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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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122
src/scripts/Commands/cs_honor.cpp
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122
src/scripts/Commands/cs_honor.cpp
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: honor_commandscript
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%Complete: 100
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Comment: All honor related commands
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Category: commandscripts
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EndScriptData */
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#include "Chat.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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class honor_commandscript : public CommandScript
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{
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public:
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honor_commandscript() : CommandScript("honor_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand honorAddCommandTable[] =
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{
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{ "kill", SEC_GAMEMASTER, false, &HandleHonorAddKillCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleHonorAddCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand honorCommandTable[] =
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{
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{ "add", SEC_GAMEMASTER, false, NULL, "", honorAddCommandTable },
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{ "update", SEC_GAMEMASTER, false, &HandleHonorUpdateCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleHonorAddCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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return false;
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uint32 amount = (uint32)atoi(args);
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target->RewardHonor(NULL, 1, amount);
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return true;
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}
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static bool HandleHonorAddKillCommand(ChatHandler* handler, char const* /*args*/)
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{
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Unit* target = handler->getSelectedUnit();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0))
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return false;
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handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
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return true;
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}
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static bool HandleHonorUpdateCommand(ChatHandler* handler, char const* /*args*/)
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{
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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return false;
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target->UpdateHonorFields();
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return true;
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}
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};
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void AddSC_honor_commandscript()
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{
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new honor_commandscript();
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}
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