mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 18:13:48 +00:00
refactor(src/server/game): optimise imports (#20541)
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@@ -22,10 +22,8 @@
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#include "CharmInfo.h"
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#include "Common.h"
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#include "CreatureData.h"
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#include "DatabaseEnv.h"
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#include "LootMgr.h"
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#include "Unit.h"
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#include "World.h"
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#include <list>
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class SpellInfo;
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@@ -21,6 +21,7 @@
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#include "Log.h"
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#include "MoveSplineInit.h"
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#include "ObjectMgr.h"
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#include "QueryResult.h"
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#include "WaypointMgr.h"
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FormationMgr::~FormationMgr()
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@@ -19,6 +19,7 @@
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#define _FORMATIONS_H
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#include "Define.h"
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#include "ObjectGuid.h"
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#include "Unit.h"
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#include <map>
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#include <unordered_map>
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@@ -20,8 +20,9 @@
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#include "Common.h"
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#include "NPCHandler.h"
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#include "Object.h"
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#include "ObjectGuid.h"
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#include "QuestDef.h"
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#include <map>
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class WorldSession;
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class ObjectGuid;
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@@ -19,7 +19,6 @@
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#define AZEROTHCORE_GAMEOBJECT_H
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "G3D/Quat.h"
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#include "GameObjectData.h"
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#include "LootMgr.h"
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@@ -19,9 +19,9 @@
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#define GAMEOBJECTDATA_H
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include <string>
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#include <array>
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#include <vector>
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#include <string>
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#define MAX_GAMEOBJECT_QUEST_ITEMS 6
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#define MAX_GO_STATE 3
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@@ -20,6 +20,7 @@
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "QueryResult.h"
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#include "Util.h"
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#include <cmath>
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#include <functional>
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@@ -19,6 +19,7 @@
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#include "ByteBuffer.h"
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#include "Geometry.h"
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#include "GridDefines.h"
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#include "Random.h"
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#include <G3D/g3dmath.h>
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#include <sstream>
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@@ -19,7 +19,9 @@
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#define CinematicMgr_h__
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#include "Define.h"
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#include "Object.h"
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#include "Position.h"
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#include "TemporarySummon.h"
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#include <vector>
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constexpr auto CINEMATIC_UPDATEDIFF = 500;
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constexpr auto CINEMATIC_LOOKAHEAD = 2000;
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@@ -18,7 +18,8 @@
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#ifndef _CHARMINFO_H
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#define _CHARMINFO_H
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#include "Object.h"
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#include "Define.h"
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#include "ObjectGuid.h"
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#define MAX_SPELL_CHARM 4
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#define MAX_SPELL_VEHICLE 6
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