
case DUMP_FILE_OPEN_ERROR:
|
||||
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
case DUMP_CHARACTER_DELETED:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
default:
|
||||
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_character_commandscript()
|
||||
{
|
||||
new character_commandscript();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,219 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: event_commandscript
|
||||
%Complete: 100
|
||||
Comment: All event related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class event_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
event_commandscript() : CommandScript("event_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand eventCommandTable[] =
|
||||
{
|
||||
{ "activelist", SEC_GAMEMASTER, true, &HandleEventActiveListCommand, "", NULL },
|
||||
{ "start", SEC_GAMEMASTER, true, &HandleEventStartCommand, "", NULL },
|
||||
{ "stop", SEC_GAMEMASTER, true, &HandleEventStopCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, true, &HandleEventInfoCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "event", SEC_GAMEMASTER, false, NULL, "", eventCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleEventActiveListCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
uint32 counter = 0;
|
||||
|
||||
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
||||
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
|
||||
|
||||
char const* active = handler->GetTrinityString(LANG_ACTIVE);
|
||||
|
||||
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr)
|
||||
{
|
||||
uint32 eventId = *itr;
|
||||
GameEventData const& eventData = events[eventId];
|
||||
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT, eventId, eventId, eventData.description.c_str(), active);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE, eventId, eventData.description.c_str(), active);
|
||||
|
||||
++counter;
|
||||
}
|
||||
|
||||
if (counter == 0)
|
||||
handler->SendSysMessage(LANG_NOEVENTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleEventInfoCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameevent");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 eventId = atoi(id);
|
||||
|
||||
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
||||
|
||||
if (eventId >= events.size())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventData const& eventData = events[eventId];
|
||||
if (!eventData.isValid())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
|
||||
bool active = activeEvents.find(eventId) != activeEvents.end();
|
||||
char const* activeStr = active ? handler->GetTrinityString(LANG_ACTIVE) : "";
|
||||
|
||||
std::string startTimeStr = TimeToTimestampStr(eventData.start);
|
||||
std::string endTimeStr = TimeToTimestampStr(eventData.end);
|
||||
|
||||
uint32 delay = sGameEventMgr->NextCheck(eventId);
|
||||
time_t nextTime = time(NULL) + delay;
|
||||
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL) + delay) : "-";
|
||||
|
||||
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE, true);
|
||||
std::string lengthStr = secsToTimeString(eventData.length * MINUTE, true);
|
||||
|
||||
handler->PSendSysMessage(LANG_EVENT_INFO, eventId, eventData.description.c_str(), activeStr,
|
||||
startTimeStr.c_str(), endTimeStr.c_str(), occurenceStr.c_str(), lengthStr.c_str(),
|
||||
nextStr.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleEventStartCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameevent");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 eventId = atoi(id);
|
||||
|
||||
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
||||
|
||||
if (eventId < 1 || uint32(eventId) >= events.size())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventData const& eventData = events[eventId];
|
||||
if (!eventData.isValid())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
|
||||
if (activeEvents.find(eventId) != activeEvents.end())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE, eventId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
sGameEventMgr->StartEvent(eventId, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleEventStopCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameevent");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 eventId = atoi(id);
|
||||
|
||||
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
||||
|
||||
if (eventId < 1 || uint32(eventId) >= events.size())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventData const& eventData = events[eventId];
|
||||
if (!eventData.isValid())
|
||||
{
|
||||
handler->SendSysMessage(LANG_EVENT_NOT_EXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
|
||||
|
||||
if (activeEvents.find(eventId) == activeEvents.end())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_EVENT_NOT_ACTIVE, eventId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
sGameEventMgr->StopEvent(eventId, true);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_event_commandscript()
|
||||
{
|
||||
new event_commandscript();
|
||||
}
|
||||
@@ -1,278 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: gm_commandscript
|
||||
%Complete: 100
|
||||
Comment: All gm related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "Language.h"
|
||||
#include "World.h"
|
||||
#include "Player.h"
|
||||
#include "Opcodes.h"
|
||||
|
||||
class gm_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
gm_commandscript() : CommandScript("gm_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand gmCommandTable[] =
|
||||
{
|
||||
{ "chat", SEC_GAMEMASTER, false, &HandleGMChatCommand, "", NULL },
|
||||
{ "fly", SEC_ADMINISTRATOR, false, &HandleGMFlyCommand, "", NULL },
|
||||
//{ "ingame", SEC_PLAYER, true, &HandleGMListIngameCommand, "", NULL },
|
||||
{ "list", SEC_ADMINISTRATOR, true, &HandleGMListFullCommand, "", NULL },
|
||||
{ "visible", SEC_GAMEMASTER, false, &HandleGMVisibleCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, false, &HandleGMCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "gm", SEC_GAMEMASTER, false, NULL, "", gmCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
// Enables or disables hiding of the staff badge
|
||||
static bool HandleGMChatCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
WorldSession* session = handler->GetSession();
|
||||
if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat())
|
||||
session->SendNotification(LANG_GM_CHAT_ON);
|
||||
else
|
||||
session->SendNotification(LANG_GM_CHAT_OFF);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string param = (char*)args;
|
||||
|
||||
if (param == "on")
|
||||
{
|
||||
handler->GetSession()->GetPlayer()->SetGMChat(true);
|
||||
handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (param == "off")
|
||||
{
|
||||
handler->GetSession()->GetPlayer()->SetGMChat(false);
|
||||
handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleGMFlyCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target || handler->GetSession()->GetSecurity() < SEC_GAMEMASTER)
|
||||
target = handler->GetSession()->GetPlayer();
|
||||
|
||||
WorldPacket data(12);
|
||||
if (strncmp(args, "on", 3) == 0)
|
||||
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
|
||||
else if (strncmp(args, "off", 4) == 0)
|
||||
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
return false;
|
||||
}
|
||||
data.append(target->GetPackGUID());
|
||||
data << uint32(0); // unknown
|
||||
target->SendMessageToSet(&data, true);
|
||||
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleGMListIngameCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
bool first = true;
|
||||
bool footer = false;
|
||||
|
||||
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
|
||||
HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
|
||||
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
|
||||
{
|
||||
AccountTypes itrSec = itr->second->GetSession()->GetSecurity();
|
||||
if ((itr->second->IsGameMaster() || (!AccountMgr::IsPlayerAccount(itrSec) && itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
|
||||
(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
|
||||
{
|
||||
if (first)
|
||||
{
|
||||
first = false;
|
||||
footer = true;
|
||||
handler->SendSysMessage(LANG_GMS_ON_SRV);
|
||||
handler->SendSysMessage("========================");
|
||||
}
|
||||
std::string const& name = itr->second->GetName();
|
||||
uint8 size = name.size();
|
||||
uint8 security = itrSec;
|
||||
uint8 max = ((16 - size) / 2);
|
||||
uint8 max2 = max;
|
||||
if ((max + max2 + size) == 16)
|
||||
max2 = max - 1;
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage("| %s GMLevel %u", name.c_str(), security);
|
||||
else
|
||||
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name.c_str(), max2, " ", security);
|
||||
}
|
||||
}
|
||||
if (footer)
|
||||
handler->SendSysMessage("========================");
|
||||
if (first)
|
||||
handler->SendSysMessage(LANG_GMS_NOT_LOGGED);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Display the list of GMs
|
||||
static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
///- Get the accounts with GM Level >0
|
||||
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
|
||||
stmt->setUInt8(0, uint8(SEC_MODERATOR));
|
||||
stmt->setInt32(1, int32(realmID));
|
||||
PreparedQueryResult result = LoginDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_GMLIST);
|
||||
handler->SendSysMessage("========================");
|
||||
///- Cycle through them. Display username and GM level
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
char const* name = fields[0].GetCString();
|
||||
uint8 security = fields[1].GetUInt8();
|
||||
uint8 max = (16 - strlen(name)) / 2;
|
||||
uint8 max2 = max;
|
||||
if ((max + max2 + strlen(name)) == 16)
|
||||
max2 = max - 1;
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage("| %s GMLevel %u", name, security);
|
||||
else
|
||||
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name, max2, " ", security);
|
||||
} while (result->NextRow());
|
||||
handler->SendSysMessage("========================");
|
||||
}
|
||||
else
|
||||
handler->PSendSysMessage(LANG_GMLIST_EMPTY);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Enable\Disable Invisible mode
|
||||
static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* _player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!*args)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE));
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint32 VISUAL_AURA = 37800;
|
||||
std::string param = (char*)args;
|
||||
|
||||
if (param == "on")
|
||||
{
|
||||
if (_player->HasAura(VISUAL_AURA, 0))
|
||||
_player->RemoveAurasDueToSpell(VISUAL_AURA);
|
||||
|
||||
_player->SetGMVisible(true);
|
||||
//_player->UpdateObjectVisibility();
|
||||
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (param == "off")
|
||||
{
|
||||
_player->AddAura(VISUAL_AURA, _player);
|
||||
_player->SetGMVisible(false);
|
||||
//_player->UpdateObjectVisibility();
|
||||
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Enable\Disable GM Mode
|
||||
static bool HandleGMCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* _player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!*args)
|
||||
{
|
||||
handler->GetSession()->SendNotification(_player->IsGameMaster() ? LANG_GM_ON : LANG_GM_OFF);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string param = (char*)args;
|
||||
|
||||
if (param == "on")
|
||||
{
|
||||
_player->SetGameMaster(true);
|
||||
handler->GetSession()->SendNotification(LANG_GM_ON);
|
||||
_player->UpdateTriggerVisibility();
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (param == "off")
|
||||
{
|
||||
_player->SetGameMaster(false);
|
||||
handler->GetSession()->SendNotification(LANG_GM_OFF);
|
||||
_player->UpdateTriggerVisibility();
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_gm_commandscript()
|
||||
{
|
||||
new gm_commandscript();
|
||||
}
|
||||
@@ -1,575 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: go_commandscript
|
||||
%Complete: 100
|
||||
Comment: All go related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "TicketMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
|
||||
class go_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
go_commandscript() : CommandScript("go_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand goCommandTable[] =
|
||||
{
|
||||
{ "creature", SEC_GAMEMASTER, false, &HandleGoCreatureCommand, "", NULL },
|
||||
{ "graveyard", SEC_GAMEMASTER, false, &HandleGoGraveyardCommand, "", NULL },
|
||||
{ "grid", SEC_GAMEMASTER, false, &HandleGoGridCommand, "", NULL },
|
||||
{ "object", SEC_GAMEMASTER, false, &HandleGoObjectCommand, "", NULL },
|
||||
{ "taxinode", SEC_GAMEMASTER, false, &HandleGoTaxinodeCommand, "", NULL },
|
||||
{ "trigger", SEC_GAMEMASTER, false, &HandleGoTriggerCommand, "", NULL },
|
||||
{ "zonexy", SEC_GAMEMASTER, false, &HandleGoZoneXYCommand, "", NULL },
|
||||
{ "xyz", SEC_GAMEMASTER, false, &HandleGoXYZCommand, "", NULL },
|
||||
{ "ticket", SEC_GAMEMASTER, false, &HandleGoTicketCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, false, &HandleGoXYZCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "go", SEC_GAMEMASTER, false, NULL, "", goCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
/** \brief Teleport the GM to the specified creature
|
||||
*
|
||||
* .gocreature <GUID> --> TP using creature.guid
|
||||
* .gocreature azuregos --> TP player to the mob with this name
|
||||
* Warning: If there is more than one mob with this name
|
||||
* you will be teleported to the first one that is found.
|
||||
* .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry
|
||||
* Warning: If there is more than one mob with this "id"
|
||||
* you will be teleported to the first one that is found.
|
||||
*/
|
||||
//teleport to creature
|
||||
static bool HandleGoCreatureCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
// "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
|
||||
char* param1 = handler->extractKeyFromLink((char*)args, "Hcreature");
|
||||
if (!param1)
|
||||
return false;
|
||||
|
||||
std::ostringstream whereClause;
|
||||
|
||||
// User wants to teleport to the NPC's template entry
|
||||
if (strcmp(param1, "id") == 0)
|
||||
{
|
||||
// Get the "creature_template.entry"
|
||||
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
|
||||
char* tail = strtok(NULL, "");
|
||||
if (!tail)
|
||||
return false;
|
||||
char* id = handler->extractKeyFromLink(tail, "Hcreature_entry");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 entry = atoi(id);
|
||||
if (!entry)
|
||||
return false;
|
||||
|
||||
whereClause << "WHERE id = '" << entry << '\'';
|
||||
}
|
||||
else
|
||||
{
|
||||
int32 guid = atoi(param1);
|
||||
|
||||
// Number is invalid - maybe the user specified the mob's name
|
||||
if (!guid)
|
||||
{
|
||||
std::string name = param1;
|
||||
WorldDatabase.EscapeString(name);
|
||||
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name " _LIKE_ " '" << name << '\'';
|
||||
}
|
||||
else
|
||||
whereClause << "WHERE guid = '" << guid << '\'';
|
||||
}
|
||||
|
||||
QueryResult result = WorldDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, guid, id FROM creature %s", whereClause.str().c_str());
|
||||
if (!result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
if (result->GetRowCount() > 1)
|
||||
handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
float x = fields[0].GetFloat();
|
||||
float y = fields[1].GetFloat();
|
||||
float z = fields[2].GetFloat();
|
||||
float ort = fields[3].GetFloat();
|
||||
int mapId = fields[4].GetUInt16();
|
||||
uint32 guid = fields[5].GetUInt32();
|
||||
uint32 id = fields[6].GetUInt32();
|
||||
|
||||
// if creature is in same map with caster go at its current location
|
||||
if (Creature* creature = ObjectAccessor::GetCreature(*player, MAKE_NEW_GUID(guid, id, HIGHGUID_UNIT)))
|
||||
{
|
||||
x = creature->GetPositionX();
|
||||
y = creature->GetPositionY();
|
||||
z = creature->GetPositionZ();
|
||||
ort = creature->GetOrientation();
|
||||
}
|
||||
|
||||
if (!MapManager::IsValidMapCoord(mapId, x, y, z, ort))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(mapId, x, y, z, ort);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGoGraveyardCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* gyId = strtok((char*)args, " ");
|
||||
if (!gyId)
|
||||
return false;
|
||||
|
||||
int32 graveyardId = atoi(gyId);
|
||||
|
||||
if (!graveyardId)
|
||||
return false;
|
||||
|
||||
WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(graveyardId);
|
||||
if (!gy)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MapManager::IsValidMapCoord(gy->map_id, gy->x, gy->y, gy->z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->x, gy->y, gy->map_id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
//teleport to grid
|
||||
static bool HandleGoGridCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* gridX = strtok((char*)args, " ");
|
||||
char* gridY = strtok(NULL, " ");
|
||||
char* id = strtok(NULL, " ");
|
||||
|
||||
if (!gridX || !gridY)
|
||||
return false;
|
||||
|
||||
uint32 mapId = id ? (uint32)atoi(id) : player->GetMapId();
|
||||
|
||||
// center of grid
|
||||
float x = ((float)atof(gridX) - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
|
||||
float y = ((float)atof(gridY) - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
|
||||
|
||||
if (!MapManager::IsValidMapCoord(mapId, x, y))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
Map const* map = sMapMgr->CreateBaseMap(mapId);
|
||||
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
|
||||
|
||||
player->TeleportTo(mapId, x, y, z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
//teleport to gameobject
|
||||
static bool HandleGoObjectCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 guid = atoi(id);
|
||||
if (!guid)
|
||||
return false;
|
||||
|
||||
float x, y, z, ort;
|
||||
int mapId;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* goData = sObjectMgr->GetGOData(guid))
|
||||
{
|
||||
x = goData->posX;
|
||||
y = goData->posY;
|
||||
z = goData->posZ;
|
||||
ort = goData->orientation;
|
||||
mapId = goData->mapid;
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MapManager::IsValidMapCoord(mapId, x, y, z, ort))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(mapId, x, y, z, ort);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGoTaxinodeCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Htaxinode");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 nodeId = atoi(id);
|
||||
if (!nodeId)
|
||||
return false;
|
||||
|
||||
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(nodeId);
|
||||
if (!node)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_GOTAXINODENOTFOUND, nodeId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((node->x == 0.0f && node->y == 0.0f && node->z == 0.0f) ||
|
||||
!MapManager::IsValidMapCoord(node->map_id, node->x, node->y, node->z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, node->x, node->y, node->map_id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(node->map_id, node->x, node->y, node->z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGoTriggerCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = strtok((char*)args, " ");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 areaTriggerId = atoi(id);
|
||||
|
||||
if (!areaTriggerId)
|
||||
return false;
|
||||
|
||||
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(areaTriggerId);
|
||||
if (!at)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, areaTriggerId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!MapManager::IsValidMapCoord(at->mapid, at->x, at->y, at->z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, at->x, at->y, at->mapid);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(at->mapid, at->x, at->y, at->z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
//teleport at coordinates
|
||||
static bool HandleGoZoneXYCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* zoneX = strtok((char*)args, " ");
|
||||
char* zoneY = strtok(NULL, " ");
|
||||
char* tail = strtok(NULL, "");
|
||||
|
||||
char* id = handler->extractKeyFromLink(tail, "Harea"); // string or [name] Shift-click form |color|Harea:area_id|h[name]|h|r
|
||||
|
||||
if (!zoneX || !zoneY)
|
||||
return false;
|
||||
|
||||
float x = (float)atof(zoneX);
|
||||
float y = (float)atof(zoneY);
|
||||
|
||||
// prevent accept wrong numeric args
|
||||
if ((x == 0.0f && *zoneX != '0') || (y == 0.0f && *zoneY != '0'))
|
||||
return false;
|
||||
|
||||
uint32 areaId = id ? (uint32)atoi(id) : player->GetZoneId();
|
||||
|
||||
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
|
||||
|
||||
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// update to parent zone if exist (client map show only zones without parents)
|
||||
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
|
||||
|
||||
Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid);
|
||||
|
||||
if (map->Instanceable())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaEntry->ID, areaEntry->area_name[handler->GetSessionDbcLocale()], map->GetId(), map->GetMapName());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Zone2MapCoordinates(x, y, zoneEntry->ID);
|
||||
|
||||
if (!MapManager::IsValidMapCoord(zoneEntry->mapid, x, y))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, zoneEntry->mapid);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
|
||||
|
||||
player->TeleportTo(zoneEntry->mapid, x, y, z, player->GetOrientation());
|
||||
return true;
|
||||
}
|
||||
|
||||
//teleport at coordinates, including Z and orientation
|
||||
static bool HandleGoXYZCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* goX = strtok((char*)args, " ");
|
||||
char* goY = strtok(NULL, " ");
|
||||
char* goZ = strtok(NULL, " ");
|
||||
char* id = strtok(NULL, " ");
|
||||
char* port = strtok(NULL, " ");
|
||||
|
||||
if (!goX || !goY)
|
||||
return false;
|
||||
|
||||
float x = (float)atof(goX);
|
||||
float y = (float)atof(goY);
|
||||
float z;
|
||||
float ort = port ? (float)atof(port) : player->GetOrientation();
|
||||
uint32 mapId = id ? (uint32)atoi(id) : player->GetMapId();
|
||||
|
||||
if (goZ)
|
||||
{
|
||||
z = (float)atof(goZ);
|
||||
if (!MapManager::IsValidMapCoord(mapId, x, y, z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!MapManager::IsValidMapCoord(mapId, x, y))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
Map const* map = sMapMgr->CreateBaseMap(mapId);
|
||||
z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(mapId, x, y, z, ort);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGoTicketCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = strtok((char*)args, " ");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(id);
|
||||
if (!ticketId)
|
||||
return false;
|
||||
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
ticket->TeleportTo(player);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_go_commandscript()
|
||||
{
|
||||
new go_commandscript();
|
||||
}
|
||||
@@ -1,720 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: gobject_commandscript
|
||||
%Complete: 100
|
||||
Comment: All gobject related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "PoolMgr.h"
|
||||
#include "MapManager.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Transport.h"
|
||||
#include "GameObject.h"
|
||||
|
||||
class gobject_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
gobject_commandscript() : CommandScript("gobject_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand gobjectAddCommandTable[] =
|
||||
{
|
||||
{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand gobjectSetCommandTable[] =
|
||||
{
|
||||
{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "", NULL },
|
||||
{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand gobjectCommandTable[] =
|
||||
{
|
||||
{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "", NULL },
|
||||
{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "", NULL },
|
||||
{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "", NULL },
|
||||
{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "", NULL },
|
||||
{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "", NULL },
|
||||
{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "", NULL },
|
||||
{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "", NULL },
|
||||
{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
|
||||
{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleGameObjectActivateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* goData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, goData->id);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Activate
|
||||
object->SetLootState(GO_READY);
|
||||
object->UseDoorOrButton(10000, false, handler->GetSession()->GetPlayer());
|
||||
|
||||
handler->PSendSysMessage("Object activated!");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//spawn go
|
||||
static bool HandleGameObjectAddCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 objectId = atol(id);
|
||||
if (!objectId)
|
||||
return false;
|
||||
|
||||
char* spawntimeSecs = strtok(NULL, " ");
|
||||
|
||||
const GameObjectTemplate* objectInfo = sObjectMgr->GetGameObjectTemplate(objectId);
|
||||
|
||||
if (!objectInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, objectId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (objectInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(objectInfo->displayId))
|
||||
{
|
||||
// report to DB errors log as in loading case
|
||||
sLog->outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.", objectId, objectInfo->type, objectInfo->displayId);
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA, objectId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
float x = float(player->GetPositionX());
|
||||
float y = float(player->GetPositionY());
|
||||
float z = float(player->GetPositionZ());
|
||||
float o = float(player->GetOrientation());
|
||||
Map* map = player->GetMap();
|
||||
|
||||
GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
|
||||
uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
||||
|
||||
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
|
||||
{
|
||||
delete object;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (spawntimeSecs)
|
||||
{
|
||||
uint32 value = atoi((char*)spawntimeSecs);
|
||||
object->SetRespawnTime(value);
|
||||
}
|
||||
|
||||
// fill the gameobject data and save to the db
|
||||
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
|
||||
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
|
||||
// this is required to avoid weird behavior and memory leaks
|
||||
delete object;
|
||||
|
||||
object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
|
||||
// this will generate a new guid if the object is in an instance
|
||||
if (!object->LoadGameObjectFromDB(guidLow, map))
|
||||
{
|
||||
delete object;
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: is it really necessary to add both the real and DB table guid here ?
