mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 09:33:47 +00:00
Merge branch 'master' into Playerbot
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@@ -33,7 +33,6 @@
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#include "LootMgr.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "PoolMgr.h"
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@@ -23,7 +23,6 @@
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#include "Common.h"
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#include "CreatureData.h"
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#include "DatabaseEnv.h"
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#include "ItemTemplate.h"
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#include "LootMgr.h"
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#include "Unit.h"
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#include "World.h"
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@@ -23,7 +23,6 @@
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#include "ItemTemplate.h"
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#include "LootMgr.h"
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#include "Unit.h"
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#include "World.h"
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#include <list>
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#define MAX_AGGRO_RESET_TIME 10 // in seconds
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@@ -17,7 +17,6 @@
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#include "Item.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "ItemEnchantmentMgr.h"
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@@ -20,7 +20,6 @@
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#include "Common.h"
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#include "G3D/Vector3.h"
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#include <cmath>
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class ByteBuffer;
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@@ -11350,8 +11350,6 @@ void Player::LeaveBattleground(Battleground* bg)
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if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
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sScriptMgr->OnBattlegroundDesertion(this, ARENA_DESERTION_TYPE_LEAVE_BG);
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bg->RemovePlayerAtLeave(this);
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// xinef: reset corpse reclaim time
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m_deathExpireTime = GameTime::GetGameTime().count();
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@@ -22,7 +22,6 @@
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#include "Battlefield.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "Channel.h"
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#include "CharacterDatabaseCleaner.h"
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#include "Chat.h"
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#include "Common.h"
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@@ -46,7 +45,6 @@
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "QueryHolder.h"
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