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feat(Scripts/Commands): new command to debug play music (#8967)
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@@ -1181,6 +1181,693 @@ AC_API_EXPORT size_t EnumUtils<SpellAttr7>::ToIndex(SpellAttr7 value)
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}
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}
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/***********************************************************************\
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|* data for enum 'SpellCastResult' in 'SharedDefines.h' auto-generated *|
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\***********************************************************************/
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template <>
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AC_API_EXPORT EnumText EnumUtils<SpellCastResult>::ToString(SpellCastResult value)
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{
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switch (value)
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{
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case SPELL_FAILED_SUCCESS: return { "SPELL_FAILED_SUCCESS", "SPELL_FAILED_SUCCESS", "" };
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case SPELL_FAILED_AFFECTING_COMBAT: return { "SPELL_FAILED_AFFECTING_COMBAT", "SPELL_FAILED_AFFECTING_COMBAT", "" };
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case SPELL_FAILED_ALREADY_AT_FULL_HEALTH: return { "SPELL_FAILED_ALREADY_AT_FULL_HEALTH", "SPELL_FAILED_ALREADY_AT_FULL_HEALTH", "" };
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case SPELL_FAILED_ALREADY_AT_FULL_MANA: return { "SPELL_FAILED_ALREADY_AT_FULL_MANA", "SPELL_FAILED_ALREADY_AT_FULL_MANA", "" };
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case SPELL_FAILED_ALREADY_AT_FULL_POWER: return { "SPELL_FAILED_ALREADY_AT_FULL_POWER", "SPELL_FAILED_ALREADY_AT_FULL_POWER", "" };
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case SPELL_FAILED_ALREADY_BEING_TAMED: return { "SPELL_FAILED_ALREADY_BEING_TAMED", "SPELL_FAILED_ALREADY_BEING_TAMED", "" };
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case SPELL_FAILED_ALREADY_HAVE_CHARM: return { "SPELL_FAILED_ALREADY_HAVE_CHARM", "SPELL_FAILED_ALREADY_HAVE_CHARM", "" };
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case SPELL_FAILED_ALREADY_HAVE_SUMMON: return { "SPELL_FAILED_ALREADY_HAVE_SUMMON", "SPELL_FAILED_ALREADY_HAVE_SUMMON", "" };
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case SPELL_FAILED_ALREADY_OPEN: return { "SPELL_FAILED_ALREADY_OPEN", "SPELL_FAILED_ALREADY_OPEN", "" };
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case SPELL_FAILED_AURA_BOUNCED: return { "SPELL_FAILED_AURA_BOUNCED", "SPELL_FAILED_AURA_BOUNCED", "" };
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case SPELL_FAILED_AUTOTRACK_INTERRUPTED: return { "SPELL_FAILED_AUTOTRACK_INTERRUPTED", "SPELL_FAILED_AUTOTRACK_INTERRUPTED", "" };
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case SPELL_FAILED_BAD_IMPLICIT_TARGETS: return { "SPELL_FAILED_BAD_IMPLICIT_TARGETS", "SPELL_FAILED_BAD_IMPLICIT_TARGETS", "" };
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case SPELL_FAILED_BAD_TARGETS: return { "SPELL_FAILED_BAD_TARGETS", "SPELL_FAILED_BAD_TARGETS", "" };
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case SPELL_FAILED_CANT_BE_CHARMED: return { "SPELL_FAILED_CANT_BE_CHARMED", "SPELL_FAILED_CANT_BE_CHARMED", "" };
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case SPELL_FAILED_CANT_BE_DISENCHANTED: return { "SPELL_FAILED_CANT_BE_DISENCHANTED", "SPELL_FAILED_CANT_BE_DISENCHANTED", "" };
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case SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL: return { "SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL", "SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL", "" };
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case SPELL_FAILED_CANT_BE_MILLED: return { "SPELL_FAILED_CANT_BE_MILLED", "SPELL_FAILED_CANT_BE_MILLED", "" };
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case SPELL_FAILED_CANT_BE_PROSPECTED: return { "SPELL_FAILED_CANT_BE_PROSPECTED", "SPELL_FAILED_CANT_BE_PROSPECTED", "" };
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case SPELL_FAILED_CANT_CAST_ON_TAPPED: return { "SPELL_FAILED_CANT_CAST_ON_TAPPED", "SPELL_FAILED_CANT_CAST_ON_TAPPED", "" };
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case SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE: return { "SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE", "SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE", "" };
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case SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED: return { "SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED", "SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED", "" };
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case SPELL_FAILED_CANT_STEALTH: return { "SPELL_FAILED_CANT_STEALTH", "SPELL_FAILED_CANT_STEALTH", "" };
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case SPELL_FAILED_CASTER_AURASTATE: return { "SPELL_FAILED_CASTER_AURASTATE", "SPELL_FAILED_CASTER_AURASTATE", "" };
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case SPELL_FAILED_CASTER_DEAD: return { "SPELL_FAILED_CASTER_DEAD", "SPELL_FAILED_CASTER_DEAD", "" };
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case SPELL_FAILED_CHARMED: return { "SPELL_FAILED_CHARMED", "SPELL_FAILED_CHARMED", "" };
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case SPELL_FAILED_CHEST_IN_USE: return { "SPELL_FAILED_CHEST_IN_USE", "SPELL_FAILED_CHEST_IN_USE", "" };
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case SPELL_FAILED_CONFUSED: return { "SPELL_FAILED_CONFUSED", "SPELL_FAILED_CONFUSED", "" };
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case SPELL_FAILED_DONT_REPORT: return { "SPELL_FAILED_DONT_REPORT", "SPELL_FAILED_DONT_REPORT", "" };
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case SPELL_FAILED_EQUIPPED_ITEM: return { "SPELL_FAILED_EQUIPPED_ITEM", "SPELL_FAILED_EQUIPPED_ITEM", "" };
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS: return { "SPELL_FAILED_EQUIPPED_ITEM_CLASS", "SPELL_FAILED_EQUIPPED_ITEM_CLASS", "" };
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND: return { "SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND", "SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND", "" };
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case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND: return { "SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND", "SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND", "" };
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case SPELL_FAILED_ERROR: return { "SPELL_FAILED_ERROR", "SPELL_FAILED_ERROR", "" };
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case SPELL_FAILED_FIZZLE: return { "SPELL_FAILED_FIZZLE", "SPELL_FAILED_FIZZLE", "" };