|
||||
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow));
|
||||
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
// add go, temp only
|
||||
static bool HandleGameObjectAddTempCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = strtok((char*)args, " ");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* spawntime = strtok(NULL, " ");
|
||||
uint32 spawntm = 300;
|
||||
|
||||
if (spawntime)
|
||||
spawntm = atoi((char*)spawntime);
|
||||
|
||||
float x = player->GetPositionX();
|
||||
float y = player->GetPositionY();
|
||||
float z = player->GetPositionZ();
|
||||
float ang = player->GetOrientation();
|
||||
|
||||
float rot2 = sin(ang/2);
|
||||
float rot3 = cos(ang/2);
|
||||
|
||||
uint32 objectId = atoi(id);
|
||||
|
||||
player->SummonGameObject(objectId, x, y, z, ang, 0, 0, rot2, rot3, spawntm);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGameObjectTargetCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
QueryResult result;
|
||||
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
|
||||
|
||||
if (*args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 objectId = atol(id);
|
||||
|
||||
if (objectId)
|
||||
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
|
||||
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), objectId);
|
||||
else
|
||||
{
|
||||
std::string name = id;
|
||||
WorldDatabase.EscapeString(name);
|
||||
result = WorldDatabase.PQuery(
|
||||
"SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
|
||||
"FROM gameobject, gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name " _LIKE_ " " _CONCAT3_("'%%'", "'%s'", "'%%'") " ORDER BY order_ ASC LIMIT 1",
|
||||
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), name.c_str());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream eventFilter;
|
||||
eventFilter << " AND (eventEntry IS NULL ";
|
||||
bool initString = true;
|
||||
|
||||
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
||||
{
|
||||
if (initString)
|
||||
{
|
||||
eventFilter << "OR eventEntry IN (" << *itr;
|
||||
initString = false;
|
||||
}
|
||||
else
|
||||
eventFilter << ',' << *itr;
|
||||
}
|
||||
|
||||
if (!initString)
|
||||
eventFilter << "))";
|
||||
else
|
||||
eventFilter << ')';
|
||||
|
||||
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
|
||||
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
|
||||
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid = game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
|
||||
handler->GetSession()->GetPlayer()->GetPositionX(), handler->GetSession()->GetPlayer()->GetPositionY(), handler->GetSession()->GetPlayer()->GetPositionZ(),
|
||||
handler->GetSession()->GetPlayer()->GetMapId(), eventFilter.str().c_str());
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
float x, y, z, o;
|
||||
uint32 guidLow, id, phase;
|
||||
uint16 mapId;
|
||||
uint32 poolId;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
guidLow = fields[0].GetUInt32();
|
||||
id = fields[1].GetUInt32();
|
||||
x = fields[2].GetFloat();
|
||||
y = fields[3].GetFloat();
|
||||
z = fields[4].GetFloat();
|
||||
o = fields[5].GetFloat();
|
||||
mapId = fields[6].GetUInt16();
|
||||
phase = fields[7].GetUInt32();
|
||||
poolId = sPoolMgr->IsPartOfAPool<GameObject>(guidLow);
|
||||
if (!poolId || sPoolMgr->IsSpawnedObject<GameObject>(guidLow))
|
||||
found = true;
|
||||
} while (result->NextRow() && !found);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObjectTemplate const* objectInfo = sObjectMgr->GetGameObjectTemplate(id);
|
||||
|
||||
if (!objectInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST, id);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(guidLow, id, HIGHGUID_GAMEOBJECT));
|
||||
|
||||
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
|
||||
|
||||
if (target)
|
||||
{
|
||||
int32 curRespawnDelay = int32(target->GetRespawnTimeEx() - time(NULL));
|
||||
if (curRespawnDelay < 0)
|
||||
curRespawnDelay = 0;
|
||||
|
||||
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true);
|
||||
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//delete object by selection or guid
|
||||
static bool HandleGameObjectDeleteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint64 ownerGuid = object->GetOwnerGUID();
|
||||
if (ownerGuid)
|
||||
{
|
||||
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
|
||||
if (!owner || !IS_PLAYER_GUID(ownerGuid))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(ownerGuid), object->GetGUIDLow());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
owner->RemoveGameObject(object, false);
|
||||
}
|
||||
|
||||
object->SetRespawnTime(0); // not save respawn time
|
||||
object->Delete();
|
||||
object->DeleteFromDB();
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//turn selected object
|
||||
static bool HandleGameObjectTurnCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* orientation = strtok(NULL, " ");
|
||||
float oz = 0.f, oy = 0.f, ox = 0.f;
|
||||
|
||||
if (orientation)
|
||||
{
|
||||
oz = float(atof(orientation));
|
||||
orientation = strtok(NULL, " ");
|
||||
if (orientation)
|
||||
{
|
||||
oy = float(atof(orientation));
|
||||
orientation = strtok(NULL, " ");
|
||||
if (orientation)
|
||||
ox = float(atof(orientation));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
oz = player->GetOrientation();
|
||||
}
|
||||
|
||||
object->SetWorldRotationAngles(oz, oy, ox);
|
||||
object->DestroyForNearbyPlayers();
|
||||
object->UpdateObjectVisibility();
|
||||
|
||||
object->SaveToDB();
|
||||
object->Refresh();
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), oz, oy, ox);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//move selected object
|
||||
static bool HandleGameObjectMoveCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* toX = strtok(NULL, " ");
|
||||
char* toY = strtok(NULL, " ");
|
||||
char* toZ = strtok(NULL, " ");
|
||||
|
||||
if (!toX)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
object->GetMap()->GameObjectRelocation(object, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
|
||||
object->DestroyForNearbyPlayers();
|
||||
object->UpdateObjectVisibility();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!toY || !toZ)
|
||||
return false;
|
||||
|
||||
float x = (float)atof(toX);
|
||||
float y = (float)atof(toY);
|
||||
float z = (float)atof(toZ);
|
||||
|
||||
if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, object->GetMapId());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
object->GetMap()->GameObjectRelocation(object, x, y, z, object->GetOrientation());
|
||||
object->DestroyForNearbyPlayers();
|
||||
object->UpdateObjectVisibility();
|
||||
}
|
||||
|
||||
object->SaveToDB();
|
||||
object->Refresh();
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//set phasemask for selected object
|
||||
static bool HandleGameObjectSetPhaseCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
// by DB guid
|
||||
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, guidLow);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* phase = strtok (NULL, " ");
|
||||
uint32 phaseMask = phase ? atoi(phase) : 0;
|
||||
if (phaseMask == 0)
|
||||
{
|
||||
handler->SendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
object->SetPhaseMask(phaseMask, true);
|
||||
object->SaveToDB();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGameObjectNearCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
float distance = (!*args) ? 10.0f : (float)(atof(args));
|
||||
uint32 count = 0;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_GAMEOBJECT_NEAREST);
|
||||
stmt->setFloat(0, player->GetPositionX());
|
||||
stmt->setFloat(1, player->GetPositionY());
|
||||
stmt->setFloat(2, player->GetPositionZ());
|
||||
stmt->setUInt32(3, player->GetMapId());
|
||||
stmt->setFloat(4, player->GetPositionX());
|
||||
stmt->setFloat(5, player->GetPositionY());
|
||||
stmt->setFloat(6, player->GetPositionZ());
|
||||
stmt->setFloat(7, distance * distance);
|
||||
PreparedQueryResult result = WorldDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
uint32 entry = fields[1].GetUInt32();
|
||||
float x = fields[2].GetFloat();
|
||||
float y = fields[3].GetFloat();
|
||||
float z = fields[4].GetFloat();
|
||||
uint16 mapId = fields[5].GetUInt16();
|
||||
|
||||
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!gameObjectInfo)
|
||||
continue;
|
||||
|
||||
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId);
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE, distance, count);
|
||||
return true;
|
||||
}
|
||||
|
||||
//show info of gameobject
|
||||
static bool HandleGameObjectInfoCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
uint32 entry = 0;
|
||||
uint32 type = 0;
|
||||
uint32 displayId = 0;
|
||||
std::string name;
|
||||
uint32 lootId = 0;
|
||||
GameObject* gameObject = NULL;
|
||||
|
||||
if (!*args)
|
||||
{
|
||||
if (WorldObject* object = handler->getSelectedObject())
|
||||
{
|
||||
entry = object->GetEntry();
|
||||
if (object->GetTypeId() == TYPEID_GAMEOBJECT)
|
||||
gameObject = object->ToGameObject();
|
||||
}
|
||||
}
|
||||
else
|
||||
entry = atoi((char*)args);
|
||||
|
||||
GameObjectTemplate const* gameObjectInfo = sObjectMgr->GetGameObjectTemplate(entry);
|
||||
|
||||
if (!gameObjectInfo)
|
||||
return false;
|
||||
|
||||
type = gameObjectInfo->type;
|
||||
displayId = gameObjectInfo->displayId;
|
||||
name = gameObjectInfo->name;
|
||||
if (type == GAMEOBJECT_TYPE_CHEST)
|
||||
lootId = gameObjectInfo->chest.lootId;
|
||||
else if (type == GAMEOBJECT_TYPE_FISHINGHOLE)
|
||||
lootId = gameObjectInfo->fishinghole.lootId;
|
||||
|
||||
handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
|
||||
handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
|
||||
handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
|
||||
handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
|
||||
if (gameObject)
|
||||
{
|
||||
handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
|
||||
handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
|
||||
handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
|
||||
handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
|
||||
handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
|
||||
handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGameObjectSetStateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
int32 guidLow = atoi(id);
|
||||
if (!guidLow)
|
||||
return false;
|
||||
|
||||
GameObject* object = NULL;
|
||||
|
||||
if (guidLow > 0)
|
||||
{
|
||||
if (GameObjectData const* gameObjectData = sObjectMgr->GetGOData(guidLow))
|
||||
object = handler->GetObjectGlobalyWithGuidOrNearWithDbGuid(guidLow, gameObjectData->id);
|
||||
}
|
||||
else
|
||||
object = handler->GetSession()->GetPlayer()->FindNearestGameObject(-guidLow, 30.0f);
|
||||
|
||||
if (!object)
|
||||
{
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* type = strtok(NULL, " ");
|
||||
if (!type)
|
||||
return false;
|
||||
|
||||
int32 objectType = atoi(type);
|
||||
if (objectType < 0)
|
||||
{
|
||||
if (objectType == -1)
|
||||
object->SendObjectDeSpawnAnim(object->GetGUID());
|
||||
else if (objectType == -2)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
char* state = strtok(NULL, " ");
|
||||
if (!state)
|
||||
return false;
|
||||
|
||||
int32 objectState = atoi(state);
|
||||
|
||||
if (objectType < 4)
|
||||
object->SetByteValue(GAMEOBJECT_BYTES_1, objectType, objectState);
|
||||
else if (objectType == 4)
|
||||
{
|
||||
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
|
||||
data << object->GetGUID();
|
||||
data << (uint32)(objectState);
|
||||
object->SendMessageToSet(&data, true);
|
||||
}
|
||||
else if (objectType == 5)
|
||||
object->SetUInt32Value(GAMEOBJECT_FLAGS, (uint32)(objectState));
|
||||
else if (objectType == 6)
|
||||
object->SetGoArtKit((uint32)(objectState));
|
||||
|
||||
handler->PSendSysMessage("Set gobject type %d state %d", objectType, objectState);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_gobject_commandscript()
|
||||
{
|
||||
new gobject_commandscript();
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: guild_commandscript
|
||||
%Complete: 100
|
||||
Comment: All guild related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "Guild.h"
|
||||
#include "GuildMgr.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class guild_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
guild_commandscript() : CommandScript("guild_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand guildCommandTable[] =
|
||||
{
|
||||
{ "create", SEC_GAMEMASTER, true, &HandleGuildCreateCommand, "", NULL },
|
||||
{ "delete", SEC_GAMEMASTER, true, &HandleGuildDeleteCommand, "", NULL },
|
||||
{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL },
|
||||
{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL },
|
||||
{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
/** \brief GM command level 3 - Create a guild.
|
||||
*
|
||||
* This command allows a GM (level 3) to create a guild.
|
||||
*
|
||||
* The "args" parameter contains the name of the guild leader
|
||||
* and then the name of the guild.
