From aaa548df0bb7068e1243ab7bbd8f91fa2a32594f Mon Sep 17 00:00:00 2001 From: Gultask <100873791+Gultask@users.noreply.github.com> Date: Sat, 15 Apr 2023 19:49:03 -0300 Subject: [PATCH] =?UTF-8?q?Revert=20"fix(Core/SAI):=20Set=20minions=20in?= =?UTF-8?q?=20combat=20with=20their=20master's=20vict=E2=80=A6=20(#15967)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Revert "fix(Core/SAI): Set minions in combat with their master's victim (#14959)" This reverts commit 1e17eaae0bedc5e03a6b7c5c3792f5c04742b71d. --- src/server/game/AI/SmartScripts/SmartAI.cpp | 14 -------------- 1 file changed, 14 deletions(-) diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e2c6828ef..717b8ee73 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -811,20 +811,6 @@ void SmartAI::JustSummoned(Creature* creature) { GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature); GetScript()->AddCreatureSummon(creature->GetGUID()); - - if (me->IsEngaged() && !creature->IsInEvadeMode()) - { - if (Unit* victim = me->GetVictim()) - { - creature->SetInCombatWith(victim); - victim->SetInCombatWith(creature); - - if (creature->CanHaveThreatList()) - { - creature->AddThreat(victim, 0.0f); - } - } - } } void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)