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case SPELL_FAILED_FLEEING: return { "SPELL_FAILED_FLEEING", "SPELL_FAILED_FLEEING", "" };
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case SPELL_FAILED_FOOD_LOWLEVEL: return { "SPELL_FAILED_FOOD_LOWLEVEL", "SPELL_FAILED_FOOD_LOWLEVEL", "" };
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case SPELL_FAILED_HIGHLEVEL: return { "SPELL_FAILED_HIGHLEVEL", "SPELL_FAILED_HIGHLEVEL", "" };
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case SPELL_FAILED_HUNGER_SATIATED: return { "SPELL_FAILED_HUNGER_SATIATED", "SPELL_FAILED_HUNGER_SATIATED", "" };
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case SPELL_FAILED_IMMUNE: return { "SPELL_FAILED_IMMUNE", "SPELL_FAILED_IMMUNE", "" };
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case SPELL_FAILED_INCORRECT_AREA: return { "SPELL_FAILED_INCORRECT_AREA", "SPELL_FAILED_INCORRECT_AREA", "" };
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case SPELL_FAILED_INTERRUPTED: return { "SPELL_FAILED_INTERRUPTED", "SPELL_FAILED_INTERRUPTED", "" };
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case SPELL_FAILED_INTERRUPTED_COMBAT: return { "SPELL_FAILED_INTERRUPTED_COMBAT", "SPELL_FAILED_INTERRUPTED_COMBAT", "" };
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case SPELL_FAILED_ITEM_ALREADY_ENCHANTED: return { "SPELL_FAILED_ITEM_ALREADY_ENCHANTED", "SPELL_FAILED_ITEM_ALREADY_ENCHANTED", "" };
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case SPELL_FAILED_ITEM_GONE: return { "SPELL_FAILED_ITEM_GONE", "SPELL_FAILED_ITEM_GONE", "" };
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case SPELL_FAILED_ITEM_NOT_FOUND: return { "SPELL_FAILED_ITEM_NOT_FOUND", "SPELL_FAILED_ITEM_NOT_FOUND", "" };
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case SPELL_FAILED_ITEM_NOT_READY: return { "SPELL_FAILED_ITEM_NOT_READY", "SPELL_FAILED_ITEM_NOT_READY", "" };
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case SPELL_FAILED_LEVEL_REQUIREMENT: return { "SPELL_FAILED_LEVEL_REQUIREMENT", "SPELL_FAILED_LEVEL_REQUIREMENT", "" };
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case SPELL_FAILED_LINE_OF_SIGHT: return { "SPELL_FAILED_LINE_OF_SIGHT", "SPELL_FAILED_LINE_OF_SIGHT", "" };
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case SPELL_FAILED_LOWLEVEL: return { "SPELL_FAILED_LOWLEVEL", "SPELL_FAILED_LOWLEVEL", "" };
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case SPELL_FAILED_LOW_CASTLEVEL: return { "SPELL_FAILED_LOW_CASTLEVEL", "SPELL_FAILED_LOW_CASTLEVEL", "" };
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case SPELL_FAILED_MAINHAND_EMPTY: return { "SPELL_FAILED_MAINHAND_EMPTY", "SPELL_FAILED_MAINHAND_EMPTY", "" };
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case SPELL_FAILED_MOVING: return { "SPELL_FAILED_MOVING", "SPELL_FAILED_MOVING", "" };
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case SPELL_FAILED_NEED_AMMO: return { "SPELL_FAILED_NEED_AMMO", "SPELL_FAILED_NEED_AMMO", "" };
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case SPELL_FAILED_NEED_AMMO_POUCH: return { "SPELL_FAILED_NEED_AMMO_POUCH", "SPELL_FAILED_NEED_AMMO_POUCH", "" };
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case SPELL_FAILED_NEED_EXOTIC_AMMO: return { "SPELL_FAILED_NEED_EXOTIC_AMMO", "SPELL_FAILED_NEED_EXOTIC_AMMO", "" };
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case SPELL_FAILED_NEED_MORE_ITEMS: return { "SPELL_FAILED_NEED_MORE_ITEMS", "SPELL_FAILED_NEED_MORE_ITEMS", "" };
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case SPELL_FAILED_NOPATH: return { "SPELL_FAILED_NOPATH", "SPELL_FAILED_NOPATH", "" };
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case SPELL_FAILED_NOT_BEHIND: return { "SPELL_FAILED_NOT_BEHIND", "SPELL_FAILED_NOT_BEHIND", "" };
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case SPELL_FAILED_NOT_FISHABLE: return { "SPELL_FAILED_NOT_FISHABLE", "SPELL_FAILED_NOT_FISHABLE", "" };
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case SPELL_FAILED_NOT_FLYING: return { "SPELL_FAILED_NOT_FLYING", "SPELL_FAILED_NOT_FLYING", "" };
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case SPELL_FAILED_NOT_HERE: return { "SPELL_FAILED_NOT_HERE", "SPELL_FAILED_NOT_HERE", "" };
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case SPELL_FAILED_NOT_INFRONT: return { "SPELL_FAILED_NOT_INFRONT", "SPELL_FAILED_NOT_INFRONT", "" };
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case SPELL_FAILED_NOT_IN_CONTROL: return { "SPELL_FAILED_NOT_IN_CONTROL", "SPELL_FAILED_NOT_IN_CONTROL", "" };
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case SPELL_FAILED_NOT_KNOWN: return { "SPELL_FAILED_NOT_KNOWN", "SPELL_FAILED_NOT_KNOWN", "" };
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case SPELL_FAILED_NOT_MOUNTED: return { "SPELL_FAILED_NOT_MOUNTED", "SPELL_FAILED_NOT_MOUNTED", "" };
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case SPELL_FAILED_NOT_ON_TAXI: return { "SPELL_FAILED_NOT_ON_TAXI", "SPELL_FAILED_NOT_ON_TAXI", "" };
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case SPELL_FAILED_NOT_ON_TRANSPORT: return { "SPELL_FAILED_NOT_ON_TRANSPORT", "SPELL_FAILED_NOT_ON_TRANSPORT", "" };
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case SPELL_FAILED_NOT_READY: return { "SPELL_FAILED_NOT_READY", "SPELL_FAILED_NOT_READY", "" };
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case SPELL_FAILED_NOT_SHAPESHIFT: return { "SPELL_FAILED_NOT_SHAPESHIFT", "SPELL_FAILED_NOT_SHAPESHIFT", "" };
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case SPELL_FAILED_NOT_STANDING: return { "SPELL_FAILED_NOT_STANDING", "SPELL_FAILED_NOT_STANDING", "" };
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case SPELL_FAILED_NOT_TRADEABLE: return { "SPELL_FAILED_NOT_TRADEABLE", "SPELL_FAILED_NOT_TRADEABLE", "" };
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case SPELL_FAILED_NOT_TRADING: return { "SPELL_FAILED_NOT_TRADING", "SPELL_FAILED_NOT_TRADING", "" };
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case SPELL_FAILED_NOT_UNSHEATHED: return { "SPELL_FAILED_NOT_UNSHEATHED", "SPELL_FAILED_NOT_UNSHEATHED", "" };
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case SPELL_FAILED_NOT_WHILE_GHOST: return { "SPELL_FAILED_NOT_WHILE_GHOST", "SPELL_FAILED_NOT_WHILE_GHOST", "" };
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case SPELL_FAILED_NOT_WHILE_LOOTING: return { "SPELL_FAILED_NOT_WHILE_LOOTING", "SPELL_FAILED_NOT_WHILE_LOOTING", "" };
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case SPELL_FAILED_NO_AMMO: return { "SPELL_FAILED_NO_AMMO", "SPELL_FAILED_NO_AMMO", "" };
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case SPELL_FAILED_NO_CHARGES_REMAIN: return { "SPELL_FAILED_NO_CHARGES_REMAIN", "SPELL_FAILED_NO_CHARGES_REMAIN", "" };
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case SPELL_FAILED_NO_CHAMPION: return { "SPELL_FAILED_NO_CHAMPION", "SPELL_FAILED_NO_CHAMPION", "" };
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case SPELL_FAILED_NO_COMBO_POINTS: return { "SPELL_FAILED_NO_COMBO_POINTS", "SPELL_FAILED_NO_COMBO_POINTS", "" };
