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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Refactoring part 2 [W.I.P]
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278
src/scripts/Commands/cs_gm.cpp
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278
src/scripts/Commands/cs_gm.cpp
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: gm_commandscript
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%Complete: 100
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Comment: All gm related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "AccountMgr.h"
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#include "Language.h"
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#include "World.h"
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#include "Player.h"
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#include "Opcodes.h"
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class gm_commandscript : public CommandScript
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{
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public:
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gm_commandscript() : CommandScript("gm_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand gmCommandTable[] =
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{
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{ "chat", SEC_GAMEMASTER, false, &HandleGMChatCommand, "", NULL },
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{ "fly", SEC_ADMINISTRATOR, false, &HandleGMFlyCommand, "", NULL },
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//{ "ingame", SEC_PLAYER, true, &HandleGMListIngameCommand, "", NULL },
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{ "list", SEC_ADMINISTRATOR, true, &HandleGMListFullCommand, "", NULL },
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{ "visible", SEC_GAMEMASTER, false, &HandleGMVisibleCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleGMCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "gm", SEC_GAMEMASTER, false, NULL, "", gmCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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// Enables or disables hiding of the staff badge
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static bool HandleGMChatCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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{
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WorldSession* session = handler->GetSession();
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if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat())
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session->SendNotification(LANG_GM_CHAT_ON);
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else
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session->SendNotification(LANG_GM_CHAT_OFF);
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return true;
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}
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std::string param = (char*)args;
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if (param == "on")
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{
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handler->GetSession()->GetPlayer()->SetGMChat(true);
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handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
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return true;
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}
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if (param == "off")
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{
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handler->GetSession()->GetPlayer()->SetGMChat(false);
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handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
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return true;
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleGMFlyCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* target = handler->getSelectedPlayer();
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if (!target || handler->GetSession()->GetSecurity() < SEC_GAMEMASTER)
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target = handler->GetSession()->GetPlayer();
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WorldPacket data(12);
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if (strncmp(args, "on", 3) == 0)
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data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
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else if (strncmp(args, "off", 4) == 0)
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data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
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else
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{
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handler->SendSysMessage(LANG_USE_BOL);
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return false;
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}
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data.append(target->GetPackGUID());
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data << uint32(0); // unknown
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target->SendMessageToSet(&data, true);
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handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleGMListIngameCommand(ChatHandler* handler, char const* /*args*/)
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{
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bool first = true;
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bool footer = false;
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TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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AccountTypes itrSec = itr->second->GetSession()->GetSecurity();
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if ((itr->second->IsGameMaster() || (!AccountMgr::IsPlayerAccount(itrSec) && itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
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(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
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{
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if (first)
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{
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first = false;
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footer = true;
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handler->SendSysMessage(LANG_GMS_ON_SRV);
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handler->SendSysMessage("========================");
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}
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std::string const& name = itr->second->GetName();
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uint8 size = name.size();
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uint8 security = itrSec;
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uint8 max = ((16 - size) / 2);
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uint8 max2 = max;
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if ((max + max2 + size) == 16)
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max2 = max - 1;
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if (handler->GetSession())
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handler->PSendSysMessage("| %s GMLevel %u", name.c_str(), security);
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else
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handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name.c_str(), max2, " ", security);
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}
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}
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if (footer)
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handler->SendSysMessage("========================");
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if (first)
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handler->SendSysMessage(LANG_GMS_NOT_LOGGED);
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return true;
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}
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/// Display the list of GMs
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static bool HandleGMListFullCommand(ChatHandler* handler, char const* /*args*/)
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{
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///- Get the accounts with GM Level >0
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
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stmt->setUInt8(0, uint8(SEC_MODERATOR));
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stmt->setInt32(1, int32(realmID));
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (result)
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{
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handler->SendSysMessage(LANG_GMLIST);
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handler->SendSysMessage("========================");
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///- Cycle through them. Display username and GM level
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do
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{
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Field* fields = result->Fetch();
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char const* name = fields[0].GetCString();
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uint8 security = fields[1].GetUInt8();
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uint8 max = (16 - strlen(name)) / 2;
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uint8 max2 = max;
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if ((max + max2 + strlen(name)) == 16)
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max2 = max - 1;
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if (handler->GetSession())
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handler->PSendSysMessage("| %s GMLevel %u", name, security);
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else
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handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name, max2, " ", security);
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} while (result->NextRow());
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handler->SendSysMessage("========================");
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}
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else
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handler->PSendSysMessage(LANG_GMLIST_EMPTY);
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return true;
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}
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//Enable\Disable Invisible mode
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static bool HandleGMVisibleCommand(ChatHandler* handler, char const* args)
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{
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Player* _player = handler->GetSession()->GetPlayer();
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if (!*args)
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{
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handler->PSendSysMessage(LANG_YOU_ARE, _player->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE));
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handler->SetSentErrorMessage(true);
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return false;
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}
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const uint32 VISUAL_AURA = 37800;
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std::string param = (char*)args;
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if (param == "on")
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{
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if (_player->HasAura(VISUAL_AURA, 0))
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_player->RemoveAurasDueToSpell(VISUAL_AURA);
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_player->SetGMVisible(true);
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//_player->UpdateObjectVisibility();
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handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (param == "off")
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{
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_player->AddAura(VISUAL_AURA, _player);
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_player->SetGMVisible(false);
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//_player->UpdateObjectVisibility();
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handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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//Enable\Disable GM Mode
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static bool HandleGMCommand(ChatHandler* handler, char const* args)
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{
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Player* _player = handler->GetSession()->GetPlayer();
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if (!*args)
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{
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handler->GetSession()->SendNotification(_player->IsGameMaster() ? LANG_GM_ON : LANG_GM_OFF);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::string param = (char*)args;
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if (param == "on")
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{
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_player->SetGameMaster(true);
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handler->GetSession()->SendNotification(LANG_GM_ON);
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_player->UpdateTriggerVisibility();
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (param == "off")
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{
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_player->SetGameMaster(false);
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handler->GetSession()->SendNotification(LANG_GM_OFF);
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_player->UpdateTriggerVisibility();
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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};
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void AddSC_gm_commandscript()
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{
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new gm_commandscript();
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}
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