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refactor(src/server/game): optimise imports (#20541)
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@@ -19,7 +19,6 @@
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#define AZEROTHCORE_GAMEOBJECT_H
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "G3D/Quat.h"
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#include "GameObjectData.h"
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#include "LootMgr.h"
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@@ -19,9 +19,9 @@
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#define GAMEOBJECTDATA_H
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include <string>
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#include <array>
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#include <vector>
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#include <string>
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#define MAX_GAMEOBJECT_QUEST_ITEMS 6
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#define MAX_GO_STATE 3
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