feat(Core): GUID recycler (#1820)

Automatically recycle GUIDs, thus avoiding crashes when reaching the
limit of data type "int" in MySQL.
This commit is contained in:
Barbz
2019-07-08 11:27:52 +02:00
committed by Stoabrogga
parent 6a1866f5e6
commit ac8b20922b
4 changed files with 53 additions and 12 deletions

View File

@@ -3863,7 +3863,7 @@ void ObjectMgr::LoadQuests()
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
// 62 63 64 65
"POIContinent, POIx, POIy, POIPriority, "
// 66 67 68 69 70
// 66 67 68 69 70
"LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
// 71 72 73 74 75 76 77 78
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
@@ -5416,7 +5416,7 @@ void ObjectMgr::LoadGossipText()
do
{
cic = 0;
Field* fields = result->Fetch();
@@ -6198,7 +6198,12 @@ void ObjectMgr::SetHighestGuids()
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
{
_hiCreatureGuid = (*result)[0].GetUInt32()+1;
_hiCreatureRecycledGuid = _hiCreatureGuid;
_hiCreatureRecycledGuidMax = _hiCreatureRecycledGuid + 10000;
_hiCreatureGuid = _hiCreatureRecycledGuidMax + 1;
}
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
@@ -6212,7 +6217,12 @@ void ObjectMgr::SetHighestGuids()
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
{
_hiGoGuid = (*result)[0].GetUInt32()+1;
_hiGoRecycledGuid = _hiGoGuid;
_hiGoRecycledGuidMax = _hiGoRecycledGuid + 1;
_hiGoGuid = _hiGoRecycledGuidMax + 1;
}
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
@@ -6341,6 +6351,31 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
}
}
uint32 ObjectMgr::GenerateRecycledLowGuid(HighGuid guidHigh)
{
switch (guidHigh)
{
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureRecycledGuid < 0x00FFFFFE && "Creature recycled guid overflow!");
if (_hiCreatureRecycledGuid < _hiCreatureRecycledGuidMax)
return _hiCreatureRecycledGuid++;
break;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoRecycledGuid < 0x00FFFFFE && "Gameobject recycled guid overflow!");
if (_hiGoRecycledGuid < _hiGoRecycledGuidMax)
return _hiGoRecycledGuid++;
break;
}
default: // Default case is not handled by the recycler
break;
}
return GenerateLowGuid(guidHigh);
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
@@ -7804,7 +7839,7 @@ void ObjectMgr::ChangeFishingBaseSkillLevel(uint32 entry, int32 skill)
sLog->outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
return;
}
_fishingBaseForAreaStore[entry] = skill;
sLog->outString(">> Fishing base skill level of area %u changed to %u", entry, skill);
@@ -8359,7 +8394,7 @@ void ObjectMgr::LoadGossipMenuItems()
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10 11 12
// 0 1 2 3 4 5 6 7 8 9 10 11 12
"SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
"FROM gossip_menu_option ORDER BY MenuID, OptionID");

View File

@@ -813,7 +813,7 @@ class ObjectMgr
return _tavernAreaTriggerStore.find(Trigger_ID) != _tavernAreaTriggerStore.end();
}
GossipText const* GetGossipText(uint32 Text_ID) const;
GossipText const* GetGossipText(uint32 Text_ID) const;
AreaTrigger const* GetAreaTrigger(uint32 trigger) const
{
@@ -1057,6 +1057,7 @@ class ObjectMgr
void SetHighestGuids();
uint32 GenerateLowGuid(HighGuid guidhigh);
uint32 GenerateRecycledLowGuid(HighGuid guidHigh);
uint32 GenerateAuctionID();
uint64 GenerateEquipmentSetGuid();
uint32 GenerateMailID();
@@ -1114,7 +1115,7 @@ class ObjectMgr
TempSummonDataContainer::const_iterator itr = _tempSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group));
if (itr != _tempSummonDataStore.end())
return &itr->second;
return NULL;
}
@@ -1214,7 +1215,7 @@ class ObjectMgr
}
GameObjectData& NewGOData(uint32 guid) { return _gameObjectDataStore[guid]; }
void DeleteGOData(uint32 guid);
TrinityString const* GetTrinityString(uint32 entry) const
{
TrinityStringContainer::const_iterator itr = _trinityStringStore.find(entry);
@@ -1354,6 +1355,11 @@ class ObjectMgr
uint32 _hiCorpseGuid; ACE_Thread_Mutex _hiCorpseGuidMutex;
uint32 _hiMoTransGuid; ACE_Thread_Mutex _hiMoTransGuidMutex;
uint32 _hiCreatureRecycledGuidMax;
uint32 _hiCreatureRecycledGuid;
uint32 _hiGoRecycledGuidMax;
uint32 _hiGoRecycledGuid;
QuestMap _questTemplates;
std::vector<Quest*> _questTemplatesFast; // pussywizard

View File

@@ -137,7 +137,7 @@ public:
Map* map = player->GetMap();
GameObject* object = sObjectMgr->IsGameObjectStaticTransport(objectInfo->entry) ? new StaticTransport() : new GameObject();
uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
uint32 guidLow = sObjectMgr->GenerateRecycledLowGuid(HIGHGUID_GAMEOBJECT);
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, G3D::Quat(), 0, GO_STATE_READY))
{
@@ -655,7 +655,7 @@ public:
if (!object)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, abs(guidLow));
handler->SetSentErrorMessage(true);
return false;

View File

@@ -212,7 +212,7 @@ public:
if (Transport* tt = chr->GetTransport())
if (MotionTransport* trans = tt->ToMotionTransport())
{
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
uint32 guid = sObjectMgr->GenerateRecycledLowGuid(HIGHGUID_UNIT);
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
@@ -230,7 +230,7 @@ public:
}
Creature* creature = new Creature();
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
if (!creature->Create(sObjectMgr->GenerateRecycledLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
delete creature;
return false;
@@ -741,7 +741,7 @@ public:
for (uint8 i = 0; i < NPCFLAG_COUNT; i++)
if (npcflags & npcFlagTexts[i].flag)
handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag);
handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask);
for (uint8 i = 1; i < MAX_MECHANIC; ++i)
if (mechanicImmuneMask & (1 << (mechanicImmunes[i].flag - 1)))