refactor(Core/Misc): abs() to std::abs() (#9789)

This commit is contained in:
Kitzunu
2021-12-31 23:29:39 +01:00
committed by GitHub
parent fe9305c724
commit ac99eb48e1
25 changed files with 60 additions and 60 deletions

View File

@@ -207,7 +207,7 @@ void PetAI::UpdateAI(uint32 diff)
{
if (owner && owner->GetTypeId() == TYPEID_PLAYER && me->GetCharmInfo()->GetForcedSpell() && me->GetCharmInfo()->GetForcedTarget())
{
owner->ToPlayer()->GetSession()->HandlePetActionHelper(me, me->GetGUID(), abs(me->GetCharmInfo()->GetForcedSpell()), ACT_ENABLED, me->GetCharmInfo()->GetForcedTarget());
owner->ToPlayer()->GetSession()->HandlePetActionHelper(me, me->GetGUID(), std::abs(me->GetCharmInfo()->GetForcedSpell()), ACT_ENABLED, me->GetCharmInfo()->GetForcedTarget());
// xinef: if spell was casted properly and we are in passive mode, handle return
if (!me->GetCharmInfo()->GetForcedSpell() && me->HasReactState(REACT_PASSIVE))