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Refactoring part 2 [W.I.P]
This commit is contained in:
@@ -1,886 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SPELL_SCRIPT_H
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#define __SPELL_SCRIPT_H
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#include "Util.h"
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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#include "Spell.h"
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#include <stack>
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class Unit;
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class SpellInfo;
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class SpellScript;
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class Spell;
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class Aura;
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class AuraEffect;
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struct SpellModifier;
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class Creature;
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class GameObject;
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class DynamicObject;
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class Player;
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class Item;
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class WorldLocation;
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class WorldObject;
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#define SPELL_EFFECT_ANY (uint16)-1
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#define SPELL_AURA_ANY (uint16)-1
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enum SpellScriptState
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{
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SPELL_SCRIPT_STATE_NONE = 0,
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SPELL_SCRIPT_STATE_REGISTRATION,
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SPELL_SCRIPT_STATE_LOADING,
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SPELL_SCRIPT_STATE_UNLOADING,
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};
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#define SPELL_SCRIPT_STATE_END SPELL_SCRIPT_STATE_UNLOADING + 1
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// helper class from which SpellScript and SpellAura derive, use these classes instead
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class _SpellScript
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{
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// internal use classes & functions
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// DO NOT THESE IN SCRIPTS
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protected:
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virtual bool _Validate(SpellInfo const* entry);
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public:
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_SpellScript() : m_currentScriptState(SPELL_SCRIPT_STATE_NONE), m_scriptName(NULL), m_scriptSpellId(0) {}
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virtual ~_SpellScript() {}
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virtual void _Register();
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virtual void _Unload();
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virtual void _Init(std::string const* scriptname, uint32 spellId);
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std::string const* _GetScriptName() const;
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protected:
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class EffectHook
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{
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public:
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EffectHook(uint8 _effIndex);
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virtual ~EffectHook() { }
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uint8 GetAffectedEffectsMask(SpellInfo const* spellEntry);
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bool IsEffectAffected(SpellInfo const* spellEntry, uint8 effIndex);
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virtual bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex) = 0;
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std::string EffIndexToString();
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protected:
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uint8 effIndex;
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};
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class EffectNameCheck
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{
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public:
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EffectNameCheck(uint16 _effName) { effName = _effName; }
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bool Check(SpellInfo const* spellEntry, uint8 effIndex);
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std::string ToString();
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private:
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uint16 effName;
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};
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class EffectAuraNameCheck
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{
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public:
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EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
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bool Check(SpellInfo const* spellEntry, uint8 effIndex);
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std::string ToString();
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private:
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uint16 effAurName;
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};
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uint8 m_currentScriptState;
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std::string const* m_scriptName;
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uint32 m_scriptSpellId;
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public:
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//
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// SpellScript/AuraScript interface base
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// these functions are safe to override, see notes below for usage instructions
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//
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// Function in which handler functions are registered, must be implemented in script
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virtual void Register() = 0;
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// Function called on server startup, if returns false script won't be used in core
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// use for: dbc/template data presence/correctness checks
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virtual bool Validate(SpellInfo const* /*spellEntry*/) { return true; }
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// Function called when script is created, if returns false script will be unloaded afterwards
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// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
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virtual bool Load() { return true; }
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// Function called when script is destroyed
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// use for: deallocating memory allocated by script
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virtual void Unload() {}
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};
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// SpellScript interface - enum used for runtime checks of script function calls
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enum SpellScriptHookType
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{
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SPELL_SCRIPT_HOOK_EFFECT_LAUNCH = SPELL_SCRIPT_STATE_END,
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SPELL_SCRIPT_HOOK_EFFECT_LAUNCH_TARGET,
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SPELL_SCRIPT_HOOK_EFFECT_HIT,
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SPELL_SCRIPT_HOOK_EFFECT_HIT_TARGET,
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SPELL_SCRIPT_HOOK_BEFORE_HIT,
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SPELL_SCRIPT_HOOK_HIT,
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SPELL_SCRIPT_HOOK_AFTER_HIT,
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SPELL_SCRIPT_HOOK_OBJECT_AREA_TARGET_SELECT,
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SPELL_SCRIPT_HOOK_OBJECT_TARGET_SELECT,
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SPELL_SCRIPT_HOOK_DESTINATION_TARGET_SELECT,
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SPELL_SCRIPT_HOOK_CHECK_CAST,
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SPELL_SCRIPT_HOOK_BEFORE_CAST,
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SPELL_SCRIPT_HOOK_ON_CAST,
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SPELL_SCRIPT_HOOK_AFTER_CAST,
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};
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#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT_HIT
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#define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
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#define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT
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#define HOOK_SPELL_END SPELL_SCRIPT_HOOK_CHECK_CAST + 1
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#define HOOK_SPELL_COUNT HOOK_SPELL_END - HOOK_SPELL_START
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class SpellScript : public _SpellScript
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{
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// internal use classes & functions
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// DO NOT THESE IN SCRIPTS
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public:
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#define SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef SpellCastResult(CLASSNAME::*SpellCheckCastFnType)(); \
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typedef void(CLASSNAME::*SpellEffectFnType)(SpellEffIndex); \
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typedef void(CLASSNAME::*SpellHitFnType)(); \
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typedef void(CLASSNAME::*SpellCastFnType)(); \
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typedef void(CLASSNAME::*SpellObjectAreaTargetSelectFnType)(std::list<WorldObject*>&); \
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typedef void(CLASSNAME::*SpellObjectTargetSelectFnType)(WorldObject*&); \
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typedef void(CLASSNAME::*SpellDestinationTargetSelectFnType)(SpellDestination&);
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SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
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class CastHandler
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{
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public:
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CastHandler(SpellCastFnType _pCastHandlerScript);
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void Call(SpellScript* spellScript);
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private:
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SpellCastFnType pCastHandlerScript;
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};
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class CheckCastHandler
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{
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public:
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CheckCastHandler(SpellCheckCastFnType checkCastHandlerScript);
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SpellCastResult Call(SpellScript* spellScript);
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private:
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SpellCheckCastFnType _checkCastHandlerScript;
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};
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class EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
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{
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public:
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EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
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std::string ToString();
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bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
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void Call(SpellScript* spellScript, SpellEffIndex effIndex);
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private:
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SpellEffectFnType pEffectHandlerScript;
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};
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class HitHandler
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{
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public:
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HitHandler(SpellHitFnType _pHitHandlerScript);
