From ac203da3d3f5979b75a1221d992cd94c25178d13 Mon Sep 17 00:00:00 2001 From: Jelle Meeus Date: Sat, 11 May 2024 14:51:17 +0200 Subject: [PATCH] fix(Core/Unit): SPELLMOD_RESIST_MISS_CHANCE should decrease miss chance (#18849) fix: hitchance should decrease misschance --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9cdb7343c..9cc2e85e3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -19281,7 +19281,7 @@ float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, i modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance); } - missChance += hitChance - 100.0f; + missChance -= hitChance - 100.0f; if (attType == RANGED_ATTACK) missChance -= m_modRangedHitChance;