fix(Scripts/Karazhan): Correct chess piece gossip faction check. (#18513)

Correct chess piece gossip faction check.

Co-authored-by: 天鹿 <18535853+pklloveyou@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-03-09 16:46:19 -05:00
committed by GitHub
parent db7475f4f5
commit a9b3f01579

View File

@@ -1944,13 +1944,13 @@ struct npc_chesspiece : public ScriptedAI
void sGossipHello(Player* player) override
{
uint32 chessPhase = _instance->GetData(DATA_CHESS_GAME_PHASE);
if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
if (_instance->GetData(CHESS_EVENT_TEAM) == TEAM_ALLIANCE && me->GetFaction() != CHESS_FACTION_ALLIANCE && chessPhase < CHESS_PHASE_PVE_FINISHED)
{
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return;
}
if (_instance->GetData(DATA_CHESS_EVENT) == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
if (_instance->GetData(CHESS_EVENT_TEAM) == TEAM_HORDE && me->GetFaction() != CHESS_FACTION_HORDE && chessPhase < CHESS_PHASE_PVE_FINISHED)
{
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return;