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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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@@ -1,96 +0,0 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AddonMgr.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "Timer.h"
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#include <list>
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namespace AddonMgr
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{
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// Anonymous namespace ensures file scope of all the stuff inside it, even
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// if you add something more to this namespace somewhere else.
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namespace
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{
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// List of saved addons (in DB).
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typedef std::list<SavedAddon> SavedAddonsList;
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SavedAddonsList m_knownAddons;
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}
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void LoadFromDB()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = CharacterDatabase.Query("SELECT name, crc FROM addons");
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if (!result)
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{
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sLog->outString(">> Loaded 0 known addons. DB table `addons` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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std::string name = fields[0].GetString();
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uint32 crc = fields[1].GetUInt32();
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m_knownAddons.push_back(SavedAddon(name, crc));
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u known addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void SaveAddon(AddonInfo const& addon)
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{
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std::string name = addon.Name;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
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stmt->setString(0, name);
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stmt->setUInt32(1, addon.CRC);
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CharacterDatabase.Execute(stmt);
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m_knownAddons.push_back(SavedAddon(addon.Name, addon.CRC));
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}
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SavedAddon const* GetAddonInfo(const std::string& name)
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{
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for (SavedAddonsList::const_iterator it = m_knownAddons.begin(); it != m_knownAddons.end(); ++it)
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{
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SavedAddon const& addon = (*it);
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if (addon.Name == name)
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return &addon;
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}
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return NULL;
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}
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} // Namespace
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