mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
feat(Scripts/Commands): Implement ".reset items" command (#18393)
Syntax : .reset items equiped|bags|bank|keyring|currency|vendor_buyback|all|allbags #playername Delete items in the player inventory (equiped, bank, bags etc...) depending on the chosen option. #playername : Optionnal target player name (if player is online only). If not provided the command will execute on the selected target player. Update src/server/scripts/Commands/cs_reset.cpp Accepted Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql Accepted Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Update data/sql/updates/pending_db_world/rev_1708782048020249700.sql Accepted Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Update src/server/game/Miscellaneous/Language.h Accepted Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> fix uint16 vs uint16_t fix crash and code cleanup Fix typo sql fix Missing typo selected instead or selecter AC code style fix Re-Fix typos MISSING typos missing typos
This commit is contained in:
@@ -721,7 +721,7 @@ enum BankBagSlots // 7 slots
|
||||
|
||||
enum BuyBackSlots // 12 slots
|
||||
{
|
||||
// stored in m_buybackitems
|
||||
// stored in m_items, there is no more m_buybackitems
|
||||
BUYBACK_SLOT_START = 74,
|
||||
BUYBACK_SLOT_END = 86
|
||||
};
|
||||
|
||||
@@ -403,7 +403,19 @@ enum AcoreStrings
|
||||
LANG_COMMAND_CHEAT_WW = 362,
|
||||
LANG_COMMAND_WHISPEROFFPLAYER = 363,
|
||||
LANG_COMMAND_CHEAT_TAXINODES = 364,
|
||||
// Room for more level 2 365-399 not used
|
||||
|
||||
// [START] .reset items command strings:
|
||||
LANG_COMMAND_RESET_ITEMS_EQUIPPED = 365,
|
||||
LANG_COMMAND_RESET_ITEMS_BAGS = 366,
|
||||
LANG_COMMAND_RESET_ITEMS_BANK = 367,
|
||||
LANG_COMMAND_RESET_ITEMS_KEYRING = 368,
|
||||
LANG_COMMAND_RESET_ITEMS_CURRENCY = 369,
|
||||
LANG_COMMAND_RESET_ITEMS_BUYBACK = 370,
|
||||
LANG_COMMAND_RESET_ITEMS_ALL = 371,
|
||||
LANG_COMMAND_RESET_ITEMS_ALL_BAGS = 372,
|
||||
// [END] reset items command strings
|
||||
|
||||
// Room for more level 2 373-399 not used
|
||||
|
||||
// level 3 chat
|
||||
LANG_SCRIPTS_RELOADED = 400,
|
||||
|
||||
@@ -36,10 +36,22 @@ using namespace Acore::ChatCommands;
|
||||
class reset_commandscript : public CommandScript
|
||||
{
|
||||
public:
|
||||
|
||||
reset_commandscript() : CommandScript("reset_commandscript") { }
|
||||
|
||||
ChatCommandTable GetCommands() const override
|
||||
{
|
||||
static ChatCommandTable resetItemsCommandTable =
|
||||
{
|
||||
{ "equipped", HandleResetItemsEquippedCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "bags", HandleResetItemsInBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "bank", HandleResetItemsInBankCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "keyring", HandleResetItemsKeyringCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "currency", HandleResetItemsInCurrenciesListCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "vendor_buyback", HandleResetItemsInVendorBuyBackTabCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "all", HandleResetItemsAllCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "allbags", HandleResetItemsAllAndDeleteBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
};
|
||||
static ChatCommandTable resetCommandTable =
|
||||
{
|
||||
{ "achievements", HandleResetAchievementsCommand, SEC_CONSOLE, Console::Yes },
|
||||
@@ -48,6 +60,7 @@ public:
|
||||
{ "spells", HandleResetSpellsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "stats", HandleResetStatsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "talents", HandleResetTalentsCommand, SEC_ADMINISTRATOR, Console::Yes },
|
||||
{ "items", resetItemsCommandTable },
|
||||
{ "all", HandleResetAllCommand, SEC_CONSOLE, Console::Yes }
|
||||
};
|
||||
static ChatCommandTable commandTable =
|
||||
@@ -296,6 +309,418 @@ public:
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsEquippedCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsEquipped(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_EQUIPPED, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsInBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsInBags(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BAGS, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsKeyringCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsInKeyring(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_KEYRING, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsInCurrenciesListCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsInCurrenciesList(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_CURRENCY, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsInBankCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsInBank(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BANK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsInVendorBuyBackTabCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int16 deletedItemsCount = ResetItemsInVendorBuyBackTab(targetPlayer);
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BUYBACK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsAllCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Delete all items destinations