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case SPELL_FAILED_NO_DUELING: return { "SPELL_FAILED_NO_DUELING", "SPELL_FAILED_NO_DUELING", "" };
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case SPELL_FAILED_NO_ENDURANCE: return { "SPELL_FAILED_NO_ENDURANCE", "SPELL_FAILED_NO_ENDURANCE", "" };
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case SPELL_FAILED_NO_FISH: return { "SPELL_FAILED_NO_FISH", "SPELL_FAILED_NO_FISH", "" };
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case SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED: return { "SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED", "SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED", "" };
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case SPELL_FAILED_NO_MOUNTS_ALLOWED: return { "SPELL_FAILED_NO_MOUNTS_ALLOWED", "SPELL_FAILED_NO_MOUNTS_ALLOWED", "" };
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case SPELL_FAILED_NO_PET: return { "SPELL_FAILED_NO_PET", "SPELL_FAILED_NO_PET", "" };
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case SPELL_FAILED_NO_POWER: return { "SPELL_FAILED_NO_POWER", "SPELL_FAILED_NO_POWER", "" };
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case SPELL_FAILED_NOTHING_TO_DISPEL: return { "SPELL_FAILED_NOTHING_TO_DISPEL", "SPELL_FAILED_NOTHING_TO_DISPEL", "" };
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case SPELL_FAILED_NOTHING_TO_STEAL: return { "SPELL_FAILED_NOTHING_TO_STEAL", "SPELL_FAILED_NOTHING_TO_STEAL", "" };
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case SPELL_FAILED_ONLY_ABOVEWATER: return { "SPELL_FAILED_ONLY_ABOVEWATER", "SPELL_FAILED_ONLY_ABOVEWATER", "" };
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case SPELL_FAILED_ONLY_DAYTIME: return { "SPELL_FAILED_ONLY_DAYTIME", "SPELL_FAILED_ONLY_DAYTIME", "" };
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case SPELL_FAILED_ONLY_INDOORS: return { "SPELL_FAILED_ONLY_INDOORS", "SPELL_FAILED_ONLY_INDOORS", "" };
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case SPELL_FAILED_ONLY_MOUNTED: return { "SPELL_FAILED_ONLY_MOUNTED", "SPELL_FAILED_ONLY_MOUNTED", "" };
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case SPELL_FAILED_ONLY_NIGHTTIME: return { "SPELL_FAILED_ONLY_NIGHTTIME", "SPELL_FAILED_ONLY_NIGHTTIME", "" };
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case SPELL_FAILED_ONLY_OUTDOORS: return { "SPELL_FAILED_ONLY_OUTDOORS", "SPELL_FAILED_ONLY_OUTDOORS", "" };
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case SPELL_FAILED_ONLY_SHAPESHIFT: return { "SPELL_FAILED_ONLY_SHAPESHIFT", "SPELL_FAILED_ONLY_SHAPESHIFT", "" };
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case SPELL_FAILED_ONLY_STEALTHED: return { "SPELL_FAILED_ONLY_STEALTHED", "SPELL_FAILED_ONLY_STEALTHED", "" };
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case SPELL_FAILED_ONLY_UNDERWATER: return { "SPELL_FAILED_ONLY_UNDERWATER", "SPELL_FAILED_ONLY_UNDERWATER", "" };
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case SPELL_FAILED_OUT_OF_RANGE: return { "SPELL_FAILED_OUT_OF_RANGE", "SPELL_FAILED_OUT_OF_RANGE", "" };
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case SPELL_FAILED_PACIFIED: return { "SPELL_FAILED_PACIFIED", "SPELL_FAILED_PACIFIED", "" };
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case SPELL_FAILED_POSSESSED: return { "SPELL_FAILED_POSSESSED", "SPELL_FAILED_POSSESSED", "" };
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case SPELL_FAILED_REAGENTS: return { "SPELL_FAILED_REAGENTS", "SPELL_FAILED_REAGENTS", "" };
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case SPELL_FAILED_REQUIRES_AREA: return { "SPELL_FAILED_REQUIRES_AREA", "SPELL_FAILED_REQUIRES_AREA", "" };
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case SPELL_FAILED_REQUIRES_SPELL_FOCUS: return { "SPELL_FAILED_REQUIRES_SPELL_FOCUS", "SPELL_FAILED_REQUIRES_SPELL_FOCUS", "" };
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case SPELL_FAILED_ROOTED: return { "SPELL_FAILED_ROOTED", "SPELL_FAILED_ROOTED", "" };
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case SPELL_FAILED_SILENCED: return { "SPELL_FAILED_SILENCED", "SPELL_FAILED_SILENCED", "" };
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case SPELL_FAILED_SPELL_IN_PROGRESS: return { "SPELL_FAILED_SPELL_IN_PROGRESS", "SPELL_FAILED_SPELL_IN_PROGRESS", "" };
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case SPELL_FAILED_SPELL_LEARNED: return { "SPELL_FAILED_SPELL_LEARNED", "SPELL_FAILED_SPELL_LEARNED", "" };
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case SPELL_FAILED_SPELL_UNAVAILABLE: return { "SPELL_FAILED_SPELL_UNAVAILABLE", "SPELL_FAILED_SPELL_UNAVAILABLE", "" };
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case SPELL_FAILED_STUNNED: return { "SPELL_FAILED_STUNNED", "SPELL_FAILED_STUNNED", "" };
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case SPELL_FAILED_TARGETS_DEAD: return { "SPELL_FAILED_TARGETS_DEAD", "SPELL_FAILED_TARGETS_DEAD", "" };
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case SPELL_FAILED_TARGET_AFFECTING_COMBAT: return { "SPELL_FAILED_TARGET_AFFECTING_COMBAT", "SPELL_FAILED_TARGET_AFFECTING_COMBAT", "" };
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case SPELL_FAILED_TARGET_AURASTATE: return { "SPELL_FAILED_TARGET_AURASTATE", "SPELL_FAILED_TARGET_AURASTATE", "" };
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case SPELL_FAILED_TARGET_DUELING: return { "SPELL_FAILED_TARGET_DUELING", "SPELL_FAILED_TARGET_DUELING", "" };
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case SPELL_FAILED_TARGET_ENEMY: return { "SPELL_FAILED_TARGET_ENEMY", "SPELL_FAILED_TARGET_ENEMY", "" };
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case SPELL_FAILED_TARGET_ENRAGED: return { "SPELL_FAILED_TARGET_ENRAGED", "SPELL_FAILED_TARGET_ENRAGED", "" };
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case SPELL_FAILED_TARGET_FRIENDLY: return { "SPELL_FAILED_TARGET_FRIENDLY", "SPELL_FAILED_TARGET_FRIENDLY", "" };
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case SPELL_FAILED_TARGET_IN_COMBAT: return { "SPELL_FAILED_TARGET_IN_COMBAT", "SPELL_FAILED_TARGET_IN_COMBAT", "" };
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case SPELL_FAILED_TARGET_IS_PLAYER: return { "SPELL_FAILED_TARGET_IS_PLAYER", "SPELL_FAILED_TARGET_IS_PLAYER", "" };
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case SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED: return { "SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED", "SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED", "" };
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case SPELL_FAILED_TARGET_NOT_DEAD: return { "SPELL_FAILED_TARGET_NOT_DEAD", "SPELL_FAILED_TARGET_NOT_DEAD", "" };
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case SPELL_FAILED_TARGET_NOT_IN_PARTY: return { "SPELL_FAILED_TARGET_NOT_IN_PARTY", "SPELL_FAILED_TARGET_NOT_IN_PARTY", "" };
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case SPELL_FAILED_TARGET_NOT_LOOTED: return { "SPELL_FAILED_TARGET_NOT_LOOTED", "SPELL_FAILED_TARGET_NOT_LOOTED", "" };