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void Call(SpellScript* spellScript);
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private:
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SpellHitFnType pHitHandlerScript;
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};
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class TargetHook : public _SpellScript::EffectHook
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{
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public:
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TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest);
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bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
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std::string ToString();
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uint16 GetTarget() const { return targetType; }
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protected:
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uint16 targetType;
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bool area;
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bool dest;
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};
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class ObjectAreaTargetSelectHandler : public TargetHook
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{
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public:
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ObjectAreaTargetSelectHandler(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
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void Call(SpellScript* spellScript, std::list<WorldObject*>& targets);
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private:
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SpellObjectAreaTargetSelectFnType pObjectAreaTargetSelectHandlerScript;
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};
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class ObjectTargetSelectHandler : public TargetHook
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{
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public:
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ObjectTargetSelectHandler(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
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void Call(SpellScript* spellScript, WorldObject*& target);
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private:
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SpellObjectTargetSelectFnType pObjectTargetSelectHandlerScript;
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};
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class DestinationTargetSelectHandler : public TargetHook
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{
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public:
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DestinationTargetSelectHandler(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType);
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void Call(SpellScript* spellScript, SpellDestination& target);
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private:
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SpellDestinationTargetSelectFnType DestinationTargetSelectHandlerScript;
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};
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#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class CastHandlerFunction : public SpellScript::CastHandler { public: CastHandlerFunction(SpellCastFnType _pCastHandlerScript) : SpellScript::CastHandler((SpellScript::SpellCastFnType)_pCastHandlerScript) {} }; \
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class CheckCastHandlerFunction : public SpellScript::CheckCastHandler { public: CheckCastHandlerFunction(SpellCheckCastFnType _checkCastHandlerScript) : SpellScript::CheckCastHandler((SpellScript::SpellCheckCastFnType)_checkCastHandlerScript) {} }; \
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class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
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class ObjectAreaTargetSelectHandlerFunction : public SpellScript::ObjectAreaTargetSelectHandler { public: ObjectAreaTargetSelectHandlerFunction(SpellObjectAreaTargetSelectFnType _pObjectAreaTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectAreaTargetSelectHandler((SpellScript::SpellObjectAreaTargetSelectFnType)_pObjectAreaTargetSelectHandlerScript, _effIndex, _targetType) {} }; \
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class ObjectTargetSelectHandlerFunction : public SpellScript::ObjectTargetSelectHandler { public: ObjectTargetSelectHandlerFunction(SpellObjectTargetSelectFnType _pObjectTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::ObjectTargetSelectHandler((SpellScript::SpellObjectTargetSelectFnType)_pObjectTargetSelectHandlerScript, _effIndex, _targetType) { } }; \
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class DestinationTargetSelectHandlerFunction : public SpellScript::DestinationTargetSelectHandler { public: DestinationTargetSelectHandlerFunction(SpellDestinationTargetSelectFnType _DestinationTargetSelectHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::DestinationTargetSelectHandler((SpellScript::SpellDestinationTargetSelectFnType)_DestinationTargetSelectHandlerScript, _effIndex, _targetType) { } };
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#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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bool _Validate(SpellInfo const* entry);
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bool _Load(Spell* spell);
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void _InitHit();
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bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
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bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
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void _PrepareScriptCall(SpellScriptHookType hookType);
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void _FinishScriptCall();
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bool IsInCheckCastHook() const;
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bool IsInTargetHook() const;
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bool IsInHitPhase() const;
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bool IsInEffectHook() const;
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private:
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Spell* m_spell;
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uint8 m_hitPreventEffectMask;
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uint8 m_hitPreventDefaultEffectMask;
