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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 03:15:41 +00:00
Refactoring part 2 [W.I.P]
This commit is contained in:
705
src/game/Handlers/ChatHandler.cpp
Normal file
705
src/game/Handlers/ChatHandler.cpp
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@@ -0,0 +1,705 @@
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "DatabaseEnv.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "ChannelMgr.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Guild.h"
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#include "Language.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "Util.h"
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#include "ScriptMgr.h"
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#include "AccountMgr.h"
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void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
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{
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uint32 type;
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uint32 lang;
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recvData >> type;
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recvData >> lang;
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if (type >= MAX_CHAT_MSG_TYPE)
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{
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sLog->outError("CHAT: Wrong message type received: %u", type);
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recvData.rfinish();
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return;
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}
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Player* sender = GetPlayer();
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//sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
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// pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
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if (AccountMgr::IsPlayerAccount(GetSecurity()))
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switch (type)
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{
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case CHAT_MSG_ADDON:
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case CHAT_MSG_PARTY:
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case CHAT_MSG_RAID:
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case CHAT_MSG_GUILD:
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case CHAT_MSG_OFFICER:
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case CHAT_MSG_AFK:
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case CHAT_MSG_DND:
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case CHAT_MSG_RAID_LEADER:
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case CHAT_MSG_RAID_WARNING:
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case CHAT_MSG_BATTLEGROUND:
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case CHAT_MSG_BATTLEGROUND_LEADER:
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case CHAT_MSG_PARTY_LEADER:
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break;
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default:
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/*[AC] we should enable it using a conf
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if (sender->GetTotalPlayedTime() < 2*HOUR)
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{
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SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
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recvData.rfinish();
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return;
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}*/
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break;
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}
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// pussywizard:
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switch (type)
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{
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case CHAT_MSG_SAY:
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case CHAT_MSG_YELL:
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case CHAT_MSG_EMOTE:
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case CHAT_MSG_TEXT_EMOTE:
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case CHAT_MSG_AFK:
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case CHAT_MSG_DND:
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if (sender->IsSpectator())
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{
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recvData.rfinish();
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return;
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}
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}
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// prevent talking at unknown language (cheating)
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LanguageDesc const* langDesc = GetLanguageDescByID(lang);
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if (!langDesc)
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{
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SendNotification(LANG_UNKNOWN_LANGUAGE);
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recvData.rfinish();
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return;
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}
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if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
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{
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// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
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Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
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bool foundAura = false;
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for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
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{
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if ((*i)->GetMiscValue() == int32(lang))
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{
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foundAura = true;
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break;
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}
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}
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if (!foundAura)
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{
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SendNotification(LANG_NOT_LEARNED_LANGUAGE);
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recvData.rfinish();
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return;
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}
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}
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if (lang == LANG_ADDON)
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{
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// LANG_ADDON is only valid for the following message types
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switch (type)
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{
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case CHAT_MSG_PARTY:
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case CHAT_MSG_RAID:
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case CHAT_MSG_GUILD:
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case CHAT_MSG_BATTLEGROUND:
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case CHAT_MSG_WHISPER:
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// check if addon messages are disabled
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if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
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{
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recvData.rfinish();
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return;
