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fix(Core/Misc): bunch of crashfixes (#7307)
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@@ -58,7 +58,7 @@ public:
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npc_frost_tombAI(Creature* c) : NullCreatureAI(c)
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{
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if (TempSummon* t = c->ToTempSummon())
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if (Unit* s = t->GetSummoner())
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if (Unit* s = t->GetSummonerUnit())
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{
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PrisonerGUID = s->GetGUID();
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if( me->GetInstanceScript() && me->GetInstanceScript()->instance->IsHeroic() )
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