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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(TOTP): use feature toggle via authserver.conf (#5978)
* Revert "Revert "feat(Core/Auth): add AccountInfo helper (#5640)" (#5971)"
This reverts commit fe6db2ff96.
* feat(TOTP): use feature toggle via authserver.conf
* chore(wip): wip
* Update src/server/authserver/authserver.conf.dist
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -90,6 +90,58 @@ struct ClientPktHeader
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#pragma pack(pop)
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#endif
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struct AccountInfo
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{
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uint32 Id;
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::SessionKey SessionKey;
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std::string LastIP;
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bool IsLockedToIP;
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std::string LockCountry;
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uint8 Expansion;
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int64 MuteTime;
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LocaleConstant Locale;
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uint32 Recruiter;
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std::string OS;
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bool IsRectuiter;
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AccountTypes Security;
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bool IsBanned;
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uint32 TotalTime;
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explicit AccountInfo(Field* fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, a.totaltime, aa.gmLevel,
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// 12 13
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// ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
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// FROM account a
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// LEFT JOIN account_access aa ON a.id = aa.AccountID AND aa.RealmID IN (-1, ?)
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// LEFT JOIN account_banned ab ON a.id = ab.id
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// LEFT JOIN account r ON a.id = r.recruiter
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// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
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Id = fields[0].GetUInt32();
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SessionKey = fields[1].GetBinary<SESSION_KEY_LENGTH>();
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LastIP = fields[2].GetString();
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IsLockedToIP = fields[3].GetBool();
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LockCountry = fields[4].GetString();
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Expansion = fields[5].GetUInt8();
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MuteTime = fields[6].GetInt64();
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Locale = LocaleConstant(fields[7].GetUInt8());
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Recruiter = fields[8].GetUInt32();
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OS = fields[9].GetString();
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TotalTime = fields[10].GetUInt32();
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Security = AccountTypes(fields[11].GetUInt8());
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IsBanned = fields[12].GetUInt64() != 0;
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IsRectuiter = fields[13].GetUInt32() != 0;
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (Expansion > world_expansion)
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Expansion = world_expansion;
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if (Locale >= TOTAL_LOCALES)
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Locale = LOCALE_enUS;
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}
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};
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WorldSocket::WorldSocket(void): WorldHandler(),
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m_LastPingTime(SystemTimePoint::min()), m_OverSpeedPings(0), m_Session(0),
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m_RecvWPct(0), m_RecvPct(), m_Header(sizeof (ClientPktHeader)),
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@@ -734,18 +786,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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uint32 loginServerID, loginServerType, regionID, battlegroupID, realm;
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uint64 DosResponse;
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uint32 BuiltNumberClient;
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uint32 id, security;
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uint32 TotalTime = 0;
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bool skipQueue = false;
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//uint8 expansion = 0;
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LocaleConstant locale;
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std::string account;
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std::string accountName;
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WorldPacket packet, SendAddonPacked;
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std::array<uint8, 4> clientSeed;
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acore::Crypto::SHA1::Digest digest;
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bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
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if (sWorld->IsClosed())
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{
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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@@ -759,7 +804,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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// Read the content of the packet
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recvPacket >> BuiltNumberClient; // for now no use
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recvPacket >> loginServerID;
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recvPacket >> account;
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recvPacket >> accountName;
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recvPacket >> loginServerType;
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recvPacket.read(clientSeed);
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recvPacket >> regionID;
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@@ -769,15 +814,15 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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recvPacket.read(digest);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "WorldSocket::HandleAuthSession: client %u, loginServerID %u, account %s, loginServerType %u",
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BuiltNumberClient, loginServerID, account.c_str(), loginServerType);
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LOG_DEBUG("server", "WorldSocket::HandleAuthSession: client %u, loginServerID %u, accountName %s, loginServerType %u",
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BuiltNumberClient, loginServerID, accountName.c_str(), loginServerType);
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#endif
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// Get the account information from the realmd database
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// 0 1 2 3 4 5 6 7 8 9 10
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// SELECT id, sessionkey, last_ip, locked, lock_country, expansion, mutetime, locale, recruiter, os, totaltime FROM account WHERE username = ?