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}
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break;
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default:
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sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
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GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
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recvData.rfinish();
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return;
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}
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}
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// LANG_ADDON should not be changed nor be affected by flood control
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else
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{
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uint32 specialMessageLimit = 0;
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// send in universal language if player in .gmon mode (ignore spell effects)
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if (sender->IsGameMaster())
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lang = LANG_UNIVERSAL;
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else
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{
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// send in universal language in two side iteration allowed mode
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
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lang = LANG_UNIVERSAL;
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else
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{
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switch (type)
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{
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case CHAT_MSG_PARTY:
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case CHAT_MSG_PARTY_LEADER:
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case CHAT_MSG_RAID:
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case CHAT_MSG_RAID_LEADER:
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case CHAT_MSG_RAID_WARNING:
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// allow two side chat at group channel if two side group allowed
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
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lang = LANG_UNIVERSAL;
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specialMessageLimit = 35;
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break;
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case CHAT_MSG_GUILD:
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case CHAT_MSG_OFFICER:
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// allow two side chat at guild channel if two side guild allowed
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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lang = LANG_UNIVERSAL;
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specialMessageLimit = 15;
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break;
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case CHAT_MSG_WHISPER:
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if (sender->getLevel() >= 80)
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specialMessageLimit = 15;
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break;
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}
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}
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// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
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Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
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if (!ModLangAuras.empty())
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lang = ModLangAuras.front()->GetMiscValue();
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}
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if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
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sender->UpdateSpeakTime(specialMessageLimit);
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}
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// pussywizard: optimization
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/*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
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{
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SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
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recvData.rfinish();
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return;
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}*/
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std::string to, channel, msg;
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bool ignoreChecks = false;
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switch (type)
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{
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case CHAT_MSG_SAY:
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case CHAT_MSG_EMOTE:
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case CHAT_MSG_YELL:
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case CHAT_MSG_PARTY:
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case CHAT_MSG_PARTY_LEADER:
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case CHAT_MSG_GUILD:
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case CHAT_MSG_OFFICER:
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case CHAT_MSG_RAID:
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case CHAT_MSG_RAID_LEADER:
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case CHAT_MSG_RAID_WARNING:
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case CHAT_MSG_BATTLEGROUND:
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case CHAT_MSG_BATTLEGROUND_LEADER:
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recvData >> msg;
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break;
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case CHAT_MSG_WHISPER:
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recvData >> to;
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recvData >> msg;
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break;
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case CHAT_MSG_CHANNEL:
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recvData >> channel;
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recvData >> msg;
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break;
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case CHAT_MSG_AFK:
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case CHAT_MSG_DND:
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recvData >> msg;
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ignoreChecks = true;
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break;
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}
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// Strip invisible characters for non-addon messages
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if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
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stripLineInvisibleChars(msg);
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// pussywizard:
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if (lang != LANG_ADDON && msg.find("|0") != std::string::npos)
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return;
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if (!ignoreChecks)
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{
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if (msg.empty())
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return;
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if (ChatHandler(this).ParseCommands(msg.c_str()))
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return;
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if (!_player->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
