feat(Core/Scripting): Expand ModifyHealReceived() to also include hea… (#13655)

feat(Core/Scripting): Expand ModifyHealReceived() to also include healing over time
This commit is contained in:
Skjalf
2022-11-02 19:19:17 -03:00
committed by GitHub
parent 8e0b6aca1a
commit ab3548e2e4
4 changed files with 6 additions and 5 deletions

View File

@@ -431,7 +431,7 @@ public:
virtual void ModifySpellDamageTaken(Unit* /*target*/, Unit* /*attacker*/, int32& /*damage*/) { }
// Called when Heal is Recieved
virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
virtual void ModifyHealReceived(Unit* /*target*/, Unit* /*healer*/, uint32& /*heal*/, SpellInfo const* /*spellInfo*/) { }
//Called when Damage is Dealt
virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; }
@@ -2431,7 +2431,7 @@ public: /* UnitScript */
void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage);
void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage);
void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage);
void ModifyHealRecieved(Unit* target, Unit* attacker, uint32& addHealth);
void ModifyHealReceived(Unit* target, Unit* healer, uint32& addHealth, SpellInfo const* spellInfo);
uint32 DealDamage(Unit* AttackerUnit, Unit* pVictim, uint32 damage, DamageEffectType damagetype);
void OnBeforeRollMeleeOutcomeAgainst(Unit const* attacker, Unit const* victim, WeaponAttackType attType, int32& attackerMaxSkillValueForLevel, int32& victimMaxSkillValueForLevel, int32& attackerWeaponSkill, int32& victimDefenseSkill, int32& crit_chance, int32& miss_chance, int32& dodge_chance, int32& parry_chance, int32& block_chance);
void OnAuraRemove(Unit* unit, AuraApplication* aurApp, AuraRemoveMode mode);