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setString(0, account);
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auto* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setInt32(0, int32(realmID));
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stmt->setString(1, accountName);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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@@ -785,8 +830,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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if (!result)
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{
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// We can not log here, as we do not know the account. Thus, no accountId.
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (AUTH_UNKNOWN_ACCOUNT);
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_UNKNOWN_ACCOUNT);
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SendPacket(packet);
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@@ -794,136 +839,55 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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return -1;
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}
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Field* fields = result->Fetch();
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uint8 expansion = fields[5].GetUInt8();
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (expansion > world_expansion)
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expansion = world_expansion;
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AccountInfo account(result->Fetch());
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// For hook purposes, we get Remoteaddress at this point
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std::string address = GetRemoteAddress(); // Originally, this variable should be called address, but for some reason, that variable name was already on the core.
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// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
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stmt->setString(0, address);
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stmt->setString(1, account);
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stmt->setString(1, accountName);
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LoginDatabase.Execute(stmt);
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// This also allows to check for possible "hack" attempts on account
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// id has to be fetched at this point, so that first actual account response that fails can be logged
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id = fields[0].GetUInt32();
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// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
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m_Crypt.Init(account.SessionKey);
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///- Re-check ip locking (same check as in realmd).
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if (fields[3].GetUInt8() == 1) // if ip is locked
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{
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if (strcmp (fields[2].GetCString(), address.c_str()))
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{
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (AUTH_FAILED);
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SendPacket(packet);
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LOG_INFO("server", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
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// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
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sScriptMgr->OnFailedAccountLogin(id);
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return -1;
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}
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}
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/*
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if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
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security = SEC_ADMINISTRATOR;
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*/
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SessionKey sessionKey = fields[1].GetBinary<SESSION_KEY_LENGTH>();
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int64 mutetime = fields[6].GetInt64();
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = time(nullptr) + llabs(mutetime);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
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stmt->setInt64(0, mutetime);
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stmt->setUInt32(1, id);
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LoginDatabase.Execute(stmt);
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}
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locale = LocaleConstant (fields[7].GetUInt8());
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if (locale >= TOTAL_LOCALES)
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locale = LOCALE_enUS;
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uint32 recruiter = fields[8].GetUInt32();
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std::string os = fields[9].GetString();
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TotalTime = fields[10].GetUInt32();
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// Must be done before WorldSession is created
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if (wardenActive && os != "Win" && os != "OSX")
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
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if (sWorld->IsClosed())
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{
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_REJECT);
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SendPacket(packet);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", address.c_str());
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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// Checks gmlevel per Realm
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
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stmt->setUInt32(0, id);
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stmt->setInt32(1, int32(realmID));
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result = LoginDatabase.Query(stmt);
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if (!result)
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security = 0;
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else
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if (realm != realmID)
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{
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fields = result->Fetch();
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security = fields[0].GetUInt8();
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skipQueue = true;
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}
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// Re-check account ban (same check as in realmd)
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
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stmt->setUInt32(0, id);
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stmt->setString(1, address);
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PreparedQueryResult banresult = LoginDatabase.Query(stmt);
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if (banresult) // if account banned
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{
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (AUTH_BANNED);
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(REALM_LIST_REALM_NOT_FOUND);
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SendPacket(packet);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
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sScriptMgr->OnFailedAccountLogin(id);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
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address.c_str(), realm, realmID);
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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// Check locked state for server
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AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
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#endif
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if (AccountTypes(security) < allowedAccountType)
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// Must be done before WorldSession is created
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bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
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if (wardenActive && account.OS != "Win" && account.OS != "OSX")
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{
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WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
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Packet << uint8 (AUTH_UNAVAILABLE);
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_REJECT);
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SendPacket(packet);
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
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#endif
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sScriptMgr->OnFailedAccountLogin(id);
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LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.OS.c_str());
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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@@ -931,89 +895,105 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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uint8 t[4] = { 0x00, 0x00, 0x00, 0x00 };
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acore::Crypto::SHA1 sha;
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sha.UpdateData (account);
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sha.UpdateData(accountName);
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sha.UpdateData(t);
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sha.UpdateData(clientSeed);
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sha.UpdateData(m_Seed);
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sha.UpdateData(sessionKey);
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sha.UpdateData(account.SessionKey);
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sha.Finalize();
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if (sha.GetDigest() != digest)
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{
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (AUTH_FAILED);
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_FAILED);
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SendPacket(packet);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Id, accountName.c_str(), address.c_str());
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return -1;
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}
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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LOG_DEBUG("server", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
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account.c_str(),
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address.c_str());
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#endif
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// Check if this user is by any chance a recruiter
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
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/*if (IpLocationRecord const* location = sIPLocation->GetLocationRecord(address))
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_ipCountry = location->CountryCode;*/
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stmt->setUInt32(0, id);
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///- Re-check ip locking (same check as in auth).
