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Merge branch 'azerothcore:master' into Playerbot
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@@ -642,7 +642,7 @@ void Unit::UpdateSplinePosition()
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transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
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}
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// Xinef: this is bullcrap, if we had spline running update orientation along with position
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// Xinef: if we had spline running update orientation along with position
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//if (HasUnitState(UNIT_STATE_CANNOT_TURN))
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// loc.orientation = GetOrientation();
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