feat(Core/Movement): MotionMaster "Land" and "Take off" velocity speed is optional now (#3446)

This commit is contained in:
Andrius Peleckas
2021-03-23 21:40:59 +02:00
committed by GitHub
parent 0e2df5ad6f
commit b093380258
2 changed files with 20 additions and 10 deletions

View File

@@ -202,10 +202,10 @@ public:
void MoveSplinePath(Movement::PointsArray* path);
// These two movement types should only be used with creatures having landing/takeoff animations
void MoveLand(uint32 id, Position const& pos, float speed);
void MoveLand(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveTakeoff(uint32 id, Position const& pos, float speed);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveLand(uint32 id, Position const& pos, float speed = 0.0f);
void MoveLand(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveTakeoff(uint32 id, Position const& pos, float speed = 0.0f);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = nullptr, bool generatePath = false, float orientation = 0.0f);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);