feat(Core/Movement): MotionMaster "Land" and "Take off" velocity speed is optional now (#3446)

This commit is contained in:
Andrius Peleckas
2021-03-23 21:40:59 +02:00
committed by GitHub
parent 0e2df5ad6f
commit b093380258
2 changed files with 20 additions and 10 deletions

View File

@@ -462,7 +462,7 @@ void MotionMaster::MoveSplinePath(Movement::PointsArray* path)
}
}
void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed /* = 0.0f*/)
{
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -477,19 +477,24 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
init.SetVelocity(speed);
if (speed > 0.0f)
{
init.SetVelocity(speed);
}
init.SetAnimation(Movement::ToGround);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveLand(uint32 id, float x, float y, float z, float speed)
void MotionMaster::MoveLand(uint32 id, float x, float y, float z, float speed /* = 0.0f*/)
{
Position pos = {x, y, z, 0.0f};
MoveLand(id, pos, speed);
}
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed /* = 0.0f*/)
{
// Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
if (_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
@@ -504,13 +509,18 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
init.SetVelocity(speed);
if (speed > 0.0f)
{
init.SetVelocity(speed);
}
init.SetAnimation(Movement::ToFly);
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
}
void MotionMaster::MoveTakeoff(uint32 id, float x, float y, float z, float speed)
void MotionMaster::MoveTakeoff(uint32 id, float x, float y, float z, float speed /* = 0.0f*/)
{
Position pos = {x, y, z, 0.0f};
MoveTakeoff(id, pos, speed);

View File

@@ -202,10 +202,10 @@ public:
void MoveSplinePath(Movement::PointsArray* path);
// These two movement types should only be used with creatures having landing/takeoff animations
void MoveLand(uint32 id, Position const& pos, float speed);
void MoveLand(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveTakeoff(uint32 id, Position const& pos, float speed);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveLand(uint32 id, Position const& pos, float speed = 0.0f);
void MoveLand(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveTakeoff(uint32 id, Position const& pos, float speed = 0.0f);
void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = nullptr, bool generatePath = false, float orientation = 0.0f);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);