Refactoring part 2 [W.I.P]

This commit is contained in:
Yehonal
2016-08-12 00:46:43 +02:00
parent a73ad5cd6e
commit b0c8eceb08
504 changed files with 19 additions and 35 deletions

View File

@@ -1,46 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYSERVER_PACKET_BUILDER_H
#define TRINITYSERVER_PACKET_BUILDER_H
#include "Define.h"
class ByteBuffer;
namespace G3D
{
class Vector3;
}
namespace Movement
{
using G3D::Vector3;
class MoveSpline;
class PacketBuilder
{
static void WriteCommonMonsterMovePart(const MoveSpline& mov, ByteBuffer& data);
public:
static void WriteMonsterMove(const MoveSpline& mov, ByteBuffer& data);
static void WriteStopMovement(Vector3 const& loc, uint32 splineId, ByteBuffer& data);
static void WriteCreate(const MoveSpline& mov, ByteBuffer& data);
};
}
#endif // TRINITYSERVER_PACKET_BUILDER_H