Refactoring part 2 [W.I.P]

This commit is contained in:
Yehonal
2016-08-12 00:46:43 +02:00
parent a73ad5cd6e
commit b0c8eceb08
504 changed files with 19 additions and 35 deletions

View File

@@ -1,71 +0,0 @@
/*
* Copyright (C)
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AZEROTHCORE_DYNAMICOBJECT_H
#define AZEROTHCORE_DYNAMICOBJECT_H
#include "Object.h"
class Unit;
class Aura;
class SpellInfo;
enum DynamicObjectType
{
DYNAMIC_OBJECT_PORTAL = 0x0, // unused
DYNAMIC_OBJECT_AREA_SPELL = 0x1,
DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2,
};
class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MovableMapObject
{
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
void AddToWorld();
void RemoveFromWorld();
void CleanupsBeforeDelete(bool finalCleanup = true);
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time);
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
bool IsViewpoint() const { return _isViewpoint; }
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
};
#endif