|
||||
*
|
||||
*/
|
||||
static bool HandleGuildCreateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// if not guild name only (in "") then player name
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, &target))
|
||||
return false;
|
||||
|
||||
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
|
||||
if (!tailStr)
|
||||
return false;
|
||||
|
||||
char* guildStr = handler->extractQuotedArg(tailStr);
|
||||
if (!guildStr)
|
||||
return false;
|
||||
|
||||
std::string guildName = guildStr;
|
||||
|
||||
if (target->GetGuildId())
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_IN_GUILD);
|
||||
return true;
|
||||
}
|
||||
|
||||
Guild* guild = new Guild;
|
||||
if (!guild->Create(target, guildName))
|
||||
{
|
||||
delete guild;
|
||||
handler->SendSysMessage(LANG_GUILD_NOT_CREATED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
sGuildMgr->AddGuild(guild);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGuildDeleteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* guildStr = handler->extractQuotedArg((char*)args);
|
||||
if (!guildStr)
|
||||
return false;
|
||||
|
||||
std::string guildName = guildStr;
|
||||
|
||||
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
|
||||
if (!targetGuild)
|
||||
return false;
|
||||
|
||||
targetGuild->Disband();
|
||||
delete targetGuild;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGuildInviteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// if not guild name only (in "") then player name
|
||||
uint64 targetGuid;
|
||||
if (!handler->extractPlayerTarget(*args != '"' ? (char*)args : NULL, NULL, &targetGuid))
|
||||
return false;
|
||||
|
||||
char* tailStr = *args != '"' ? strtok(NULL, "") : (char*)args;
|
||||
if (!tailStr)
|
||||
return false;
|
||||
|
||||
char* guildStr = handler->extractQuotedArg(tailStr);
|
||||
if (!guildStr)
|
||||
return false;
|
||||
|
||||
std::string guildName = guildStr;
|
||||
Guild* targetGuild = sGuildMgr->GetGuildByName(guildName);
|
||||
if (!targetGuild)
|
||||
return false;
|
||||
|
||||
// player's guild membership checked in AddMember before add
|
||||
return targetGuild->AddMember(targetGuid);
|
||||
}
|
||||
|
||||
static bool HandleGuildUninviteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
|
||||
return false;
|
||||
|
||||
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromStorage(GUID_LOPART(targetGuid));
|
||||
if (!guildId)
|
||||
return false;
|
||||
|
||||
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
|
||||
if (!targetGuild)
|
||||
return false;
|
||||
|
||||
targetGuild->DeleteMember(targetGuid, false, true, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGuildRankCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
char* nameStr;
|
||||
char* rankStr;
|
||||
handler->extractOptFirstArg((char*)args, &nameStr, &rankStr);
|
||||
if (!rankStr)
|
||||
return false;
|
||||
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string target_name;
|
||||
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
|
||||
return false;
|
||||
|
||||
uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromStorage(GUID_LOPART(targetGuid));
|
||||
if (!guildId)
|
||||
return false;
|
||||
|
||||
Guild* targetGuild = sGuildMgr->GetGuildById(guildId);
|
||||
if (!targetGuild)
|
||||
return false;
|
||||
|
||||
uint8 newRank = uint8(atoi(rankStr));
|
||||
return targetGuild->ChangeMemberRank(targetGuid, newRank);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_guild_commandscript()
|
||||
{
|
||||
new guild_commandscript();
|
||||
}
|
||||
@@ -1,122 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: honor_commandscript
|
||||
%Complete: 100
|
||||
Comment: All honor related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class honor_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
honor_commandscript() : CommandScript("honor_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand honorAddCommandTable[] =
|
||||
{
|
||||
{ "kill", SEC_GAMEMASTER, false, &HandleHonorAddKillCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, false, &HandleHonorAddCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand honorCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_GAMEMASTER, false, NULL, "", honorAddCommandTable },
|
||||
{ "update", SEC_GAMEMASTER, false, &HandleHonorUpdateCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleHonorAddCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
uint32 amount = (uint32)atoi(args);
|
||||
target->RewardHonor(NULL, 1, amount);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleHonorAddKillCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Unit* target = handler->getSelectedUnit();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
|
||||
return false;
|
||||
|
||||
handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleHonorUpdateCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
target->UpdateHonorFields();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_honor_commandscript()
|
||||
{
|
||||
new honor_commandscript();
|
||||
}
|
||||
@@ -1,321 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: instance_commandscript
|
||||
%Complete: 100
|
||||
Comment: All instance related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Group.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "MapManager.h"
|
||||
#include "Player.h"
|
||||
#include "Language.h"
|
||||
|
||||
class instance_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
instance_commandscript() : CommandScript("instance_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand instanceCommandTable[] =
|
||||
{
|
||||
{ "listbinds", SEC_ADMINISTRATOR, false, &HandleInstanceListBindsCommand, "", NULL },
|
||||
{ "unbind", SEC_ADMINISTRATOR, false, &HandleInstanceUnbindCommand, "", NULL },
|
||||
{ "stats", SEC_ADMINISTRATOR, true, &HandleInstanceStatsCommand, "", NULL },
|
||||
{ "savedata", SEC_ADMINISTRATOR, false, &HandleInstanceSaveDataCommand, "", NULL },
|
||||
{ "setbossstate", SEC_GAMEMASTER, true, &HandleInstanceSetBossStateCommand, "", NULL },
|
||||
{ "getbossstate", SEC_GAMEMASTER, true, &HandleInstanceGetBossStateCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static std::string GetTimeString(uint64 time)
|
||||
{
|
||||
uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
|
||||
std::ostringstream ss;
|
||||
if (days)
|
||||
ss << days << "d ";
|
||||
if (hours)
|
||||
ss << hours << "h ";
|
||||
ss << minute << 'm';
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
|
||||
uint32 counter = 0;
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
|
||||
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
|
||||
{
|
||||
InstanceSave* save = itr->second.save;
|
||||
uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
|
||||
uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0);
|
||||
std::string timeleft = GetTimeString(ttr);
|
||||
handler->PSendSysMessage("map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage("player binds: %d", counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
|
||||
char* map = strtok((char*)args, " ");
|
||||
char* pDiff = strtok(NULL, " ");
|
||||
int8 diff = -1;
|
||||
if (pDiff)
|
||||
diff = atoi(pDiff);
|
||||
uint16 counter = 0;
|
||||
uint16 MapId = 0;
|
||||
|
||||
if (strcmp(map, "all"))
|
||||
{
|
||||
MapId = uint16(atoi(map));
|
||||
if (!MapId)
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
||||
{
|
||||
BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i));
|
||||
for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end();)
|
||||
{
|
||||
InstanceSave* save = itr->second.save;
|
||||
if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty()))
|
||||
{
|
||||
uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
|
||||
uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0);
|
||||
std::string timeleft = GetTimeString(ttr);
|
||||
handler->PSendSysMessage("unbinding map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : ""));
|
||||
sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUIDLow(), itr->first, Difficulty(i), true, player);
|
||||
itr = m_boundInstances.begin();
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
handler->PSendSysMessage("instances unbound: %d", counter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
uint32 dungeon = 0, battleground = 0, arena = 0, spectators = 0;
|
||||
sMapMgr->GetNumInstances(dungeon, battleground, arena);
|
||||
handler->PSendSysMessage("instances loaded: dungeons (%d), battlegrounds (%d), arenas (%d)", dungeon, battleground, arena);
|
||||
dungeon = 0; battleground = 0; arena = 0; spectators = 0;
|
||||
sMapMgr->GetNumPlayersInInstances(dungeon, battleground, arena, spectators);
|
||||
handler->PSendSysMessage("players in instances: dungeons (%d), battlegrounds (%d), arenas (%d + %d spect)", dungeon, battleground, arena, spectators);
|
||||
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
Map* map = player->GetMap();
|
||||
if (!map->IsDungeon())
|
||||
{
|
||||
handler->PSendSysMessage("Map is not a dungeon.");
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->ToInstanceMap()->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage("Map has no instance data.");
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
map->ToInstanceMap()->GetInstanceScript()->SaveToDB();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* param1 = strtok((char*)args, " ");
|
||||
char* param2 = strtok(NULL, " ");
|
||||
char* param3 = strtok(NULL, " ");
|
||||
uint32 encounterId = 0;
|
||||
int32 state = 0;
|
||||
Player* player = NULL;
|
||||
std::string playerName;
|
||||
|
||||
// Character name must be provided when using this from console.
|
||||
if (!param2 || (!param3 && !handler->GetSession()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!param3)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
else
|
||||
{
|
||||
playerName = param3;
|
||||
if (normalizePlayerName(playerName))
|
||||
player = ObjectAccessor::FindPlayerByName(playerName);
|
||||
}
|
||||
|
||||
if (!player)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
InstanceMap* map = player->GetMap()->ToInstanceMap();
|
||||
if (!map)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NOT_DUNGEON);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
encounterId = atoi(param1);
|
||||
state = atoi(param2);
|
||||
|
||||
// Reject improper values.
|
||||
if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
|
||||
std::string stateName = InstanceScript::GetBossStateName(state);
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* param1 = strtok((char*)args, " ");
|
||||
char* param2 = strtok(NULL, " ");
|
||||
uint32 encounterId = 0;
|
||||
Player* player = NULL;
|
||||
std::string playerName;
|
||||
|
||||
// Character name must be provided when using this from console.
|
||||
if (!param1 || (!param2 && !handler->GetSession()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_CMD_SYNTAX);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!param2)
|
||||
player = handler->GetSession()->GetPlayer();
|
||||
else
|
||||
{
|
||||
playerName = param2;
|
||||
if (normalizePlayerName(playerName))
|
||||
player = ObjectAccessor::FindPlayerByName(playerName);
|
||||
}
|
||||
|
||||
if (!player)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
InstanceMap* map = player->GetMap()->ToInstanceMap();
|
||||
if (!map)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NOT_DUNGEON);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!map->GetInstanceScript())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
encounterId = atoi(param1);
|
||||
|
||||
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_BAD_VALUE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
|
||||
std::string stateName = InstanceScript::GetBossStateName(state);
|
||||
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName.c_str());
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_instance_commandscript()
|
||||
{
|
||||
new instance_commandscript();
|
||||
}
|
||||
@@ -1,528 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: learn_commandscript
|
||||
%Complete: 100
|
||||
Comment: All learn related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Language.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
|
||||
class learn_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
learn_commandscript() : CommandScript("learn_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand learnAllMyCommandTable[] =
|
||||
{
|
||||
{ "class", SEC_ADMINISTRATOR, false, &HandleLearnAllMyClassCommand, "", NULL },
|
||||
{ "pettalents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
|
||||
{ "spells", SEC_ADMINISTRATOR, false, &HandleLearnAllMySpellsCommand, "", NULL },
|
||||
{ "talents", SEC_ADMINISTRATOR, false, &HandleLearnAllMyTalentsCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand learnAllCommandTable[] =
|
||||
{
|
||||
{ "my", SEC_ADMINISTRATOR, false, NULL, "", learnAllMyCommandTable },
|
||||
{ "gm", SEC_GAMEMASTER, false, &HandleLearnAllGMCommand, "", NULL },
|
||||
{ "crafts", SEC_GAMEMASTER, false, &HandleLearnAllCraftsCommand, "", NULL },
|
||||
{ "default", SEC_GAMEMASTER, false, &HandleLearnAllDefaultCommand, "", NULL },
|
||||
{ "lang", SEC_GAMEMASTER, false, &HandleLearnAllLangCommand, "", NULL },
|
||||
{ "recipes", SEC_GAMEMASTER, false, &HandleLearnAllRecipesCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand learnCommandTable[] =
|
||||
{
|
||||
{ "all", SEC_ADMINISTRATOR, false, NULL, "", learnAllCommandTable },
|
||||
{ "", SEC_ADMINISTRATOR, false, &HandleLearnCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "learn", SEC_GAMEMASTER, false, NULL, "", learnCommandTable },
|
||||
{ "unlearn", SEC_ADMINISTRATOR, false, &HandleUnLearnCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleLearnCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* targetPlayer = handler->getSelectedPlayer();
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
|
||||
uint32 spell = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spell)
|
||||
return false;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
|
||||
if (!spellInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spell);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
SpellScriptsBounds bounds = sObjectMgr->GetSpellScriptsBounds(spell);
|
||||
uint32 spellDifficultyId = sSpellMgr->GetSpellDifficultyId(spell);
|
||||
if (handler->GetSession()->GetSecurity() < SEC_CONSOLE && (bounds.first != bounds.second || spellDifficultyId))
|
||||
{
|
||||
handler->PSendSysMessage("Spell %u cannot be learnt using a command!", spell);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char const* all = strtok(NULL, " ");
|
||||
bool allRanks = all ? (strncmp(all, "all", strlen(all)) == 0) : false;
|
||||
|
||||
if (!allRanks && targetPlayer->HasSpell(spell))
|
||||
{
|
||||
if (targetPlayer == handler->GetSession()->GetPlayer())
|
||||
handler->SendSysMessage(LANG_YOU_KNOWN_SPELL);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_TARGET_KNOWN_SPELL, handler->GetNameLink(targetPlayer).c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (allRanks)
|
||||
targetPlayer->learnSpellHighRank(spell);
|
||||
else
|
||||
targetPlayer->learnSpell(spell);
|
||||
|
||||
uint32 firstSpell = sSpellMgr->GetFirstSpellInChain(spell);
|
||||
if (GetTalentSpellCost(firstSpell))
|
||||
targetPlayer->SendTalentsInfoData(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllGMCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
|
||||
{
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
|
||||
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
|
||||
continue;
|
||||
|
||||
if (!spellInfo->IsAbilityOfSkillType(SKILL_INTERNAL))
|
||||
continue;
|
||||
|
||||
handler->GetSession()->GetPlayer()->learnSpell(i);
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_LEARNING_GM_SKILLS);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllMyClassCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
HandleLearnAllMySpellsCommand(handler, "");
|
||||
HandleLearnAllMyTalentsCommand(handler, "");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
|
||||
if (!classEntry)
|
||||
return true;
|
||||
uint32 family = classEntry->spellfamily;
|
||||
|
||||
for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); ++i)
|
||||
{
|
||||
SkillLineAbilityEntry const* entry = sSkillLineAbilityStore.LookupEntry(i);
|
||||
if (!entry)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(entry->spellId);
|
||||
if (!spellInfo)
|
||||
continue;
|
||||
|
||||
// skip server-side/triggered spells
|
||||
if (spellInfo->SpellLevel == 0)
|
||||
continue;
|
||||
|
||||
// skip wrong class/race skills
|
||||
if (!handler->GetSession()->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
|
||||
continue;
|
||||
|
||||
// skip other spell families
|
||||
if (spellInfo->SpellFamilyName != family)
|
||||
continue;
|
||||
|
||||
// skip spells with first rank learned as talent (and all talents then also)
|
||||
uint32 firstRank = sSpellMgr->GetFirstSpellInChain(spellInfo->Id);
|
||||
if (GetTalentSpellCost(firstRank) > 0)
|
||||
continue;
|
||||
|
||||
// skip broken spells
|
||||
if (!SpellMgr::IsSpellValid(spellInfo))
|
||||
continue;
|
||||
|
||||
handler->GetSession()->GetPlayer()->learnSpell(spellInfo->Id);
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
uint32 classMask = player->getClassMask();
|
||||
|
||||
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
||||
{
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
||||
if (!talentInfo)
|
||||
continue;
|
||||
|
||||
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
||||
if (!talentTabInfo)
|
||||
continue;
|
||||
|
||||
if ((classMask & talentTabInfo->ClassMask) == 0)
|
||||
continue;
|
||||
|
||||
// xinef: search highest talent rank
|
||||
uint32 spellId = 0;
|
||||
uint8 rankId = MAX_TALENT_RANK;
|
||||
for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
|
||||
{
|
||||
if (talentInfo->RankID[rank] != 0)
|
||||
{
|
||||
rankId = rank;
|
||||
spellId = talentInfo->RankID[rank];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// xinef: some errors?