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public:
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//
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// SpellScript interface
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// hooks to which you can attach your functions
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//
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// example: BeforeCast += SpellCastFn(class::function);
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HookList<CastHandler> BeforeCast;
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// example: OnCast += SpellCastFn(class::function);
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HookList<CastHandler> OnCast;
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// example: AfterCast += SpellCastFn(class::function);
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HookList<CastHandler> AfterCast;
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#define SpellCastFn(F) CastHandlerFunction(&F)
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// example: OnCheckCast += SpellCheckCastFn();
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// where function is SpellCastResult function()
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HookList<CheckCastHandler> OnCheckCast;
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#define SpellCheckCastFn(F) CheckCastHandlerFunction(&F)
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// example: OnEffect**** += SpellEffectFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
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// where function is void function(SpellEffIndex effIndex)
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HookList<EffectHandler> OnEffectLaunch;
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HookList<EffectHandler> OnEffectLaunchTarget;
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HookList<EffectHandler> OnEffectHit;
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HookList<EffectHandler> OnEffectHitTarget;
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#define SpellEffectFn(F, I, N) EffectHandlerFunction(&F, I, N)
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// example: BeforeHit += SpellHitFn(class::function);
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HookList<HitHandler> BeforeHit;
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// example: OnHit += SpellHitFn(class::function);
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HookList<HitHandler> OnHit;
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// example: AfterHit += SpellHitFn(class::function);
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HookList<HitHandler> AfterHit;
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// where function is: void function()
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#define SpellHitFn(F) HitHandlerFunction(&F)
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// example: OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
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// where function is void function(std::list<WorldObject*>& targets)
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HookList<ObjectAreaTargetSelectHandler> OnObjectAreaTargetSelect;
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#define SpellObjectAreaTargetSelectFn(F, I, N) ObjectAreaTargetSelectHandlerFunction(&F, I, N)
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// example: OnObjectTargetSelect += SpellObjectTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
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// where function is void function(WorldObject*& target)
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HookList<ObjectTargetSelectHandler> OnObjectTargetSelect;
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#define SpellObjectTargetSelectFn(F, I, N) ObjectTargetSelectHandlerFunction(&F, I, N)
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// example: OnDestinationTargetSelect += SpellDestinationTargetSelectFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
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// where function is void function(SpellDestination& target)
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HookList<DestinationTargetSelectHandler> OnDestinationTargetSelect;
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#define SpellDestinationTargetSelectFn(F, I, N) DestinationTargetSelectHandlerFunction(&F, I, N)
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// hooks are executed in following order, at specified event of spell:
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// 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
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// 2. OnCheckCast - allows to override result of CheckCast function
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// 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
|
||||
// 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
|
||||
// 3c. OnDestinationTargetSelect - executed just before adding selected target to final target list (for destination targets)
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// 4. OnCast - executed just before spell is launched (creates missile) or executed
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// 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
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// 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
|
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// 7. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
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||||
// 8. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
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||||
// 9. BeforeHit - executed just before spell hits a target - called for each target from spell target map
|
||||
// 10. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
|
||||
// 11. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
|
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// 12. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
|
||||
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||||
//
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// methods allowing interaction with Spell object
|
||||
//
|
||||
// methods useable during all spell handling phases
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||||
Unit* GetCaster();
|
||||
Unit* GetOriginalCaster();
|
||||
SpellInfo const* GetSpellInfo();
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||||
SpellValue const* GetSpellValue();
|
||||
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||||
// methods useable after spell is prepared
|
||||
// accessors to the explicit targets of the spell
|
||||
