fix(Scripts/Karazhan): Chess Event Cross Faction (#18478)

Chess_Event_Cross_Faction
This commit is contained in:
Alethrion
2024-03-09 07:31:30 -05:00
committed by GitHub
parent 451a0a04d2
commit ab2f527248

View File

@@ -1944,13 +1944,13 @@ struct npc_chesspiece : public ScriptedAI
void sGossipHello(Player* player) override
{
uint32 chessPhase = _instance->GetData(DATA_CHESS_GAME_PHASE);
if (player->GetTeamId() == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
{
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return;
}
if (player->GetTeamId() == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
{
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return;