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if (account.IsLockedToIP)
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{
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if (account.LastIP != address)
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{
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_FAILED);
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SendPacket(packet);
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LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.LastIP.c_str(), address.c_str());
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// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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}
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//else if (!account.LockCountry.empty() && account.LockCountry != "00" && !_ipCountry.empty())
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//{
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// if (account.LockCountry != _ipCountry)
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// {
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// packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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// packet << uint8(AUTH_REJECT);
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// LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.LockCountry.c_str(), _ipCountry.c_str());
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// // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
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// sScriptMgr->OnFailedAccountLogin(account.Id);
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// return -1;
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// }
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//}
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result = LoginDatabase.Query(stmt);
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if (account.IsBanned)
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{
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_BANNED);
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SendPacket(packet);
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LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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bool isRecruiter = false;
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if (result)
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isRecruiter = true;
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// Check locked state for server
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AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
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LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Security);
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if (allowedAccountType > SEC_PLAYER && account.Security < allowedAccountType)
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{
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packet.Initialize(SMSG_AUTH_RESPONSE, 1);
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packet << uint8(AUTH_UNAVAILABLE);
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LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
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sScriptMgr->OnFailedAccountLogin(account.Id);
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return -1;
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}
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LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", accountName.c_str(), address.c_str());
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// Update the last_ip in the database as it was successful for login
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
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stmt->setString(0, address);
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stmt->setString(1, account);
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stmt->setString(1, accountName);
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LoginDatabase.Execute(stmt);
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sScriptMgr->OnLastIpUpdate(id, address);
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sScriptMgr->OnLastIpUpdate(account.Id, address);
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bool skipQueue = false;
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if (account.Security > SEC_PLAYER)
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skipQueue = true;
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// NOTE ATM the socket is single-threaded, have this in mind ...
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ACE_NEW_RETURN(m_Session, WorldSession(id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter, skipQueue, TotalTime), -1);
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m_Crypt.Init(sessionKey);
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
|
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if (sWorld->IsClosed())
|
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{
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (AUTH_REJECT);
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SendPacket(packet);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", address.c_str());
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sScriptMgr->OnFailedAccountLogin(id);
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return -1;
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}
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if (realm != realmID)
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{
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packet.Initialize (SMSG_AUTH_RESPONSE, 1);
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packet << uint8 (REALM_LIST_REALM_NOT_FOUND);
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SendPacket(packet);
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LOG_ERROR("server", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
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address.c_str(), realm, realmID);
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sScriptMgr->OnFailedAccountLogin(id);
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return -1;
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}
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ACE_NEW_RETURN(m_Session,
|
||||
WorldSession(account.Id, this, AccountTypes(account.Security), account.Expansion, account.MuteTime, account.Locale, account.Recruiter, account.IsRectuiter, skipQueue, account.TotalTime), -1);
|
||||
|
||||
m_Session->LoadGlobalAccountData();
|
||||
m_Session->LoadTutorialsData();
|
||||
m_Session->ReadAddonsInfo(recvPacket);
|
||||
|
||||
// At this point, we can safely hook a successful login
|
||||
sScriptMgr->OnAccountLogin(id);
|
||||
sScriptMgr->OnAccountLogin(account.Id);
|
||||
|
||||
// Initialize Warden system only if it is enabled by config
|
||||
if (wardenActive)
|
||||
m_Session->InitWarden(sessionKey, os);
|
||||
m_Session->InitWarden(account.SessionKey, account.OS);
|
||||
|
||||
// Sleep this Network thread for
|
||||
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
|
||||
|
||||
Reference in New Issue
Block a user