Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2023-06-18 20:48:30 +08:00
23 changed files with 238 additions and 137 deletions

View File

@@ -55,27 +55,9 @@ enum Spells
SPELL_DEBRIS_DAMAGE = 30631
};
enum Events
enum Groups
{
EVENT_EMOTE1 = 1,
EVENT_EMOTE2 = 2,
EVENT_EMOTE3 = 3,
EVENT_ENTER_COMBAT = 4,
EVENT_RECENTLY_SPOKEN = 5,
EVENT_CLEAVE = 10,
EVENT_BLAST_NOVA = 11,
EVENT_BLAZE = 12,
EVENT_ENRAGE = 13,
EVENT_QUAKE = 14,
EVENT_CHECK_HEALTH = 15,
EVENT_COLLAPSE_CEIL = 16,
EVENT_COLLAPSE_DAMAGE = 17,
EVENT_DEBRIS = 18,
EVENT_RANDOM_TAUNT = 30,
EVENT_CHECK_GRASP = 31,
EVENT_CANCEL_GRASP_CHECK = 32
GROUP_INTERRUPT_CHECK = 0
};
class DealDebrisDamage : public BasicEvent
@@ -102,28 +84,69 @@ public:
struct boss_magtheridonAI : public BossAI
{
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON) { }
EventMap events2;
boss_magtheridonAI(Creature* creature) : BossAI(creature, TYPE_MAGTHERIDON)
{
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void Reset() override
{
events2.Reset();
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
_Reset();
_currentPhase = 0;
_recentlySpoken = false;
scheduler.Schedule(90s, [this](TaskContext context)
{
Talk(SAY_TAUNT);
context.Repeat(90s);
});
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(true);
ScheduleHealthCheckEvent(30, [&] {
_currentPhase = 1;
Talk(SAY_PHASE3);
me->GetMotionMaster()->Clear();
scheduler.DelayAll(18s);
scheduler.Schedule(8s, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
}).Schedule(15s, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
me->GetMotionMaster()->MoveChase(me->GetVictim());
_currentPhase = 0;
scheduler.Schedule(20s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
context.Repeat(20s);
});
});
});
}
void KilledUnit(Unit* /*victim*/) override
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
if(!_recentlySpoken)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
_recentlySpoken = true;
}
scheduler.Schedule(5s, [this](TaskContext /*context*/)
{
_recentlySpoken = false;
});
}
void JustDied(Unit* /*killer*/) override
@@ -132,135 +155,84 @@ public:
Talk(SAY_DEATH);
}
void MoveInLineOfSight(Unit* /*who*/) override { }
void JustEngagedWith(Unit* /*who*/) override
{
events2.Reset();
_JustEngagedWith();
events.ScheduleEvent(EVENT_EMOTE1, 0);
events.ScheduleEvent(EVENT_EMOTE2, 60000);
events.ScheduleEvent(EVENT_EMOTE3, 120000);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 123000);
Talk(SAY_EMOTE_BEGIN);
scheduler.Schedule(60s, [this](TaskContext /*context*/)
{
Talk(SAY_EMOTE_NEARLY);
}).Schedule(120s, [this](TaskContext /*context*/)
{
Talk(SAY_EMOTE_FREE);
}).Schedule(123s, [this](TaskContext /*context*/)
{
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
scheduler.Schedule(9s, [this](TaskContext context)
{
DoCastVictim(SPELL_CLEAVE);
context.Repeat(10s);
}).Schedule(10s, [this](TaskContext context)
{
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
context.Repeat(30s);
}).Schedule(40s, [this](TaskContext context)
{
me->CastSpell(me, SPELL_QUAKE); //needs fixes with custom spell
scheduler.Schedule(7s, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_BLAST_NOVA);
scheduler.Schedule(50ms, GROUP_INTERRUPT_CHECK, [this](TaskContext context)