// explicit target - target selected by caster (player, game client, or script - DoCast(explicitTarget, ...), required for spell to be cast
|
||||
// examples:
|
||||
// -shadowstep - explicit target is the unit you want to go behind of
|
||||
// -chain heal - explicit target is the unit to be healed first
|
||||
// -holy nova/arcane explosion - explicit target = NULL because target you are selecting doesn't affect how spell targets are selected
|
||||
// you can determine if spell requires explicit targets by dbc columns:
|
||||
// - Targets - mask of explicit target types
|
||||
// - ImplicitTargetXX set to TARGET_XXX_TARGET_YYY, _TARGET_ here means that explicit target is used by the effect, so spell needs one too
|
||||
|
||||
// returns: WorldLocation which was selected as a spell destination or NULL
|
||||
WorldLocation const* GetExplTargetDest();
|
||||
|
||||
void SetExplTargetDest(WorldLocation& loc);
|
||||
|
||||
// returns: WorldObject which was selected as an explicit spell target or NULL if there's no target
|
||||
WorldObject* GetExplTargetWorldObject();
|
||||
|
||||
// returns: Unit which was selected as an explicit spell target or NULL if there's no target
|
||||
Unit* GetExplTargetUnit();
|
||||
|
||||
// returns: GameObject which was selected as an explicit spell target or NULL if there's no target
|
||||
GameObject* GetExplTargetGObj();
|
||||
|
||||
// returns: Item which was selected as an explicit spell target or NULL if there's no target
|
||||
Item* GetExplTargetItem();
|
||||
|
||||
// methods useable only during spell hit on target, or during spell launch on target:
|
||||
// returns: target of current effect if it was Unit otherwise NULL
|
||||
Unit* GetHitUnit();
|
||||
// returns: target of current effect if it was Creature otherwise NULL
|
||||
Creature* GetHitCreature();
|
||||
// returns: target of current effect if it was Player otherwise NULL
|
||||
Player* GetHitPlayer();
|
||||
// returns: target of current effect if it was Item otherwise NULL
|
||||
Item* GetHitItem();
|
||||
// returns: target of current effect if it was GameObject otherwise NULL
|
||||
GameObject* GetHitGObj();
|
||||
// returns: destination of current effect
|
||||
WorldLocation* GetHitDest();
|
||||
// setter/getter for for damage done by spell to target of spell hit
|
||||
// returns damage calculated before hit, and real dmg done after hit
|
||||
int32 GetHitDamage();
|
||||
void SetHitDamage(int32 damage);
|
||||
void PreventHitDamage() { SetHitDamage(0); }
|
||||
// setter/getter for for heal done by spell to target of spell hit
|
||||
// returns healing calculated before hit, and real dmg done after hit
|
||||
int32 GetHitHeal();
|
||||
void SetHitHeal(int32 heal);
|
||||
void PreventHitHeal() { SetHitHeal(0); }
|
||||
Spell* GetSpell() { return m_spell; }
|
||||
// returns current spell hit target aura
|
||||
Aura* GetHitAura();
|
||||
// prevents applying aura on current spell hit target
|
||||
void PreventHitAura();
|
||||
|
||||
// prevents effect execution on current spell hit target
|
||||
// including other effect/hit scripts
|
||||
// will not work on aura/damage/heal
|
||||
// will not work if effects were already handled
|
||||
void PreventHitEffect(SpellEffIndex effIndex);
|
||||
|
||||
// prevents default effect execution on current spell hit target
|
||||
// will not work on aura/damage/heal effects
|
||||
// will not work if effects were already handled
|
||||
void PreventHitDefaultEffect(SpellEffIndex effIndex);
|
||||
|
||||
// method avalible only in EffectHandler method
|
||||
int32 GetEffectValue() const;
|
||||
void SetEffectValue(int32 value);
|
||||
|
||||
// returns: cast item if present.
|
||||
Item* GetCastItem();
|
||||
|
||||
// Creates item. Calls Spell::DoCreateItem method.
|
||||
void CreateItem(uint32 effIndex, uint32 itemId);
|
||||
|
||||
// Returns SpellInfo from the spell that triggered the current one
|
||||
SpellInfo const* GetTriggeringSpell();
|
||||
|
||||
// finishes spellcast prematurely with selected error message
|
||||
void FinishCast(SpellCastResult result);
|
||||
|
||||
void Cancel(); // pussywizard
|
||||
|
||||
void SetCustomCastResultMessage(SpellCustomErrors result);
|
||||
};
|
||||
|
||||
// AuraScript interface - enum used for runtime checks of script function calls
|
||||
enum AuraScriptHookType
|
||||
{
|
||||
AURA_SCRIPT_HOOK_EFFECT_APPLY = SPELL_SCRIPT_STATE_END,
|
||||
AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY,
|
||||
AURA_SCRIPT_HOOK_EFFECT_REMOVE,
|
||||
AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE,
|
||||
AURA_SCRIPT_HOOK_EFFECT_PERIODIC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT,
|
||||
AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
|
||||
AURA_SCRIPT_HOOK_EFFECT_ABSORB,
|
||||
AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB,
|
||||
AURA_SCRIPT_HOOK_EFFECT_MANASHIELD,
|
||||
AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD,
|
||||
AURA_SCRIPT_HOOK_EFFECT_SPLIT,
|
||||
AURA_SCRIPT_HOOK_CHECK_AREA_TARGET,
|
||||
AURA_SCRIPT_HOOK_DISPEL,
|
||||
AURA_SCRIPT_HOOK_AFTER_DISPEL,
|
||||
// Spell Proc Hooks
|
||||
AURA_SCRIPT_HOOK_CHECK_PROC,
|
||||
AURA_SCRIPT_HOOK_PREPARE_PROC,
|
||||
AURA_SCRIPT_HOOK_PROC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_PROC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC,
|
||||
AURA_SCRIPT_HOOK_AFTER_PROC,
|
||||
/*AURA_SCRIPT_HOOK_APPLY,
|
||||
AURA_SCRIPT_HOOK_REMOVE, */
|
||||
};
|
||||
/*
|
||||
#define HOOK_AURA_EFFECT_START HOOK_AURA_EFFECT_APPLY
|
||||
#define HOOK_AURA_EFFECT_END HOOK_AURA_EFFECT_CALC_SPELLMOD + 1
|
||||
#define HOOK_AURA_EFFECT_COUNT HOOK_AURA_EFFECT_END - HOOK_AURA_EFFECT_START
|
||||
*/
|
||||
class AuraScript : public _SpellScript
|
||||
{
|
||||
// internal use classes & functions
|
||||
// DO NOT THESE IN SCRIPTS
|
||||
public:
|
||||
|
||||
#define AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
|
||||
typedef bool(CLASSNAME::*AuraCheckAreaTargetFnType)(Unit* target); \
|
||||
typedef void(CLASSNAME::*AuraDispelFnType)(DispelInfo* dispelInfo); \
|
||||
typedef void(CLASSNAME::*AuraEffectApplicationModeFnType)(AuraEffect const*, AuraEffectHandleModes); \
|
||||
typedef void(CLASSNAME::*AuraEffectPeriodicFnType)(AuraEffect const*); \
|
||||
typedef void(CLASSNAME::*AuraEffectUpdatePeriodicFnType)(AuraEffect*); \
|
||||
typedef void(CLASSNAME::*AuraEffectCalcAmountFnType)(AuraEffect const*, int32 &, bool &); \
|
||||
typedef void(CLASSNAME::*AuraEffectCalcPeriodicFnType)(AuraEffect const*, bool &, int32 &); \
|
||||
typedef void(CLASSNAME::*AuraEffectCalcSpellModFnType)(AuraEffect const*, SpellModifier* &); \
|
||||
typedef void(CLASSNAME::*AuraEffectAbsorbFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef void(CLASSNAME::*AuraEffectSplitFnType)(AuraEffect*, DamageInfo &, uint32 &); \
|
||||
typedef bool(CLASSNAME::*AuraCheckProcFnType)(ProcEventInfo&); \
