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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Tools): restyle tools with astyle (#3465)
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@@ -22,7 +22,7 @@ typedef struct
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float x;
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float y;
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float z;
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}svec;
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} svec;
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struct vec
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{
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@@ -38,9 +38,9 @@ struct triangle
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typedef struct
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{
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float v9[16*8+1][16*8+1];
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float v8[16*8][16*8];
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}Cell;
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float v9[16 * 8 + 1][16 * 8 + 1];
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float v8[16 * 8][16 * 8];
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} Cell;
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typedef struct
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{
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@@ -50,12 +50,12 @@ typedef struct
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//Liquid *lq;
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float waterlevel[9][9];
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uint8 flag;
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}chunk;
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} chunk;
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typedef struct
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{
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chunk ch[16][16];
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}mcell;
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} mcell;
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struct MapChunkHeader
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{
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@@ -113,19 +113,19 @@ public:
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//void LoadMapChunks();
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//uint32 wmo_count;
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/*
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const mcell& Getmcell() const
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{
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return Mcell;
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}
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*/
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/*
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const mcell& Getmcell() const
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{
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return Mcell;
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}
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*/
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};
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const char * GetPlainName(const char * FileName);
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char * GetPlainName(char * FileName);
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char * GetExtension(char * FileName);
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void fixnamen(char *name, size_t len);
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void fixname2(char *name, size_t len);
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const char* GetPlainName(const char* FileName);
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char* GetPlainName(char* FileName);
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char* GetExtension(char* FileName);
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void fixnamen(char* name, size_t len);
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void fixname2(char* name, size_t len);
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//void fixMapNamen(char *name, size_t len);
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#endif
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