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feat(Core/Spells): Implement OnSpellCastFinished hook (#22941)
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
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@@ -4112,6 +4112,11 @@ void Spell::_cast(bool skipCheck)
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sScriptMgr->OnSpellCast(this, m_caster, m_spellInfo, skipCheck);
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SetExecutedCurrently(false);
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// Call CreatureAI hook OnSpellCastFinished
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if (Creature* caster = m_originalCaster->ToCreature())
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if (caster->IsAIEnabled)
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caster->AI()->OnSpellCastFinished(GetSpellInfo(), SPELL_FINISHED_SUCCESSFUL_CAST);
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}
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void Spell::handle_immediate()
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@@ -4463,6 +4468,11 @@ void Spell::update(uint32 difftime)
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SendChannelUpdate(0);
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finish();
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// We call the hook here instead of in Spell::finish because we only want to call it for completed channeling. Everything else is handled by interrupts
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if (Creature* creatureCaster = m_caster->ToCreature())
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if (creatureCaster->IsAIEnabled)
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creatureCaster->AI()->OnSpellCastFinished(m_spellInfo, SPELL_FINISHED_CHANNELING_COMPLETE);
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}
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// Xinef: Dont update channeled target list on last tick, allow auras to update duration properly
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// Xinef: Added this strange check because of diffrent update routines for players / creatures
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