|
||||
typedef void(CLASSNAME::*AuraProcFnType)(ProcEventInfo&); \
|
||||
typedef void(CLASSNAME::*AuraEffectProcFnType)(AuraEffect const*, ProcEventInfo&); \
|
||||
|
||||
AURASCRIPT_FUNCTION_TYPE_DEFINES(AuraScript)
|
||||
|
||||
class CheckAreaTargetHandler
|
||||
{
|
||||
public:
|
||||
CheckAreaTargetHandler(AuraCheckAreaTargetFnType pHandlerScript);
|
||||
bool Call(AuraScript* auraScript, Unit* target);
|
||||
private:
|
||||
AuraCheckAreaTargetFnType pHandlerScript;
|
||||
};
|
||||
class AuraDispelHandler
|
||||
{
|
||||
public:
|
||||
AuraDispelHandler(AuraDispelFnType pHandlerScript);
|
||||
void Call(AuraScript* auraScript, DispelInfo* dispelInfo);
|
||||
private:
|
||||
AuraDispelFnType pHandlerScript;
|
||||
};
|
||||
class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
|
||||
{
|
||||
public:
|
||||
EffectBase(uint8 _effIndex, uint16 _effName);
|
||||
std::string ToString();
|
||||
bool CheckEffect(SpellInfo const* spellEntry, uint8 effIndex);
|
||||
};
|
||||
class EffectPeriodicHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* _aurEff);
|
||||
private:
|
||||
AuraEffectPeriodicFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectUpdatePeriodicHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect* aurEff);
|
||||
private:
|
||||
AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectCalcAmountHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
|
||||
private:
|
||||
AuraEffectCalcAmountFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectCalcPeriodicHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
|
||||
private:
|
||||
AuraEffectCalcPeriodicFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectCalcSpellModHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* aurEff, SpellModifier* & spellMod);
|
||||
private:
|
||||
AuraEffectCalcSpellModFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectApplyHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* _aurEff, AuraEffectHandleModes _mode);
|
||||
private:
|
||||
AuraEffectApplicationModeFnType pEffectHandlerScript;
|
||||
AuraEffectHandleModes mode;
|
||||
};
|
||||
class EffectAbsorbHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectAbsorbHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
|
||||
void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
|
||||
private:
|
||||
AuraEffectAbsorbFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectManaShieldHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectManaShieldHandler(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex);
|
||||
void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount);
|
||||
private:
|
||||
AuraEffectAbsorbFnType pEffectHandlerScript;
|
||||
};
|
||||
class EffectSplitHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectSplitHandler(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex);
|
||||
void Call(AuraScript* auraScript, AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & splitAmount);
|
||||
private:
|
||||
AuraEffectSplitFnType pEffectHandlerScript;
|
||||
};
|
||||
class CheckProcHandler
|
||||
{
|
||||
public:
|
||||
CheckProcHandler(AuraCheckProcFnType handlerScript);
|
||||
bool Call(AuraScript* auraScript, ProcEventInfo& eventInfo);
|
||||
private:
|
||||
AuraCheckProcFnType _HandlerScript;
|
||||
};
|
||||
class AuraProcHandler
|
||||
{
|
||||
public:
|
||||
AuraProcHandler(AuraProcFnType handlerScript);
|
||||
void Call(AuraScript* auraScript, ProcEventInfo& eventInfo);
|
||||
private:
|
||||
AuraProcFnType _HandlerScript;
|
||||
};
|
||||
class EffectProcHandler : public EffectBase
|
||||
{
|
||||
public:
|
||||
EffectProcHandler(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName);
|
||||
void Call(AuraScript* auraScript, AuraEffect const* aurEff, ProcEventInfo& eventInfo);
|
||||
private:
|
||||
AuraEffectProcFnType _EffectHandlerScript;
|
||||
};
|
||||
|
||||
#define AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
|
||||
class CheckAreaTargetFunction : public AuraScript::CheckAreaTargetHandler { public: CheckAreaTargetFunction(AuraCheckAreaTargetFnType _pHandlerScript) : AuraScript::CheckAreaTargetHandler((AuraScript::AuraCheckAreaTargetFnType)_pHandlerScript) {} }; \
|
||||
class AuraDispelFunction : public AuraScript::AuraDispelHandler { public: AuraDispelFunction(AuraDispelFnType _pHandlerScript) : AuraScript::AuraDispelHandler((AuraScript::AuraDispelFnType)_pHandlerScript) {} }; \
|
||||
class EffectPeriodicHandlerFunction : public AuraScript::EffectPeriodicHandler { public: EffectPeriodicHandlerFunction(AuraEffectPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectPeriodicHandler((AuraScript::AuraEffectPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
|
||||
class EffectUpdatePeriodicHandlerFunction : public AuraScript::EffectUpdatePeriodicHandler { public: EffectUpdatePeriodicHandlerFunction(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectUpdatePeriodicHandler((AuraScript::AuraEffectUpdatePeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
|
||||
class EffectCalcAmountHandlerFunction : public AuraScript::EffectCalcAmountHandler { public: EffectCalcAmountHandlerFunction(AuraEffectCalcAmountFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcAmountHandler((AuraScript::AuraEffectCalcAmountFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
|
||||
class EffectCalcPeriodicHandlerFunction : public AuraScript::EffectCalcPeriodicHandler { public: EffectCalcPeriodicHandlerFunction(AuraEffectCalcPeriodicFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcPeriodicHandler((AuraScript::AuraEffectCalcPeriodicFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
|
||||
class EffectCalcSpellModHandlerFunction : public AuraScript::EffectCalcSpellModHandler { public: EffectCalcSpellModHandlerFunction(AuraEffectCalcSpellModFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName) : AuraScript::EffectCalcSpellModHandler((AuraScript::AuraEffectCalcSpellModFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
|
||||
class EffectApplyHandlerFunction : public AuraScript::EffectApplyHandler { public: EffectApplyHandlerFunction(AuraEffectApplicationModeFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode) : AuraScript::EffectApplyHandler((AuraScript::AuraEffectApplicationModeFnType)_pEffectHandlerScript, _effIndex, _effName, _mode) {} }; \
|
||||
class EffectAbsorbFunction : public AuraScript::EffectAbsorbHandler { public: EffectAbsorbFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectAbsorbHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class EffectManaShieldFunction : public AuraScript::EffectManaShieldHandler { public: EffectManaShieldFunction(AuraEffectAbsorbFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectManaShieldHandler((AuraScript::AuraEffectAbsorbFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class EffectSplitFunction : public AuraScript::EffectSplitHandler { public: EffectSplitFunction(AuraEffectSplitFnType _pEffectHandlerScript, uint8 _effIndex) : AuraScript::EffectSplitHandler((AuraScript::AuraEffectSplitFnType)_pEffectHandlerScript, _effIndex) {} }; \
