refactor(Scripts): Update vanilla scripts to std::chrono (#14876)

Co-authored-by: Maelthyrr <AmanThul-Project@proton.me>
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
Maelthyr
2023-02-05 16:35:48 +01:00
committed by GitHub
parent b80470545d
commit afb071bb04
69 changed files with 822 additions and 831 deletions

View File

@@ -161,7 +161,7 @@ struct npc_sentinel_leader : public ScriptedAI
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelSpy->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_QUESTION, 5000);
_events.ScheduleEvent(EVENT_QUESTION, 5s);
}
break;
}
@@ -170,8 +170,8 @@ struct npc_sentinel_leader : public ScriptedAI
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
_events.ScheduleEvent(EVENT_BACKSTAB, urand(3000, 5000));
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, 5s, 9s);
_events.ScheduleEvent(EVENT_BACKSTAB, 3s, 5s);
}
void UpdateAI(uint32 diff) override
@@ -187,7 +187,7 @@ struct npc_sentinel_leader : public ScriptedAI
case EVENT_QUESTION:
{
me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
_events.ScheduleEvent(EVENT_TALK, 1000);
_events.ScheduleEvent(EVENT_TALK, 1s);
break;
}
case EVENT_TALK:
@@ -212,11 +212,11 @@ struct npc_sentinel_leader : public ScriptedAI
{
case EVENT_SINISTER_STRIKE:
DoCastVictim(SPELL_SINISTER_STRIKE, true);
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, urand(5000, 9000));
_events.ScheduleEvent(EVENT_SINISTER_STRIKE, 5s, 9s);
break;
case EVENT_BACKSTAB:
DoCastVictim(SPELL_BACKSTAB, true);
_events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000));
_events.ScheduleEvent(EVENT_BACKSTAB, 7s, 11s);
break;
default:
break;
@@ -291,7 +291,7 @@ struct npc_sentinel_infiltrator : public ScriptedAI
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_TALK2, 2000);
_events.ScheduleEvent(EVENT_TALK2, 2s);
}
break;
}
@@ -308,7 +308,7 @@ struct npc_sentinel_infiltrator : public ScriptedAI
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
_events.ScheduleEvent(EVENT_TALK, 2000);
_events.ScheduleEvent(EVENT_TALK, 2s);
}
break;
}
@@ -319,8 +319,8 @@ struct npc_sentinel_infiltrator : public ScriptedAI
void EnterCombat(Unit* /*who*/) override
{
_events.ScheduleEvent(EVENT_GOUGE2, urand(9000, 15000));
_events.ScheduleEvent(EVENT_BACKSTAB2, urand(3000, 5000));
_events.ScheduleEvent(EVENT_GOUGE2, 9s, 15s);
_events.ScheduleEvent(EVENT_BACKSTAB2, 3s, 5s);
}
void UpdateAI(uint32 diff) override
@@ -340,13 +340,13 @@ struct npc_sentinel_infiltrator : public ScriptedAI
{
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
}
_events.ScheduleEvent(EVENT_QUESTION, 2000);
_events.ScheduleEvent(EVENT_QUESTION, 2s);
break;
}
case EVENT_QUESTION2:
{
me->HandleEmoteCommand(EMOTE_ONESHOT_QUESTION);
_events.ScheduleEvent(EVENT_EXCLAMATION, 1000);
_events.ScheduleEvent(EVENT_EXCLAMATION, 1s);
break;
}
case EVENT_EXCLAMATION:
@@ -356,7 +356,7 @@ struct npc_sentinel_infiltrator : public ScriptedAI
{
SentinelInfiltrator->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
}
_events.ScheduleEvent(EVENT_SALUTE, 3000);
_events.ScheduleEvent(EVENT_SALUTE, 3s);
break;
}
case EVENT_SALUTE:
@@ -382,11 +382,11 @@ struct npc_sentinel_infiltrator : public ScriptedAI
{
case EVENT_GOUGE2:
DoCastVictim(SPELL_GOUGE, true);
_events.ScheduleEvent(EVENT_GOUGE2, urand(9000, 15000));
_events.ScheduleEvent(EVENT_GOUGE2, 9s, 15s);
break;
case EVENT_BACKSTAB2:
DoCastVictim(SPELL_BACKSTAB, true);
_events.ScheduleEvent(EVENT_BACKSTAB, urand(7000, 11000));
_events.ScheduleEvent(EVENT_BACKSTAB, 7s, 11s);
break;
default:
break;