fix(Scripts/Ulduar): Hodir boss fight issue (#5897)

Co-authored-by: Silker <61223313+Si1ker@users.noreply.github.com>
This commit is contained in:
CrazyJDev
2021-09-12 17:12:29 -05:00
committed by GitHub
parent 1ae8e7eca5
commit adab416f29

View File

@@ -239,7 +239,7 @@ public:
pInstance->SetData(TYPE_HODIR, NOT_STARTED);
}
if (GameObject* go = me->FindNearestGameObject(GO_HODIR_FRONTDOOR, 300.0f))
if (GameObject* go = me->FindNearestGameObject(GO_HODIR_FRONTDOOR, 900.0f))
{
go->SetGoState(GO_STATE_ACTIVE);
}
@@ -375,8 +375,9 @@ public:
void UpdateAI(uint32 diff) override
{
if (!IsInRoom(&ENTRANCE_DOOR, Axis::AXIS_Y, false) || !IsInRoom(&EXIT_DOOR, Axis::AXIS_Y, true))
if (me->GetPositionY() <= ENTRANCE_DOOR.GetPositionY() || me->GetPositionY() >= EXIT_DOOR.GetPositionY())
{
boss_hodirAI::EnterEvadeMode();
return;
}