feat(Core): GUID recycler (#1820)

Automatically recycle GUIDs, thus avoiding crashes when reaching the
limit of data type "int" in MySQL.
This commit is contained in:
Barbz
2019-07-08 11:27:52 +02:00
committed by Stoabrogga
parent 6a1866f5e6
commit ac8b20922b
4 changed files with 53 additions and 12 deletions

View File

@@ -212,7 +212,7 @@ public:
if (Transport* tt = chr->GetTransport())
if (MotionTransport* trans = tt->ToMotionTransport())
{
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
uint32 guid = sObjectMgr->GenerateRecycledLowGuid(HIGHGUID_UNIT);
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
@@ -230,7 +230,7 @@ public:
}
Creature* creature = new Creature();
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
if (!creature->Create(sObjectMgr->GenerateRecycledLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
delete creature;
return false;
@@ -741,7 +741,7 @@ public:
for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].flag)
handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag);
handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask);
for (uint8 i = 1; i < MAX_MECHANIC; ++i)
if (mechanicImmuneMask & (1 << (mechanicImmunes[i].flag - 1)))