refactor(Core/Misc): abs() to std::abs() (#9789)

This commit is contained in:
Kitzunu
2021-12-31 23:29:39 +01:00
committed by GitHub
parent fe9305c724
commit ac99eb48e1
25 changed files with 60 additions and 60 deletions

View File

@@ -461,7 +461,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
if (Item* castItem = playerCaster->GetItemByGuid(itemGUID))
if (castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(std::abs(castItem->GetItemRandomPropertyId()));
if (item_rand_suffix)
{
for (uint8 k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; k++)