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return;
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}
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if (lang != LANG_ADDON)
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{
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if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
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{
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//sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
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// GetPlayer()->GetGUIDLow(), msg.c_str());
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if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
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KickPlayer();
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return;
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}
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}
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}
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// exploit
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size_t found1 = msg.find("|Hquest");
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if (found1 != std::string::npos)
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{
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size_t found2 = msg.find(":", found1+8);
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size_t found3 = msg.find("|", found1+8);
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if (found3 != std::string::npos)
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{
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if (found2 == std::string::npos)
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return;
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if (found2 > found3)
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return;
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}
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}
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switch (type)
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{
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case CHAT_MSG_SAY:
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case CHAT_MSG_EMOTE:
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case CHAT_MSG_YELL:
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{
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// Prevent cheating
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if (!sender->IsAlive())
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return;
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if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
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return;
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}
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if (type == CHAT_MSG_SAY)
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sender->Say(msg, lang);
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else if (type == CHAT_MSG_EMOTE)
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sender->TextEmote(msg);
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else if (type == CHAT_MSG_YELL)
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sender->Yell(msg, lang);
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} break;
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case CHAT_MSG_WHISPER:
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{
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if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
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{
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SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
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return;
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}
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if (!normalizePlayerName(to))
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{
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SendPlayerNotFoundNotice(to);
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break;
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}
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Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
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bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
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bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
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if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
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{
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SendPlayerNotFoundNotice(to);
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return;
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}
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
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if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
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{
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SendWrongFactionNotice();
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return;
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}
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// pussywizard: optimization
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/*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
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{
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SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
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return;
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}*/
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// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
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if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
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sender->AddWhisperWhiteList(receiver->GetGUID());
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GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
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} break;
|
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case CHAT_MSG_PARTY:
|
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case CHAT_MSG_PARTY_LEADER:
|
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{
|
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// if player is in battleground, he cannot say to battleground members by /p
|
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Group* group = GetPlayer()->GetOriginalGroup();
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if (!group)
|
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{
|
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group = sender->GetGroup();
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if (!group || group->isBGGroup())
|
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return;
|
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}
|
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if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
|
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return;
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WorldPacket data;
|
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ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
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group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
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} break;
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case CHAT_MSG_GUILD:
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{
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if (GetPlayer()->GetGuildId())
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{
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if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
|
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{