|
||||
if (!spellId || rankId == MAX_TALENT_RANK)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
|
||||
continue;
|
||||
|
||||
player->LearnTalent(talentInfo->TalentID, rankId);
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
Pet* pet = player->GetPet();
|
||||
if (!pet)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_PET_FOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureTemplate const* creatureInfo = pet->GetCreatureTemplate();
|
||||
if (!creatureInfo)
|
||||
{
|
||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureFamilyEntry const* petFamily = sCreatureFamilyStore.LookupEntry(creatureInfo->family);
|
||||
if (!petFamily)
|
||||
{
|
||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (petFamily->petTalentType < 0) // not hunter pet
|
||||
{
|
||||
handler->SendSysMessage(LANG_WRONG_PET_TYPE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
||||
{
|
||||
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
||||
if (!talentInfo)
|
||||
continue;
|
||||
|
||||
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
|
||||
if (!talentTabInfo)
|
||||
continue;
|
||||
|
||||
// prevent learn talent for different family (cheating)
|
||||
if (((1 << petFamily->petTalentType) & talentTabInfo->petTalentMask) == 0)
|
||||
continue;
|
||||
|
||||
// search highest talent rank
|
||||
uint32 spellId = 0;
|
||||
|
||||
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
|
||||
{
|
||||
if (talentInfo->RankID[rank] != 0)
|
||||
{
|
||||
spellId = talentInfo->RankID[rank];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!spellId) // ??? none spells in talent
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
|
||||
continue;
|
||||
|
||||
// learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
|
||||
pet->learnSpellHighRank(spellId);
|
||||
}
|
||||
|
||||
pet->SetFreeTalentPoints(0);
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllLangCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
// skipping UNIVERSAL language (0)
|
||||
for (uint8 i = 1; i < LANGUAGES_COUNT; ++i)
|
||||
handler->GetSession()->GetPlayer()->learnSpell(lang_description[i].spell_id);
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllDefaultCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
target->learnDefaultSpells();
|
||||
target->learnQuestRewardedSpells();
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST, handler->GetNameLink(target).c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllCraftsCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
|
||||
{
|
||||
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(i);
|
||||
if (!skillInfo)
|
||||
continue;
|
||||
|
||||
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
|
||||
skillInfo->canLink) // only prof. with recipes have
|
||||
{
|
||||
HandleLearnSkillRecipesHelper(handler->GetSession()->GetPlayer(), skillInfo->id);
|
||||
}
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLearnAllRecipesCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// Learns all recipes of specified profession and sets skill to max
|
||||
// Example: .learn all_recipes enchanting
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::wstring namePart;
|
||||
|
||||
if (!Utf8toWStr(args, namePart))
|
||||
return false;
|
||||
|
||||
// converting string that we try to find to lower case
|
||||
wstrToLower(namePart);
|
||||
|
||||
std::string name;
|
||||
|
||||
SkillLineEntry const* targetSkillInfo = NULL;
|
||||
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
|
||||
{
|
||||
SkillLineEntry const* skillInfo = sSkillLineStore.LookupEntry(i);
|
||||
if (!skillInfo)
|
||||
continue;
|
||||
|
||||
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
|
||||
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
|
||||
!skillInfo->canLink) // only prof with recipes have set
|
||||
continue;
|
||||
|
||||
int locale = handler->GetSessionDbcLocale();
|
||||
name = skillInfo->name[locale];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
if (!Utf8FitTo(name, namePart))
|
||||
{
|
||||
locale = 0;
|
||||
for (; locale < TOTAL_LOCALES; ++locale)
|
||||
{
|
||||
if (locale == handler->GetSessionDbcLocale())
|
||||
continue;
|
||||
|
||||
name = skillInfo->name[locale];
|
||||
if (name.empty())
|
||||
continue;
|
||||
|
||||
if (Utf8FitTo(name, namePart))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (locale < TOTAL_LOCALES)
|
||||
{
|
||||
targetSkillInfo = skillInfo;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!targetSkillInfo)
|
||||
return false;
|
||||
|
||||
HandleLearnSkillRecipesHelper(target, targetSkillInfo->id);
|
||||
|
||||
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
|
||||
target->SetSkill(targetSkillInfo->id, target->GetSkillStep(targetSkillInfo->id), maxLevel, maxLevel);
|
||||
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skillId)
|
||||
{
|
||||
uint32 classmask = player->getClassMask();
|
||||
|
||||
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
|
||||
{
|
||||
SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
|
||||
if (!skillLine)
|
||||
continue;
|
||||
|
||||
// wrong skill
|
||||
if (skillLine->skillId != skillId)
|
||||
continue;
|
||||
|
||||
// not high rank
|
||||
if (skillLine->forward_spellid)
|
||||
continue;
|
||||
|
||||
// skip racial skills
|
||||
if (skillLine->racemask != 0)
|
||||
continue;
|
||||
|
||||
// skip wrong class skills
|
||||
if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(skillLine->spellId);
|
||||
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
|
||||
continue;
|
||||
|
||||
player->learnSpell(skillLine->spellId);
|
||||
}
|
||||
}
|
||||
|
||||
static bool HandleUnLearnCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
|
||||
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
|
||||
if (!spellId)
|
||||
return false;
|
||||
|
||||
char const* allStr = strtok(NULL, " ");
|
||||
bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false;
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (allRanks)
|
||||
spellId = sSpellMgr->GetFirstSpellInChain (spellId);
|
||||
|
||||
if (target->HasSpell(spellId))
|
||||
target->removeSpell(spellId, SPEC_MASK_ALL, false);
|
||||
else
|
||||
handler->SendSysMessage(LANG_FORGET_SPELL);
|
||||
|
||||
if (GetTalentSpellCost(spellId))
|
||||
target->SendTalentsInfoData(false);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_learn_commandscript()
|
||||
{
|
||||
new learn_commandscript();
|
||||
}
|
||||
@@ -1,135 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "Group.h"
|
||||
#include "Player.h"
|
||||
|
||||
void GetPlayerInfo(ChatHandler* handler, Player* player)
|
||||
{
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
uint64 guid = player->GetGUID();
|
||||
lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
|
||||
|
||||
/*std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
|
||||
handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
|
||||
state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
|
||||
lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str());*/
|
||||
}
|
||||
|
||||
class lfg_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
lfg_commandscript() : CommandScript("lfg_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand lfgCommandTable[] =
|
||||
{
|
||||
{ "player", SEC_GAMEMASTER, false, &HandleLfgPlayerInfoCommand, "", NULL },
|
||||
{ "group", SEC_GAMEMASTER, false, &HandleLfgGroupInfoCommand, "", NULL },
|
||||
{ "queue", SEC_GAMEMASTER, false, &HandleLfgQueueInfoCommand, "", NULL },
|
||||
{ "clean", SEC_ADMINISTRATOR, false, &HandleLfgCleanCommand, "", NULL },
|
||||
{ "options", SEC_ADMINISTRATOR, false, &HandleLfgOptionsCommand, "", NULL },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "lfg", SEC_GAMEMASTER, false, NULL, "", lfgCommandTable },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target = NULL;
|
||||
std::string playerName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
|
||||
return false;
|
||||
|
||||
GetPlayerInfo(handler, target);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target = NULL;
|
||||
std::string playerName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
|
||||
return false;
|
||||
|
||||
Group* grp = target->GetGroup();
|
||||
if (!grp)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, playerName.c_str());
|
||||
return true;
|
||||
}
|
||||
/*
|
||||
uint64 guid = grp->GetGUID();
|
||||
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
|
||||
handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
|
||||
state.c_str(), sLFGMgr->GetDungeon(guid));
|
||||
|
||||
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
GetPlayerInfo(handler, itr->GetSource());
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLfgOptionsCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
int32 options = -1;
|
||||
if (char* str = strtok((char*)args, " "))
|
||||
{
|
||||
int32 tmp = atoi(str);
|
||||
if (tmp > -1)
|
||||
options = tmp;
|
||||
}
|
||||
|
||||
if (options != -1)
|
||||
{
|
||||
sLFGMgr->SetOptions(options);
|
||||
handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
|
||||
}
|
||||
handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleLfgCleanCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_LFG_CLEAN);
|
||||
sLFGMgr->Clean();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_lfg_commandscript()
|
||||
{
|
||||
new lfg_commandscript();
|
||||
}
|
||||
@@ -1,474 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: list_commandscript
|
||||
%Complete: 100
|
||||
Comment: All list related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
|
||||
class list_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
list_commandscript() : CommandScript("list_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand listCommandTable[] =
|
||||
{
|
||||
{ "creature", SEC_ADMINISTRATOR, true, &HandleListCreatureCommand, "", NULL },
|
||||
{ "item", SEC_ADMINISTRATOR, true, &HandleListItemCommand, "", NULL },
|
||||
{ "object", SEC_ADMINISTRATOR, true, &HandleListObjectCommand, "", NULL },
|
||||
{ "auras", SEC_ADMINISTRATOR, false, &HandleListAurasCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleListCreatureCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 creatureId = atol(id);
|
||||
if (!creatureId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId);
|
||||
if (!cInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* countStr = strtok(NULL, " ");
|
||||
uint32 count = countStr ? atol(countStr) : 10;
|
||||
|
||||
if (count == 0)
|
||||
return false;
|
||||
|
||||
QueryResult result;
|
||||
|
||||
uint32 creatureCount = 0;
|
||||
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", creatureId);
|
||||
if (result)
|
||||
creatureCount = (*result)[0].GetUInt64();
|
||||
|
||||
if (handler->GetSession())
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
|
||||
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), creatureId, count);
|
||||
}
|
||||
else
|
||||
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
|
||||
creatureId, count);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
float x = fields[1].GetFloat();
|
||||
float y = fields[2].GetFloat();
|
||||
float z = fields[3].GetFloat();
|
||||
uint16 mapId = fields[4].GetUInt16();
|
||||
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId);
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, creatureId, creatureCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleListItemCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hitem");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 itemId = atol(id);
|
||||
if (!itemId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
|
||||
if (!itemTemplate)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* countStr = strtok(NULL, " ");
|
||||
uint32 count = countStr ? atol(countStr) : 10;
|
||||
|
||||
if (count == 0)
|
||||
return false;
|
||||
|
||||
PreparedQueryResult result;
|
||||
|
||||
// inventory case
|
||||
uint32 inventoryCount = 0;
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
|
||||
stmt->setUInt32(0, itemId);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
inventoryCount = (*result)[0].GetUInt64();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY);
|
||||
stmt->setUInt32(0, itemId);
|
||||
stmt->setUInt32(1, count);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 itemGuid = fields[0].GetUInt32();
|
||||
uint32 itemBag = fields[1].GetUInt32();
|
||||
uint8 itemSlot = fields[2].GetUInt8();
|
||||
uint32 ownerGuid = fields[3].GetUInt32();
|
||||
uint32 ownerAccountId = fields[4].GetUInt32();
|
||||
std::string ownerName = fields[5].GetString();
|
||||
|
||||
char const* itemPos = 0;
|
||||
if (Player::IsEquipmentPos(itemBag, itemSlot))
|
||||
itemPos = "[equipped]";
|
||||
else if (Player::IsInventoryPos(itemBag, itemSlot))
|
||||
itemPos = "[in inventory]";
|
||||
else if (Player::IsBankPos(itemBag, itemSlot))
|
||||
itemPos = "[in bank]";
|
||||
else
|
||||
itemPos = "";
|
||||
|
||||
handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos);
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
uint32 resultCount = uint32(result->GetRowCount());
|
||||
|
||||
if (count > resultCount)
|
||||
count -= resultCount;
|
||||
else if (count)
|
||||
count = 0;
|
||||
}
|
||||
|
||||
// mail case
|
||||
uint32 mailCount = 0;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM);
|
||||
stmt->setUInt32(0, itemId);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
mailCount = (*result)[0].GetUInt64();
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY);
|
||||
stmt->setUInt32(0, itemId);
|
||||
stmt->setUInt32(1, count);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
}
|
||||
else
|
||||
result = PreparedQueryResult(NULL);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 itemGuid = fields[0].GetUInt32();
|
||||
uint32 itemSender = fields[1].GetUInt32();
|
||||
uint32 itemReceiver = fields[2].GetUInt32();
|
||||
uint32 itemSenderAccountId = fields[3].GetUInt32();
|
||||
std::string itemSenderName = fields[4].GetString();
|
||||
uint32 itemReceiverAccount = fields[5].GetUInt32();
|
||||
std::string itemReceiverName = fields[6].GetString();
|
||||
|
||||
char const* itemPos = "[in mail]";
|
||||
|
||||
handler->PSendSysMessage(LANG_ITEMLIST_MAIL, itemGuid, itemSenderName.c_str(), itemSender, itemSenderAccountId, itemReceiverName.c_str(), itemReceiver, itemReceiverAccount, itemPos);
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
uint32 resultCount = uint32(result->GetRowCount());
|
||||
|
||||
if (count > resultCount)
|
||||
count -= resultCount;
|
||||
else if (count)
|
||||
count = 0;
|
||||
}
|
||||
|
||||
// auction case
|
||||
uint32 auctionCount = 0;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM);
|
||||
stmt->setUInt32(0, itemId);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
auctionCount = (*result)[0].GetUInt64();
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY);
|
||||
stmt->setUInt32(0, itemId);
|
||||
stmt->setUInt32(1, count);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
}
|
||||
else
|
||||
result = PreparedQueryResult(NULL);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 itemGuid = fields[0].GetUInt32();
|
||||
uint32 owner = fields[1].GetUInt32();
|
||||
uint32 ownerAccountId = fields[2].GetUInt32();
|
||||
std::string ownerName = fields[3].GetString();
|
||||
|
||||
char const* itemPos = "[in auction]";
|
||||
|
||||
handler->PSendSysMessage(LANG_ITEMLIST_AUCTION, itemGuid, ownerName.c_str(), owner, ownerAccountId, itemPos);
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
// guild bank case
|
||||
uint32 guildCount = 0;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM);
|
||||
stmt->setUInt32(0, itemId);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
guildCount = (*result)[0].GetUInt64();
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY);
|
||||
stmt->setUInt32(0, itemId);
|
||||
stmt->setUInt32(1, count);
|
||||
result = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 itemGuid = fields[0].GetUInt32();
|
||||
uint32 guildGuid = fields[1].GetUInt32();
|
||||
std::string guildName = fields[2].GetString();
|
||||
|
||||
char const* itemPos = "[in guild bank]";
|
||||
|
||||
handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos);
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
uint32 resultCount = uint32(result->GetRowCount());
|
||||
|
||||
if (count > resultCount)
|
||||
count -= resultCount;
|
||||
else if (count)
|
||||
count = 0;
|
||||
}
|
||||
|
||||
if (inventoryCount + mailCount + auctionCount + guildCount == 0)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, itemId, inventoryCount + mailCount + auctionCount + guildCount, inventoryCount, mailCount, auctionCount, guildCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleListObjectCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
|
||||
char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
|
||||
if (!id)
|
||||
return false;
|
||||
|
||||
uint32 gameObjectId = atol(id);
|
||||
if (!gameObjectId)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId);
|
||||
if (!gInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* countStr = strtok(NULL, " ");
|
||||
uint32 count = countStr ? atol(countStr) : 10;
|
||||
|
||||
if (count == 0)
|
||||
return false;
|
||||
|
||||
QueryResult result;
|
||||
|
||||
uint32 objectCount = 0;
|
||||
result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", gameObjectId);
|
||||
if (result)
|
||||
objectCount = (*result)[0].GetUInt64();
|
||||
|
||||
if (handler->GetSession())
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
|
||||
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), gameObjectId, count);
|
||||
}
|
||||
else
|
||||
result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
|
||||
gameObjectId, count);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
float x = fields[1].GetFloat();
|
||||
float y = fields[2].GetFloat();
|
||||
float z = fields[3].GetFloat();
|
||||
uint16 mapId = fields[4].GetUInt16();
|
||||
uint32 entry = fields[5].GetUInt32();
|
||||
|
||||
if (handler->GetSession())
|
||||
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId);
|
||||
}
|
||||
while (result->NextRow());
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, gameObjectId, objectCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleListAurasCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Unit* unit = handler->getSelectedUnit();
|
||||
if (!unit)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char const* talentStr = handler->GetTrinityString(LANG_TALENT);
|
||||
char const* passiveStr = handler->GetTrinityString(LANG_PASSIVE);
|
||||
|
||||
Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
|
||||
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
||||
{
|
||||
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
|
||||
|
||||
AuraApplication const* aurApp = itr->second;
|
||||
Aura const* aura = aurApp->GetBase();
|
||||
char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
|
||||
|
||||
std::ostringstream ss_name;
|
||||
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name),
|
||||
aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
|
||||
aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
|
||||
(talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
|
||||
GUID_LOPART(aura->GetCasterGUID()));
|
||||
}
|
||||
|
||||
if (!args || std::string(args) != "all")
|
||||
return true;
|
||||
|
||||
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
|
||||
{
|
||||
Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i));
|
||||
if (auraList.empty())
|
||||
continue;
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
|
||||
|
||||
for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_list_commandscript()
|
||||
{
|
||||
new list_commandscript();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,164 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: message_commandscript
|
||||
%Complete: 100
|
||||
Comment: All message related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "ChannelMgr.h"
|
||||
#include "Language.h"
|
||||
#include "Player.h"
|
||||
|
||||
class message_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
message_commandscript() : CommandScript("message_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "nameannounce", SEC_GAMEMASTER, true, &HandleNameAnnounceCommand, "", NULL },
|
||||
{ "gmnameannounce", SEC_GAMEMASTER, true, &HandleGMNameAnnounceCommand, "", NULL },
|
||||
{ "announce", SEC_GAMEMASTER, true, &HandleAnnounceCommand, "", NULL },
|
||||
{ "gmannounce", SEC_GAMEMASTER, true, &HandleGMAnnounceCommand, "", NULL },
|
||||
{ "notify", SEC_GAMEMASTER, true, &HandleNotifyCommand, "", NULL },
|
||||
{ "gmnotify", SEC_GAMEMASTER, true, &HandleGMNotifyCommand, "", NULL },
|
||||
{ "whispers", SEC_GAMEMASTER, false, &HandleWhispersCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleNameAnnounceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string name("Console");
|
||||
if (WorldSession* session = handler->GetSession())
|
||||
name = session->GetPlayer()->GetName();
|
||||
|
||||
sWorld->SendWorldText(LANG_ANNOUNCE_COLOR, name.c_str(), args);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMNameAnnounceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string name("Console");
|
||||
if (WorldSession* session = handler->GetSession())
|
||||
name = session->GetPlayer()->GetName();
|
||||
|
||||
sWorld->SendGMText(LANG_GM_ANNOUNCE_COLOR, name.c_str(), args);
|
||||
return true;
|
||||
}
|
||||
// global announce
|
||||
static bool HandleAnnounceCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char buff[2048];
|
||||
sprintf(buff, handler->GetTrinityString(LANG_SYSTEMMESSAGE), args);
|
||||
sWorld->SendServerMessage(SERVER_MSG_STRING, buff);
|
||||
return true;
|
||||
}
|
||||
// announce to logged in GMs
|
||||
static bool HandleGMAnnounceCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
sWorld->SendGMText(LANG_GM_BROADCAST, args);
|
||||
return true;
|
||||
}
|
||||
// notification player at the screen
|
||||
static bool HandleNotifyCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string str = handler->GetTrinityString(LANG_GLOBAL_NOTIFY);
|
||||
str += args;
|
||||
|
||||
WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
|
||||
data << str;
|
||||
sWorld->SendGlobalMessage(&data);
|
||||
|
||||
return true;
|
||||
}
|
||||
// notification GM at the screen
|
||||
static bool HandleGMNotifyCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string str = handler->GetTrinityString(LANG_GM_NOTIFY);
|
||||
str += args;
