mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 03:15:41 +00:00
Refactoring part 2 [W.I.P]
This commit is contained in:
@@ -1,732 +0,0 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "DBCStores.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Log.h"
|
||||
#include "Opcodes.h"
|
||||
#include "Spell.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Totem.h"
|
||||
#include "TemporarySummon.h"
|
||||
#include "SpellAuras.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "GameObjectAI.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
#include "Player.h"
|
||||
|
||||
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
|
||||
{
|
||||
// some spell cast packet including more data (for projectiles?)
|
||||
if (castFlags & 0x02)
|
||||
{
|
||||
// not sure about these two
|
||||
float elevation, speed;
|
||||
recvPacket >> elevation;
|
||||
recvPacket >> speed;
|
||||
|
||||
targets.SetElevation(elevation);
|
||||
targets.SetSpeed(speed);
|
||||
|
||||
uint8 hasMovementData;
|
||||
recvPacket >> hasMovementData;
|
||||
if (hasMovementData)
|
||||
{
|
||||
recvPacket.SetOpcode(recvPacket.read<uint32>());
|
||||
HandleMovementOpcodes(recvPacket);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
// TODO: add targets.read() check
|
||||
Player* pUser = _player;
|
||||
|
||||
// ignore for remote control state
|
||||
if (pUser->m_mover != pUser)
|
||||
return;
|
||||
|
||||
uint8 bagIndex, slot, castFlags;
|
||||
uint8 castCount; // next cast if exists (single or not)
|
||||
uint64 itemGUID;
|
||||
uint32 glyphIndex; // something to do with glyphs?
|
||||
uint32 spellId; // casted spell id
|
||||
|
||||
recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
|
||||
|
||||
if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
|
||||
if (!pItem)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pItem->GetGUID() != itemGUID)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
|
||||
|
||||
ItemTemplate const* proto = pItem->GetTemplate();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// some item classes can be used only in equipped state
|
||||
if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
InventoryResult msg = pUser->CanUseItem(pItem);
|
||||
if (msg != EQUIP_ERR_OK)
|
||||
{
|
||||
pUser->SendEquipError(msg, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
|
||||
if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && pUser->InArena())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// don't allow items banned in arena
|
||||
if (proto->Flags & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && pUser->InArena())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pUser->IsInCombat())
|
||||
{
|
||||
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
|
||||
{
|
||||
if (!spellInfo->CanBeUsedInCombat())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
|
||||
if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
|
||||
{
|
||||
if (!pItem->IsSoulBound())
|
||||
{
|
||||
pItem->SetState(ITEM_CHANGED, pUser);
|
||||
pItem->SetBinding(true);
|
||||
}
|
||||
}
|
||||
|
||||
SpellCastTargets targets;
|
||||
targets.Read(recvPacket, pUser);
|
||||
HandleClientCastFlags(recvPacket, castFlags, targets);
|
||||
|
||||
|
||||
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
|
||||
if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
|
||||
{
|
||||
// no script or script not process request by self
|
||||
pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
|
||||
|
||||
Player* pUser = _player;
|
||||
|
||||
// ignore for remote control state
|
||||
if (pUser->m_mover != pUser)
|
||||
return;
|
||||
|
||||
// xinef: additional check, client outputs message on its own
|
||||
if (!pUser->IsAlive())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 bagIndex, slot;
|
||||
|
||||
recvPacket >> bagIndex >> slot;
|
||||
|
||||
;//sLog->outDetail("bagIndex: %u, slot: %u", bagIndex, slot);
|
||||
|
||||
Item* item = pUser->GetItemByPos(bagIndex, slot);
|
||||
if (!item)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
ItemTemplate const* proto = item->GetTemplate();
|
||||
if (!proto)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
// Verify that the bag is an actual bag or wrapped item that can be used "normally"
|
||||
if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
|
||||
sLog->outError("Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
|
||||
pUser->GetName().c_str(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
|
||||
return;
|
||||
}
|
||||
|
||||
// locked item
|
||||
uint32 lockId = proto->LockID;
|
||||
if (lockId)
|
||||
{
|
||||
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
|
||||
|
||||
if (!lockInfo)
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
|
||||
sLog->outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
|
||||
return;
|
||||
}
|
||||
|
||||
// was not unlocked yet
|
||||
if (item->IsLocked())
|
||||
{
|
||||
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
|
||||
|
||||
stmt->setUInt32(0, item->GetGUIDLow());
|
||||
|
||||
_openWrappedItemCallback.SetFirstParam(bagIndex);
|
||||
_openWrappedItemCallback.SetSecondParam(slot);
|
||||
_openWrappedItemCallback.SetThirdParam(item->GetGUIDLow());
|
||||
_openWrappedItemCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
||||
}
|
||||
else
|
||||
pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
|
||||
}
|
||||
|
||||
void WorldSession::HandleOpenWrappedItemCallback(PreparedQueryResult result, uint8 bagIndex, uint8 slot, uint32 itemLowGUID)
|
||||
{
|
||||
if (!GetPlayer())
|
||||
return;
|
||||
|
||||
Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
if (item->GetGUIDLow() != itemLowGUID || !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED)) // during getting result, gift was swapped with another item
|
||||
return;
|
||||
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outError("Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
|
||||
GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
||||
return;
|
||||
}
|
||||
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 flags = fields[1].GetUInt32();
|
||||
|
||||
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
|
||||
item->SetEntry(entry);
|
||||
item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
|
||||
item->SetUInt32Value(ITEM_FIELD_MAXDURABILITY, item->GetTemplate()->MaxDurability);
|
||||
|
||||
item->SetState(ITEM_CHANGED, GetPlayer());
|
||||
GetPlayer()->SaveInventoryAndGoldToDB(trans);
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
|
||||
stmt->setUInt32(0, item->GetGUIDLow());
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGameObjectUseOpcode(WorldPacket & recvData)
|
||||
{
|
||||
uint64 guid;
|
||||
recvData >> guid;
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
|
||||
|
||||
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
|
||||
{
|
||||
if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
|
||||
return;
|
||||
|
||||
// ignore for remote control state
|
||||
if (GetPlayer()->m_mover != GetPlayer())
|
||||
if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
|
||||
return;
|
||||
|
||||
obj->Use(GetPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
recvPacket >> guid;
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
|
||||
|
||||
// ignore for remote control state
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
|
||||
return;
|
||||
|
||||
if (go->AI()->GossipHello(_player, true))
|
||||
return;
|
||||
|
||||
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
|
||||
}
|
||||
|
||||
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
uint8 castCount, castFlags;
|
||||
recvPacket >> castCount >> spellId >> castFlags;
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
|
||||
|
||||
// ignore for remote control state (for player case)
|
||||
Unit* mover = _player->m_mover;
|
||||
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("WORLD: unknown spell id %u", spellId);
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
if (mover->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
// not have spell in spellbook or spell passive and not casted by client
|
||||
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()) )
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// pussywizard: casting player's spells from vehicle when seat allows it
|
||||
// if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
|
||||
if (Vehicle* veh = mover->GetVehicleKit())
|
||||
if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
|
||||
if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
|
||||
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
|
||||
{
|
||||
if( !(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()) )
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
// at this point, player is a valid caster
|
||||
// swapping the mover will stop the check below at == TYPEID_UNIT, so everything works fine
|
||||
mover = _player;
|
||||
}
|
||||
|
||||
// not have spell in spellbook or spell passive and not casted by client
|
||||
if ((mover->GetTypeId() == TYPEID_UNIT && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
|
||||
{
|
||||
//cheater? kick? ban?
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
|
||||
// Skip it to prevent "interrupt" message
|
||||
if (spellInfo->IsAutoRepeatRangedSpell() && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
|
||||
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
|
||||
{
|
||||
recvPacket.rfinish();
|
||||
return;
|
||||
}
|
||||
|
||||
// can't use our own spells when we're in possession of another unit,
|
||||
if (_player->isPossessing())
|
||||
{
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
// client provided targets
|
||||
SpellCastTargets targets;
|
||||
targets.Read(recvPacket, mover);
|
||||
HandleClientCastFlags(recvPacket, castFlags, targets);
|
||||
|
||||
// pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
|
||||
if (!mover->FindMap())
|
||||
{
|
||||
recvPacket.rfinish(); // prevent spam at ignore packet
|
||||
return;
|
||||
}
|
||||
|
||||
// auto-selection buff level base at target level (in spellInfo)
|
||||
if (targets.GetUnitTarget())
|
||||
{
|
||||
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
|
||||
|
||||
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
|
||||
if (actualSpellInfo)
|
||||
spellInfo = actualSpellInfo;
|
||||
}
|
||||
|
||||
Spell* spell = new Spell(mover, spellInfo, TRIGGERED_NONE, 0, false);
|
||||
spell->m_cast_count = castCount; // set count of casts
|
||||
spell->prepare(&targets);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
|
||||
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
|
||||
recvPacket >> spellId;
|
||||
|
||||
_player->InterruptSpell(CURRENT_MELEE_SPELL);
|
||||
if (_player->IsNonMeleeSpellCast(false))
|
||||
_player->InterruptNonMeleeSpells(false, spellId, false, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint32 spellId;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
return;
|
||||
|
||||
// not allow remove non positive spells and spells with attr SPELL_ATTR0_CANT_CANCEL
|
||||
if ((!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) || spellInfo->IsPassive()) && spellId != 605)
|
||||
return;
|
||||
|
||||
// channeled spell case (it currently casted then)
|
||||
if (spellInfo->IsChanneled())
|
||||
{
|
||||
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
||||
if (curSpell->m_spellInfo->Id == spellId)
|
||||
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
||||
return;
|
||||
}
|
||||
|
||||
// maybe should only remove one buff when there are multiple?
|
||||
_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
|
||||
}
|
||||
|
||||
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 guid;
|
||||
uint32 spellId;
|
||||
|
||||
recvPacket >> guid;
|
||||
recvPacket >> spellId;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (!spellInfo)
|
||||
{
|
||||
sLog->outError("WORLD: unknown PET spell id %u", spellId);
|
||||
return;
|
||||
}
|
||||
|
||||
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if (!pet)
|
||||
{
|
||||
sLog->outError("HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
|
||||
{
|
||||
sLog->outError("HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pet->IsAlive())
|
||||
{
|
||||
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
||||
return;
|
||||
}
|
||||
|
||||
pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
|
||||
|
||||
pet->AddSpellCooldown(spellId, 0, 0);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
||||
// cancel and prepare for deleting
|
||||
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
||||
}
|
||||
|
||||
void WorldSession::HandleCancelChanneling(WorldPacket & recvData)
|
||||
{
|
||||
recvData.read_skip<uint32>(); // spellid, not used
|
||||
|
||||
// ignore for remote control state (for player case)
|
||||
Unit* mover = _player->m_mover;
|
||||
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
mover->InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, true);
|
||||
}
|
||||
|
||||
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
|
||||
{
|
||||
// ignore for remote control state
|
||||
if (_player->m_mover != _player)
|
||||
return;
|
||||
|
||||
uint8 slotId;
|
||||
|
||||
recvPacket >> slotId;
|
||||
|
||||
++slotId;
|
||||
if (slotId >= MAX_TOTEM_SLOT)
|
||||
return;
|
||||
|
||||
if (!_player->m_SummonSlot[slotId])
|
||||
return;
|
||||
|
||||
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