|
||||
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
|
||||
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
|
||||
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
|
||||
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
|
||||
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
|
||||
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL, handler->GetNameLink(targetPlayer).c_str(),
|
||||
deletedItemsEquippedCount,
|
||||
deletedItemsInBagsCount,
|
||||
deletedItemsInBankCount,
|
||||
deletedItemsInKeyringCount,
|
||||
deletedItemsInCurrenciesListCount,
|
||||
deletedItemsInVendorBuyBackTabCount);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool HandleResetItemsAllAndDeleteBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
|
||||
|
||||
if (!targetPlayer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
// Delete all items destinations
|
||||
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
|
||||
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
|
||||
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
|
||||
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
|
||||
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
|
||||
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
|
||||
int16 deletedItemsStandardBagsCount = ResetItemsDeleteStandardBags(targetPlayer);
|
||||
int16 deletedItemsBankBagsCount = ResetItemsDeleteBankBags(targetPlayer);
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL_BAGS, handler->GetNameLink(targetPlayer).c_str(),
|
||||
deletedItemsEquippedCount,
|
||||
deletedItemsInBagsCount,
|
||||
deletedItemsInBankCount,
|
||||
deletedItemsInKeyringCount,
|
||||
deletedItemsInCurrenciesListCount,
|
||||
deletedItemsInVendorBuyBackTabCount,
|
||||
deletedItemsStandardBagsCount,
|
||||
deletedItemsBankBagsCount);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
static Player* GetPlayerFromIdentifierOrSelectedTarget(ChatHandler* handler, Optional<PlayerIdentifier> target)
|
||||
{
|
||||
Player* targetPlayer = nullptr;
|
||||
|
||||
// Check if there is an optional target player name
|
||||
// Do not use TargetOrSelf, we must be sure to select ourself
|
||||
if (!target)
|
||||
{
|
||||
// No optional target, so try to get selected target
|
||||
target = PlayerIdentifier::FromTarget(handler);
|
||||
|
||||
if (!target)
|
||||
{
|
||||
// No character selected
|
||||
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
|
||||
return targetPlayer;
|
||||
}
|
||||
|
||||
targetPlayer = target->GetConnectedPlayer();
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPlayer = target->GetConnectedPlayer();
|
||||
|
||||
if (!targetPlayer || !target->IsConnected())
|
||||
{
|
||||
// No character selected
|
||||
handler->SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
|
||||
}
|
||||
}
|
||||
|
||||
return targetPlayer;
|
||||
}
|
||||
|
||||
static int16 ResetItemsEquipped(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsInBags(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
// Default bagpack :
|
||||
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
// Bag slots
|
||||
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pBag)
|
||||
{
|
||||
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
|
||||
{
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(i, j, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsInBank(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
// Normal bank slot
|
||||
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
// Bank bagslots
|
||||
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
||||
{
|
||||
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pBag)
|
||||
{
|
||||
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
|
||||
{
|
||||
Item* pItem = pBag->GetItemByPos(j);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(i, j, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsInKeyring(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsInCurrenciesList(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsInVendorBuyBackTab(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
||||
{
|
||||
Item* pItem = playerTarget->GetItemFromBuyBackSlot(i);
|
||||
if (pItem)
|
||||
{
|
||||
playerTarget->RemoveItemFromBuyBackSlot(i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsDeleteStandardBags(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
// Standard bag slots
|
||||
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
||||
{
|
||||
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pBag)
|
||||
{
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static int16 ResetItemsDeleteBankBags(Player* playerTarget)
|
||||
{
|
||||
if (!playerTarget)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int16 count = 0;
|
||||
// Bank bags
|
||||
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
||||
{
|
||||
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
||||
if (pBag)
|
||||
{
|
||||
// prevent no empty ?
|
||||
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
|
||||
++count;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_reset_commandscript()
|
||||
|
||||
Reference in New Issue
Block a user