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fix(Core/Misc): Memleaks fixes. Part I. (#5546)
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@@ -1467,7 +1467,7 @@ public:
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bool AttackStop();
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void RemoveAllAttackers();
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[[nodiscard]] AttackerSet const& getAttackers() const { return m_attackers; }
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[[nodiscard]] Position* GetMeleeAttackPoint(Unit* attacker);
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[[nodiscard]] bool GetMeleeAttackPoint(Unit* attacker, Position& pos);
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[[nodiscard]] bool isAttackingPlayer() const;
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[[nodiscard]] Unit* GetVictim() const { return m_attacking; }
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