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case SPELL_FAILED_TARGET_NOT_PLAYER: return { "SPELL_FAILED_TARGET_NOT_PLAYER", "SPELL_FAILED_TARGET_NOT_PLAYER", "" };
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case SPELL_FAILED_TARGET_NO_POCKETS: return { "SPELL_FAILED_TARGET_NO_POCKETS", "SPELL_FAILED_TARGET_NO_POCKETS", "" };
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case SPELL_FAILED_TARGET_NO_WEAPONS: return { "SPELL_FAILED_TARGET_NO_WEAPONS", "SPELL_FAILED_TARGET_NO_WEAPONS", "" };
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case SPELL_FAILED_TARGET_NO_RANGED_WEAPONS: return { "SPELL_FAILED_TARGET_NO_RANGED_WEAPONS", "SPELL_FAILED_TARGET_NO_RANGED_WEAPONS", "" };
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case SPELL_FAILED_TARGET_UNSKINNABLE: return { "SPELL_FAILED_TARGET_UNSKINNABLE", "SPELL_FAILED_TARGET_UNSKINNABLE", "" };
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case SPELL_FAILED_THIRST_SATIATED: return { "SPELL_FAILED_THIRST_SATIATED", "SPELL_FAILED_THIRST_SATIATED", "" };
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case SPELL_FAILED_TOO_CLOSE: return { "SPELL_FAILED_TOO_CLOSE", "SPELL_FAILED_TOO_CLOSE", "" };
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case SPELL_FAILED_TOO_MANY_OF_ITEM: return { "SPELL_FAILED_TOO_MANY_OF_ITEM", "SPELL_FAILED_TOO_MANY_OF_ITEM", "" };
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case SPELL_FAILED_TOTEM_CATEGORY: return { "SPELL_FAILED_TOTEM_CATEGORY", "SPELL_FAILED_TOTEM_CATEGORY", "" };
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case SPELL_FAILED_TOTEMS: return { "SPELL_FAILED_TOTEMS", "SPELL_FAILED_TOTEMS", "" };
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case SPELL_FAILED_TRY_AGAIN: return { "SPELL_FAILED_TRY_AGAIN", "SPELL_FAILED_TRY_AGAIN", "" };
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case SPELL_FAILED_UNIT_NOT_BEHIND: return { "SPELL_FAILED_UNIT_NOT_BEHIND", "SPELL_FAILED_UNIT_NOT_BEHIND", "" };
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case SPELL_FAILED_UNIT_NOT_INFRONT: return { "SPELL_FAILED_UNIT_NOT_INFRONT", "SPELL_FAILED_UNIT_NOT_INFRONT", "" };
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case SPELL_FAILED_WRONG_PET_FOOD: return { "SPELL_FAILED_WRONG_PET_FOOD", "SPELL_FAILED_WRONG_PET_FOOD", "" };
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case SPELL_FAILED_NOT_WHILE_FATIGUED: return { "SPELL_FAILED_NOT_WHILE_FATIGUED", "SPELL_FAILED_NOT_WHILE_FATIGUED", "" };
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case SPELL_FAILED_TARGET_NOT_IN_INSTANCE: return { "SPELL_FAILED_TARGET_NOT_IN_INSTANCE", "SPELL_FAILED_TARGET_NOT_IN_INSTANCE", "" };
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case SPELL_FAILED_NOT_WHILE_TRADING: return { "SPELL_FAILED_NOT_WHILE_TRADING", "SPELL_FAILED_NOT_WHILE_TRADING", "" };
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case SPELL_FAILED_TARGET_NOT_IN_RAID: return { "SPELL_FAILED_TARGET_NOT_IN_RAID", "SPELL_FAILED_TARGET_NOT_IN_RAID", "" };
|
||||
case SPELL_FAILED_TARGET_FREEFORALL: return { "SPELL_FAILED_TARGET_FREEFORALL", "SPELL_FAILED_TARGET_FREEFORALL", "" };
|
||||
case SPELL_FAILED_NO_EDIBLE_CORPSES: return { "SPELL_FAILED_NO_EDIBLE_CORPSES", "SPELL_FAILED_NO_EDIBLE_CORPSES", "" };
|
||||
case SPELL_FAILED_ONLY_BATTLEGROUNDS: return { "SPELL_FAILED_ONLY_BATTLEGROUNDS", "SPELL_FAILED_ONLY_BATTLEGROUNDS", "" };
|
||||
case SPELL_FAILED_TARGET_NOT_GHOST: return { "SPELL_FAILED_TARGET_NOT_GHOST", "SPELL_FAILED_TARGET_NOT_GHOST", "" };
|
||||
case SPELL_FAILED_TRANSFORM_UNUSABLE: return { "SPELL_FAILED_TRANSFORM_UNUSABLE", "SPELL_FAILED_TRANSFORM_UNUSABLE", "" };
|
||||
case SPELL_FAILED_WRONG_WEATHER: return { "SPELL_FAILED_WRONG_WEATHER", "SPELL_FAILED_WRONG_WEATHER", "" };
|
||||
case SPELL_FAILED_DAMAGE_IMMUNE: return { "SPELL_FAILED_DAMAGE_IMMUNE", "SPELL_FAILED_DAMAGE_IMMUNE", "" };
|
||||
case SPELL_FAILED_PREVENTED_BY_MECHANIC: return { "SPELL_FAILED_PREVENTED_BY_MECHANIC", "SPELL_FAILED_PREVENTED_BY_MECHANIC", "" };
|
||||
case SPELL_FAILED_PLAY_TIME: return { "SPELL_FAILED_PLAY_TIME", "SPELL_FAILED_PLAY_TIME", "" };
|
||||
case SPELL_FAILED_REPUTATION: return { "SPELL_FAILED_REPUTATION", "SPELL_FAILED_REPUTATION", "" };
|
||||
case SPELL_FAILED_MIN_SKILL: return { "SPELL_FAILED_MIN_SKILL", "SPELL_FAILED_MIN_SKILL", "" };
|
||||
case SPELL_FAILED_NOT_IN_ARENA: return { "SPELL_FAILED_NOT_IN_ARENA", "SPELL_FAILED_NOT_IN_ARENA", "" };
|
||||
case SPELL_FAILED_NOT_ON_SHAPESHIFT: return { "SPELL_FAILED_NOT_ON_SHAPESHIFT", "SPELL_FAILED_NOT_ON_SHAPESHIFT", "" };
|
||||
case SPELL_FAILED_NOT_ON_STEALTHED: return { "SPELL_FAILED_NOT_ON_STEALTHED", "SPELL_FAILED_NOT_ON_STEALTHED", "" };
|
||||
case SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE: return { "SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE", "SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE", "" };
|
||||
case SPELL_FAILED_NOT_ON_MOUNTED: return { "SPELL_FAILED_NOT_ON_MOUNTED", "SPELL_FAILED_NOT_ON_MOUNTED", "" };
|
||||
case SPELL_FAILED_TOO_SHALLOW: return { "SPELL_FAILED_TOO_SHALLOW", "SPELL_FAILED_TOO_SHALLOW", "" };
|
||||
case SPELL_FAILED_TARGET_NOT_IN_SANCTUARY: return { "SPELL_FAILED_TARGET_NOT_IN_SANCTUARY", "SPELL_FAILED_TARGET_NOT_IN_SANCTUARY", "" };
|
||||
case SPELL_FAILED_TARGET_IS_TRIVIAL: return { "SPELL_FAILED_TARGET_IS_TRIVIAL", "SPELL_FAILED_TARGET_IS_TRIVIAL", "" };
|
||||
case SPELL_FAILED_BM_OR_INVISGOD: return { "SPELL_FAILED_BM_OR_INVISGOD", "SPELL_FAILED_BM_OR_INVISGOD", "" };
|
||||
case SPELL_FAILED_EXPERT_RIDING_REQUIREMENT: return { "SPELL_FAILED_EXPERT_RIDING_REQUIREMENT", "SPELL_FAILED_EXPERT_RIDING_REQUIREMENT", "" };
|
||||
case SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT: return { "SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT", "SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT", "" };
|
||||
case SPELL_FAILED_NOT_IDLE: return { "SPELL_FAILED_NOT_IDLE", "SPELL_FAILED_NOT_IDLE", "" };
|
||||
case SPELL_FAILED_NOT_INACTIVE: return { "SPELL_FAILED_NOT_INACTIVE", "SPELL_FAILED_NOT_INACTIVE", "" };
|
||||
case SPELL_FAILED_PARTIAL_PLAYTIME: return { "SPELL_FAILED_PARTIAL_PLAYTIME", "SPELL_FAILED_PARTIAL_PLAYTIME", "" };
|
||||
case SPELL_FAILED_NO_PLAYTIME: return { "SPELL_FAILED_NO_PLAYTIME", "SPELL_FAILED_NO_PLAYTIME", "" };
|
||||
case SPELL_FAILED_NOT_IN_BATTLEGROUND: return { "SPELL_FAILED_NOT_IN_BATTLEGROUND", "SPELL_FAILED_NOT_IN_BATTLEGROUND", "" };
|
||||
case SPELL_FAILED_NOT_IN_RAID_INSTANCE: return { "SPELL_FAILED_NOT_IN_RAID_INSTANCE", "SPELL_FAILED_NOT_IN_RAID_INSTANCE", "" };
|
||||
case SPELL_FAILED_ONLY_IN_ARENA: return { "SPELL_FAILED_ONLY_IN_ARENA", "SPELL_FAILED_ONLY_IN_ARENA", "" };
|
||||
case SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE: return { "SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE", "SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE", "" };
|
||||
case SPELL_FAILED_ON_USE_ENCHANT: return { "SPELL_FAILED_ON_USE_ENCHANT", "SPELL_FAILED_ON_USE_ENCHANT", "" };
|
||||
