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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,58 +0,0 @@
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "ScriptMgr.h"
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class Player;
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class Group;
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namespace lfg
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{
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class LFGPlayerScript : public PlayerScript
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{
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public:
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LFGPlayerScript();
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// Player Hooks
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void OnLevelChanged(Player* player, uint8 oldLevel);
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void OnLogout(Player* player);
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void OnLogin(Player* player);
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void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent);
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void OnMapChanged(Player* player);
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};
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class LFGGroupScript : public GroupScript
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{
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public:
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LFGGroupScript();
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// Group Hooks
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void OnAddMember(Group* group, uint64 guid);
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void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
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void OnDisband(Group* group);
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void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
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void OnInviteMember(Group* group, uint64 guid);
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};
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} // namespace lfg
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