fix(Core/Pets): Add option to revive pets with full mana (#19383)

* fix(Scripts/Spells): Revive pets with full mana in bgs

* Pets were incorrectly revived without restoring its mana

* Closes #15894

* ready for merge

---------

Co-authored-by: Saqra1 <>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Saqra1
2024-07-17 05:38:10 -05:00
committed by GitHub
parent 776dc5dd2f
commit a950a7f44e
3 changed files with 9 additions and 7 deletions

View File

@@ -1702,10 +1702,8 @@ class spell_gen_pet_summoned : public SpellScript
{
PetType newPetType = (player->IsClass(CLASS_HUNTER, CLASS_CONTEXT_PET)) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100, true))
{
newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
switch (newPet->GetEntry())
{
case NPC_DOOMGUARD: