Refactoring part 2 [W.I.P]

This commit is contained in:
Yehonal
2016-08-12 00:46:43 +02:00
parent a73ad5cd6e
commit b0c8eceb08
504 changed files with 19 additions and 35 deletions

View File

@@ -1,59 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_MAP_INSTANCED_H
#define TRINITY_MAP_INSTANCED_H
#include "Map.h"
#include "InstanceSaveMgr.h"
#include "DBCEnums.h"
class MapInstanced : public Map
{
friend class MapManager;
public:
typedef UNORDERED_MAP< uint32, Map*> InstancedMaps;
MapInstanced(uint32 id);
~MapInstanced() {}
// functions overwrite Map versions
void Update(const uint32, const uint32, bool thread = true);
void DelayedUpdate(const uint32 diff);
//void RelocationNotify();
void UnloadAll();
bool CanEnter(Player* player, bool loginCheck = false);
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const
{
InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
return(i == m_InstancedMaps.end() ? NULL : i->second);
}
bool DestroyInstance(InstancedMaps::iterator &itr);
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
virtual void InitVisibilityDistance();
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
InstancedMaps m_InstancedMaps;
};
#endif