|
||||
class CheckProcHandlerFunction : public AuraScript::CheckProcHandler { public: CheckProcHandlerFunction(AuraCheckProcFnType handlerScript) : AuraScript::CheckProcHandler((AuraScript::AuraCheckProcFnType)handlerScript) {} }; \
|
||||
class AuraProcHandlerFunction : public AuraScript::AuraProcHandler { public: AuraProcHandlerFunction(AuraProcFnType handlerScript) : AuraScript::AuraProcHandler((AuraScript::AuraProcFnType)handlerScript) {} }; \
|
||||
class EffectProcHandlerFunction : public AuraScript::EffectProcHandler { public: EffectProcHandlerFunction(AuraEffectProcFnType effectHandlerScript, uint8 effIndex, uint16 effName) : AuraScript::EffectProcHandler((AuraScript::AuraEffectProcFnType)effectHandlerScript, effIndex, effName) {} }; \
|
||||
|
||||
#define PrepareAuraScript(CLASSNAME) AURASCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) AURASCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
|
||||
|
||||
public:
|
||||
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
|
||||
{}
|
||||
bool _Validate(SpellInfo const* entry);
|
||||
bool _Load(Aura* aura);
|
||||
void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
|
||||
void _FinishScriptCall();
|
||||
bool _IsDefaultActionPrevented();
|
||||
private:
|
||||
Aura* m_aura;
|
||||
AuraApplication const* m_auraApplication;
|
||||
bool m_defaultActionPrevented;
|
||||
|
||||
class ScriptStateStore
|
||||
{
|
||||
public:
|
||||
AuraApplication const* _auraApplication;
|
||||
uint8 _currentScriptState;
|
||||
bool _defaultActionPrevented;
|
||||
ScriptStateStore(uint8 currentScriptState, AuraApplication const* auraApplication, bool defaultActionPrevented)
|
||||
: _auraApplication(auraApplication), _currentScriptState(currentScriptState), _defaultActionPrevented(defaultActionPrevented)
|
||||
{}
|
||||
};
|
||||
typedef std::stack<ScriptStateStore> ScriptStateStack;
|
||||
ScriptStateStack m_scriptStates;
|
||||
|
||||
public:
|
||||
//
|
||||
// AuraScript interface
|
||||
// hooks to which you can attach your functions
|
||||
//
|
||||
// executed when area aura checks if it can be applied on target
|
||||
// example: OnEffectApply += AuraEffectApplyFn(class::function);
|
||||
// where function is: bool function (Unit* target);
|
||||
HookList<CheckAreaTargetHandler> DoCheckAreaTarget;
|
||||
#define AuraCheckAreaTargetFn(F) CheckAreaTargetFunction(&F)
|
||||
|
||||
// executed when aura is dispelled by a unit
|
||||
// example: OnDispel += AuraDispelFn(class::function);
|
||||
// where function is: void function (DispelInfo* dispelInfo);
|
||||
HookList<AuraDispelHandler> OnDispel;
|
||||
// executed after aura is dispelled by a unit
|
||||
// example: AfterDispel += AuraDispelFn(class::function);
|
||||
// where function is: void function (DispelInfo* dispelInfo);
|
||||
HookList<AuraDispelHandler> AfterDispel;
|
||||
#define AuraDispelFn(F) AuraDispelFunction(&F)
|
||||
|
||||
// executed when aura effect is applied with specified mode to target
|
||||
// should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
|
||||
// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
||||
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
|
||||
HookList<EffectApplyHandler> OnEffectApply;
|
||||
// executed after aura effect is applied with specified mode to target
|
||||
// example: AfterEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
||||
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
|
||||
HookList<EffectApplyHandler> AfterEffectApply;
|
||||
#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
|
||||
|
||||
// executed after aura effect is removed with specified mode from target
|
||||
// should be used when when effect handler preventing/replacing is needed, do not use this hook for triggering spellcasts/removing auras etc - may be unsafe
|
||||
// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
||||
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
|
||||
HookList<EffectApplyHandler> OnEffectRemove;
|
||||
// executed when aura effect is removed with specified mode from target
|
||||
// example: AfterEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
||||
// where function is: void function (AuraEffect const* aurEff, AuraEffectHandleModes mode);
|
||||
HookList<EffectApplyHandler> AfterEffectRemove;
|
||||
#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandlerFunction(&F, I, N, M)
|
||||
|
||||
// executed when periodic aura effect ticks on target
|
||||
// example: OnEffectPeriodic += AuraEffectPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff);
|
||||
HookList<EffectPeriodicHandler> OnEffectPeriodic;
|
||||
#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when periodic aura effect is updated
|
||||
// example: OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff);
|
||||
HookList<EffectUpdatePeriodicHandler> OnEffectUpdatePeriodic;
|
||||
#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when aura effect calculates amount
|
||||
// example: DoEffectCalcAmount += AuraEffectCalcAmounFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff, int32& amount, bool& canBeRecalculated);
|
||||
HookList<EffectCalcAmountHandler> DoEffectCalcAmount;
|
||||
#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when aura effect calculates periodic data
|
||||
// example: DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude);
|
||||
HookList<EffectCalcPeriodicHandler> DoEffectCalcPeriodic;
|
||||
#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when aura effect calculates spellmod
|
||||
// example: DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff, SpellModifier*& spellMod);
|
||||
HookList<EffectCalcSpellModHandler> DoEffectCalcSpellMod;
|
||||
#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandlerFunction(&F, I, N)
|
||||
|
||||
// executed when absorb aura effect is going to reduce damage
|
||||
// example: OnEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
|
||||
HookList<EffectAbsorbHandler> OnEffectAbsorb;
|
||||
#define AuraEffectAbsorbFn(F, I) EffectAbsorbFunction(&F, I)
|
||||
|
||||
// executed after absorb aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
|
||||
// example: AfterEffectAbsorb += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
|
||||
HookList<EffectAbsorbHandler> AfterEffectAbsorb;
|
||||
|
||||
// executed when mana shield aura effect is going to reduce damage
|
||||
// example: OnEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
|
||||
HookList<EffectManaShieldHandler> OnEffectManaShield;
|
||||
#define AuraEffectManaShieldFn(F, I) EffectManaShieldFunction(&F, I)
|
||||
|
||||
