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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Spells): Spellmods should not drop charges if not consumed b… (#13498)
This commit is contained in:
@@ -9598,6 +9598,137 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
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return spellInfo->IsAffectedBySpellMod(mod);
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}
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template <class T>
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void Player::ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell, bool temporaryPet)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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return;
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}
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float totalmul = 1.0f;
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int32 totalflat = 0;
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auto calculateSpellMod = [&](SpellModifier* mod)
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{
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// xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
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if (temporaryPet && mod->charges != 0)
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{
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return;
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}
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if (mod->type == SPELLMOD_FLAT)
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{
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// xinef: do not allow to consume more than one 100% crit increasing spell
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if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
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{
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return;
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}
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int32 flatValue = mod->value;
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// SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
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if (mod->op == SPELLMOD_THREAT)
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{
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flatValue /= 100;
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}
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totalflat += flatValue;
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}
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else if (mod->type == SPELLMOD_PCT)
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{
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// skip percent mods for null basevalue (most important for spell mods with charges)
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if (basevalue == T(0) || totalmul == 0.0f)
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{
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return;
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}
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// special case (skip > 10sec spell casts for instant cast setting)
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if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
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{
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return;
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}
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// xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
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else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
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{
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return;
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}
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// xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
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else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
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{
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return;
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}
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// xinef: those two mods should be multiplicative (Glyph of Renew)
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if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
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{
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totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
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}
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else
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{
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totalmul += CalculatePct(1.0f, mod->value);
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}
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}
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DropModCharge(mod, spell);
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};
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// Drop charges for triggering spells instead of triggered ones
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if (m_spellModTakingSpell)
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{
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spell = m_spellModTakingSpell;
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}
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SpellModifier* chargedMod = nullptr;
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for (auto mod : m_spellMods[op])
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{
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// Charges can be set only for mods with auras
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if (!mod->ownerAura)
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{
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ASSERT(!mod->charges);
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}
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if (!IsAffectedBySpellmod(spellInfo, mod, spell))
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{
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continue;
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}
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if (mod->ownerAura->IsUsingCharges())
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{
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if (!chargedMod || (chargedMod->ownerAura->GetSpellInfo()->SpellPriority < mod->ownerAura->GetSpellInfo()->SpellPriority))
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{
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chargedMod = mod;
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}
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continue;
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}
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calculateSpellMod(mod);
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}
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if (chargedMod)
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{
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calculateSpellMod(chargedMod);
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}
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float diff = 0.0f;
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if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
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{
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diff = ((float)basevalue + totalflat) * (totalmul - 1.0f) + (float)totalflat;
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}
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else
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{
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diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat;
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}
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basevalue = T((float)basevalue + diff);
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}
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template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, int32& basevalue, Spell* spell, bool temporaryPet);
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template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, uint32& basevalue, Spell* spell, bool temporaryPet);
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template AC_GAME_API void Player::ApplySpellMod(uint32 spellId, SpellModOp op, float& basevalue, Spell* spell, bool temporaryPet);
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// Binary predicate for sorting SpellModifiers
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class SpellModPred
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{
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@@ -9765,6 +9896,13 @@ void Player::RemoveSpellMods(Spell* spell)
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SpellModifier* mod = *itr;
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++itr;
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// don't handle spells with proc_event entry defined
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// this is a temporary workaround, because all spellmods should be handled like that
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if (sSpellMgr->GetSpellProcEvent(mod->spellId))
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{
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continue;
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}
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// spellmods without aura set cannot be charged
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if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
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continue;
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@@ -9800,11 +9938,6 @@ void Player::RemoveSpellMods(Spell* spell)
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void Player::DropModCharge(SpellModifier* mod, Spell* spell)
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{
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// don't handle spells with proc_event entry defined
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// this is a temporary workaround, because all spellmods should be handled like that
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if (sSpellMgr->GetSpellProcEvent(mod->spellId))
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return;
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if (spell && mod->ownerAura && mod->charges > 0)
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{
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if (--mod->charges == 0)
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