From ac54e949072d10a831c6a1b82084ea140607c2d1 Mon Sep 17 00:00:00 2001 From: talamortis Date: Fri, 9 Feb 2018 09:19:15 +0000 Subject: [PATCH] Fix heirlooms to apply stats before giving health. --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 22ad4b13e..4d4669d56 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3279,6 +3279,8 @@ void Player::GiveLevel(uint8 level) if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up UpdateSkillsToMaxSkillsForLevel(); + _ApplyAllLevelScaleItemMods(true); + // set current level health and mana/energy to maximum after applying all mods. SetFullHealth(); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); @@ -3288,8 +3290,6 @@ void Player::GiveLevel(uint8 level) SetPower(POWER_FOCUS, 0); SetPower(POWER_HAPPINESS, 0); - _ApplyAllLevelScaleItemMods(true); - // update level to hunter/summon pet if (Pet* pet = GetPet()) pet->SynchronizeLevelWithOwner();