// executed after mana shield aura effect reduced damage to target - absorbAmount is real amount absorbed by aura
|
||||
// example: AfterEffectManaShield += AuraEffectAbsorbFn(class::function, EffectIndexSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount);
|
||||
HookList<EffectManaShieldHandler> AfterEffectManaShield;
|
||||
|
||||
// executed when the caster of some spell with split dmg aura gets damaged through it
|
||||
// example: OnEffectSplit += AuraEffectSplitFn(class::function, EffectIndexSpecifier);
|
||||
// where function is: void function (AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& splitAmount);
|
||||
HookList<EffectSplitHandler> OnEffectSplit;
|
||||
#define AuraEffectSplitFn(F, I) EffectSplitFunction(&F, I)
|
||||
|
||||
// executed when aura checks if it can proc
|
||||
// example: DoCheckProc += AuraCheckProcFn(class::function);
|
||||
// where function is: bool function (ProcEventInfo& eventInfo);
|
||||
HookList<CheckProcHandler> DoCheckProc;
|
||||
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
|
||||
|
||||
// executed before aura procs (possibility to prevent charge drop/cooldown)
|
||||
// example: DoPrepareProc += AuraProcFn(class::function);
|
||||
// where function is: void function (ProcEventInfo& eventInfo);
|
||||
HookList<AuraProcHandler> DoPrepareProc;
|
||||
// executed when aura procs
|
||||
// example: OnProc += AuraProcFn(class::function);
|
||||
// where function is: void function (ProcEventInfo& eventInfo);
|
||||
HookList<AuraProcHandler> OnProc;
|
||||
// executed after aura proced
|
||||
// example: AfterProc += AuraProcFn(class::function);
|
||||
// where function is: void function (ProcEventInfo& eventInfo);
|
||||
HookList<AuraProcHandler> AfterProc;
|
||||
#define AuraProcFn(F) AuraProcHandlerFunction(&F)
|
||||
|
||||
// executed when aura effect procs
|
||||
// example: OnEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo);
|
||||
HookList<EffectProcHandler> OnEffectProc;
|
||||
// executed after aura effect proced
|
||||
// example: AfterEffectProc += AuraEffectProcFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
||||
// where function is: void function (AuraEffect const* aurEff, ProcEventInfo& procInfo);
|
||||
HookList<EffectProcHandler> AfterEffectProc;
|
||||
#define AuraEffectProcFn(F, I, N) EffectProcHandlerFunction(&F, I, N)
|
||||
|
||||
// AuraScript interface - hook/effect execution manipulators
|
||||
|
||||
// prevents default action of a hook from being executed (works only while called in a hook which default action can be prevented)
|
||||
void PreventDefaultAction();
|
||||
|
||||
// AuraScript interface - functions which are redirecting to Aura class
|
||||
|
||||
// returns proto of the spell
|
||||
SpellInfo const* GetSpellInfo() const;
|
||||
// returns spellid of the spell
|
||||
uint32 GetId() const;
|
||||
|
||||
// returns guid of object which casted the aura (m_originalCaster of the Spell class)
|
||||
uint64 GetCasterGUID() const;
|
||||
// returns unit which casted the aura or NULL if not avalible (caster logged out for example)
|
||||
Unit* GetCaster() const;
|
||||
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
|
||||
WorldObject* GetOwner() const;
|
||||
// returns owner if it's unit or unit derived object, NULL otherwise (only for persistent area auras NULL is returned)
|
||||
Unit* GetUnitOwner() const;
|
||||
// returns owner if it's dynobj, NULL otherwise
|
||||
DynamicObject* GetDynobjOwner() const;
|
||||
|
||||
// removes aura with remove mode (see AuraRemoveMode enum)
|
||||
void Remove(uint32 removeMode = 0);
|
||||
// returns aura object of script
|
||||
Aura* GetAura() const;
|
||||
|
||||
// returns type of the aura, may be dynobj owned aura or unit owned aura
|
||||
AuraObjectType GetType() const;
|
||||
|
||||
// aura duration manipulation - when duration goes to 0 aura is removed
|
||||
int32 GetDuration() const;
|
||||
void SetDuration(int32 duration, bool withMods = false);
|
||||
// sets duration to maxduration
|
||||
void RefreshDuration();
|
||||
time_t GetApplyTime() const;
|
||||
int32 GetMaxDuration() const;
|
||||
void SetMaxDuration(int32 duration);
|
||||
int32 CalcMaxDuration() const;
|
||||
// expired - duration just went to 0
|
||||
bool IsExpired() const;
|
||||
// permament - has infinite duration
|
||||
bool IsPermanent() const;
|
||||
|
||||
// charges manipulation - 0 - not charged aura
|
||||
uint8 GetCharges() const;
|
||||
void SetCharges(uint8 charges);
|
||||
uint8 CalcMaxCharges() const;
|
||||
bool ModCharges(int8 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
|
||||
// returns true if last charge dropped
|
||||
bool DropCharge(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
|
||||
|
||||
// stack amount manipulation
|
||||
uint8 GetStackAmount() const;
|
||||
void SetStackAmount(uint8 num);
|
||||
bool ModStackAmount(int32 num, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
|
||||
|
||||
// passive - "working in background", not saved, not removed by immunities, not seen by player
|
||||
bool IsPassive() const;
|
||||
// death persistent - not removed on death
|
||||
bool IsDeathPersistent() const;
|
||||
|
||||
// check if aura has effect of given effindex
|
||||
bool HasEffect(uint8 effIndex) const;
|
||||
// returns aura effect of given effect index or NULL
|
||||
AuraEffect* GetEffect(uint8 effIndex) const;
|
||||
|
||||
// check if aura has effect of given aura type
|
||||
bool HasEffectType(AuraType type) const;
|
||||
|
||||
// AuraScript interface - functions which are redirecting to AuraApplication class
|
||||
// Do not call these in hooks in which AuraApplication is not avalible, otherwise result will differ from expected (the functions will return NULL)
|
||||
|
||||
// returns currently processed target of an aura
|
||||
// Return value does not need to be NULL-checked, the only situation this will (always)
|
||||
// return NULL is when the call happens in an unsupported hook, in other cases, it is always valid
|
||||
Unit* GetTarget() const;
|
||||
// returns AuraApplication object of currently processed target
|
||||
AuraApplication const* GetTargetApplication() const;
|
||||
};
|
||||
|
||||
//
|
||||
// definitions:
|
||||
//
|
||||
// EffectIndexSpecifier - specifies conditions for effects
|
||||
// EFFECT_0 - first effect matches
|
||||
// EFFECT_1 - second effect matches
|
||||
// EFFECT_2 - third effect matches
|
||||
// EFFECT_FIRST_FOUND - first effect matching other conditions matches
|
||||
// EFFECT_ALL - all effects of spell match
|
||||
//
|
||||
// EffectNameSpecifier - specifies conditions for spell effect names
|
||||
// SPELL_EFFECT_ANY - any effect but not 0 matches condition
|
||||
// SPELL_EFFECT_XXX - one of values of enum SpellEffects - effect with equal name matches
|
||||
//
|
||||
|
||||
#endif // __SPELL_SCRIPT_H
|
||||
Reference in New Issue
Block a user