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Refactoring part 2 [W.I.P]
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35
src/game/Misc/WhoListCache.h
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35
src/game/Misc/WhoListCache.h
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#ifndef __WHOLISTCACHE_H
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#define __WHOLISTCACHE_H
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#include "Common.h"
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struct WhoListPlayerInfo
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{
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TeamId teamId;
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AccountTypes security;
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uint8 level;
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uint8 clas;
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uint8 race;
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uint32 zoneid;
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uint8 gender;
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std::wstring wpname;
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std::wstring wgname;
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std::string aname;
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std::string pname;
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std::string gname;
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WhoListPlayerInfo(TeamId teamId, AccountTypes security, uint8 level, uint8 clas, uint8 race, uint32 zoneid, uint8 gender, std::wstring wpname, std::wstring wgname, std::string aname, std::string pname, std::string gname) :
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teamId(teamId), security(security), level(level), clas(clas), race(race), zoneid(zoneid), gender(gender), wpname(wpname), wgname(wgname), aname(aname), pname(pname), gname(gname) {}
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};
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class WhoListCacheMgr
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{
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public:
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static void Update();
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static std::vector<WhoListPlayerInfo> * GetWhoList() { return &m_whoOpcodeList; }
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protected:
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static std::vector<WhoListPlayerInfo> m_whoOpcodeList;
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};
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#endif
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