case SPELL_FAILED_NOT_ON_GROUND: return { "SPELL_FAILED_NOT_ON_GROUND", "SPELL_FAILED_NOT_ON_GROUND", "" };
|
||||
case SPELL_FAILED_CUSTOM_ERROR: return { "SPELL_FAILED_CUSTOM_ERROR", "SPELL_FAILED_CUSTOM_ERROR", "" };
|
||||
case SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW: return { "SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW", "SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW", "" };
|
||||
case SPELL_FAILED_TOO_MANY_SOCKETS: return { "SPELL_FAILED_TOO_MANY_SOCKETS", "SPELL_FAILED_TOO_MANY_SOCKETS", "" };
|
||||
case SPELL_FAILED_INVALID_GLYPH: return { "SPELL_FAILED_INVALID_GLYPH", "SPELL_FAILED_INVALID_GLYPH", "" };
|
||||
case SPELL_FAILED_UNIQUE_GLYPH: return { "SPELL_FAILED_UNIQUE_GLYPH", "SPELL_FAILED_UNIQUE_GLYPH", "" };
|
||||
case SPELL_FAILED_GLYPH_SOCKET_LOCKED: return { "SPELL_FAILED_GLYPH_SOCKET_LOCKED", "SPELL_FAILED_GLYPH_SOCKET_LOCKED", "" };
|
||||
case SPELL_FAILED_NO_VALID_TARGETS: return { "SPELL_FAILED_NO_VALID_TARGETS", "SPELL_FAILED_NO_VALID_TARGETS", "" };
|
||||
case SPELL_FAILED_ITEM_AT_MAX_CHARGES: return { "SPELL_FAILED_ITEM_AT_MAX_CHARGES", "SPELL_FAILED_ITEM_AT_MAX_CHARGES", "" };
|
||||
case SPELL_FAILED_NOT_IN_BARBERSHOP: return { "SPELL_FAILED_NOT_IN_BARBERSHOP", "SPELL_FAILED_NOT_IN_BARBERSHOP", "" };
|
||||
case SPELL_FAILED_FISHING_TOO_LOW: return { "SPELL_FAILED_FISHING_TOO_LOW", "SPELL_FAILED_FISHING_TOO_LOW", "" };
|
||||
case SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW: return { "SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW", "SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW", "" };
|
||||
case SPELL_FAILED_SUMMON_PENDING: return { "SPELL_FAILED_SUMMON_PENDING", "SPELL_FAILED_SUMMON_PENDING", "" };
|
||||
case SPELL_FAILED_MAX_SOCKETS: return { "SPELL_FAILED_MAX_SOCKETS", "SPELL_FAILED_MAX_SOCKETS", "" };
|
||||
case SPELL_FAILED_PET_CAN_RENAME: return { "SPELL_FAILED_PET_CAN_RENAME", "SPELL_FAILED_PET_CAN_RENAME", "" };
|
||||
case SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED: return { "SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED", "SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED", "" };
|
||||
case SPELL_FAILED_UNKNOWN: return { "SPELL_FAILED_UNKNOWN", "SPELL_FAILED_UNKNOWN", "actually doesn't exist in client" };
|
||||
case SPELL_CAST_OK: return { "SPELL_CAST_OK", "SPELL_CAST_OK", "custom value, must not be sent to client" };
|
||||
default: throw std::out_of_range("value");
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT size_t EnumUtils<SpellCastResult>::Count() { return 189; }
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT SpellCastResult EnumUtils<SpellCastResult>::FromIndex(size_t index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return SPELL_FAILED_SUCCESS;
|
||||
case 1: return SPELL_FAILED_AFFECTING_COMBAT;
|
||||
case 2: return SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
|
||||
case 3: return SPELL_FAILED_ALREADY_AT_FULL_MANA;
|
||||
case 4: return SPELL_FAILED_ALREADY_AT_FULL_POWER;
|
||||
case 5: return SPELL_FAILED_ALREADY_BEING_TAMED;
|
||||
case 6: return SPELL_FAILED_ALREADY_HAVE_CHARM;
|
||||
case 7: return SPELL_FAILED_ALREADY_HAVE_SUMMON;
|
||||
case 8: return SPELL_FAILED_ALREADY_OPEN;
|
||||
case 9: return SPELL_FAILED_AURA_BOUNCED;
|
||||
case 10: return SPELL_FAILED_AUTOTRACK_INTERRUPTED;
|
||||
case 11: return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
|
||||
case 12: return SPELL_FAILED_BAD_TARGETS;
|
||||
case 13: return SPELL_FAILED_CANT_BE_CHARMED;
|
||||
case 14: return SPELL_FAILED_CANT_BE_DISENCHANTED;
|
||||
case 15: return SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL;
|
||||
case 16: return SPELL_FAILED_CANT_BE_MILLED;
|
||||
case 17: return SPELL_FAILED_CANT_BE_PROSPECTED;
|
||||
case 18: return SPELL_FAILED_CANT_CAST_ON_TAPPED;
|
||||
case 19: return SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE;
|
||||
case 20: return SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED;
|
||||
case 21: return SPELL_FAILED_CANT_STEALTH;
|
||||
case 22: return SPELL_FAILED_CASTER_AURASTATE;
|
||||
case 23: return SPELL_FAILED_CASTER_DEAD;
|
||||
case 24: return SPELL_FAILED_CHARMED;
|
||||
case 25: return SPELL_FAILED_CHEST_IN_USE;
|
||||
case 26: return SPELL_FAILED_CONFUSED;
|
||||
case 27: return SPELL_FAILED_DONT_REPORT;
|
||||
case 28: return SPELL_FAILED_EQUIPPED_ITEM;
|
||||
case 29: return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
|
||||
case 30: return SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND;
|
||||
case 31: return SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND;
|
||||
case 32: return SPELL_FAILED_ERROR;
|
||||
case 33: return SPELL_FAILED_FIZZLE;
|
||||
case 34: return SPELL_FAILED_FLEEING;
|
||||
case 35: return SPELL_FAILED_FOOD_LOWLEVEL;
|
||||
case 36: return SPELL_FAILED_HIGHLEVEL;
|
||||
case 37: return SPELL_FAILED_HUNGER_SATIATED;
|
||||
case 38: return SPELL_FAILED_IMMUNE;
|
||||
case 39: return SPELL_FAILED_INCORRECT_AREA;
|
||||
case 40: return SPELL_FAILED_INTERRUPTED;
|
||||
case 41: return SPELL_FAILED_INTERRUPTED_COMBAT;
|
||||
case 42: return SPELL_FAILED_ITEM_ALREADY_ENCHANTED;
|
||||
case 43: return SPELL_FAILED_ITEM_GONE;
|
||||
case 44: return SPELL_FAILED_ITEM_NOT_FOUND;
|
||||
case 45: return SPELL_FAILED_ITEM_NOT_READY;
|
||||
case 46: return SPELL_FAILED_LEVEL_REQUIREMENT;
|
||||
case 47: return SPELL_FAILED_LINE_OF_SIGHT;
|
||||
case 48: return SPELL_FAILED_LOWLEVEL;
|
||||
case 49: return SPELL_FAILED_LOW_CASTLEVEL;
|
||||
case 50: return SPELL_FAILED_MAINHAND_EMPTY;
|
||||
case 51: return SPELL_FAILED_MOVING;
|
||||
case 52: return SPELL_FAILED_NEED_AMMO;
|
||||
case 53: return SPELL_FAILED_NEED_AMMO_POUCH;
|
||||
case 54: return SPELL_FAILED_NEED_EXOTIC_AMMO;
|
||||
case 55: return SPELL_FAILED_NEED_MORE_ITEMS;
|
||||
case 56: return SPELL_FAILED_NOPATH;
|
||||
case 57: return SPELL_FAILED_NOT_BEHIND;
|
||||
case 58: return SPELL_FAILED_NOT_FISHABLE;
|
||||
case 59: return SPELL_FAILED_NOT_FLYING;
|
||||
case 60: return SPELL_FAILED_NOT_HERE;
|
||||
case 61: return SPELL_FAILED_NOT_INFRONT;
|
||||
case 62: return SPELL_FAILED_NOT_IN_CONTROL;
|
||||
case 63: return SPELL_FAILED_NOT_KNOWN;
|
||||
case 64: return SPELL_FAILED_NOT_MOUNTED;
|
||||
case 65: return SPELL_FAILED_NOT_ON_TAXI;
|
||||
case 66: return SPELL_FAILED_NOT_ON_TRANSPORT;
|
||||
case 67: return SPELL_FAILED_NOT_READY;
|
||||
case 68: return SPELL_FAILED_NOT_SHAPESHIFT;
|
||||
case 69: return SPELL_FAILED_NOT_STANDING;
|
||||
case 70: return SPELL_FAILED_NOT_TRADEABLE;
|
||||
case 71: return SPELL_FAILED_NOT_TRADING;
|
||||
case 72: return SPELL_FAILED_NOT_UNSHEATHED;
|
||||
case 73: return SPELL_FAILED_NOT_WHILE_GHOST;
|
||||
case 74: return SPELL_FAILED_NOT_WHILE_LOOTING;
|
||||
case 75: return SPELL_FAILED_NO_AMMO;
|
||||
case 76: return SPELL_FAILED_NO_CHARGES_REMAIN;
|
||||
case 77: return SPELL_FAILED_NO_CHAMPION;
|
||||
case 78: return SPELL_FAILED_NO_COMBO_POINTS;
|
||||
case 79: return SPELL_FAILED_NO_DUELING;
|
||||
case 80: return SPELL_FAILED_NO_ENDURANCE;
|
||||
case 81: return SPELL_FAILED_NO_FISH;
|
||||
case 82: return SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED;
