Refactoring part 2 [W.I.P]

This commit is contained in:
Yehonal
2016-08-12 00:46:43 +02:00
parent a73ad5cd6e
commit b0c8eceb08
504 changed files with 19 additions and 35 deletions

View File

@@ -0,0 +1,122 @@
/*
* Copyright (C)
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: honor_commandscript
%Complete: 100
Comment: All honor related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
class honor_commandscript : public CommandScript
{
public:
honor_commandscript() : CommandScript("honor_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand honorAddCommandTable[] =
{
{ "kill", SEC_GAMEMASTER, false, &HandleHonorAddKillCommand, "", NULL },
{ "", SEC_GAMEMASTER, false, &HandleHonorAddCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand honorCommandTable[] =
{
{ "add", SEC_GAMEMASTER, false, NULL, "", honorAddCommandTable },
{ "update", SEC_GAMEMASTER, false, &HandleHonorUpdateCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandleHonorAddCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
uint32 amount = (uint32)atoi(args);
target->RewardHonor(NULL, 1, amount);
return true;
}
static bool HandleHonorAddKillCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
return false;
handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
return true;
}
static bool HandleHonorUpdateCommand(ChatHandler* handler, char const* /*args*/)
{
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(target, 0))
return false;
target->UpdateHonorFields();
return true;
}
};
void AddSC_honor_commandscript()
{
new honor_commandscript();
}