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feat(Core/debug): Add commad to debug lfg (#6638)
* feat(Core/debug): Add commad to debug lfg * Update LFGMgr.h * Update rev_1624914323095978900.sql * Code review fixes Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -551,6 +551,10 @@ namespace lfg
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static bool HasIgnore(ObjectGuid guid1, ObjectGuid guid2);
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/// Sends queue status to player
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static void SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const& data);
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// debug lfg command
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void ToggleTesting();
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/// For 1 player queue testing
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[[nodiscard]] bool IsTesting() const { return m_Testing; }
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void SetDungeon(ObjectGuid guid, uint32 dungeon);
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@@ -604,6 +608,7 @@ namespace lfg
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LfgPlayerBootContainer BootsStore; ///< Current player kicks
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LfgPlayerDataContainer PlayersStore; ///< Player data
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LfgGroupDataContainer GroupsStore; ///< Group data
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bool m_Testing;
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};
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} // namespace lfg
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