|
||||
|
||||
WorldPacket data(SMSG_NOTIFICATION, (str.size()+1));
|
||||
data << str;
|
||||
sWorld->SendGlobalGMMessage(&data);
|
||||
|
||||
return true;
|
||||
}
|
||||
// Enable\Dissable accept whispers (for GM)
|
||||
static bool HandleWhispersCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_WHISPERACCEPTING, handler->GetSession()->GetPlayer()->isAcceptWhispers() ? handler->GetTrinityString(LANG_ON) : handler->GetTrinityString(LANG_OFF));
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string argStr = (char*)args;
|
||||
// whisper on
|
||||
if (argStr == "on")
|
||||
{
|
||||
handler->GetSession()->GetPlayer()->SetAcceptWhispers(true);
|
||||
handler->SendSysMessage(LANG_COMMAND_WHISPERON);
|
||||
return true;
|
||||
}
|
||||
|
||||
// whisper off
|
||||
if (argStr == "off")
|
||||
{
|
||||
// Remove all players from the Gamemaster's whisper whitelist
|
||||
handler->GetSession()->GetPlayer()->ClearWhisperWhiteList();
|
||||
handler->GetSession()->GetPlayer()->SetAcceptWhispers(false);
|
||||
handler->SendSysMessage(LANG_COMMAND_WHISPEROFF);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_message_commandscript()
|
||||
{
|
||||
new message_commandscript();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,281 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: quest_commandscript
|
||||
%Complete: 100
|
||||
Comment: All quest related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "ReputationMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class quest_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
quest_commandscript() : CommandScript("quest_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand questCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_ADMINISTRATOR, false, &HandleQuestAdd, "", NULL },
|
||||
{ "complete", SEC_ADMINISTRATOR, false, &HandleQuestComplete, "", NULL },
|
||||
{ "remove", SEC_ADMINISTRATOR, false, &HandleQuestRemove, "", NULL },
|
||||
{ "reward", SEC_ADMINISTRATOR, false, &HandleQuestReward, "", NULL },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable },
|
||||
{ NULL, SEC_PLAYER, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleQuestAdd(ChatHandler* handler, const char* args)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .addquest #entry'
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
if (!quest)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check item starting quest (it can work incorrectly if added without item in inventory)
|
||||
ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore();
|
||||
ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest));
|
||||
|
||||
if (result != itc->end())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, result->second.ItemId);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// ok, normal (creature/GO starting) quest
|
||||
if (player->CanAddQuest(quest, true))
|
||||
player->AddQuestAndCheckCompletion(quest, NULL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestRemove(ChatHandler* handler, const char* args)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .removequest #entry'
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
if (!quest)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// remove all quest entries for 'entry' from quest log
|
||||
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
||||
{
|
||||
uint32 logQuest = player->GetQuestSlotQuestId(slot);
|
||||
if (logQuest == entry)
|
||||
{
|
||||
player->SetQuestSlot(slot, 0);
|
||||
|
||||
// we ignore unequippable quest items in this case, its' still be equipped
|
||||
player->TakeQuestSourceItem(logQuest, false);
|
||||
|
||||
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
||||
{
|
||||
player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest();
|
||||
player->UpdatePvPState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player->RemoveRewardedQuest(entry);
|
||||
player->RemoveActiveQuest(entry, false);
|
||||
|
||||
handler->SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestComplete(ChatHandler* handler, const char* args)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .quest complete #entry
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
// If player doesn't have the quest
|
||||
if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add quest items for quests that require items
|
||||
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
|
||||
{
|
||||
uint32 id = quest->RequiredItemId[x];
|
||||
uint32 count = quest->RequiredItemCount[x];
|
||||
if (!id || !count)
|
||||
continue;
|
||||
|
||||
uint32 curItemCount = player->GetItemCount(id, true);
|
||||
|
||||
ItemPosCountVec dest;
|
||||
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount);
|
||||
if (msg == EQUIP_ERR_OK)
|
||||
{
|
||||
Item* item = player->StoreNewItem(dest, id, true);
|
||||
player->SendNewItem(item, count-curItemCount, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
|
||||
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
||||
{
|
||||
int32 creature = quest->RequiredNpcOrGo[i];
|
||||
uint32 creatureCount = quest->RequiredNpcOrGoCount[i];
|
||||
|
||||
if (creature > 0)
|
||||
{
|
||||
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creature))
|
||||
for (uint16 z = 0; z < creatureCount; ++z)
|
||||
player->KilledMonster(creatureInfo, 0);
|
||||
}
|
||||
else if (creature < 0)
|
||||
for (uint16 z = 0; z < creatureCount; ++z)
|
||||
player->KillCreditGO(creature, 0);
|
||||
}
|
||||
|
||||
// If the quest requires reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction())
|
||||
{
|
||||
uint32 repValue = quest->GetRepObjectiveValue();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue)
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue);
|
||||
}
|
||||
|
||||
// If the quest requires a SECOND reputation to complete
|
||||
if (uint32 repFaction = quest->GetRepObjectiveFaction2())
|
||||
{
|
||||
uint32 repValue2 = quest->GetRepObjectiveValue2();
|
||||
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
|
||||
if (curRep < repValue2)
|
||||
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
|
||||
player->GetReputationMgr().SetReputation(factionEntry, repValue2);
|
||||
}
|
||||
|
||||
// If the quest requires money
|
||||
int32 ReqOrRewMoney = quest->GetRewOrReqMoney();
|
||||
if (ReqOrRewMoney < 0)
|
||||
player->ModifyMoney(-ReqOrRewMoney);
|
||||
|
||||
player->CompleteQuest(entry);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleQuestReward(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->getSelectedPlayer();
|
||||
if (!player)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// .quest reward #entry
|
||||
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
|
||||
char* cId = handler->extractKeyFromLink((char*)args, "Hquest");
|
||||
if (!cId)
|
||||
return false;
|
||||
|
||||
uint32 entry = atol(cId);
|
||||
|
||||
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
|
||||
|
||||
// If player doesn't have the quest
|
||||
if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
player->RewardQuest(quest, 0, player);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_quest_commandscript()
|
||||
{
|
||||
new quest_commandscript();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,312 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: reset_commandscript
|
||||
%Complete: 100
|
||||
Comment: All reset related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "AchievementMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Player.h"
|
||||
#include "Pet.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class reset_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
reset_commandscript() : CommandScript("reset_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand resetCommandTable[] =
|
||||
{
|
||||
{ "achievements", SEC_ADMINISTRATOR, true, &HandleResetAchievementsCommand, "", NULL },
|
||||
{ "honor", SEC_ADMINISTRATOR, true, &HandleResetHonorCommand, "", NULL },
|
||||
{ "level", SEC_ADMINISTRATOR, true, &HandleResetLevelCommand, "", NULL },
|
||||
{ "spells", SEC_ADMINISTRATOR, true, &HandleResetSpellsCommand, "", NULL },
|
||||
{ "stats", SEC_ADMINISTRATOR, true, &HandleResetStatsCommand, "", NULL },
|
||||
{ "talents", SEC_ADMINISTRATOR, true, &HandleResetTalentsCommand, "", NULL },
|
||||
{ "all", SEC_ADMINISTRATOR, true, &HandleResetAllCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
|
||||
return false;
|
||||
|
||||
if (target)
|
||||
target->ResetAchievements();
|
||||
else
|
||||
AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetHonorCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
target->SetHonorPoints(0);
|
||||
target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
|
||||
target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
|
||||
target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
|
||||
target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
|
||||
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetStatsOrLevelHelper(Player* player)
|
||||
{
|
||||
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass());
|
||||
if (!classEntry)
|
||||
{
|
||||
sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8 powerType = classEntry->powerType;
|
||||
|
||||
// reset m_form if no aura
|
||||
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
|
||||
player->SetShapeshiftForm(FORM_NONE);
|
||||
|
||||
player->setFactionForRace(player->getRace());
|
||||
|
||||
player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24)));
|
||||
|
||||
// reset only if player not in some form;
|
||||
if (player->GetShapeshiftForm() == FORM_NONE)
|
||||
player->InitDisplayIds();
|
||||
|
||||
player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
||||
|
||||
player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
||||
|
||||
//-1 is default value
|
||||
player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetLevelCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
if (!HandleResetStatsOrLevelHelper(target))
|
||||
return false;
|
||||
|
||||
uint8 oldLevel = target->getLevel();
|
||||
|
||||
// set starting level
|
||||
uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
|
||||
? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
|
||||
: sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
|
||||
|
||||
target->_ApplyAllLevelScaleItemMods(false);
|
||||
target->SetLevel(startLevel);
|
||||
target->InitRunes();
|
||||
target->InitStatsForLevel(true);
|
||||
target->InitTaxiNodesForLevel();
|
||||
target->InitGlyphsForLevel();
|
||||
target->InitTalentForLevel();
|
||||
target->SetUInt32Value(PLAYER_XP, 0);
|
||||
|
||||
target->_ApplyAllLevelScaleItemMods(true);
|
||||
|
||||
// reset level for pet
|
||||
if (Pet* pet = target->GetPet())
|
||||
pet->SynchronizeLevelWithOwner();
|
||||
|
||||
sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
return false;
|
||||
|
||||
if (target)
|
||||
{
|
||||
target->resetSpells(/* bool myClassOnly */);
|
||||
|
||||
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
|
||||
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
|
||||
handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetStatsCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target))
|
||||
return false;
|
||||
|
||||
if (!HandleResetStatsOrLevelHelper(target))
|
||||
return false;
|
||||
|
||||
target->InitRunes();
|
||||
target->InitStatsForLevel(true);
|
||||
target->InitTaxiNodesForLevel();
|
||||
target->InitGlyphsForLevel();
|
||||
target->InitTalentForLevel();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* target;
|
||||
uint64 targetGuid;
|
||||
std::string targetName;
|
||||
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
||||
{
|
||||
// Try reset talents as Hunter Pet
|
||||
Creature* creature = handler->getSelectedCreature();
|
||||
if (!*args && creature && creature->IsPet())
|
||||
{
|
||||
Unit* owner = creature->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
|
||||
{
|
||||
creature->ToPet()->resetTalents();
|
||||
owner->ToPlayer()->SendTalentsInfoData(true);
|
||||
|
||||
ChatHandler(owner->ToPlayer()->GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
|
||||
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
|
||||
handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target)
|
||||
{
|
||||
target->resetTalents(true);
|
||||
target->SendTalentsInfoData(false);
|
||||
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
|
||||
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
|
||||
handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
|
||||
|
||||
Pet* pet = target->GetPet();
|
||||
Pet::resetTalentsForAllPetsOf(target, pet);
|
||||
if (pet)
|
||||
target->SendTalentsInfoData(true);
|
||||
return true;
|
||||
}
|
||||
else if (targetGuid)
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||
stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
|
||||
stmt->setUInt32(1, GUID_LOPART(targetGuid));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
std::string nameLink = handler->playerLink(targetName);
|
||||
handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleResetAllCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string caseName = args;
|
||||
|
||||
AtLoginFlags atLogin;
|
||||
|
||||
// Command specially created as single command to prevent using short case names
|
||||
if (caseName == "spells")
|
||||
{
|
||||
atLogin = AT_LOGIN_RESET_SPELLS;
|
||||
sWorld->SendWorldText(LANG_RESETALL_SPELLS);
|
||||
if (!handler->GetSession())
|
||||
handler->SendSysMessage(LANG_RESETALL_SPELLS);
|
||||
}
|
||||
else if (caseName == "talents")
|
||||
{
|
||||
atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
|
||||
sWorld->SendWorldText(LANG_RESETALL_TALENTS);
|
||||
if (!handler->GetSession())
|
||||
handler->SendSysMessage(LANG_RESETALL_TALENTS);
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
|
||||
stmt->setUInt16(0, uint16(atLogin));
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
|
||||
HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
|
||||
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
|
||||
itr->second->SetAtLoginFlag(atLogin);
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_reset_commandscript()
|
||||
{
|
||||
new reset_commandscript();
|
||||
}
|
||||
@@ -1,397 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: server_commandscript
|
||||
%Complete: 100
|
||||
Comment: All server related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Config.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SystemConfig.h"
|
||||
#include "AvgDiffTracker.h"
|
||||
|
||||
class server_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
server_commandscript() : CommandScript("server_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand serverIdleRestartCommandTable[] =
|
||||
{
|
||||
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
|
||||
{ "" , SEC_ADMINISTRATOR, true, &HandleServerIdleRestartCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand serverIdleShutdownCommandTable[] =
|
||||
{
|
||||
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
|
||||
{ "" , SEC_ADMINISTRATOR, true, &HandleServerIdleShutDownCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand serverRestartCommandTable[] =
|
||||
{
|
||||
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
|
||||
{ "" , SEC_ADMINISTRATOR, true, &HandleServerRestartCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand serverShutdownCommandTable[] =
|
||||
{
|
||||
{ "cancel", SEC_ADMINISTRATOR, true, &HandleServerShutDownCancelCommand, "", NULL },
|
||||
{ "" , SEC_ADMINISTRATOR, true, &HandleServerShutDownCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand serverSetCommandTable[] =
|
||||
{
|
||||
{ "difftime", SEC_CONSOLE, true, &HandleServerSetDiffTimeCommand, "", NULL },
|
||||
{ "loglevel", SEC_CONSOLE, true, &HandleServerSetLogLevelCommand, "", NULL },
|
||||
{ "logfilelevel", SEC_CONSOLE, true, &HandleServerSetLogFileLevelCommand, "", NULL },
|
||||
{ "motd", SEC_ADMINISTRATOR, true, &HandleServerSetMotdCommand, "", NULL },
|
||||
{ "closed", SEC_ADMINISTRATOR, true, &HandleServerSetClosedCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand serverCommandTable[] =
|
||||
{
|
||||
{ "corpses", SEC_GAMEMASTER, true, &HandleServerCorpsesCommand, "", NULL },
|
||||
{ "exit", SEC_CONSOLE, true, &HandleServerExitCommand, "", NULL },
|
||||
{ "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable },
|
||||
{ "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverIdleShutdownCommandTable },
|
||||
{ "info", SEC_PLAYER, true, &HandleServerInfoCommand, "", NULL },
|
||||
{ "motd", SEC_PLAYER, true, &HandleServerMotdCommand, "", NULL },
|
||||
{ "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable },
|
||||
{ "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable },
|
||||
{ "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable },
|
||||
{ "togglequerylog", SEC_CONSOLE, true, &HandleServerToggleQueryLogging, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
// Triggering corpses expire check in world
|
||||
static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/, char const* /*args*/)
|
||||
{
|
||||
sObjectAccessor->RemoveOldCorpses();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerInfoCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
std::string realmName = sWorld->GetRealmName();
|
||||
uint32 playerCount = sWorld->GetPlayerCount();
|
||||
uint32 activeSessionCount = sWorld->GetActiveSessionCount();
|
||||
uint32 queuedSessionCount = sWorld->GetQueuedSessionCount();
|
||||
uint32 connPeak = sWorld->GetMaxActiveSessionCount();
|
||||
std::string uptime = secsToTimeString(sWorld->GetUptime()).append(".");
|
||||
uint32 updateTime = sWorld->GetUpdateTime();
|
||||
uint32 avgUpdateTime = avgDiffTracker.getAverage();
|
||||
|
||||
handler->PSendSysMessage("%s", _FULLVERSION);
|
||||
if (!queuedSessionCount)
|
||||
handler->PSendSysMessage("Connected players: %u. Characters in world: %u.", activeSessionCount, playerCount);
|
||||
else
|
||||
handler->PSendSysMessage("Connected players: %u. Characters in world: %u. Queue: %u.", activeSessionCount, playerCount, queuedSessionCount);
|
||||
//handler->PSendSysMessage("Connection peak: %u.", connPeak);
|
||||
handler->PSendSysMessage(LANG_UPTIME, uptime.c_str());
|
||||
handler->PSendSysMessage("Update time diff: %ums, average: %ums.", updateTime, avgUpdateTime);
|
||||
|
||||
if (handler->GetSession())
|
||||
if (Player* p = handler->GetSession()->GetPlayer())
|
||||
if (p->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DEVELOPER))
|
||||
handler->PSendSysMessage("DEV wavg: %ums, nsmax: %ums, nsavg: %ums. LFG avg: %ums, max: %ums.", avgDiffTracker.getTimeWeightedAverage(), devDiffTracker.getMax(), devDiffTracker.getAverage(), lfgDiffTracker.getAverage(), lfgDiffTracker.getMax());
|
||||
|
||||
//! Can't use sWorld->ShutdownMsg here in case of console command
|
||||
if (sWorld->IsShuttingDown())
|
||||
handler->PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).append(".").c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
// Display the 'Message of the day' for the realm
|
||||
static bool HandleServerMotdCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerShutDownCancelCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sWorld->ShutdownCancel();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerShutDownCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* timeStr = strtok((char*) args, " ");
|
||||
char* exitCodeStr = strtok(NULL, "");
|
||||
|
||||
int32 time = atoi(timeStr);
|
||||
|
||||
// Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitCodeStr)
|
||||
{
|
||||
int32 exitCode = atoi(exitCodeStr);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitCode < 0 || exitCode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, 0, exitCode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerRestartCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* timeStr = strtok((char*) args, " ");
|
||||
char* exitCodeStr = strtok(NULL, "");
|
||||
|
||||
int32 time = atoi(timeStr);
|
||||
|
||||
// Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitCodeStr)
|
||||
{
|
||||
int32 exitCode = atoi(exitCodeStr);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitCode < 0 || exitCode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitCode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* timeStr = strtok((char*) args, " ");
|
||||
char* exitCodeStr = strtok(NULL, "");
|
||||
|
||||
int32 time = atoi(timeStr);
|
||||
|
||||
// Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitCodeStr)
|
||||
{
|
||||
int32 exitCode = atoi(exitCodeStr);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitCode < 0 || exitCode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, exitCode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* timeStr = strtok((char*) args, " ");
|
||||
char* exitCodeStr = strtok(NULL, "");
|
||||
|
||||
int32 time = atoi(timeStr);
|
||||
|
||||
// Prevent interpret wrong arg value as 0 secs shutdown time
|
||||
if ((time == 0 && (timeStr[0] != '0' || timeStr[1] != '\0')) || time < 0)
|
||||
return false;
|
||||
|
||||
if (exitCodeStr)
|
||||
{
|
||||
int32 exitCode = atoi(exitCodeStr);
|
||||
|
||||
// Handle atoi() errors
|
||||
if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0'))
|
||||
return false;
|
||||
|
||||
// Exit code should be in range of 0-125, 126-255 is used
|
||||
// in many shells for their own return codes and code > 255
|
||||
// is not supported in many others
|
||||
if (exitCode < 0 || exitCode > 125)
|
||||
return false;
|
||||
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitCode);
|
||||
}
|
||||
else
|
||||
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Exit the realm
|
||||
static bool HandleServerExitCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_EXIT);
|
||||
World::StopNow(SHUTDOWN_EXIT_CODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Define the 'Message of the day' for the realm
|
||||
static bool HandleServerSetMotdCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
sWorld->SetMotd(args);
|
||||
handler->PSendSysMessage(LANG_MOTD_NEW, args);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set whether we accept new clients
|
||||
static bool HandleServerSetClosedCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (strncmp(args, "on", 3) == 0)
|
||||
{
|
||||
handler->SendSysMessage(LANG_WORLD_CLOSED);
|
||||
sWorld->SetClosed(true);
|
||||
return true;
|
||||
}
|
||||
else if (strncmp(args, "off", 4) == 0)
|
||||
{
|
||||
handler->SendSysMessage(LANG_WORLD_OPENED);
|
||||