|
||||
// Don't unsummon sentry totem
|
||||
if (totem && totem->IsTotem())
|
||||
totem->ToTotem()->UnSummon();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
|
||||
|
||||
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
||||
return; // silent return, client should display error by itself and not send this opcode
|
||||
|
||||
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
||||
{
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
||||
if (spellInfo)
|
||||
{
|
||||
_player->CastSpell(_player, spellInfo, true, 0);
|
||||
_player->AddSpellAndCategoryCooldowns(spellInfo, 0);
|
||||
}
|
||||
|
||||
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSpellClick(WorldPacket& recvData)
|
||||
{
|
||||
uint64 guid;
|
||||
recvData >> guid;
|
||||
|
||||
// this will get something not in world. crash
|
||||
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
||||
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
||||
if (!unit->IsInWorld())
|
||||
return;
|
||||
|
||||
unit->HandleSpellClick(_player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
||||
uint64 guid;
|
||||
recvData >> guid;
|
||||
|
||||
// Get unit for which data is needed by client
|
||||
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
||||
if (!unit)
|
||||
return;
|
||||
|
||||
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
|
||||
return;
|
||||
|
||||
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
|
||||
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
|
||||
if (!creator)
|
||||
return;
|
||||
|
||||
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
||||
data << uint64(guid);
|
||||
data << uint32(creator->GetDisplayId());
|
||||
data << uint8(creator->getRace());
|
||||
data << uint8(creator->getGender());
|
||||
data << uint8(creator->getClass());
|
||||
|
||||
if (creator->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
Player* player = creator->ToPlayer();
|
||||
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
|
||||
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
|
||||
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
|
||||
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
|
||||
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
|
||||
data << uint32(player->GetGuildId()); // unk
|
||||
|
||||
static EquipmentSlots const itemSlots[] =
|
||||
{
|
||||
EQUIPMENT_SLOT_HEAD,
|
||||
EQUIPMENT_SLOT_SHOULDERS,
|
||||
EQUIPMENT_SLOT_BODY,
|
||||
EQUIPMENT_SLOT_CHEST,
|
||||
EQUIPMENT_SLOT_WAIST,
|
||||
EQUIPMENT_SLOT_LEGS,
|
||||
EQUIPMENT_SLOT_FEET,
|
||||
EQUIPMENT_SLOT_WRISTS,
|
||||
EQUIPMENT_SLOT_HANDS,
|
||||
EQUIPMENT_SLOT_BACK,
|
||||
EQUIPMENT_SLOT_TABARD,
|
||||
EQUIPMENT_SLOT_END
|
||||
};
|
||||
|
||||
// Display items in visible slots
|
||||
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
||||
{
|
||||
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
||||
data << uint32(0);
|
||||
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
||||
data << uint32(0);
|
||||
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
||||
data << uint32(item->GetTemplate()->DisplayInfoID);
|
||||
else
|
||||
data << uint32(0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip player data for creatures
|
||||
data << uint8(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
data << uint32(0);
|
||||
}
|
||||
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
|
||||
|
||||
uint64 casterGuid;
|
||||
uint32 spellId;
|
||||
uint8 castCount;
|
||||
float x, y, z; // Position of missile hit
|
||||
|
||||
recvPacket >> casterGuid;
|
||||
recvPacket >> spellId;
|
||||
recvPacket >> castCount;
|
||||
recvPacket >> x;
|
||||
recvPacket >> y;
|
||||
recvPacket >> z;
|
||||
|
||||
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
|
||||
if (!spell || !spell->m_targets.HasDst())
|
||||
return;
|
||||
|
||||
Position pos = *spell->m_targets.GetDstPos();
|
||||
pos.Relocate(x, y, z);
|
||||
spell->m_targets.ModDst(pos);
|
||||
|
||||
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
|
||||
data << uint64(casterGuid);
|
||||
data << uint8(castCount);
|
||||
data << float(x);
|
||||
data << float(y);
|
||||
data << float(z);
|
||||
caster->SendMessageToSet(&data, true);
|
||||
}
|
||||
Reference in New Issue
Block a user