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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,74 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** \addtogroup u2w User to World Communication
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* @{
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* \file WorldSocketMgr.h
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* \author Derex <derex101@gmail.com>
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*/
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#ifndef __WORLDSOCKETMGR_H
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#define __WORLDSOCKETMGR_H
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#include <ace/Basic_Types.h>
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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class WorldSocket;
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class ReactorRunnable;
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class ACE_Event_Handler;
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/// Manages all sockets connected to peers and network threads
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class WorldSocketMgr
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{
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public:
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friend class WorldSocket;
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friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>;
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/// Start network, listen at address:port .
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int StartNetwork(ACE_UINT16 port, const char* address);
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork();
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/// Wait untill all network threads have "joined" .
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void Wait();
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private:
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int OnSocketOpen(WorldSocket* sock);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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private:
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WorldSocketMgr();
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virtual ~WorldSocketMgr();
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ReactorRunnable* m_NetThreads;
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size_t m_NetThreadsCount;
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int m_SockOutKBuff;
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int m_SockOutUBuff;
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bool m_UseNoDelay;
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class WorldSocketAcceptor* m_Acceptor;
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};
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#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>::instance()
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#endif
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/// @}
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