sWorld->SetClosed(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_USE_BOL);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set the level of logging
|
||||
static bool HandleServerSetLogFileLevelCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* newLevel = strtok((char*)args, " ");
|
||||
if (!newLevel)
|
||||
return false;
|
||||
|
||||
sLog->SetLogFileLevel(newLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set the level of logging
|
||||
static bool HandleServerSetLogLevelCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* newLevel = strtok((char*)args, " ");
|
||||
if (!newLevel)
|
||||
return false;
|
||||
|
||||
sLog->SetLogLevel(newLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
// set diff time record interval
|
||||
static bool HandleServerSetDiffTimeCommand(ChatHandler* /*handler*/, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* newTimeStr = strtok((char*)args, " ");
|
||||
if (!newTimeStr)
|
||||
return false;
|
||||
|
||||
int32 newTime = atoi(newTimeStr);
|
||||
if (newTime < 0)
|
||||
return false;
|
||||
|
||||
sWorld->SetRecordDiffInterval(newTime);
|
||||
printf("Record diff every %u ms\n", newTime);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// toggle sql driver query logging
|
||||
static bool HandleServerToggleQueryLogging(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sLog->SetSQLDriverQueryLogging(!sLog->GetSQLDriverQueryLogging());
|
||||
|
||||
if (sLog->GetSQLDriverQueryLogging())
|
||||
handler->PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_ENABLED);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_SQLDRIVER_QUERY_LOGGING_DISABLED);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_server_commandscript()
|
||||
{
|
||||
new server_commandscript();
|
||||
}
|
||||
@@ -1,257 +0,0 @@
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "Language.h"
|
||||
#include "World.h"
|
||||
#include "Player.h"
|
||||
#include "Opcodes.h"
|
||||
#include "ArenaSpectator.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "BattlegroundMgr.h"
|
||||
|
||||
class spectator_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
spectator_commandscript() : CommandScript("spectator_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand spectatorCommandTable[] =
|
||||
{
|
||||
{ "version", SEC_CONSOLE, false, &HandleSpectatorVersionCommand, "", NULL },
|
||||
{ "reset", SEC_CONSOLE, false, &HandleSpectatorResetCommand, "", NULL },
|
||||
{ "spectate", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorSpectateCommand, "", NULL },
|
||||
{ "watch", SEC_CONSOLE, false, &ArenaSpectator::HandleSpectatorWatchCommand, "", NULL },
|
||||
{ "leave", SEC_CONSOLE, false, &HandleSpectatorLeaveCommand, "", NULL },
|
||||
{ "", SEC_CONSOLE, false, &HandleSpectatorCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "spect", SEC_CONSOLE, false, NULL, "", spectatorCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleSpectatorCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
handler->PSendSysMessage("Incorrect syntax.");
|
||||
handler->PSendSysMessage("Command has subcommands:");
|
||||
handler->PSendSysMessage(" spectate");
|
||||
handler->PSendSysMessage(" leave");
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleSpectatorVersionCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (atoi(args) < SPECTATOR_ADDON_VERSION)
|
||||
ArenaSpectator::SendCommand(handler->GetSession()->GetPlayer(), "%sOUTDATED", SPECTATOR_ADDON_PREFIX);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleSpectatorResetCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* p = handler->GetSession()->GetPlayer();
|
||||
if (!p->IsSpectator())
|
||||
return true;
|
||||
ArenaSpectator::HandleResetCommand(p);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleSpectatorLeaveCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
if (!player->IsSpectator() || !player->FindMap() || !player->FindMap()->IsBattleArena())
|
||||
{
|
||||
handler->SendSysMessage("You are not a spectator.");
|
||||
return true;
|
||||
}
|
||||
|
||||
//player->SetIsSpectator(false);
|
||||
player->TeleportToEntryPoint();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
bool ArenaSpectator::HandleSpectatorSpectateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
std::list<std::string> errors;
|
||||
if (!*args)
|
||||
{
|
||||
handler->SendSysMessage("Missing player name.");
|
||||
return true;
|
||||
}
|
||||
if (player->IsSpectator())
|
||||
{
|
||||
if (player->FindMap() && player->FindMap()->IsBattleArena())
|
||||
{
|
||||
HandleSpectatorWatchCommand(handler, args);
|
||||
return true;
|
||||
}
|
||||
handler->PSendSysMessage("You are already spectacting arena.");
|
||||
return true;
|
||||
}
|
||||
if (player->getClass() == CLASS_DEATH_KNIGHT && player->GetMapId() == 609)
|
||||
{
|
||||
handler->PSendSysMessage("Death Knights can't spectate before finishing questline.");
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string name = std::string(args);
|
||||
Player* spectate = ObjectAccessor::FindPlayerByName(name);
|
||||
if (!spectate)
|
||||
{
|
||||
handler->SendSysMessage("Requested player not found.");
|
||||
return true;
|
||||
}
|
||||
if (spectate->IsSpectator())
|
||||
{
|
||||
handler->SendSysMessage("Requested player is a spectator.");
|
||||
return true;
|
||||
}
|
||||
if (!spectate->FindMap() || !spectate->FindMap()->IsBattleArena())
|
||||
{
|
||||
handler->SendSysMessage("Requested player is not in arena.");
|
||||
return true;
|
||||
}
|
||||
BattlegroundMap* bgmap = ((BattlegroundMap*)spectate->FindMap());
|
||||
if (!bgmap->GetBG() || bgmap->GetBG()->GetStatus() == STATUS_WAIT_LEAVE)
|
||||
{
|
||||
handler->SendSysMessage("This arena battle has finished.");
|
||||
return true;
|
||||
}
|
||||
|
||||
if (player->IsBeingTeleported() || !player->IsInWorld())
|
||||
errors.push_back("Can't use while being teleported.");
|
||||
if (!player->FindMap() || player->FindMap()->Instanceable())
|
||||
errors.push_back("Can't use while in instance, bg or arena.");
|
||||
if (player->GetVehicle())
|
||||
errors.push_back("Can't be on a vehicle.");
|
||||
if (player->IsInCombat())
|
||||
errors.push_back("Can't be in combat.");
|
||||
if (player->isUsingLfg())
|
||||
errors.push_back("Can't spectate while using LFG system.");
|
||||
if (player->InBattlegroundQueue())
|
||||
errors.push_back("Can't be queued for arena or bg.");
|
||||
if (player->GetGroup())
|
||||
errors.push_back("Can't be in a group.");
|
||||
if (player->HasUnitState(UNIT_STATE_ISOLATED))
|
||||
errors.push_back("Can't be isolated.");
|
||||
if (player->m_mover != player)
|
||||
errors.push_back("You must control yourself.");
|
||||
if (player->IsInFlight())
|
||||
errors.push_back("Can't be in flight.");
|
||||
if (player->IsMounted())
|
||||
errors.push_back("Dismount before spectating.");
|
||||
if (!player->IsAlive())
|
||||
errors.push_back("Must be alive.");
|
||||
if (!player->m_Controlled.empty())
|
||||
errors.push_back("Can't be controlling creatures.");
|
||||
|
||||
const Unit::VisibleAuraMap* va = player->GetVisibleAuras();
|
||||
for (Unit::VisibleAuraMap::const_iterator itr = va->begin(); itr != va->end(); ++itr)
|
||||
if (Aura* aura = itr->second->GetBase())
|
||||
if (!itr->second->IsPositive() && !aura->IsPermanent() && aura->GetDuration() < HOUR*IN_MILLISECONDS)
|
||||
{
|
||||
switch (aura->GetSpellInfo()->Id)
|
||||
{
|
||||
case lfg::LFG_SPELL_DUNGEON_DESERTER:
|
||||
case lfg::LFG_SPELL_DUNGEON_COOLDOWN:
|
||||
case 26013: // bg deserter
|
||||
case 57724: // sated
|
||||
case 57723: // exhaustion
|
||||
case 25771: // forbearance
|
||||
case 15007: // resurrection sickness
|
||||
case 24755: // Tricked or Treated (z eventu)
|
||||
continue;
|
||||
}
|
||||
|
||||
errors.push_back("Can't have negative auras.");
|
||||
break;
|
||||
}
|
||||
|
||||
if (uint32 inviteInstanceId = player->GetPendingSpectatorInviteInstanceId())
|
||||
{
|
||||
if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId))
|
||||
tbg->RemoveToBeTeleported(player->GetGUID());
|
||||
player->SetPendingSpectatorInviteInstanceId(0);
|
||||
}
|
||||
|
||||
bool bgPreparation = false;
|
||||
if (!handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS ||
|
||||
handler->GetSession()->GetSecurity() && bgmap->GetBG()->GetStatus() != STATUS_WAIT_JOIN && bgmap->GetBG()->GetStatus() != STATUS_IN_PROGRESS)
|
||||
{
|
||||
bgPreparation = true;
|
||||
handler->SendSysMessage("Arena is not in progress yet. You will be invited as soon as it starts.");
|
||||
bgmap->GetBG()->AddToBeTeleported(player->GetGUID(), spectate->GetGUID());
|
||||
player->SetPendingSpectatorInviteInstanceId(spectate->GetBattlegroundId());
|
||||
}
|
||||
|
||||
if (!errors.empty())
|
||||
{
|
||||
handler->PSendSysMessage("To spectate, please fix the following:");
|
||||
for (std::list<std::string>::const_iterator itr = errors.begin(); itr != errors.end(); ++itr)
|
||||
handler->PSendSysMessage(("- "+(*itr)).c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (bgPreparation)
|
||||
return true;
|
||||
|
||||
player->SetPendingSpectatorForBG(spectate->GetBattlegroundId());
|
||||
player->SetBattlegroundId(spectate->GetBattlegroundId(), spectate->GetBattlegroundTypeId(), PLAYER_MAX_BATTLEGROUND_QUEUES, false, false, TEAM_NEUTRAL);
|
||||
player->SetEntryPoint();
|
||||
float z = spectate->GetMapId() == 618 ? std::max(28.27f, spectate->GetPositionZ()+0.25f) : spectate->GetPositionZ()+0.25f;
|
||||
player->TeleportTo(spectate->GetMapId(), spectate->GetPositionX(), spectate->GetPositionY(), z, spectate->GetOrientation(), TELE_TO_GM_MODE);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ArenaSpectator::HandleSpectatorWatchCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return true;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
if (!player->IsSpectator())
|
||||
return true;
|
||||
|
||||
if (!player->FindMap() || !player->FindMap()->IsBattleArena())
|
||||
return true;
|
||||
|
||||
Battleground* bg = ((BattlegroundMap*)player->FindMap())->GetBG();
|
||||
if (!bg || bg->GetStatus() != STATUS_IN_PROGRESS)
|
||||
return true;
|
||||
|
||||
std::string name = std::string(args);
|
||||
Player* spectate = ObjectAccessor::FindPlayerByName(name);
|
||||
if (!spectate || !spectate->IsAlive() || spectate->IsSpectator() || spectate->GetGUID() == player->GetGUID() || !spectate->IsInWorld() || !spectate->FindMap() || spectate->IsBeingTeleported() || spectate->FindMap() != player->FindMap() || !bg->IsPlayerInBattleground(spectate->GetGUID()))
|
||||
return true;
|
||||
|
||||
if (WorldObject* o = player->GetViewpoint())
|
||||
if (Unit* u = o->ToUnit())
|
||||
{
|
||||
u->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, player->GetGUID());
|
||||
player->RemoveAurasDueToSpell(SPECTATOR_SPELL_BINDSIGHT, player->GetGUID(), (1 << EFFECT_1));
|
||||
|
||||
if (u->GetGUID() == spectate->GetGUID())
|
||||
return true;
|
||||
}
|
||||
|
||||
if (player->GetUInt64Value(PLAYER_FARSIGHT) || player->m_seer != player) // pussywizard: below this point we must not have a viewpoint!
|
||||
return true;
|
||||
|
||||
if (player->HaveAtClient(spectate))
|
||||
player->CastSpell(spectate, SPECTATOR_SPELL_BINDSIGHT, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_spectator_commandscript()
|
||||
{
|
||||
new spectator_commandscript();
|
||||
}
|
||||
@@ -1,348 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: tele_commandscript
|
||||
%Complete: 100
|
||||
Comment: All tele related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Group.h"
|
||||
#include "Language.h"
|
||||
#include "MapManager.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class tele_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
tele_commandscript() : CommandScript("tele_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand teleCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_ADMINISTRATOR, false, &HandleTeleAddCommand, "", NULL },
|
||||
{ "del", SEC_ADMINISTRATOR, true, &HandleTeleDelCommand, "", NULL },
|
||||
{ "name", SEC_GAMEMASTER, true, &HandleTeleNameCommand, "", NULL },
|
||||
{ "group", SEC_GAMEMASTER, false, &HandleTeleGroupCommand, "", NULL },
|
||||
{ "", SEC_GAMEMASTER, false, &HandleTeleCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "tele", SEC_GAMEMASTER, false, NULL, "", teleCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleTeleAddCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
std::string name = args;
|
||||
|
||||
if (sObjectMgr->GetGameTele(name))
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
GameTele tele;
|
||||
tele.position_x = player->GetPositionX();
|
||||
tele.position_y = player->GetPositionY();
|
||||
tele.position_z = player->GetPositionZ();
|
||||
tele.orientation = player->GetOrientation();
|
||||
tele.mapId = player->GetMapId();
|
||||
tele.name = name;
|
||||
|
||||
if (sObjectMgr->AddGameTele(tele))
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TP_ADDED);
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleTeleDelCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
||||
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
|
||||
if (!tele)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
std::string name = tele->name;
|
||||
sObjectMgr->DeleteGameTele(name);
|
||||
handler->SendSysMessage(LANG_COMMAND_TP_DELETED);
|
||||
return true;
|
||||
}
|
||||
|
||||
// teleport player to given game_tele.entry
|
||||
static bool HandleTeleNameCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
char* nameStr;
|
||||
char* teleStr;
|
||||
handler->extractOptFirstArg((char*)args, &nameStr, &teleStr);
|
||||
if (!teleStr)
|
||||
return false;
|
||||
|
||||
Player* target;
|
||||
uint64 target_guid;
|
||||
std::string target_name;
|
||||
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
|
||||
return false;
|
||||
|
||||
if (strcmp(teleStr, "$home") == 0) // References target's homebind
|
||||
{
|
||||
if (target)
|
||||
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
|
||||
/* xinef: optimization, not needed function
|
||||
else
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_HOMEBIND);
|
||||
stmt->setUInt32(0, target_guid);
|
||||
PreparedQueryResult resultDB = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (resultDB)
|
||||
{
|
||||
Field* fieldsDB = resultDB->Fetch();
|
||||
uint32 mapId = fieldsDB[0].GetUInt16();
|
||||
uint32 zoneId = fieldsDB[1].GetUInt16();
|
||||
float posX = fieldsDB[2].GetFloat();
|
||||
float posY = fieldsDB[3].GetFloat();
|
||||
float posZ = fieldsDB[4].GetFloat();
|
||||
|
||||
Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid);
|
||||
}
|
||||
}*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
||||
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
|
||||
if (!tele)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target)
|
||||
{
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
std::string chrNameLink = handler->playerLink(target_name);
|
||||
|
||||
if (target->IsBeingTeleported() == true)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str());
|
||||
if (handler->needReportToTarget(target))
|
||||
(ChatHandler(target->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
|
||||
|
||||
// stop flight if need
|
||||
if (target->IsInFlight())
|
||||
{
|
||||
target->GetMotionMaster()->MovementExpired();
|
||||
target->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
target->SaveRecallPosition();
|
||||
|
||||
target->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
|
||||
}
|
||||
else
|
||||
{
|
||||
// check offline security
|
||||
if (handler->HasLowerSecurity(NULL, target_guid))
|
||||
return false;
|
||||
|
||||
std::string nameLink = handler->playerLink(target_name);
|
||||
|
||||
handler->PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), handler->GetTrinityString(LANG_OFFLINE), tele->name.c_str());
|
||||
Player::SavePositionInDB(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation,
|
||||
sMapMgr->GetZoneId(tele->mapId, tele->position_x, tele->position_y, tele->position_z), target_guid);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Teleport group to given game_tele.entry
|
||||
static bool HandleTeleGroupCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
||||
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
|
||||
if (!tele)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
|
||||
if (!map || map->IsBattlegroundOrArena())
|
||||
{
|
||||
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string nameLink = handler->GetNameLink(target);
|
||||
|
||||
Group* grp = target->GetGroup();
|
||||
if (!grp)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* player = itr->GetSource();
|
||||
|
||||
if (!player || !player->GetSession())
|
||||
continue;
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(player, 0))
|
||||
return false;
|
||||
|
||||
std::string plNameLink = handler->GetNameLink(player);
|
||||
|
||||
if (player->IsBeingTeleported())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
|
||||
if (handler->needReportToTarget(player))
|
||||
(ChatHandler(player->GetSession())).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
|
||||
|
||||
// stop flight if need
|
||||
if (player->IsInFlight())
|
||||
{
|
||||
player->GetMotionMaster()->MovementExpired();
|
||||
player->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
player->SaveRecallPosition();
|
||||
|
||||
player->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleTeleCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
Player* me = handler->GetSession()->GetPlayer();
|
||||
|
||||
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
|
||||
GameTele const* tele = handler->extractGameTeleFromLink((char*)args);
|
||||
|
||||
if (!tele)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (me->IsInCombat())
|
||||
{
|
||||
handler->SendSysMessage(LANG_YOU_IN_COMBAT);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
|
||||
if (!map || map->IsBattlegroundOrArena())
|
||||
{
|
||||
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// stop flight if need
|
||||
if (me->IsInFlight())
|
||||
{
|
||||
me->GetMotionMaster()->MovementExpired();
|
||||
me->CleanupAfterTaxiFlight();
|
||||
}
|
||||
// save only in non-flight case
|
||||
else
|
||||
me->SaveRecallPosition();
|
||||
|
||||
me->TeleportTo(tele->mapId, tele->position_x, tele->position_y, tele->position_z, tele->orientation);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_tele_commandscript()
|
||||
{
|
||||
new tele_commandscript();
|
||||
}
|
||||
@@ -1,529 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: ticket_commandscript
|
||||
%Complete: 100
|
||||
Comment: All ticket related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "AccountMgr.h"
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Player.h"
|
||||
#include "TicketMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class ticket_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
ticket_commandscript() : CommandScript("ticket_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand ticketResponseCommandTable[] =
|
||||
{
|
||||
{ "append", SEC_GAMEMASTER, true, &HandleGMTicketResponseAppendCommand, "", NULL },
|
||||
{ "appendln", SEC_GAMEMASTER, true, &HandleGMTicketResponseAppendLnCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand ticketCommandTable[] =
|
||||
{
|
||||
{ "assign", SEC_GAMEMASTER, true, &HandleGMTicketAssignToCommand, "", NULL },
|
||||
{ "close", SEC_GAMEMASTER, true, &HandleGMTicketCloseByIdCommand, "", NULL },
|
||||
{ "closedlist", SEC_GAMEMASTER, true, &HandleGMTicketListClosedCommand, "", NULL },
|
||||
{ "comment", SEC_GAMEMASTER, true, &HandleGMTicketCommentCommand, "", NULL },
|
||||
{ "complete", SEC_GAMEMASTER, true, &HandleGMTicketCompleteCommand, "", NULL },
|
||||
{ "delete", SEC_ADMINISTRATOR, true, &HandleGMTicketDeleteByIdCommand, "", NULL },
|
||||
{ "escalate", SEC_GAMEMASTER, true, &HandleGMTicketEscalateCommand, "", NULL },
|
||||
{ "escalatedlist", SEC_GAMEMASTER, true, &HandleGMTicketListEscalatedCommand, "", NULL },
|
||||
{ "list", SEC_GAMEMASTER, true, &HandleGMTicketListCommand, "", NULL },
|
||||
{ "onlinelist", SEC_GAMEMASTER, true, &HandleGMTicketListOnlineCommand, "", NULL },
|
||||
{ "reset", SEC_ADMINISTRATOR, true, &HandleGMTicketResetCommand, "", NULL },
|
||||
{ "response", SEC_GAMEMASTER, true, NULL, "", ticketResponseCommandTable },
|
||||
{ "togglesystem", SEC_ADMINISTRATOR, true, &HandleToggleGMTicketSystem, "", NULL },
|
||||
{ "unassign", SEC_GAMEMASTER, true, &HandleGMTicketUnAssignCommand, "", NULL },
|
||||
{ "viewid", SEC_GAMEMASTER, true, &HandleGMTicketGetByIdCommand, "", NULL },
|
||||
{ "viewname", SEC_GAMEMASTER, true, &HandleGMTicketGetByNameCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "ticket", SEC_GAMEMASTER, false, NULL, "", ticketCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketAssignToCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* ticketIdStr = strtok((char*)args, " ");
|
||||
uint32 ticketId = atoi(ticketIdStr);
|
||||
|
||||
char* targetStr = strtok(NULL, " ");
|
||||
if (!targetStr)
|
||||
return false;
|
||||
|
||||
std::string target(targetStr);
|
||||
if (!normalizePlayerName(target))
|
||||
return false;
|
||||
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get target information
|
||||
uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str());
|
||||
uint64 targetAccountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid);
|
||||
uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccountId, realmID);
|
||||
|
||||
// Target must exist and have administrative rights
|
||||
if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel))
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
|
||||
return true;
|
||||
}
|
||||
|
||||
// If already assigned, leave
|
||||
if (ticket->IsAssignedTo(targetGuid))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_B, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
// If assigned to different player other than current, leave
|
||||
//! Console can override though
|
||||
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Assign ticket
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel));
|
||||
ticket->SaveToDB(trans);
|
||||
sTicketMgr->UpdateLastChange();
|
||||
|
||||
std::string msg = ticket->FormatMessageString(*handler, NULL, target.c_str(), NULL, NULL);
|
||||
handler->SendGlobalGMSysMessage(msg.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketCloseByIdCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(args);
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Ticket should be assigned to the player who tries to close it.
