fix: Qaston revert (#13320)

* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
This commit is contained in:
Angelo Venturini
2022-10-05 16:53:20 -03:00
committed by GitHub
parent e189caeb76
commit ad4ce0895f
55 changed files with 8995 additions and 9257 deletions

View File

@@ -377,7 +377,7 @@ public:
std::array<uint32, 2> SpellVisual;
uint32 SpellIconID;
uint32 ActiveIconID;
uint32 Priority;
uint32 SpellPriority;
std::array<char const*, 16> SpellName;
std::array<char const*, 16> Rank;
uint32 MaxTargetLevel;
@@ -463,8 +463,6 @@ public:
bool IsRangedWeaponSpell() const;
bool IsAutoRepeatRangedSpell() const;
bool IsAffected(uint32 familyName, flag96 const& familyFlags) const;
bool IsAffectedBySpellMods() const;
bool IsAffectedBySpellMod(SpellModifier const* mod) const;