{
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
scheduler.CancelGroup(GROUP_INTERRUPT_CHECK);
}
context.Repeat(50ms);
}).Schedule(12s, GROUP_INTERRUPT_CHECK, [this](TaskContext /*context*/)
{
scheduler.CancelGroup(GROUP_INTERRUPT_CHECK);
});
});
context.Repeat(50s);
}).Schedule(1320s, [this](TaskContext /*context*/)
{
DoCastSelf(SPELL_BERSERK, true);
});
});
}
void UpdateAI(uint32 diff) override
{
events2.Update(diff);
switch (events2.ExecuteEvent())
{
case EVENT_RANDOM_TAUNT:
Talk(SAY_TAUNT);
events2.ScheduleEvent(EVENT_RANDOM_TAUNT, 90000);
break;
case EVENT_CHECK_GRASP:
if (me->GetAuraCount(SPELL_SHADOW_GRASP_VISUAL) == 5)
{
Talk(SAY_BANISH);
me->InterruptNonMeleeSpells(true);
break;
}
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
scheduler.Update(diff);
switch (events.ExecuteEvent())
if (_currentPhase != 1)
{
case EVENT_EMOTE1:
Talk(SAY_EMOTE_BEGIN);
break;
case EVENT_EMOTE2:
Talk(SAY_EMOTE_NEARLY);
break;
case EVENT_EMOTE3:
Talk(SAY_EMOTE_FREE);
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAZE, 10000);
events.ScheduleEvent(EVENT_QUAKE, 40000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
events.ScheduleEvent(EVENT_ENRAGE, 22 * MINUTE * IN_MILLISECONDS);
instance->SetData(DATA_ACTIVATE_CUBES, 1);
me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
break;
case EVENT_CLEAVE:
me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
events.ScheduleEvent(EVENT_CLEAVE, 10000);
break;
case EVENT_BLAST_NOVA:
me->CastSpell(me, SPELL_BLAST_NOVA, false);
events.ScheduleEvent(EVENT_CANCEL_GRASP_CHECK, 12000);
events2.ScheduleEvent(EVENT_CHECK_GRASP, 0);
break;
case EVENT_BLAZE:
me->CastCustomSpell(SPELL_BLAZE, SPELLVALUE_MAX_TARGETS, 1);
events.ScheduleEvent(EVENT_BLAZE, 30000);
break;
case EVENT_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_CANCEL_GRASP_CHECK:
events2.Reset();
break;
case EVENT_QUAKE:
me->CastSpell(me, SPELL_QUAKE, false);
events.ScheduleEvent(EVENT_BLAST_NOVA, 7000);
events.ScheduleEvent(EVENT_QUAKE, 50000);
break;
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(30))
{
Talk(SAY_PHASE3);
events.SetPhase(1);
events.DelayEvents(18000);
events.ScheduleEvent(EVENT_COLLAPSE_CEIL, 8000);
events.ScheduleEvent(EVENT_COLLAPSE_DAMAGE, 15000);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 500);
break;
case EVENT_COLLAPSE_CEIL:
me->CastSpell(me, SPELL_CAMERA_SHAKE, true);
instance->SetData(DATA_COLLAPSE, GO_STATE_ACTIVE);
break;
case EVENT_COLLAPSE_DAMAGE:
me->CastSpell(me, SPELL_COLLAPSE_DAMAGE, true);
me->resetAttackTimer();
events.SetPhase(0);
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
case EVENT_DEBRIS:
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
{
target->CastSpell(target, SPELL_DEBRIS_VISUAL, true, nullptr, nullptr, me->GetGUID());
me->m_Events.AddEvent(new DealDebrisDamage(*me, target->GetGUID()), me->m_Events.CalculateTime(5000));
}
events.ScheduleEvent(EVENT_DEBRIS, 20000);
break;
}
if (!events.IsInPhase(1))
DoMeleeAttackIfReady();
}
}
private:
bool _recentlySpoken;
uint8 _currentPhase;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetMagtheridonsLairAI<boss_magtheridonAI>(creature);
}
};
class spell_magtheridon_blaze : public SpellScriptLoader