|
||||
// Console can override though
|
||||
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
sTicketMgr->ResolveAndCloseTicket(ticket->GetId(), player ? player->GetGUID() : -1);
|
||||
sTicketMgr->UpdateLastChange();
|
||||
|
||||
std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName().c_str() : "Console", NULL, NULL, NULL);
|
||||
handler->SendGlobalGMSysMessage(msg.c_str());
|
||||
|
||||
// Inform player, who submitted this ticket, that it is closed
|
||||
if (Player* submitter = ticket->GetPlayer())
|
||||
{
|
||||
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
|
||||
data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
|
||||
submitter->GetSession()->SendPacket(&data);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketCommentCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* ticketIdStr = strtok((char*)args, " ");
|
||||
uint32 ticketId = atoi(ticketIdStr);
|
||||
|
||||
char* comment = strtok(NULL, "\n");
|
||||
if (!comment)
|
||||
return false;
|
||||
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Cannot comment ticket assigned to someone else
|
||||
//! Console excluded
|
||||
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetComment(comment);
|
||||
ticket->SaveToDB(trans);
|
||||
sTicketMgr->UpdateLastChange();
|
||||
|
||||
std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(), NULL, NULL);
|
||||
msg += handler->PGetParseString(LANG_COMMAND_TICKETLISTADDCOMMENT, player ? player->GetName().c_str() : "Console", comment);
|
||||
handler->SendGlobalGMSysMessage(msg.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketListClosedCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sTicketMgr->ShowClosedList(*handler);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketCompleteCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* ticketIdStr = strtok((char*)args, " ");
|
||||
uint32 ticketId = atoi(ticketIdStr);
|
||||
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
char* response = strtok(NULL, "\n");
|
||||
if (response)
|
||||
{
|
||||
// Cannot add response to ticket, assigned to someone else
|
||||
//! Console excluded
|
||||
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
ticket->AppendResponse(response);
|
||||
}
|
||||
|
||||
if (Player* player = ticket->GetPlayer())
|
||||
ticket->SendResponse(player->GetSession());
|
||||
|
||||
Player* gm = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
|
||||
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetCompleted();
|
||||
ticket->SetResolvedBy(gm ? gm->GetGUID() : -1);
|
||||
ticket->SaveToDB(trans);
|
||||
|
||||
sTicketMgr->UpdateLastChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketDeleteByIdCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(args);
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!ticket->IsClosed())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETCLOSEFIRST);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string msg = ticket->FormatMessageString(*handler, NULL, NULL, NULL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console");
|
||||
handler->SendGlobalGMSysMessage(msg.c_str());
|
||||
|
||||
sTicketMgr->RemoveTicket(ticket->GetId());
|
||||
sTicketMgr->UpdateLastChange();
|
||||
|
||||
if (Player* player = ticket->GetPlayer())
|
||||
{
|
||||
// Force abandon ticket
|
||||
WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
|
||||
data << uint32(GMTICKET_RESPONSE_TICKET_DELETED);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketEscalateCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(args);
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed() || ticket->IsCompleted() || ticket->GetEscalatedStatus() != TICKET_UNASSIGNED)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
ticket->SetEscalatedStatus(TICKET_IN_ESCALATION_QUEUE);
|
||||
|
||||
if (Player* player = ticket->GetPlayer())
|
||||
sTicketMgr->SendTicket(player->GetSession(), ticket);
|
||||
|
||||
sTicketMgr->UpdateLastChange();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketListEscalatedCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sTicketMgr->ShowEscalatedList(*handler);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketListCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sTicketMgr->ShowList(*handler, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketListOnlineCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
sTicketMgr->ShowList(*handler, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketResetCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
if (sTicketMgr->GetOpenTicketCount())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETPENDING);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
sTicketMgr->ResetTickets();
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETRESET);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleToggleGMTicketSystem(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
bool status = !sTicketMgr->GetStatus();
|
||||
sTicketMgr->SetStatus(status);
|
||||
handler->PSendSysMessage(status ? LANG_ALLOW_TICKETS : LANG_DISALLOW_TICKETS);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketUnAssignCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(args);
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
// Ticket must be assigned
|
||||
if (!ticket->IsAssigned())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETNOTASSIGNED, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get security level of player, whom this ticket is assigned to
|
||||
uint32 security = SEC_PLAYER;
|
||||
Player* assignedPlayer = ticket->GetAssignedPlayer();
|
||||
if (assignedPlayer)
|
||||
security = assignedPlayer->GetSession()->GetSecurity();
|
||||
else
|
||||
{
|
||||
uint64 guid = ticket->GetAssignedToGUID();
|
||||
uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(guid);
|
||||
security = AccountMgr::GetSecurity(accountId, realmID);
|
||||
}
|
||||
|
||||
// Check security
|
||||
//! If no m_session present it means we're issuing this command from the console
|
||||
uint32 mySecurity = handler->GetSession() ? handler->GetSession()->GetSecurity() : SEC_CONSOLE;
|
||||
if (security > mySecurity)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETUNASSIGNSECURITY);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string assignedTo = ticket->GetAssignedToName(); // copy assignedto name because we need it after the ticket has been unnassigned
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetUnassigned();
|
||||
ticket->SaveToDB(trans);
|
||||
sTicketMgr->UpdateLastChange();
|
||||
|
||||
std::string msg = ticket->FormatMessageString(*handler, NULL, assignedTo.c_str(),
|
||||
handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console", NULL);
|
||||
handler->SendGlobalGMSysMessage(msg.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketGetByIdCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint32 ticketId = atoi(args);
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetViewed();
|
||||
ticket->SaveToDB(trans);
|
||||
|
||||
handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketGetByNameCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
std::string name(args);
|
||||
if (!normalizePlayerName(name))
|
||||
return false;
|
||||
|
||||
// Detect target's GUID
|
||||
uint64 guid = 0;
|
||||
if (Player* player = ObjectAccessor::FindPlayerByName(name, false))
|
||||
guid = player->GetGUID();
|
||||
else
|
||||
guid = sObjectMgr->GetPlayerGUIDByName(name);
|
||||
|
||||
// Target must exist
|
||||
if (!guid)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_PLAYERS_FOUND);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Ticket must exist
|
||||
GmTicket* ticket = sTicketMgr->GetTicketByPlayer(guid);
|
||||
if (!ticket)
|
||||
{
|
||||
handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->SetViewed();
|
||||
ticket->SaveToDB(trans);
|
||||
|
||||
handler->SendSysMessage(ticket->FormatMessageString(*handler, true).c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool _HandleGMTicketResponseAppendCommand(char const* args, bool newLine, ChatHandler* handler)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
char* ticketIdStr = strtok((char*)args, " ");
|
||||
uint32 ticketId = atoi(ticketIdStr);
|
||||
|
||||
char* response = strtok(NULL, "\n");
|
||||
if (!response)
|
||||
return false;
|
||||
|
||||
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
|
||||
if (!ticket || ticket->IsClosed())
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Cannot add response to ticket, assigned to someone else
|
||||
//! Console excluded
|
||||
Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
|
||||
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
|
||||
{
|
||||
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
|
||||
return true;
|
||||
}
|
||||
|
||||
SQLTransaction trans = SQLTransaction(NULL);
|
||||
ticket->AppendResponse(response);
|
||||
if (newLine)
|
||||
ticket->AppendResponse("\n");
|
||||
ticket->SaveToDB(trans);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleGMTicketResponseAppendCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return _HandleGMTicketResponseAppendCommand(args, false, handler);
|
||||
}
|
||||
|
||||
static bool HandleGMTicketResponseAppendLnCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
return _HandleGMTicketResponseAppendCommand(args, true, handler);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_ticket_commandscript()
|
||||
{
|
||||
new ticket_commandscript();
|
||||
}
|
||||
@@ -1,249 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ScriptData
|
||||
Name: titles_commandscript
|
||||
%Complete: 100
|
||||
Comment: All titles related commands
|
||||
Category: commandscripts
|
||||
EndScriptData */
|
||||
|
||||
#include "Chat.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class titles_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
titles_commandscript() : CommandScript("titles_commandscript") { }
|
||||
|
||||
ChatCommand* GetCommands() const
|
||||
{
|
||||
static ChatCommand titlesSetCommandTable[] =
|
||||
{
|
||||
{ "mask", SEC_GAMEMASTER, false, &HandleTitlesSetMaskCommand, "", NULL },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand titlesCommandTable[] =
|
||||
{
|
||||
{ "add", SEC_GAMEMASTER, false, &HandleTitlesAddCommand, "", NULL },
|
||||
{ "current", SEC_GAMEMASTER, false, &HandleTitlesCurrentCommand, "", NULL },
|
||||
{ "remove", SEC_GAMEMASTER, false, &HandleTitlesRemoveCommand, "", NULL },
|
||||
{ "set", SEC_GAMEMASTER, false, NULL, "", titlesSetCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
static ChatCommand commandTable[] =
|
||||
{
|
||||
{ "titles", SEC_GAMEMASTER, false, NULL, "", titlesCommandTable },
|
||||
{ NULL, 0, false, NULL, "", NULL }
|
||||
};
|
||||
return commandTable;
|
||||
}
|
||||
|
||||
static bool HandleTitlesCurrentCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
||||
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
|
||||
if (!id_p)
|
||||
return false;
|
||||
|
||||
int32 id = atoi(id_p);
|
||||
if (id <= 0)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
||||
if (!titleInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string tNameLink = handler->GetNameLink(target);
|
||||
|
||||
target->SetTitle(titleInfo); // to be sure that title now known
|
||||
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, titleInfo->bit_index);
|
||||
|
||||
handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], tNameLink.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleTitlesAddCommand(ChatHandler* handler, const char* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
||||
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
|
||||
if (!id_p)
|
||||
return false;
|
||||
|
||||
int32 id = atoi(id_p);
|
||||
if (id <= 0)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
||||
if (!titleInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string tNameLink = handler->GetNameLink(target);
|
||||
|
||||
char titleNameStr[80];
|
||||
snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
|
||||
|
||||
target->SetTitle(titleInfo);
|
||||
handler->PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleTitlesRemoveCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
// number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
|
||||
char* id_p = handler->extractKeyFromLink((char*)args, "Htitle");
|
||||
if (!id_p)
|
||||
return false;
|
||||
|
||||
int32 id = atoi(id_p);
|
||||
if (id <= 0)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
|
||||
if (!titleInfo)
|
||||
{
|
||||
handler->PSendSysMessage(LANG_INVALID_TITLE_ID, id);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
target->SetTitle(titleInfo, true);
|
||||
|
||||
std::string tNameLink = handler->GetNameLink(target);
|
||||
|
||||
char titleNameStr[80];
|
||||
snprintf(titleNameStr, 80, target->getGender() == GENDER_MALE ? titleInfo->nameMale[handler->GetSessionDbcLocale()] : titleInfo->nameFemale[handler->GetSessionDbcLocale()], target->GetName().c_str());
|
||||
|
||||
handler->PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
|
||||
|
||||
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
|
||||
{
|
||||
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
||||
handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Edit Player KnownTitles
|
||||
static bool HandleTitlesSetMaskCommand(ChatHandler* handler, char const* args)
|
||||
{
|
||||
if (!*args)
|
||||
return false;
|
||||
|
||||
uint64 titles = 0;
|
||||
|
||||
sscanf((char*)args, UI64FMTD, &titles);
|
||||
|
||||
Player* target = handler->getSelectedPlayer();
|
||||
if (!target)
|
||||
{
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check online security
|
||||
if (handler->HasLowerSecurity(target, 0))
|
||||
return false;
|
||||
|
||||
uint64 titles2 = titles;
|
||||
|
||||
for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
|
||||
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
|
||||
titles2 &= ~(uint64(1) << tEntry->bit_index);
|
||||
|
||||
titles &= ~titles2; // remove not existed titles
|
||||
|
||||
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
|
||||
handler->SendSysMessage(LANG_DONE);
|
||||
|
||||
if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
|
||||
{
|
||||
target->SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
|
||||
handler->PSendSysMessage(LANG_CURRENT_TITLE_RESET, handler->GetNameLink(target).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_titles_commandscript()
|
||||
{
|
||||
new titles_commandscript();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +0,0 @@
|
||||
// This file is autogenerated, please do not modify directly!
