refactor(src/server/game): optimise imports (#20541)

This commit is contained in:
Francesco Borzì
2024-11-13 11:37:20 +01:00
committed by GitHub
parent b2ddd10369
commit a9f0f371e5
45 changed files with 44 additions and 35 deletions

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@@ -19,7 +19,9 @@
#define ACORE_MOTIONMASTER_H
#include "Common.h"
#include "Object.h"
#include "ObjectGuid.h"
#include "PathGenerator.h"
#include "Position.h"
#include "SharedDefines.h"
#include "Spline/MoveSpline.h"
#include <optional>

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@@ -18,7 +18,9 @@
#ifndef ACORE_FLEEINGMOVEMENTGENERATOR_H
#define ACORE_FLEEINGMOVEMENTGENERATOR_H
#include "Creature.h"
#include "MovementGenerator.h"
#include "Timer.h"
template<class T>
class FleeingMovementGenerator : public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >

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@@ -20,7 +20,6 @@
#include "DetourNavMesh.h"
#include "DetourNavMeshQuery.h"
#include "MMapFactory.h"
#include "MMapMgr.h"
#include "MapDefines.h"
#include "MoveSplineInitArgs.h"

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@@ -18,7 +18,7 @@
#ifndef ACORE_POINTMOVEMENTGENERATOR_H
#define ACORE_POINTMOVEMENTGENERATOR_H
#include "FollowerReference.h"
#include "Creature.h"
#include "MovementGenerator.h"
template<class T>

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@@ -25,6 +25,7 @@
#include "ObjectAccessor.h"
#include "Spell.h"
#include "Util.h"
#include "World.h"
template<class T>
RandomMovementGenerator<T>::~RandomMovementGenerator() { }

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@@ -20,6 +20,7 @@
#include "MovementGenerator.h"
#include "PathGenerator.h"
#include "Timer.h"
#define RANDOM_POINTS_NUMBER 12
#define RANDOM_LINKS_COUNT 7

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@@ -18,7 +18,7 @@
#ifndef ACORE_WAYPOINTMANAGER_H
#define ACORE_WAYPOINTMANAGER_H
#include "Common.h"
#include "Define.h"
#include <optional>
#include <unordered_map>
#include <vector>