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refactor(Tools): restyle tools with astyle (#3465)
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@@ -20,26 +20,26 @@ namespace VMAP
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// maybe add MapBuilder as friend to all of the below classes would be better?
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// declared in src/common/vmap/MapTree.h
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void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
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void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
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{
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models = iTreeValues;
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count = iNTreeValues;
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}
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// declared in src/common/vmap/VMapManager2.h
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void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
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void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
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{
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instanceMapTree = iInstanceMapTrees;
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}
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// declared in src/common/vmap/WorldModel.h
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void WorldModel::getGroupModels(std::vector<GroupModel> &groupModels)
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void WorldModel::getGroupModels(std::vector<GroupModel>& groupModels)
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{
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groupModels = this->groupModels;
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}
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// declared in src/common/vmap/WorldModel.h
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void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
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void GroupModel::getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
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{
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vertices = this->vertices;
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triangles = this->triangles;
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@@ -53,7 +53,7 @@ namespace VMAP
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}
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// declared in src/common/vmap/WorldModel.h
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void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
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void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
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{
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tilesX = iTilesX;
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tilesY = iTilesY;
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