|
||||
|
||||
@AC_SCRIPTS_INCLUDES@
|
||||
|
||||
void AddScripts() {
|
||||
@AC_ADD_SCRIPTS_LIST@
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#include "ScriptPCH.h"
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef SC_PRECOMPILED_H
|
||||
#define SC_PRECOMPILED_H
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Unit.h"
|
||||
#include "GameObject.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "CombatAI.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "Chat.h"
|
||||
#include "DBCStructure.h"
|
||||
#include "DBCStores.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,34 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SC_SCRIPTLOADER_H
|
||||
#define SC_SCRIPTLOADER_H
|
||||
|
||||
void AddScripts();
|
||||
void AddSpellScripts();
|
||||
void AddCommandScripts();
|
||||
void AddSC_SmartScripts();
|
||||
void AddWorldScripts();
|
||||
void AddEventScripts();
|
||||
void AddEasternKingdomsScripts();
|
||||
void AddKalimdorScripts();
|
||||
void AddOutlandScripts();
|
||||
void AddNorthrendScripts();
|
||||
void AddPetScripts();
|
||||
void AddOutdoorPvPScripts();
|
||||
|
||||
#endif
|
||||
@@ -1,28 +0,0 @@
|
||||
# Copyright (C)
|
||||
#
|
||||
# This file is free software; as a special exception the author gives
|
||||
# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful, but
|
||||
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
set(scripts_STAT_SRCS
|
||||
${scripts_STAT_SRCS}
|
||||
Spells/spell_shaman.cpp
|
||||
Spells/spell_hunter.cpp
|
||||
Spells/spell_rogue.cpp
|
||||
Spells/spell_druid.cpp
|
||||
Spells/spell_dk.cpp
|
||||
Spells/spell_quest.cpp
|
||||
Spells/spell_warrior.cpp
|
||||
Spells/spell_generic.cpp
|
||||
Spells/spell_warlock.cpp
|
||||
Spells/spell_priest.cpp
|
||||
Spells/spell_mage.cpp
|
||||
Spells/spell_paladin.cpp
|
||||
Spells/spell_item.cpp
|
||||
)
|
||||
|
||||
message(" -> Prepared: Spells")
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
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@@ -1,832 +0,0 @@
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/*
|
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* Copyright (C)
|
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*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
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* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "spell_rog_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "CellImpl.h"
|
||||
|
||||
enum RogueSpells
|
||||
{
|
||||
SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK = 22482,
|
||||
SPELL_ROGUE_CHEAT_DEATH_COOLDOWN = 31231,
|
||||
SPELL_ROGUE_CHEATING_DEATH = 45182,
|
||||
SPELL_ROGUE_GLYPH_OF_PREPARATION = 56819,
|
||||
SPELL_ROGUE_KILLING_SPREE = 51690,
|
||||
SPELL_ROGUE_KILLING_SPREE_TELEPORT = 57840,
|
||||
SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG = 57841,
|
||||
SPELL_ROGUE_KILLING_SPREE_DMG_BUFF = 61851,
|
||||
SPELL_ROGUE_PREY_ON_THE_WEAK = 58670,
|
||||
SPELL_ROGUE_SHIV_TRIGGERED = 5940,
|
||||
SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST = 57933,
|
||||
SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628,
|
||||
};
|
||||
|
||||
// Ours
|
||||
class spell_rog_savage_combat : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_savage_combat() : SpellScriptLoader("spell_rog_savage_combat") { }
|
||||
|
||||
class spell_rog_savage_combat_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_savage_combat_AuraScript);
|
||||
|
||||
void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude)
|
||||
{
|
||||
isPeriodic = true;
|
||||
amplitude = 1000;
|
||||
}
|
||||
|
||||
void Update(AuraEffect* auraEffect)
|
||||
{
|
||||
Unit::AuraApplicationMap const& auras = GetUnitOwner()->GetAppliedAuras();
|
||||
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
||||
if (itr->second->GetBase()->GetCasterGUID() == this->GetCasterGUID() && itr->second->GetBase()->GetSpellInfo()->Dispel == DISPEL_POISON)
|
||||
return;
|
||||
|
||||
SetDuration(0);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_rog_savage_combat_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
||||
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_rog_savage_combat_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_savage_combat_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_rog_combat_potency : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_combat_potency() : SpellScriptLoader("spell_rog_combat_potency") { }
|
||||
|
||||
class spell_rog_combat_potency_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_combat_potency_AuraScript);
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
return eventInfo.GetTypeMask() & PROC_FLAG_DONE_MELEE_AUTO_ATTACK;
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_rog_combat_potency_AuraScript::CheckProc);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_combat_potency_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// Theirs
|
||||
// 13877, 33735, (check 51211, 65956) - Blade Flurry
|
||||
class spell_rog_blade_flurry : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_blade_flurry() : SpellScriptLoader("spell_rog_blade_flurry") { }
|
||||
|
||||
class spell_rog_blade_flurry_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_blade_flurry_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_procTargetGUID = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
Unit* _procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget());
|
||||
if (_procTarget)
|
||||
_procTargetGUID = _procTarget->GetGUID();
|
||||
return _procTarget;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
// Xinef: no _procTarget but checkproc passed??
|
||||
// Unit::CalculateAOEDamageReduction (this=0x0, damage=4118, schoolMask=1, caster=0x7ffdad089000)
|
||||
Unit* procTarget = ObjectAccessor::GetUnit(*GetTarget(), _procTargetGUID);
|
||||
if (procTarget && eventInfo.GetDamageInfo())
|
||||
{
|
||||
int32 damage = eventInfo.GetDamageInfo()->GetDamage();
|
||||
// Xinef: Include AOE Damage Reduction auras
|
||||
damage = procTarget->CalculateAOEDamageReduction(damage, SPELL_SCHOOL_MASK_NORMAL, GetTarget());
|
||||
|
||||
CustomSpellValues values;
|
||||
values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
|
||||
values.AddSpellMod(SPELLVALUE_FORCED_CRIT_RESULT, int32(eventInfo.GetHitMask() & PROC_EX_CRITICAL_HIT));
|
||||
GetTarget()->CastCustomSpell(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK, values, procTarget, TRIGGERED_FULL_MASK, NULL, aurEff);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoCheckProc += AuraCheckProcFn(spell_rog_blade_flurry_AuraScript::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE);
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _procTargetGUID;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_blade_flurry_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// -31228 - Cheat Death
|
||||
class spell_rog_cheat_death : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
|
||||
|
||||
class spell_rog_cheat_death_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_cheat_death_AuraScript);
|
||||
|
||||
uint32 absorbChance;
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Load()
|
||||
{
|
||||
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
|
||||
return GetUnitOwner()->ToPlayer();
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
Player* target = GetTarget()->ToPlayer();
|
||||
if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
|
||||
return;
|
||||
|
||||
target->CastSpell(target, SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, true);
|
||||
target->CastSpell(target, SPELL_ROGUE_CHEATING_DEATH, true);
|
||||
target->AddSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, 0, MINUTE*IN_MILLISECONDS);
|
||||
|
||||
uint32 health10 = target->CountPctFromMaxHealth(10);
|
||||
|
||||
// hp > 10% - absorb hp till 10%
|
||||
if (target->GetHealth() > health10)
|
||||
absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
|
||||
// hp lower than 10% - absorb everything
|
||||
else
|
||||
absorbAmount = dmgInfo.GetDamage();
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
|
||||
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_cheat_death_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// -2818 - Deadly Poison
|
||||
class spell_rog_deadly_poison : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { }
|
||||
|
||||
class spell_rog_deadly_poison_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_rog_deadly_poison_SpellScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_stackAmount = 0;
|
||||
// at this point CastItem must already be initialized
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
|
||||
}
|
||||
|
||||
void HandleBeforeHit()
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
// Deadly Poison
|
||||
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
|
||||
_stackAmount = aurEff->GetBase()->GetStackAmount();
|
||||
}
|
||||
|
||||
void HandleAfterHit()
|
||||
{
|
||||
if (_stackAmount < 5)
|
||||
return;
|
||||
|
||||
Player* player = GetCaster()->ToPlayer();
|
||||
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
|
||||
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
||||
|
||||
if (item == GetCastItem())
|
||||
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
||||
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
// item combat enchantments
|
||||
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
||||
{
|
||||
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
|
||||
if (!enchant)
|
||||
continue;
|
||||
|
||||
for (uint8 s = 0; s < 3; ++s)
|
||||
{
|
||||
if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Proc only rogue poisons
|
||||
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
|
||||
continue;
|
||||
|
||||
// Do not reproc deadly
|
||||
if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
|
||||
continue;
|
||||
|
||||
if (spellInfo->IsPositive())
|
||||
player->CastSpell(player, enchant->spellid[s], true, item);
|
||||
else
|
||||
player->CastSpell(target, enchant->spellid[s], true, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit);
|
||||
AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit);
|
||||
}
|
||||
|
||||
uint8 _stackAmount;
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_deadly_poison_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 51690 - Killing Spree
|
||||
#define KillingSpreeScriptName "spell_rog_killing_spree"
|
||||
class spell_rog_killing_spree : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_killing_spree() : SpellScriptLoader(KillingSpreeScriptName) { }
|
||||
|
||||
class spell_rog_killing_spree_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_rog_killing_spree_SpellScript);
|
||||
|
||||
SpellCastResult CheckCast()
|
||||
{
|
||||
// Kologarn area, Killing Spree should not work
|
||||
if (GetCaster()->GetMapId() == 603 /*Ulduar*/ && GetCaster()->GetDistance2d(1766.936f, -24.748f) < 50.0f)
|
||||
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
||||
return SPELL_CAST_OK;
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty() || GetCaster()->GetVehicleBase() || GetCaster()->HasUnitState(UNIT_STATE_ROOT))
|
||||
FinishCast(SPELL_FAILED_OUT_OF_RANGE);
|
||||
else
|
||||
{
|
||||
// Added attribute not breaking stealth, removes auras here
|
||||
GetCaster()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CAST);
|
||||
GetCaster()->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_SPELL_ATTACK);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Aura* aura = GetCaster()->GetAura(SPELL_ROGUE_KILLING_SPREE))
|
||||
{
|
||||
if (spell_rog_killing_spree_AuraScript* script = dynamic_cast<spell_rog_killing_spree_AuraScript*>(aura->GetScriptByName(KillingSpreeScriptName)))
|
||||
script->AddTarget(GetHitUnit());
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnCheckCast += SpellCheckCastFn(spell_rog_killing_spree_SpellScript::CheckCast);
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_rog_killing_spree_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_rog_killing_spree_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_killing_spree_SpellScript();
|
||||
}
|
||||
|
||||
class spell_rog_killing_spree_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_killing_spree_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_KILLING_SPREE_TELEPORT)
|
||||
|| !sSpellMgr->GetSpellInfo(SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG)
|
||||
|| !sSpellMgr->GetSpellInfo(SPELL_ROGUE_KILLING_SPREE_DMG_BUFF))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->CastSpell(GetTarget(), SPELL_ROGUE_KILLING_SPREE_DMG_BUFF, true);
|
||||
}
|
||||
|
||||
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
while (!_targets.empty())
|
||||
{
|
||||
uint64 guid = Trinity::Containers::SelectRandomContainerElement(_targets);
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), guid))
|
||||
{
|
||||
// xinef: target may be no longer valid
|
||||
if (!GetTarget()->IsValidAttackTarget(target))
|
||||
{
|
||||
_targets.remove(guid);
|
||||
continue;
|
||||
}
|
||||
|
||||
GetTarget()->CastSpell(target, SPELL_ROGUE_KILLING_SPREE_TELEPORT, true);
|
||||
|
||||
// xinef: ensure fast coordinates switch, dont wait for client to send opcode
|
||||
WorldLocation const& dest = GetTarget()->ToPlayer()->GetTeleportDest();
|
||||
GetTarget()->ToPlayer()->UpdatePosition(dest, true);
|
||||
|
||||
GetTarget()->CastSpell(target, SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG, TriggerCastFlags(TRIGGERED_FULL_MASK&~TRIGGERED_DONT_REPORT_CAST_ERROR));
|
||||
break;
|
||||
}
|
||||
else
|
||||
_targets.remove(guid);
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->RemoveAurasDueToSpell(SPELL_ROGUE_KILLING_SPREE_DMG_BUFF);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
AfterEffectApply += AuraEffectApplyFn(spell_rog_killing_spree_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_killing_spree_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_killing_spree_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
public:
|
||||
void AddTarget(Unit* target)
|
||||
{
|
||||
_targets.push_back(target->GetGUID());
|
||||
}
|
||||
|
||||
private:
|
||||
std::list<uint64> _targets;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_killing_spree_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// -31130 - Nerves of Steel
|
||||
class spell_rog_nerves_of_steel : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
|
||||
|
||||
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
|
||||
|
||||
uint32 absorbPct;
|
||||
|
||||
bool Load()
|
||||
{
|
||||
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
|
||||
return true;
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
|
||||
{
|
||||
// Set absorbtion amount to unlimited
|
||||
amount = -1;
|
||||
}
|
||||
|
||||
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
|
||||
{
|
||||
// reduces all damage taken while stun or fear
|
||||
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
|
||||
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
|
||||
OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_nerves_of_steel_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 14185 - Preparation
|
||||
class spell_rog_preparation : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
|
||||
|
||||
class spell_rog_preparation_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_rog_preparation_SpellScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_GLYPH_OF_PREPARATION))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Player* caster = GetCaster()->ToPlayer();
|
||||
//immediately finishes the cooldown on certain Rogue abilities
|
||||
|
||||
bool hasGlyph = caster->HasAura(SPELL_ROGUE_GLYPH_OF_PREPARATION);
|
||||
PlayerSpellMap const& spellMap = caster->GetSpellMap();
|
||||
for (PlayerSpellMap::const_iterator itr = spellMap.begin(); itr != spellMap.end(); ++itr)
|
||||
{
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
|
||||
{
|
||||
SpellCooldowns::iterator citr = caster->GetSpellCooldownMap().find(spellInfo->Id);
|
||||
if (citr != caster->GetSpellCooldownMap().end() && citr->second.needSendToClient)
|
||||
caster->RemoveSpellCooldown(spellInfo->Id, true);
|
||||
else
|
||||
caster->RemoveSpellCooldown(spellInfo->Id, false);
|
||||
}
|
||||
else if (hasGlyph)
|
||||
{
|
||||
if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
|
||||
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
|
||||
(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
|
||||
spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
|
||||
{
|
||||
SpellCooldowns::iterator citr = caster->GetSpellCooldownMap().find(spellInfo->Id);
|
||||
if (citr != caster->GetSpellCooldownMap().end() && citr->second.needSendToClient)
|
||||
caster->RemoveSpellCooldown(spellInfo->Id, true);
|
||||
else
|
||||
caster->RemoveSpellCooldown(spellInfo->Id, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_preparation_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
// -51685 - Prey on the Weak
|
||||
class spell_rog_prey_on_the_weak : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
|
||||
|
||||
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_PREY_ON_THE_WEAK))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
Unit* target = GetTarget();
|
||||
Unit* victim = target->GetVictim();
|
||||
if (!victim && target->GetTypeId() == TYPEID_PLAYER)
|
||||
victim = target->ToPlayer()->GetSelectedUnit();
|
||||
|
||||
if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
|
||||
{
|
||||
if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
|
||||
{
|
||||
int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
|
||||
target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, 0, 0, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
target->RemoveAurasDueToSpell(SPELL_ROGUE_PREY_ON_THE_WEAK);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_prey_on_the_weak_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// -1943 - Rupture
|
||||
class spell_rog_rupture : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_rupture() : SpellScriptLoader("spell_rog_rupture") { }
|
||||
|
||||
class spell_rog_rupture_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_rupture_AuraScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
return caster && caster->GetTypeId() == TYPEID_PLAYER;
|
||||
}
|
||||
|
||||
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
canBeRecalculated = false;
|
||||
|
||||
float const attackpowerPerCombo[6] =
|
||||
{
|
||||
0.0f,
|
||||
0.015f, // 1 point: ${($m1 + $b1*1 + 0.015 * $AP) * 4} damage over 8 secs
|
||||
0.024f, // 2 points: ${($m1 + $b1*2 + 0.024 * $AP) * 5} damage over 10 secs
|
||||
0.03f, // 3 points: ${($m1 + $b1*3 + 0.03 * $AP) * 6} damage over 12 secs
|
||||
0.03428571f, // 4 points: ${($m1 + $b1*4 + 0.03428571 * $AP) * 7} damage over 14 secs
|
||||
0.0375f // 5 points: ${($m1 + $b1*5 + 0.0375 * $AP) * 8} damage over 16 secs
|
||||
};
|
||||
|
||||
uint8 cp = caster->ToPlayer()->GetComboPoints();
|
||||
if (cp > 5)
|
||||
cp = 5;
|
||||
|
||||
amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * attackpowerPerCombo[cp]);
|
||||
}
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_rupture_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_rupture_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 5938 - Shiv
|
||||
class spell_rog_shiv : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
|
||||
|
||||
class spell_rog_shiv_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_rog_shiv_SpellScript);
|
||||
|
||||
bool Load()
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_SHIV_TRIGGERED))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Unit* caster = GetCaster();
|
||||
if (Unit* unitTarget = GetHitUnit())
|
||||
caster->CastSpell(unitTarget, SPELL_ROGUE_SHIV_TRIGGERED, true);
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_rog_shiv_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 57934 - Tricks of the Trade
|
||||
class spell_rog_tricks_of_the_trade : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_tricks_of_the_trade() : SpellScriptLoader("spell_rog_tricks_of_the_trade") { }
|
||||
|
||||
class spell_rog_tricks_of_the_trade_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_tricks_of_the_trade_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST))
|
||||
return false;
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Load()
|
||||
{
|
||||
_redirectTarget = NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
|
||||
GetTarget()->ResetRedirectThreat();
|
||||
}
|
||||
|
||||
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
_redirectTarget = GetTarget()->GetRedirectThreatTarget();
|
||||
return _redirectTarget;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
|
||||
Unit* target = GetTarget();
|
||||
target->CastSpell(_redirectTarget, SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST, true);
|
||||
target->CastSpell(target, SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC, true);
|
||||
Remove(AURA_REMOVE_BY_DEFAULT); // maybe handle by proc charges
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
DoCheckProc += AuraCheckProcFn(spell_rog_tricks_of_the_trade_AuraScript::CheckProc);
|
||||
OnEffectProc += AuraEffectProcFn(spell_rog_tricks_of_the_trade_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
|
||||
}
|
||||
|
||||
private:
|
||||
Unit* _redirectTarget;
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_tricks_of_the_trade_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 59628 - Tricks of the Trade (Proc)
|
||||
class spell_rog_tricks_of_the_trade_proc : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_rog_tricks_of_the_trade_proc() : SpellScriptLoader("spell_rog_tricks_of_the_trade_proc") { }
|
||||
|
||||
class spell_rog_tricks_of_the_trade_proc_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_rog_tricks_of_the_trade_proc_AuraScript);
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
GetTarget()->ResetRedirectThreat();
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_proc_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_rog_tricks_of_the_trade_proc_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_rogue_spell_scripts()
|
||||
{
|
||||
// Ours
|
||||
new spell_rog_savage_combat();
|
||||
new spell_rog_combat_potency();
|
||||
|
||||
// Theirs
|
||||
new spell_rog_blade_flurry();
|
||||
new spell_rog_cheat_death();
|
||||
new spell_rog_deadly_poison();
|
||||
new spell_rog_killing_spree();
|
||||
new spell_rog_nerves_of_steel();
|
||||
new spell_rog_preparation();
|
||||
new spell_rog_prey_on_the_weak();
|
||||
new spell_rog_rupture();
|
||||
new spell_rog_shiv();
|
||||
new spell_rog_tricks_of_the_trade();
|
||||
new spell_rog_tricks_of_the_trade_proc();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user