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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,50 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_PACKETLOG_H
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#define TRINITY_PACKETLOG_H
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#include "Common.h"
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#include <ace/Singleton.h>
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enum Direction
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{
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CLIENT_TO_SERVER,
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SERVER_TO_CLIENT
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};
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class WorldPacket;
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class PacketLog
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{
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friend class ACE_Singleton<PacketLog, ACE_Thread_Mutex>;
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private:
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PacketLog();
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~PacketLog();
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public:
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void Initialize();
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bool CanLogPacket() const { return (_file != NULL); }
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void LogPacket(WorldPacket const& packet, Direction direction);
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private:
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FILE* _file;
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};
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#define sPacketLog ACE_Singleton<PacketLog, ACE_Thread_Mutex>::instance()
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#endif
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