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guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
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}
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}
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} break;
|
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case CHAT_MSG_OFFICER:
|
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{
|
||||
if (GetPlayer()->GetGuildId())
|
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{
|
||||
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
|
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{
|
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guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
|
||||
}
|
||||
}
|
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} break;
|
||||
case CHAT_MSG_RAID:
|
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{
|
||||
// if player is in battleground, he cannot say to battleground members by /ra
|
||||
Group* group = GetPlayer()->GetOriginalGroup();
|
||||
if (!group)
|
||||
{
|
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group = GetPlayer()->GetGroup();
|
||||
if (!group || group->isBGGroup() || !group->isRaidGroup())
|
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return;
|
||||
}
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
|
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group->BroadcastPacket(&data, false);
|
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} break;
|
||||
case CHAT_MSG_RAID_LEADER:
|
||||
{
|
||||
// if player is in battleground, he cannot say to battleground members by /ra
|
||||
Group* group = GetPlayer()->GetOriginalGroup();
|
||||
if (!group)
|
||||
{
|
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group = GetPlayer()->GetGroup();
|
||||
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
|
||||
group->BroadcastPacket(&data, false);
|
||||
} break;
|
||||
case CHAT_MSG_RAID_WARNING:
|
||||
{
|
||||
Group* group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
//in battleground, raid warning is sent only to players in battleground - code is ok
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
|
||||
group->BroadcastPacket(&data, false);
|
||||
} break;
|
||||
case CHAT_MSG_BATTLEGROUND:
|
||||
{
|
||||
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
|
||||
Group* group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isBGGroup())
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
|
||||
group->BroadcastPacket(&data, false);
|
||||
} break;
|
||||
case CHAT_MSG_BATTLEGROUND_LEADER:
|
||||
{
|
||||
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
|
||||
Group* group = GetPlayer()->GetGroup();
|
||||
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
|
||||
group->BroadcastPacket(&data, false);
|
||||
} break;
|
||||
case CHAT_MSG_CHANNEL:
|
||||
{
|
||||
if (AccountMgr::IsPlayerAccount(GetSecurity()))
|
||||
{
|
||||
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
|
||||
{
|
||||
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
|
||||
{
|
||||
if (Channel* chn = cMgr->GetChannel(channel, sender))
|
||||
{
|
||||
chn->Say(sender->GetGUID(), msg.c_str(), lang);
|
||||
}
|
||||
}
|
||||
} break;
|
||||
case CHAT_MSG_AFK:
|
||||
{
|
||||
if (!sender->IsInCombat())
|
||||
{
|
||||
if (sender->isAFK()) // Already AFK
|
||||
{
|
||||
if (msg.empty())
|
||||
sender->ToggleAFK(); // Remove AFK
|
||||
else
|
||||
sender->autoReplyMsg = msg; // Update message
|
||||
}
|
||||
else // New AFK mode
|
||||
{
|
||||
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;
|
||||
|
||||
if (sender->isDND())
|
||||
sender->ToggleDND();
|
||||
|
||||
sender->ToggleAFK();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CHAT_MSG_DND:
|
||||
{
|
||||
if (sender->isDND()) // Already DND
|
||||
{
|
||||
if (msg.empty())
|
||||
sender->ToggleDND(); // Remove DND
|
||||
else
|
||||
sender->autoReplyMsg = msg; // Update message
|
||||
}
|
||||
else // New DND mode
|
||||
{
|
||||
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;
|
||||
|
||||
if (sender->isAFK())
|
||||
sender->ToggleAFK();
|
||||
|
||||
sender->ToggleDND();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleEmoteOpcode(WorldPacket & recvData)
|
||||
{
|
||||
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||
return;
|
||||
|
||||
if (GetPlayer()->IsSpectator())
|
||||
return;
|
||||
|
||||
uint32 emote;
|
||||
recvData >> emote;
|
||||
sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
|
||||
GetPlayer()->HandleEmoteCommand(emote);
|
||||
}
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
class EmoteChatBuilder
|
||||
{
|
||||
public:
|
||||
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
|
||||
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
|
||||
|
||||
void operator()(WorldPacket& data, LocaleConstant loc_idx)
|
||||
{
|
||||
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
|
||||
uint32 namlen = name.size();
|
||||
|
||||
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
|
||||
data << i_player.GetGUID();
|
||||
data << uint32(i_text_emote);
|
||||
data << uint32(i_emote_num);
|
||||
data << uint32(namlen);
|
||||
if (namlen > 1)
|
||||
data << name;
|
||||
else
|
||||
data << uint8(0x00);
|
||||
}
|
||||
|
||||
private:
|
||||
Player const& i_player;
|
||||
uint32 i_text_emote;
|
||||
uint32 i_emote_num;
|
||||
Unit const* i_target;
|
||||
};
|
||||
} // namespace Trinity
|
||||
|
||||
void WorldSession::HandleTextEmoteOpcode(WorldPacket & recvData)
|
||||
{
|
||||
if (!GetPlayer()->IsAlive())
|
||||
return;
|
||||
|
||||
GetPlayer()->UpdateSpeakTime();
|
||||
|
||||
if (!GetPlayer()->CanSpeak())
|
||||
{
|
||||
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
|
||||
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetPlayer()->IsSpectator())
|
||||
return;
|
||||
|
||||
uint32 text_emote, emoteNum;
|
||||
uint64 guid;
|
||||
|
||||
recvData >> text_emote;
|
||||
recvData >> emoteNum;
|
||||
recvData >> guid;
|
||||
|
||||
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
|
||||
|
||||
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
|
||||
if (!em)
|
||||
return;
|
||||
|
||||
uint32 emote_anim = em->textid;
|
||||
|
||||
switch (emote_anim)
|
||||
{
|
||||
case EMOTE_STATE_SLEEP:
|
||||
case EMOTE_STATE_SIT:
|
||||
case EMOTE_STATE_KNEEL:
|
||||
case EMOTE_ONESHOT_NONE:
|
||||
break;
|
||||
default:
|
||||
// Only allow text-emotes for "dead" entities (feign death included)
|
||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||
break;
|
||||
GetPlayer()->HandleEmoteCommand(emote_anim);
|
||||
break;
|
||||
}
|
||||
|
||||
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
|
||||
|
||||
CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
|
||||
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
|
||||
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
|
||||
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
|
||||
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
|
||||
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
|
||||
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
|
||||
|
||||
//Send scripted event call
|
||||
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
|
||||
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
|
||||
}
|
||||
|
||||
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
|
||||
{
|
||||
uint64 iguid;
|
||||
uint8 unk;
|
||||
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
|
||||
|
||||
recvData >> iguid;
|
||||
recvData >> unk; // probably related to spam reporting
|
||||
|
||||
Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(iguid);
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
|
||||
}
|
||||
|
||||
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
|
||||
data << name;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
|
||||
data << name;
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendWrongFactionNotice()
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
|
||||
{
|
||||
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
|
||||
data << uint8(restriction);
|
||||
SendPacket(&data);
|
||||
}
|
||||
Reference in New Issue
Block a user