|
||||
case 83: return SPELL_FAILED_NO_MOUNTS_ALLOWED;
|
||||
case 84: return SPELL_FAILED_NO_PET;
|
||||
case 85: return SPELL_FAILED_NO_POWER;
|
||||
case 86: return SPELL_FAILED_NOTHING_TO_DISPEL;
|
||||
case 87: return SPELL_FAILED_NOTHING_TO_STEAL;
|
||||
case 88: return SPELL_FAILED_ONLY_ABOVEWATER;
|
||||
case 89: return SPELL_FAILED_ONLY_DAYTIME;
|
||||
case 90: return SPELL_FAILED_ONLY_INDOORS;
|
||||
case 91: return SPELL_FAILED_ONLY_MOUNTED;
|
||||
case 92: return SPELL_FAILED_ONLY_NIGHTTIME;
|
||||
case 93: return SPELL_FAILED_ONLY_OUTDOORS;
|
||||
case 94: return SPELL_FAILED_ONLY_SHAPESHIFT;
|
||||
case 95: return SPELL_FAILED_ONLY_STEALTHED;
|
||||
case 96: return SPELL_FAILED_ONLY_UNDERWATER;
|
||||
case 97: return SPELL_FAILED_OUT_OF_RANGE;
|
||||
case 98: return SPELL_FAILED_PACIFIED;
|
||||
case 99: return SPELL_FAILED_POSSESSED;
|
||||
case 100: return SPELL_FAILED_REAGENTS;
|
||||
case 101: return SPELL_FAILED_REQUIRES_AREA;
|
||||
case 102: return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
|
||||
case 103: return SPELL_FAILED_ROOTED;
|
||||
case 104: return SPELL_FAILED_SILENCED;
|
||||
case 105: return SPELL_FAILED_SPELL_IN_PROGRESS;
|
||||
case 106: return SPELL_FAILED_SPELL_LEARNED;
|
||||
case 107: return SPELL_FAILED_SPELL_UNAVAILABLE;
|
||||
case 108: return SPELL_FAILED_STUNNED;
|
||||
case 109: return SPELL_FAILED_TARGETS_DEAD;
|
||||
case 110: return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
|
||||
case 111: return SPELL_FAILED_TARGET_AURASTATE;
|
||||
case 112: return SPELL_FAILED_TARGET_DUELING;
|
||||
case 113: return SPELL_FAILED_TARGET_ENEMY;
|
||||
case 114: return SPELL_FAILED_TARGET_ENRAGED;
|
||||
case 115: return SPELL_FAILED_TARGET_FRIENDLY;
|
||||
case 116: return SPELL_FAILED_TARGET_IN_COMBAT;
|
||||
case 117: return SPELL_FAILED_TARGET_IS_PLAYER;
|
||||
case 118: return SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED;
|
||||
case 119: return SPELL_FAILED_TARGET_NOT_DEAD;
|
||||
case 120: return SPELL_FAILED_TARGET_NOT_IN_PARTY;
|
||||
case 121: return SPELL_FAILED_TARGET_NOT_LOOTED;
|
||||
case 122: return SPELL_FAILED_TARGET_NOT_PLAYER;
|
||||
case 123: return SPELL_FAILED_TARGET_NO_POCKETS;
|
||||
case 124: return SPELL_FAILED_TARGET_NO_WEAPONS;
|
||||
case 125: return SPELL_FAILED_TARGET_NO_RANGED_WEAPONS;
|
||||
case 126: return SPELL_FAILED_TARGET_UNSKINNABLE;
|
||||
case 127: return SPELL_FAILED_THIRST_SATIATED;
|
||||
case 128: return SPELL_FAILED_TOO_CLOSE;
|
||||
case 129: return SPELL_FAILED_TOO_MANY_OF_ITEM;
|
||||
case 130: return SPELL_FAILED_TOTEM_CATEGORY;
|
||||
case 131: return SPELL_FAILED_TOTEMS;
|
||||
case 132: return SPELL_FAILED_TRY_AGAIN;
|
||||
case 133: return SPELL_FAILED_UNIT_NOT_BEHIND;
|
||||
case 134: return SPELL_FAILED_UNIT_NOT_INFRONT;
|
||||
case 135: return SPELL_FAILED_WRONG_PET_FOOD;
|
||||
case 136: return SPELL_FAILED_NOT_WHILE_FATIGUED;
|
||||
case 137: return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
|
||||
case 138: return SPELL_FAILED_NOT_WHILE_TRADING;
|
||||
case 139: return SPELL_FAILED_TARGET_NOT_IN_RAID;
|
||||
case 140: return SPELL_FAILED_TARGET_FREEFORALL;
|
||||
case 141: return SPELL_FAILED_NO_EDIBLE_CORPSES;
|
||||
case 142: return SPELL_FAILED_ONLY_BATTLEGROUNDS;
|
||||
case 143: return SPELL_FAILED_TARGET_NOT_GHOST;
|
||||
case 144: return SPELL_FAILED_TRANSFORM_UNUSABLE;
|
||||
case 145: return SPELL_FAILED_WRONG_WEATHER;
|
||||
case 146: return SPELL_FAILED_DAMAGE_IMMUNE;
|
||||
case 147: return SPELL_FAILED_PREVENTED_BY_MECHANIC;
|
||||
case 148: return SPELL_FAILED_PLAY_TIME;
|
||||
case 149: return SPELL_FAILED_REPUTATION;
|
||||
case 150: return SPELL_FAILED_MIN_SKILL;
|
||||
case 151: return SPELL_FAILED_NOT_IN_ARENA;
|
||||
case 152: return SPELL_FAILED_NOT_ON_SHAPESHIFT;
|
||||
case 153: return SPELL_FAILED_NOT_ON_STEALTHED;
|
||||
case 154: return SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE;
|
||||
case 155: return SPELL_FAILED_NOT_ON_MOUNTED;
|
||||
case 156: return SPELL_FAILED_TOO_SHALLOW;
|
||||
case 157: return SPELL_FAILED_TARGET_NOT_IN_SANCTUARY;
|
||||
case 158: return SPELL_FAILED_TARGET_IS_TRIVIAL;
|
||||
case 159: return SPELL_FAILED_BM_OR_INVISGOD;
|
||||
case 160: return SPELL_FAILED_EXPERT_RIDING_REQUIREMENT;
|
||||
case 161: return SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT;
|
||||
case 162: return SPELL_FAILED_NOT_IDLE;
|
||||
case 163: return SPELL_FAILED_NOT_INACTIVE;
|
||||
case 164: return SPELL_FAILED_PARTIAL_PLAYTIME;
|
||||
case 165: return SPELL_FAILED_NO_PLAYTIME;
|
||||
case 166: return SPELL_FAILED_NOT_IN_BATTLEGROUND;
|
||||
case 167: return SPELL_FAILED_NOT_IN_RAID_INSTANCE;
|
||||
case 168: return SPELL_FAILED_ONLY_IN_ARENA;
|
||||
case 169: return SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE;
|
||||
case 170: return SPELL_FAILED_ON_USE_ENCHANT;
|
||||
case 171: return SPELL_FAILED_NOT_ON_GROUND;
|
||||
case 172: return SPELL_FAILED_CUSTOM_ERROR;
|
||||
case 173: return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
||||
case 174: return SPELL_FAILED_TOO_MANY_SOCKETS;
|
||||
case 175: return SPELL_FAILED_INVALID_GLYPH;
|
||||
case 176: return SPELL_FAILED_UNIQUE_GLYPH;
|
||||
case 177: return SPELL_FAILED_GLYPH_SOCKET_LOCKED;
|
||||
case 178: return SPELL_FAILED_NO_VALID_TARGETS;
|
||||
case 179: return SPELL_FAILED_ITEM_AT_MAX_CHARGES;
|
||||
case 180: return SPELL_FAILED_NOT_IN_BARBERSHOP;
|
||||
case 181: return SPELL_FAILED_FISHING_TOO_LOW;
|
||||
case 182: return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
|
||||
case 183: return SPELL_FAILED_SUMMON_PENDING;
|
||||
case 184: return SPELL_FAILED_MAX_SOCKETS;
|
||||
case 185: return SPELL_FAILED_PET_CAN_RENAME;
|
||||
case 186: return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
|
||||
case 187: return SPELL_FAILED_UNKNOWN;
|
||||
case 188: return SPELL_CAST_OK;
|
||||
default: throw std::out_of_range("index");
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT size_t EnumUtils<SpellCastResult>::ToIndex(SpellCastResult value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case SPELL_FAILED_SUCCESS: return 0;
|
||||
case SPELL_FAILED_AFFECTING_COMBAT: return 1;
|
||||
case SPELL_FAILED_ALREADY_AT_FULL_HEALTH: return 2;
|
||||
case SPELL_FAILED_ALREADY_AT_FULL_MANA: return 3;
|
||||
case SPELL_FAILED_ALREADY_AT_FULL_POWER: return 4;
|
||||
case SPELL_FAILED_ALREADY_BEING_TAMED: return 5;
|
||||
case SPELL_FAILED_ALREADY_HAVE_CHARM: return 6;
|
||||
case SPELL_FAILED_ALREADY_HAVE_SUMMON: return 7;
|
||||
case SPELL_FAILED_ALREADY_OPEN: return 8;
|
||||
case SPELL_FAILED_AURA_BOUNCED: return 9;
|
||||
case SPELL_FAILED_AUTOTRACK_INTERRUPTED: return 10;
|
||||
case SPELL_FAILED_BAD_IMPLICIT_TARGETS: return 11;
|
||||
case SPELL_FAILED_BAD_TARGETS: return 12;
|
||||
case SPELL_FAILED_CANT_BE_CHARMED: return 13;
|
||||
case SPELL_FAILED_CANT_BE_DISENCHANTED: return 14;
|
||||
case SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL: return 15;
|
||||
case SPELL_FAILED_CANT_BE_MILLED: return 16;
|
||||
case SPELL_FAILED_CANT_BE_PROSPECTED: return 17;
|
||||
