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fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)" This reverts commite05f61d1b3. * Revert "fix(Core): Crash (#13292)" This reverts commita818bcf3e2. * Revert "fix: Crash (#13241)" This reverts commitbe423a91b5. * delete sql * Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)" This reverts commitcbd3fd0967. * add sql revert * fix sql * remove update from world.updates
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@@ -377,7 +377,7 @@ public:
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std::array<uint32, 2> SpellVisual;
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uint32 SpellIconID;
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uint32 ActiveIconID;
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uint32 Priority;
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uint32 SpellPriority;
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std::array<char const*, 16> SpellName;
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std::array<char const*, 16> Rank;
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uint32 MaxTargetLevel;
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@@ -463,8 +463,6 @@ public:
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bool IsRangedWeaponSpell() const;
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bool IsAutoRepeatRangedSpell() const;
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bool IsAffected(uint32 familyName, flag96 const& familyFlags) const;
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bool IsAffectedBySpellMods() const;
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bool IsAffectedBySpellMod(SpellModifier const* mod) const;
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