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fix(Core/Misc): bunch of crashfixes (#7307)
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@@ -764,7 +764,7 @@ public:
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// Refresh corruption on target
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if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
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{
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aur->GetBase()->RefreshTimersWithMods();
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aur->GetBase()->RefreshTimers();
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aur->ChangeAmount(aur->CalculateAmount(aur->GetCaster()), false);
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}
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}
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