case SPELL_FAILED_CANT_CAST_ON_TAPPED: return 18;
|
||||
case SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE: return 19;
|
||||
case SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED: return 20;
|
||||
case SPELL_FAILED_CANT_STEALTH: return 21;
|
||||
case SPELL_FAILED_CASTER_AURASTATE: return 22;
|
||||
case SPELL_FAILED_CASTER_DEAD: return 23;
|
||||
case SPELL_FAILED_CHARMED: return 24;
|
||||
case SPELL_FAILED_CHEST_IN_USE: return 25;
|
||||
case SPELL_FAILED_CONFUSED: return 26;
|
||||
case SPELL_FAILED_DONT_REPORT: return 27;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM: return 28;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS: return 29;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND: return 30;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND: return 31;
|
||||
case SPELL_FAILED_ERROR: return 32;
|
||||
case SPELL_FAILED_FIZZLE: return 33;
|
||||
case SPELL_FAILED_FLEEING: return 34;
|
||||
case SPELL_FAILED_FOOD_LOWLEVEL: return 35;
|
||||
case SPELL_FAILED_HIGHLEVEL: return 36;
|
||||
case SPELL_FAILED_HUNGER_SATIATED: return 37;
|
||||
case SPELL_FAILED_IMMUNE: return 38;
|
||||
case SPELL_FAILED_INCORRECT_AREA: return 39;
|
||||
case SPELL_FAILED_INTERRUPTED: return 40;
|
||||
case SPELL_FAILED_INTERRUPTED_COMBAT: return 41;
|
||||
case SPELL_FAILED_ITEM_ALREADY_ENCHANTED: return 42;
|
||||
case SPELL_FAILED_ITEM_GONE: return 43;
|
||||
case SPELL_FAILED_ITEM_NOT_FOUND: return 44;
|
||||
case SPELL_FAILED_ITEM_NOT_READY: return 45;
|
||||
case SPELL_FAILED_LEVEL_REQUIREMENT: return 46;
|
||||
case SPELL_FAILED_LINE_OF_SIGHT: return 47;
|
||||
case SPELL_FAILED_LOWLEVEL: return 48;
|
||||
case SPELL_FAILED_LOW_CASTLEVEL: return 49;
|
||||
case SPELL_FAILED_MAINHAND_EMPTY: return 50;
|
||||
case SPELL_FAILED_MOVING: return 51;
|
||||
case SPELL_FAILED_NEED_AMMO: return 52;
|
||||
case SPELL_FAILED_NEED_AMMO_POUCH: return 53;
|
||||
case SPELL_FAILED_NEED_EXOTIC_AMMO: return 54;
|
||||
case SPELL_FAILED_NEED_MORE_ITEMS: return 55;
|
||||
case SPELL_FAILED_NOPATH: return 56;
|
||||
case SPELL_FAILED_NOT_BEHIND: return 57;
|
||||
case SPELL_FAILED_NOT_FISHABLE: return 58;
|
||||
case SPELL_FAILED_NOT_FLYING: return 59;
|
||||
case SPELL_FAILED_NOT_HERE: return 60;
|
||||
case SPELL_FAILED_NOT_INFRONT: return 61;
|
||||
case SPELL_FAILED_NOT_IN_CONTROL: return 62;
|
||||
case SPELL_FAILED_NOT_KNOWN: return 63;
|
||||
case SPELL_FAILED_NOT_MOUNTED: return 64;
|
||||
case SPELL_FAILED_NOT_ON_TAXI: return 65;
|
||||
case SPELL_FAILED_NOT_ON_TRANSPORT: return 66;
|
||||
case SPELL_FAILED_NOT_READY: return 67;
|
||||
case SPELL_FAILED_NOT_SHAPESHIFT: return 68;
|
||||
case SPELL_FAILED_NOT_STANDING: return 69;
|
||||
case SPELL_FAILED_NOT_TRADEABLE: return 70;
|
||||
case SPELL_FAILED_NOT_TRADING: return 71;
|
||||
case SPELL_FAILED_NOT_UNSHEATHED: return 72;
|
||||
case SPELL_FAILED_NOT_WHILE_GHOST: return 73;
|
||||
case SPELL_FAILED_NOT_WHILE_LOOTING: return 74;
|
||||
case SPELL_FAILED_NO_AMMO: return 75;
|
||||
case SPELL_FAILED_NO_CHARGES_REMAIN: return 76;
|
||||
case SPELL_FAILED_NO_CHAMPION: return 77;
|
||||
case SPELL_FAILED_NO_COMBO_POINTS: return 78;
|
||||
case SPELL_FAILED_NO_DUELING: return 79;
|
||||
case SPELL_FAILED_NO_ENDURANCE: return 80;
|
||||
case SPELL_FAILED_NO_FISH: return 81;
|
||||
case SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED: return 82;
|
||||
case SPELL_FAILED_NO_MOUNTS_ALLOWED: return 83;
|
||||
case SPELL_FAILED_NO_PET: return 84;
|
||||
case SPELL_FAILED_NO_POWER: return 85;
|
||||
case SPELL_FAILED_NOTHING_TO_DISPEL: return 86;
|
||||
case SPELL_FAILED_NOTHING_TO_STEAL: return 87;
|
||||
case SPELL_FAILED_ONLY_ABOVEWATER: return 88;
|
||||
case SPELL_FAILED_ONLY_DAYTIME: return 89;
|
||||
case SPELL_FAILED_ONLY_INDOORS: return 90;
|
||||
case SPELL_FAILED_ONLY_MOUNTED: return 91;
|
||||
case SPELL_FAILED_ONLY_NIGHTTIME: return 92;
|
||||
case SPELL_FAILED_ONLY_OUTDOORS: return 93;
|
||||
case SPELL_FAILED_ONLY_SHAPESHIFT: return 94;
|
||||
case SPELL_FAILED_ONLY_STEALTHED: return 95;
|
||||
case SPELL_FAILED_ONLY_UNDERWATER: return 96;
|
||||
case SPELL_FAILED_OUT_OF_RANGE: return 97;
|
||||
case SPELL_FAILED_PACIFIED: return 98;
|
||||
case SPELL_FAILED_POSSESSED: return 99;
|
||||
case SPELL_FAILED_REAGENTS: return 100;
|
||||
case SPELL_FAILED_REQUIRES_AREA: return 101;
|
||||
case SPELL_FAILED_REQUIRES_SPELL_FOCUS: return 102;
|
||||
case SPELL_FAILED_ROOTED: return 103;
|
||||
case SPELL_FAILED_SILENCED: return 104;
|
||||
case SPELL_FAILED_SPELL_IN_PROGRESS: return 105;
|
||||
case SPELL_FAILED_SPELL_LEARNED: return 106;
|
||||
case SPELL_FAILED_SPELL_UNAVAILABLE: return 107;
|
||||
case SPELL_FAILED_STUNNED: return 108;
|
||||
case SPELL_FAILED_TARGETS_DEAD: return 109;
|
||||
case SPELL_FAILED_TARGET_AFFECTING_COMBAT: return 110;
|
||||
case SPELL_FAILED_TARGET_AURASTATE: return 111;
|
||||
case SPELL_FAILED_TARGET_DUELING: return 112;
|
||||
case SPELL_FAILED_TARGET_ENEMY: return 113;
|
||||
case SPELL_FAILED_TARGET_ENRAGED: return 114;
|
||||
case SPELL_FAILED_TARGET_FRIENDLY: return 115;
|
||||
case SPELL_FAILED_TARGET_IN_COMBAT: return 116;
|
||||
case SPELL_FAILED_TARGET_IS_PLAYER: return 117;
|
||||
case SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED: return 118;
|
||||
case SPELL_FAILED_TARGET_NOT_DEAD: return 119;
|
||||
case SPELL_FAILED_TARGET_NOT_IN_PARTY: return 120;
|
||||
case SPELL_FAILED_TARGET_NOT_LOOTED: return 121;
|
||||
case SPELL_FAILED_TARGET_NOT_PLAYER: return 122;
|
||||
case SPELL_FAILED_TARGET_NO_POCKETS: return 123;
|
||||
case SPELL_FAILED_TARGET_NO_WEAPONS: return 124;
|
||||
case SPELL_FAILED_TARGET_NO_RANGED_WEAPONS: return 125;
|
||||
case SPELL_FAILED_TARGET_UNSKINNABLE: return 126;
|
||||
case SPELL_FAILED_THIRST_SATIATED: return 127;
|
||||
case SPELL_FAILED_TOO_CLOSE: return 128;
|
||||
case SPELL_FAILED_TOO_MANY_OF_ITEM: return 129;
|
||||
case SPELL_FAILED_TOTEM_CATEGORY: return 130;
|
||||
case SPELL_FAILED_TOTEMS: return 131;
|
||||
case SPELL_FAILED_TRY_AGAIN: return 132;
|
||||
case SPELL_FAILED_UNIT_NOT_BEHIND: return 133;
|
||||
case SPELL_FAILED_UNIT_NOT_INFRONT: return 134;
|
||||
case SPELL_FAILED_WRONG_PET_FOOD: return 135;
|
||||
case SPELL_FAILED_NOT_WHILE_FATIGUED: return 136;
|
||||
case SPELL_FAILED_TARGET_NOT_IN_INSTANCE: return 137;
|
||||
case SPELL_FAILED_NOT_WHILE_TRADING: return 138;
|
||||
case SPELL_FAILED_TARGET_NOT_IN_RAID: return 139;
|
||||
case SPELL_FAILED_TARGET_FREEFORALL: return 140;
|
||||
case SPELL_FAILED_NO_EDIBLE_CORPSES: return 141;
|
||||
case SPELL_FAILED_ONLY_BATTLEGROUNDS: return 142;
|
||||
case SPELL_FAILED_TARGET_NOT_GHOST: return 143;
|
||||
case SPELL_FAILED_TRANSFORM_UNUSABLE: return 144;
|
||||
case SPELL_FAILED_WRONG_WEATHER: return 145;
|
||||
case SPELL_FAILED_DAMAGE_IMMUNE: return 146;
|
||||
case SPELL_FAILED_PREVENTED_BY_MECHANIC: return 147;
|
||||
case SPELL_FAILED_PLAY_TIME: return 148;
|
||||
case SPELL_FAILED_REPUTATION: return 149;
|
||||
case SPELL_FAILED_MIN_SKILL: return 150;
|
||||
case SPELL_FAILED_NOT_IN_ARENA: return 151;
|
||||
case SPELL_FAILED_NOT_ON_SHAPESHIFT: return 152;
|
||||
case SPELL_FAILED_NOT_ON_STEALTHED: return 153;
|
||||
case SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE: return 154;
|
||||
case SPELL_FAILED_NOT_ON_MOUNTED: return 155;
|
||||
case SPELL_FAILED_TOO_SHALLOW: return 156;
|
||||
case SPELL_FAILED_TARGET_NOT_IN_SANCTUARY: return 157;
|
||||
case SPELL_FAILED_TARGET_IS_TRIVIAL: return 158;
|
||||
case SPELL_FAILED_BM_OR_INVISGOD: return 159;
|
||||
case SPELL_FAILED_EXPERT_RIDING_REQUIREMENT: return 160;
|
||||
case SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT: return 161;
|
||||
case SPELL_FAILED_NOT_IDLE: return 162;
|
||||
case SPELL_FAILED_NOT_INACTIVE: return 163;
|
||||
case SPELL_FAILED_PARTIAL_PLAYTIME: return 164;
|
||||
case SPELL_FAILED_NO_PLAYTIME: return 165;
|
||||
case SPELL_FAILED_NOT_IN_BATTLEGROUND: return 166;
|
||||
case SPELL_FAILED_NOT_IN_RAID_INSTANCE: return 167;
|
||||
case SPELL_FAILED_ONLY_IN_ARENA: return 168;
|
||||
case SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE: return 169;
|
||||
case SPELL_FAILED_ON_USE_ENCHANT: return 170;
|
||||
case SPELL_FAILED_NOT_ON_GROUND: return 171;
|
||||
case SPELL_FAILED_CUSTOM_ERROR: return 172;
|
||||
case SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW: return 173;
|
||||
case SPELL_FAILED_TOO_MANY_SOCKETS: return 174;
|
||||
case SPELL_FAILED_INVALID_GLYPH: return 175;
|
||||
case SPELL_FAILED_UNIQUE_GLYPH: return 176;
|
||||
case SPELL_FAILED_GLYPH_SOCKET_LOCKED: return 177;
|
||||
case SPELL_FAILED_NO_VALID_TARGETS: return 178;
|
||||
case SPELL_FAILED_ITEM_AT_MAX_CHARGES: return 179;
|
||||
case SPELL_FAILED_NOT_IN_BARBERSHOP: return 180;
|
||||
case SPELL_FAILED_FISHING_TOO_LOW: return 181;
|
||||
case SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW: return 182;
|
||||
case SPELL_FAILED_SUMMON_PENDING: return 183;
|
||||
case SPELL_FAILED_MAX_SOCKETS: return 184;
|
||||
case SPELL_FAILED_PET_CAN_RENAME: return 185;
|
||||
case SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED: return 186;
|
||||
case SPELL_FAILED_UNKNOWN: return 187;
|
||||
case SPELL_CAST_OK: return 188;
|
||||
default: throw std::out_of_range("value");
|
||||
}
|
||||
}
|
||||
|
||||
/*********************************************************************\
|
||||
|* data for enum 'AuraStateType' in 'SharedDefines.h' auto-generated *|
|
||||
\*********************************************************************/
|
||||
template <>
|
||||
AC_API_EXPORT EnumText EnumUtils<AuraStateType>::ToString(AuraStateType value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case AURA_STATE_NONE: return { "AURA_STATE_NONE", "AURA_STATE_NONE", "C |" };
|
||||
case AURA_STATE_DEFENSE: return { "AURA_STATE_DEFENSE", "AURA_STATE_DEFENSE", "C |" };
|
||||
case AURA_STATE_HEALTHLESS_20_PERCENT: return { "AURA_STATE_HEALTHLESS_20_PERCENT", "AURA_STATE_HEALTHLESS_20_PERCENT", "CcT |" };
|
||||
case AURA_STATE_BERSERKING: return { "AURA_STATE_BERSERKING", "AURA_STATE_BERSERKING", "C T |" };
|
||||
case AURA_STATE_FROZEN: return { "AURA_STATE_FROZEN", "AURA_STATE_FROZEN", "c t| frozen target" };
|
||||
case AURA_STATE_JUDGEMENT: return { "AURA_STATE_JUDGEMENT", "AURA_STATE_JUDGEMENT", "C |" };
|
||||
case AURA_STATE_HUNTER_PARRY: return { "AURA_STATE_HUNTER_PARRY", "AURA_STATE_HUNTER_PARRY", "C |" };
|
||||
case AURA_STATE_WARRIOR_VICTORY_RUSH: return { "AURA_STATE_WARRIOR_VICTORY_RUSH", "AURA_STATE_WARRIOR_VICTORY_RUSH", "C | warrior victory rush" };
|
||||
case AURA_STATE_FAERIE_FIRE: return { "AURA_STATE_FAERIE_FIRE", "AURA_STATE_FAERIE_FIRE", "c t|" };
|
||||
case AURA_STATE_HEALTHLESS_35_PERCENT: return { "AURA_STATE_HEALTHLESS_35_PERCENT", "AURA_STATE_HEALTHLESS_35_PERCENT", "C T |" };
|
||||
case AURA_STATE_CONFLAGRATE: return { "AURA_STATE_CONFLAGRATE", "AURA_STATE_CONFLAGRATE", "T |" };
|
||||
case AURA_STATE_SWIFTMEND: return { "AURA_STATE_SWIFTMEND", "AURA_STATE_SWIFTMEND", "T |" };
|
||||
case AURA_STATE_DEADLY_POISON: return { "AURA_STATE_DEADLY_POISON", "AURA_STATE_DEADLY_POISON", "T |" };
|
||||
case AURA_STATE_ENRAGE: return { "AURA_STATE_ENRAGE", "AURA_STATE_ENRAGE", "C |" };
|
||||
case AURA_STATE_BLEEDING: return { "AURA_STATE_BLEEDING", "AURA_STATE_BLEEDING", "T|" };
|
||||
case AURA_STATE_UNKNOWN19: return { "AURA_STATE_UNKNOWN19", "AURA_STATE_UNKNOWN19", "|" };
|
||||
case AURA_STATE_UNKNOWN22: return { "AURA_STATE_UNKNOWN22", "AURA_STATE_UNKNOWN22", "C t| varius spells (63884, 50240)" };
|
||||
case AURA_STATE_HEALTH_ABOVE_75_PERCENT: return { "AURA_STATE_HEALTH_ABOVE_75_PERCENT", "AURA_STATE_HEALTH_ABOVE_75_PERCENT", "C |" };
|
||||
default: throw std::out_of_range("value");
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT size_t EnumUtils<AuraStateType>::Count() { return 18; }
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT AuraStateType EnumUtils<AuraStateType>::FromIndex(size_t index)
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0: return AURA_STATE_NONE;
|
||||
case 1: return AURA_STATE_DEFENSE;
|
||||
case 2: return AURA_STATE_HEALTHLESS_20_PERCENT;
|
||||
case 3: return AURA_STATE_BERSERKING;
|
||||
case 4: return AURA_STATE_FROZEN;
|
||||
case 5: return AURA_STATE_JUDGEMENT;
|
||||
case 6: return AURA_STATE_HUNTER_PARRY;
|
||||
case 7: return AURA_STATE_WARRIOR_VICTORY_RUSH;
|
||||
case 8: return AURA_STATE_FAERIE_FIRE;
|
||||
case 9: return AURA_STATE_HEALTHLESS_35_PERCENT;
|
||||
case 10: return AURA_STATE_CONFLAGRATE;
|
||||
case 11: return AURA_STATE_SWIFTMEND;
|
||||
case 12: return AURA_STATE_DEADLY_POISON;
|
||||
case 13: return AURA_STATE_ENRAGE;
|
||||
case 14: return AURA_STATE_BLEEDING;
|
||||
case 15: return AURA_STATE_UNKNOWN19;
|
||||
case 16: return AURA_STATE_UNKNOWN22;
|
||||
case 17: return AURA_STATE_HEALTH_ABOVE_75_PERCENT;
|
||||
default: throw std::out_of_range("index");
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
AC_API_EXPORT size_t EnumUtils<AuraStateType>::ToIndex(AuraStateType value)
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case AURA_STATE_NONE: return 0;
|
||||
case AURA_STATE_DEFENSE: return 1;
|
||||
case AURA_STATE_HEALTHLESS_20_PERCENT: return 2;
|
||||
case AURA_STATE_BERSERKING: return 3;
|
||||
case AURA_STATE_FROZEN: return 4;
|
||||
case AURA_STATE_JUDGEMENT: return 5;
|
||||
case AURA_STATE_HUNTER_PARRY: return 6;
|
||||
case AURA_STATE_WARRIOR_VICTORY_RUSH: return 7;
|
||||
case AURA_STATE_FAERIE_FIRE: return 8;
|
||||
case AURA_STATE_HEALTHLESS_35_PERCENT: return 9;
|
||||
case AURA_STATE_CONFLAGRATE: return 10;
|
||||
case AURA_STATE_SWIFTMEND: return 11;
|
||||
case AURA_STATE_DEADLY_POISON: return 12;
|
||||
case AURA_STATE_ENRAGE: return 13;
|
||||
case AURA_STATE_BLEEDING: return 14;
|
||||
case AURA_STATE_UNKNOWN19: return 15;
|
||||
case AURA_STATE_UNKNOWN22: return 16;
|
||||
case AURA_STATE_HEALTH_ABOVE_75_PERCENT: return 17;
|
||||
default: throw std::out_of_range("value");
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************\
|
||||
|* data for enum 'Mechanics' in 'SharedDefines.h' auto-generated *|
|
||||
\*****************************************************************/
|
||||
|
||||
Reference in New Issue
Block a user